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1* SugarWiki/AwesomeArt: A lot of the backgrounds added in later updates look absolutely ''gorgeous''! A lot of the title screen art for events ain't too shabby, either.
2* BreatherLevel: Starting with later updates, certain levels are added that don't have an overall goal like collecting cheese to them or such, and mostly seem to be there so one can chat or play around without accidentally falling into a bottomless pit. Mini-game levels and levels where you can trade the current in-game currency for items are also this, though certain mini-game levels can [[ThatOneLevel be the opposite if you're attempting to get a certain item]].
3** Vanilla maps, administrator-created or approved levels that are specifically designed to be easy; usually requiring minimal (if any) building on the shaman's behalf, featuring few hazards and being home to fairly straightforward platforming. In the [[ExactlyWhatItSaysOnTheTin Vanilla game mode]], these are the ''only'' levels that appear, which also makes for quick and easy cheese farming - especially in a small enough room.
4* BrokenBase:
5** The addition of cosmetics initially caused quite a rift between players; mainly because they can be bought with cheese you successfully brought back to the hole, thus actually giving incentive to playing the game instead of just dicking around, the latter of which made up a large part of Transformice's initial userbase. The same thing happened when Shaman levels and abilities were introduced since it incentivized actually helping mice players instead of [[{{Griefer}} sealing off the hole or summoning the anvil God on your turn]]. Those against it hated said it took out what people largely found fun about the game initially ([[{{Griefer}} screwing over other players]]) while those for it liked how it promoted ''actually playing the game'' instead of being dicks to everyone in the room. Largely [[DownplayedTrope downplayed]] nowadays, as the initial player base has long since either moved on or taken to playing the game as it was intended.
6** Of all things, the game creators and Mods cracking down on the [[ForumSpeak G.I.F.T]] in action. Considering {{Troll}}s made up a ''large'' part of the game's earlier demographic in alpha and beta stages, it's only natural it'd be met with scorn from those who considered this game to be "Trolling: The Game". Naturally though, non-trolls find it nice the community isn't made up of people screaming profanities and racial slurs at each other anymore, enjoying the game for what it is and welcome the more mature and well mannered community that formed in later updates.
7** The common idea to allow one to use [[RevenueEnhancingDevices strawberries]] to buy EXP for the shaman. Some think it's a good idea since the amount of EXP needed to level up gets ''batshit insane crazy'' at around levels 25-30, and the EXP doesn't better balance itself out in accordance to this. Others hate the idea since they don't want the game to become [[BribingYourWayToVictory pay-to-win]], since all the stuff you can buy with money already is just cosmetic stuff that doesn't give people who can afford it an unfair advantage over those who can't.
8** The CGI adaption. The reception ranges from those who think it looks good, those who find it funny and have high hopes, to those who despise it. The CGI, in particular, has gotten a lot of criticism, with some finding the models of the mice incredibly awkward and the jerky frame rate for an animated adaption rubbing some the wrong way, as well as the dark humor.
9* ComplacentGamingSyndrome: It's rare for people to not select Spiritual Guide or Wind Master as their first shaman skill tree.
10* DemonicSpiders: Bombs. They spawn at semi-random, infinitely, on maps that feature them and often appear in clusters. If you're anywhere near the blast radius when they explode, you'll almost certainly be blown off the screen unless you manage to get hit in such a way to get propelled vertically rather than horizontally. Oh, and they also tend to interact strangely with summoned items, ranging from destroying shaman builds to downright causing them to glitch out [[WreakingHavok depending on the game's mood that round]].
11* FanNickname:
12** Some maps revolve around the mice trying to avoid rapidly spinning planks in the air (but the planks remain in the air thanks to the magic of red anchors), and these planks were affectionately given the nickname of "Fan God", "Plank God" or "Windmill God".
13** Anvil God and Anvil Snake are also examples, being a Shaman spawnable creature that is the result of chaining a lot of rotating anvils together, often with [[WreakingHavok physics breaking results]].
14** "Mouse Space Program" is sometimes used to describe when the physics freaks out and ends up catapulting mice to the death box above the current level.
15* GameBreaker: The aforementioned portals and super-spirit.
16** Divine mode can be this for a shaman who knows what they're doing — especially if they also have a large enough arsenal of Skills at their disposal. Drawbacks like the inability to use "B" and "C" nails, totems or clouds eventually become small prices to pay for the nearly screen-spanning summoning range, and can easily be mitigated by Skills like Super Anvil[[note]]which makes anvils far heavier and more reliable for stabilizing builds[[/note]], Restorative[[note]]completely prevents an object from rotating or tipping[[/note]], and Gravitational Anomaly[[note]]to skirt the issue of having only one spring instead of three[[/note]]. The setting's name holds water: at high enough levels, you can pretty much become a god.
