PrincessPandaTrope on Apr 18th 2017 at 3:00:05 PM
Last Edited By:
PrincessPandaTrope on Jun 13th 2018 at 3:12:47 PM
Page Type: trope
In some video games, there's a regular currency which can be earned easily though out the currency. Along with that, there's another currency which are difficult to earn and will often require real money to be paid in order to earn them quickly. Obviously, effective gear and cool-looking items will be bought with such currency, leaving the players to save their money for several weeks.
This trope is subverted in some video games, in which the main currency is hard to grab onto, leaving the players to use whatever they can without anything in their pockets. This is usually done with Money for Nothing.
- In Animal Jam, diamonds serve as a sister currency to gems. Diamonds are earned by buying real world items, getting lucky on the Daily Spin (or using the members-only spin), going on each week (for members only), and getting certain gifts on Jamaalidays. Diamonds can be used to buy exclusive clothing, furniture, music, dens, and gems.
- The Elder Scrolls Online has gold earned in-game, and two types of premium currency:
- One is "Crowns", the currency used in the cash shop, obtained by spending real money (including subscribing to the game); these let you buy cosmetic items, shortcut items (e.g. merchant assistant that has limited functionality compared to in-game bankers), and DLC.
- The rarer type of premium currency is Crown Gems. These are obtained only by purchasing Crown Crates (a box that gives you 4 random items), and either trading your consumable prizes from them for 1 gem per card, or getting a duplicate costume/pet/etc (in which case the amount of gems is based on the item's rarity). These gems can then be used to buy an item from the Crown Crates outright, for 16-400 gems depending on which rarity tier it's in.
- Sonic Dash uses red-star rings as premium currency; they can be only earned by catching them on daily first runs, completing missions, or buying them with real money. Red-star rings can be used to buy new characters or revive after dying.
- Sonic Runners (now defunct), like the above game, also uses red-star rings as such currency. Players can use them to play roluette (used to earn new characters, Chao, and buddies) or exchange for rings, which are regular currency. Red-star rings can be earned by completing daily challenges, episodes, participating in events, or rarely during runs and boss fights.
- Subverted with Pokémon Go. The main currency in the game is Pokecoins, which can be only obtained by getting to the top of a gym and, of course, with real money.
- Used to be inverted in Roblox. In the past, while Robux, the main currency, couldn't be obtained easily without Builder's Club, there were tickets which could be earned daily and be used by "non-builder's-club" (NBCs) to buy certain objects. Now Roblox subverts this trope with the removal of tickets, leaving NBCs to mainly buy free items.
- Plants Vs Zombies 2 has Gems. It can be purchased with real money, but also rarely dropped by zombies or rewards from Pinata Party. It's used to buy costumes, some premium plants, and open slots in the Zen Garden. In gameplay, it can also be used to boost plants.
- Subverted with DeviantArt. The main currency is DeviantPoints, which can be only obtained by either buying them with real money or being given by generous users. DeviantPoints can be used to buy commissions, prints, and core membership.
- Habitica: Everybody can earn Gold (coins) by crossing off tasks, and the Gold can be spent on weapons. Subscribers (those who make a small monthly donation to the site in Real Life) however, have access to Jems, which can buy a lot of additional outfits and weapons; plus, these are the only way to buy most of the Quests you can go in with your group.
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