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Over 100% Completion

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Getting over One Hundred Percent Completion in a game that tracks completion percentage.

This trope has been Nuked
Proposed By:
LlamaAdventure on Nov 14th 2017 at 9:09:33 AM
Last Edited By:
LlamaAdventure on Nov 19th 2017 at 7:17:30 PM
Name Space: Main
Page Type: trope

When 100% Completion and Rank Inflation collide. There are a number of video games that track the player's completion percentage, and in some of these games it's possible to go beyond 100%. This could be for a number of reasons: the game could be doing it to hide secret content, or it could be the result of a bug, or the extra percentages could be the result of having to complete insanely hard challenges that the dev team doesn't want to pressure most gamers into completing just to reach 100% (though in this case, actually tying it to the completion percentage makes this effort a bit self-defeating.) Or it's just the game being cheeky about tracking completion.

May be a consequence of a Fractional Winning Condition, where the game tells you you've obtained 100% of the necessary stuff when there is, in fact, more of it to collect.


Examples:

  • While the game doesn't normally track completion percentage, The Binding of Isaac Afterbirth gets extra cheeky about the concept by awarding your save file with a 1001% for unlocking and collecting everything. This goes even further in Afterbirth+ with 1,000,000%. Getting 1,000,000% in all three save files causes the game to register 3,000,000% completion.
  • Burnout Paradise tops out at 102%
  • Almost literally taken Up to Eleven in Call of Duty: Modern Warfare 2, where it's possible to achieve 1100% completion in multiplayer due to the Prestige System.
  • Castlevania: Symphony of the Night can reach 200.6% map completion due to a combination of hidden rooms and the existence of the Inverted Castle. However, it's also possible to exploit glitches to bring this percentage as high as 240%.
  • Crash Bandicoot 3: Warped goes to 105%, and Crash Bash reaches 200%.
  • A recurring trope in the Donkey Kong Country series. The first game tops out at 101%, the second at 102%, and the third at 105% (which is only possible by using a cheat code.) Donkey Kong 64 returns to 101%, only for DK: King of Swing, Donkey Kong Country Returns and Donkey Kong Country: Tropical Freeze to go all the way to 200%.
  • id Software's Doom can tabulate a kill percentage above 100% on any level with an archvile in it, since archviles can resurrect dead monsters, except other archviles. A player routinely has to down the same enemy multiple times before concentrating fire upon the archvile itself, which raises the kill count above the installed enemy count.
  • Fez goes to an oddly specific 209.4%
  • Inverted with the first print of Gran Turismo 2 discs, in which it was only possible to achieve 98.2% completion.
  • Likewise with Just Cause 2, where it's only possible to achieve 99.67% completion due to several missing assets.
  • Khimera: Destroy All Monster Girls: It's possible to collect over 100% of the reported money in a stage, because that's actually just how much money it takes to get A rank, and there's more money than that in a stage.* Retro Achievements: Beating a game on hardcore mode gives a 200% complete message.
  • In SEUM Speedrunners From Hell, completing all secret levels will result in a completion of 666%.
  • Completing the Super Bonus Round level in Spyro: Year of the Dragon awards you 117% completion.
  • Super Bomberman 5 goes up to 200%

Feedback: 7 replies

Nov 14th 2017 at 9:15:39 AM

The number being in bold is intentional, since that's how the website shows it.

Nov 14th 2017 at 10:15:07 AM

Nov 14th 2017 at 10:38:27 AM

May be a consequence of a Fractional Winning Condition, where the game tells you you've obtained 100% of the necessary stuff when there is, in fact, more of it to collect.

Nov 14th 2017 at 11:43:32 AM

Nov 14th 2017 at 11:44:22 AM

  • Id Software's Doom can tabulate a kill percentage above 100% on any level with an archvile in it, since archviles can resurrect dead monsters, except other archviles. A player routinely has to down the same enemy multiple times before concentrating fire upon the archvile itself, which raises the kill count above the installed enemy count.

Nov 18th 2017 at 8:23:55 PM

VideoGame.Khimera Destroy All Monster Girls: It's possible to collect over 100% of the reported money in a stage, because that's actually just how much money it takes to get A rank, and there's more money than that in a stage.

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