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  • Awesome Art: A lot of the backgrounds added in later updates look absolutely gorgeous! A lot of the title screen art for events ain't too shabby, either.
  • Breather Level: Starting with later updates, certain levels are added that don't have an overall goal like collecting cheese to them or such, and mostly seem to be there so one can chat or play around without accidentally falling into a bottomless pit. Mini-game levels and levels where you can trade the current in-game currency for items are also this, though certain mini-game levels can be the opposite if you're attempting to get a certain item.
    • Vanilla maps, administrator-created or approved levels that are designed to be easy; usually requiring minimal (if any) building on the shaman's behalf, few hazards, and fairly straightforward platforming. In the vanilla game mode, these are the only levels that appear, which also makes for quick and easy cheese farming - especially in a small enough room.
  • Broken Base:
    • The addition of cosmetics initially caused quite a rift between players; mainly because they can be bought with cheese you successfully brought back to the hole, thus actually giving incentive to playing the game instead of just dicking around, the latter of which made up a large part of Transformice's initial userbase. The same thing happened when Shaman levels and abilities were introduced since it incentivized actually helping mice players instead of sealing off the hole or summoning the anvil God on your turn. Those against it hated said it took out what people largely found fun about the game initially (screwing over other players) while those for it liked how it promoted actually playing the game instead of being dicks to everyone in the room. Largely downplayed nowadays, as the initial player base has long since either moved on or taken to playing the game as it was intended.
    • Of all things, the game creators and Mods cracking down on the G.I.F.T in action. Considering Trolls made up a large part of the game's earlier demographic in alpha and beta stages, it's only natural it'd be met with scorn from those who considered this game to be "Trolling: The Game". Naturally though, non-trolls find it nice the community isn't made up of people screaming profanities and racial slurs at each other anymore, enjoying the game for what it is and welcome the more mature and well mannered community that formed in later updates.
    • The common idea to allow one to use strawberries to buy EXP for the shaman. Some think it's a good idea since the amount of EXP needed to level up gets batshit insane crazy at around levels 25-30, and the EXP doesn't better balance itself out in accordance to this. Others hate the idea since they don't want the game to become pay-to-win, since all the stuff you can buy with money already is just cosmetic stuff that doesn't give people who can afford it an unfair advantage over those who can't.
    • The CGI adaption. The reception ranges from those who think it looks good, those who find it funny and have high hopes, to those who despise it. The CGI, in particular, has gotten a lot of criticism, with some finding the models of the mice incredibly awkward and the jerky frame rate for an animated adaption rubbing some the wrong way, as well as the dark humor.
  • Complacent Gaming Syndrome: It's rare for people to not select Spiritual Guide or Wind Master as their first shaman skill tree.
  • Fan Nickname:
    • Some maps revolve around the mice trying to avoid rapidly spinning planks in the air (but the planks remain in the air thanks to the magic of red anchors), and these planks were affectionately given the nickname of "Fan God", "Plank God" or "Windmill God".
    • Anvil God and Anvil Snake are also examples, being a Shaman spawnable creature that is the result of chaining a lot of rotating anvils together, often with physics breaking results.
    • "Mouse Space Program" is sometimes used to describe when the physics freaks out and ends up catapulting mice to the death box above the current level.
  • Game-Breaker: The aforementioned portals and super-spirit.
  • Genius Bonus: The April Fools mini game seemed rather random, with a luck-based fishing game to earn special fish-themed clothing... until you realise that in France, the holiday is called Poisson d'Avrile and is based on sticking fish to other people's backs... GENIUS.
  • Germans Love David Hasselhoff: It is originally a French game, but it is loved by the English-speaking part of the Internet so much, that the number of English servers greatly outweighs the number of French servers. There is also a significant Brazilian fanbase.
  • Good Bad Bugs:
    • Most people find the Anvil God to be this. The mods certainly don't think so, though, although they're rather justified about thinking such since the Anvil God has the tendency to crash the game for some.
    • After they added a ducking animation, it is possible to slide backwards on one's hind legs, i.e. moonwalk. Add to that a white hat...
    • You used to be able to spawn a portal (in any level) on screen AND off screen, pushing a mouse into said on screen portal will immediately turn said mouse into bubbles. Needless to say, dick Shamans loved this. Then they removed the portals (but re-added them to certain maps later on after patching this glitch), probably because of this and the fact Shamans only used portals to easily beat a level.
    • In one version of the game, objects that are supposed to be pinned to each other at the start of the level, fell apart instead. While this made one level unplayable, it also made a lot of them much easier.