17* GeniusBonus: The April Fools mini game seemed rather random, with a luck-based fishing game to earn special fish-themed clothing... until you realise that in France, the holiday is called Poisson d'Avrile and is based on sticking fish to other people's backs... GENIUS.
18* GermansLoveDavidHasselhoff: It is originally a French game, but it is loved by the English-speaking part of the Internet so much, that the number of English servers greatly outweighs the number of French servers. There is also a significant Brazilian fanbase.
19* GoodBadBugs:
20** Most people find the [[FanNickname Anvil God]] to be this. The mods certainly don't think so, though, although they're rather justified about thinking such since the Anvil God has the tendency to [[GameBreakingBug crash the game]] for some.
21** After they added a ducking animation, it is possible to slide backwards on one's hind legs, i.e. moonwalk. [[Music/MichaelJackson Add to that a white hat...]]
22** You used to be able to spawn a portal (in any level) on screen AND off screen, pushing a mouse into said on screen portal will immediately turn said mouse into bubbles. Needless to say, dick Shamans ''loved'' this. Then they removed the portals (but re-added them to certain maps later on after patching this glitch), probably because of this and the fact Shamans only used portals to easily beat a level.
23** In one version of the game, objects that are supposed to be pinned to each other at the start of the level, fell apart instead. While this made one level [[GameBreakingBug unplayable]], it also made a lot of them much easier.
24** Several techniques were quickly found to survive the redwood. Whether sliding onto it and simply walking across or double jumping as soon as you touch it to eliminate the vertical momentum...
25** Sometimes the physics engine takes shortcuts (due in part to the fact that it has to handle 2-3 dozen players at once), occasionally leading to mice passing through the walls of their cages. [[GameBreakingBug Doesn't work out so well when the cage is swinging over a]] BottomlessPit.
26* GoddamnedBats: The other mice can absolutely be this to the shaman. Not only will many players get themselves killed using LeeroyJenkins tactics, they can also get ''other'' mice killed by ruining the shaman's builds, toppling over preset parts of the map too early or while others are trying to cross, or throwing consumables. These same mice will then either blame their death on the shaman or beg to be revived.
27** ''[[https://transformice.fandom.com/wiki/Stat_pad Statpadders]]'' are the bane of many players, shaman and regular mice alike, due to the simple fact that many of them are willing to do whatever it takes to rack up "firsts" - even if it means [[ItsAllAboutMe screwing over the rest of the room in the process and robbing the shaman of the saves they earned if the padder isn't successful]].
28* GoddamnedBoss: The Halloween Event's giant skeletal cat boss. It's a DamageSpongeBoss that has easy to dodge attacks and was designed to be fought in a large group. In a small group, it's almost impossible to beat them. To make matters worse, ghost spawn on the map. On their own, they're not too hard to deal with, but often unintentionally (or [[{{Griefer}} intentionally]]) mice will end up pushing the ghost into other mice in their attempts to [[UnwantedAssistance ruin the battle]] and end up taking out a large chunk of the team in the process. Beating the cat often comes down to pure luck of how many people are in the room, and how many of them are smart enough to ''not'' push ghosts into the mice who are focusing on the cat. Thankfully use of consumables were removed to stop further incidents in 2015.
29* MemeticMutation: The dreaded anvil god created by anchoring multiple anvils and boards together and setting some of them to rotate. An official level later turned it into an AscendedMeme by using it as a pseudo-BossBattle. There's even RuleThirtyFour of it already.
30** "[[Film/ThreeHundred SPARTAAA!]]"
31** "NOOB SHAM!"
32* {{Moe}}: In general, the mice are rather adorable and people playing shamans prefer to help rather than troll (this was not always so, though). [[HeavySleeper Charlotte]] in particular looks kinda miserable when people finally manage to wake her up, so many people would like to give her a hug.
33* ScrappyMechanic:
34** The Soulmate maps mechanic. In them, you're [[ChainedHeat tethered to another player]] and forced to cooperate to get the cheese. Unfortunately, nine times out of ten, one of the following happens; your soulmate immediately rushes towards the cheese with reckless disregard, getting you both killed in the process, or you get an away from keyboard soulmate who despawns after not moving for a while, or just immediately pops as soon as the map starts, usually making it [[UnintentionallyUnwinnable unwinnable]] or [[NintendoHard harder]] for you. Or you get a soulmate who doesn't understand how the map works, won't cooperate or even ''refusing'' to help you and would go for cheese and first place. As a result, soulmate maps are widely hated, and most players get angry over having to play these maps.
35** Even worse is one of the Christmas events that takes it up to eleven by tethering ''three'' or more mice together to grab presents and bring them back to a sleigh. Better hope your team all knows what they're doing (and that nobody's away from the keyboard), or you'll ended up getting stamped in the face.
