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Live Blogs Alfric's Fire Emblem Liveblog Encyclopedia!
Alfric2011-12-14 19:16:16

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Prologue: Welcomes and information

Hello, all who are currently reading this! This is the opening page of what will be the storage place for all my liveblogs of the Fire Emblem series of games. In here, I will be updating chapter by chapter as I play through the games and hopefully make those updates as fun to read as possible!

The next page will be a Table of Contents, since this will eventually get fairly large, and it will make categorizing which games are being covered in which liveblog installments much easier.

Continue forth onto the next page, and hopefully enjoy your time reading!

Comments

HamburgerTime Since: Dec, 1969
Jun 5th 2012 at 8:17:10 PM
If you can't tell, Sue is Rath's daughter. The Silver Wolf is Rath's father, as mentioned in Rath's ending.
montagohalcyon Since: Dec, 1969
Jun 5th 2012 at 8:44:07 PM
Good choice on the Goddess Icon, I ate so many single-digit-chance criticals in both playthroughs and Rutger's definitely the one it should be most likely to happen to, other than maybe Saul. Nice bit of irony since he or the other myrmidon will be dishing out the most. Although the RNG likes to screw with me and, say, kill Dieck with the Armor Knight boss of chapter 7 and I will never forgive it for that.

Uh, anyway, Cath is the character that takes multiple chapters to recruit, so I hope you didn't kill her. She'll reappear in various levels, talk to her with Roy enough times and she'll join.

Also stealing lockpicks in this game is great fun, and Cath shows up with a fresh one each time. You will never run out, what with their 30 uses.
Alfric Since: Dec, 1969
Jun 6th 2012 at 4:06:34 AM
I figured Sue was related to Rath somehow, what with calling the Silver Wolf her Grandfather. So far she is turning out quite well, and I love the nomad class.

As for Cath, I let her be once I spoke to her and she didn't take my treasure, though I didn't know I could take her lockpick and have her come with a new one each time. I'll certainly use that. 30 use lockpicks are a great thing, and I'm now retroactively sad that the other games didn't keep them that way.
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