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Fighting in a Tactical RPG and Escaping Your Problems: Final Fantasy Tactics Advance
Mysterion
Valiona
I've never played much of this game, so I've always been pretty confused by Dmg2 laws, ever since I heard of them. If non-mission encounters require you to kill every enemy, does this mean the game can become unwinnable?
doctrainAUM
(edited by: doctrainAUM)
Valiona
Mysterion
A constant in the Final Fantasy Tactics series is that villains have the ability to teleport, except when the plot decides that they have to die. I know why it's the way it is, but it's still really weird.
doctrainAUM
Mysterion
Valiona
Probably, the portals take the others in the same way they take Marche. But Marche seems to be developing a habit of going off alone when there isn't an engagement to be fought yet. So, the others have to go look for him and stumble on the portal once the Totema and Marche have said their pieces.
Mysterion
doctrainAUM
Valiona
(edited by: Valiona)
I'm actually kind of offended that people will bring up "But Doned is still in a wheelchair!" as an example of Marche's evil, as if that's even close to letting people suffer in a medieval fantasy world.
doctrainAUM
Valiona
Mysterion
Valiona
I've looked up Judgemaster Cid. His abilities make him sound like he would be overpowered if he appeared for more than five missions.
doctrainAUM
Valiona
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