36** The Fire fur is already insanely expensive at 15,000 cheese coins (more than twice the price of most already-expensive furs), but, for some idiotic reason, you have to buy the Wind fur (5,000 coins) and the Leaf fur (10,000 coins) to make it available in the shop, so its real price tag is a whopping '''''30,000''''' cheese coins. And, just to rub salt in the wound, you can't even buy them with [[BribingYourWayToVictory fraises]]. Hope it wasn't part of your dream outfit...
37** The Groundhog Day event, which requires players to wake up a mouse named Charlotte by repeatedly typing her name in the chat box until a meter is filled. The problem with this event is that ''[[GuideDangIt no one]]'' [[GuideDangIt knows exactly what has to be done]] to get the meter to start filling up. Not even the Transformice wiki, usually the definitive authority on monthly events, has an answer. Many times, when the event starts, players will start spamming "Charlotte!" over and over, only for the meter to remain completely empty. To make matters worse, when the event returned unexpectedly at the beginning of March 2018, it replaced the Valentine's Day event, which only lasted for half a month[[note]]for comparison, the Halloween 2017 and Christmas 2017 events lasted two months each[[/note]], screwing many players out of the chance to obtain the much-desired swan and rose cartouches (it didn't help that February/Valentine's 2018 was the first year to introduce the swan cartouche, meaning older players couldn't even console themselves with already having it). As a result, Charlotte herself has become a [[TheScrappy Scrappy]] in some circles. Mercifully, these problems seem to have been addressed when the Groundhog event finally returned in 2024, as the meter now fills up MUCH more reliably.
38* SpiritualAdaptation: This is possibly the greatest multiplayer ''VideoGame/{{Lemmings}}'' game ever!
39* TearJerker: In real life, the death of Xaniv, a moderator for the game, in late 2016. The blue-tongued skink, her favorite animal, was added to the game as a pet to honor her memory.
40* ThatOneBoss: Map 62 used to feature an Anvil God. A trolling Shaman (or the Shaman in the Survivor room) can also qualify. However, Anvil Gods are now banned in Transformice and can cause alot of lag.
41* ThatOneLevel: If the shaman doesn't have Nature's Return[[note]]which will completely remove the anvils, but won't stop the bombs from spawning[[/note]] and/or Spidermouse[[note]] to trap the falling bombs as they spawn[[/note]], or know how to make clever use out of a combination of the other Wildling and Physicist skills, then [[https://transformice.fandom.com/wiki/Map_33 Map 33]] is a full-on LuckBasedMission. If the falling bombs don't kill you directly, the piles of anvils that get blown around the stage by them will if you're unable to dodge in time. If you're the shaman, don't expect to get many saves on this map.
42** Many players, especially when playing on Divine mode, struggle with [[https://transformice.fandom.com/wiki/Map_99 Maps 99]] and [[https://transformice.fandom.com/wiki/Map_134 134]] - two levels where the only solid ground is a small area around the mouse hole, while the cheese is located down below in a bottomless pit (or on 99, underwater, which is more or less the same thing). While both levels can be [[{{Pun}} cheesed]] fairly easily on Normal and Hard with the Cloud and Spring skills, an unwilling Divine shamans' strategy for these maps will amount to "get the cheese, suicide, and hope you'll be revived by Ambulance".
43** The aptly-named [[https://tvtropes.org/pmwiki/pmwiki.php/Main/NintendoHard Bootcamp mode]]. Made up exclusively of beyond-difficult maps that require precise platforming, lightning reflexes, and usage of more outside-the-box or tricky to pull off tactics like corner jumping to complete. For some, completing even one Bootcamp map is quite an accomplishment.
44* TheyChangedItNowItSucks: It's hard to bring up an update that ''doesn't'' have people claiming this, but several key things since the early alpha version include: backgrounds, more peaceful sounding music, mice costumes, the [[RevenueEnhancingDevices ability to buy strawberries with real money]], and the general increased focus on cracking down on blatant trolling and the [[ForumSpeak G.I.F.T]] in action.
45* UnintentionalPeriodPiece: The devs love to add cosmetics based on popular/fad franchises and media at the time, resulting in it being a rather interesting chronicle of popular franchises through the years. The most blatant are the ''Manga/{{Bleach}}'' based cosmetics though, as ''Bleach'' itself would end up dying off in popularity shortly after ''Transformice'' started to hit its stride, clearly showing the game's late 2000s/early 2010s roots.
46* UnintentionallyUnsympathetic: Charlotte is a HeavySleeper in a rather fetching night outfit, but because she is the subject of a much-reviled event where people have to wake her up by spamming the chat with her name, she has become a [[TheScrappy Scrappy]] in some circles.

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