    • Several techniques were quickly found to survive the redwood. Whether sliding onto it and simply walking across or double jumping as soon as you touch it to eliminate the vertical momentum...
    • Sometimes the physics engine takes shortcuts (due in part to the fact that it has to handle 2-3 dozen players at once), occasionally leading to mice passing through the walls of their cages. Doesn't work out so well when the cage is swinging over a Bottomless Pit.
  • Goddamned Bats: The other mice can absolutely be this to the shaman. Not only will many players get themselves killed using Leeroy Jenkins tactics, they can also get other mice killed by ruining the shaman's builds, toppling over preset parts of the map too early or while others are trying to cross, or throwing consumables. These same mice will then either blame their death on the shaman or beg to be revived.
  • Goddamned Boss: The Halloween Event's giant skeletal cat boss. It's a Damage-Sponge Boss that has easy to dodge attacks and was designed to be fought in a large group. In a small group, it's almost impossible to beat them. To make matters worse, ghost spawn on the map. On their own, they're not too hard to deal with, but often unintentionally (or intentionally) mice will end up pushing the ghost into other mice in their attempts to ruin the battle and end up taking out a large chunk of the team in the process. Beating the cat often comes down to pure luck of how many people are in the room, and how many of them are smart enough to not push ghosts into the mice who are focusing on the cat. Thankfully use of consumables were removed to stop further incidents in 2015.
  • Memetic Mutation: The dreaded anvil god created by anchoring multiple anvils and boards together and setting some of them to rotate. An official level later turned it into an Ascended Meme by using it as a pseudo-Boss Battle. There's even Rule 34 of it already.
  • Moe: In general, the mice are rather adorable and people playing shamans prefer to help rather than troll (this was not always so, though). Charlotte in particular looks kinda miserable when people finally manage to wake her up, so many people would like to give her a hug.
  • Scrappy Mechanic:
    • The Soulmate maps mechanic. In them, you're tethered to another player and forced to cooperate to get the cheese. Unfortunately, nine times out of ten, one of the following happens; your soulmate immediately rushes towards the cheese with reckless disregard, getting you both killed in the process, or you get an away from keyboard soulmate who despawns after not moving for a while, or just immediately pops as soon as the map starts, usually making it unwinnable or harder for you. Or you get a soulmate who doesn't understand how the map works, won't cooperate or even refusing to help you and would go for cheese and first place. As a result, soulmate maps are widely hated, and most players get angry over having to play these maps.
    • Even worse is one of the Christmas events that takes it up to eleven by tethering three or more mice together to grab presents and bring them back to a sleigh. Better hope your team all knows what they're doing (and that nobody's away from the keyboard), or you'll ended up getting stamped in the face.
    • The Fire fur is already insanely expensive at 15,000 cheese coins (more than twice the price of most already-expensive furs), but, for some idiotic reason, you have to buy the Wind fur (5,000 coins) and the Leaf fur (10,000 coins) to make it available in the shop, so its real price tag is a whopping 30,000 cheese coins. And, just to rub salt in the wound, you can't even buy them with fraises. Hope it wasn't part of your dream outfit...
    • The Groundhog Day event, which requires players to wake up a mouse named Charlotte by repeatedly typing her name in the chat box until a meter is filled. The problem with this event is that no one knows exactly what has to be done to get the meter to start filling up. Not even the Transformice wiki, usually the definitive authority on monthly events, has an answer. Many times, when the event starts, players will start spamming "Charlotte!" over and over, only for the meter to remain completely empty. To make matters worse, when the event returned unexpectedly at the beginning of March 2018, it replaced the Valentine's Day event, which only lasted for half a monthnote , screwing many players out of the chance to obtain the much-desired swan and rose cartouches (it didn't help that February/Valentine's 2018 was the first year to introduce the swan cartouche, meaning older players couldn't even console themselves with already having it). As a result, Charlotte herself has become a Scrappy in some circles.
  • Spiritual Adaptation: This is possibly the greatest multiplayer Lemmings game ever!
  • Tear Jerker: In real life, the death of Xaniv, a moderator for the game, in late 2016. The blue-tongued skink, her favorite animal, was added to the game as a pet to honor her memory.
  • That One Boss: Map 62 used to feature an Anvil God. A trolling Shaman (or the Shaman in the Survivor room) can also qualify. However, Anvil Gods are now banned in Transformice and can cause alot of lag.
  • That One Level: If the shaman doesn't have Nature's Returnnote  and/or Spidermousenote , or know how to make clever use out of a combination of the other Wildling and Physicist skills, then Map 33 is a full-on Luck-Based Mission. If the falling bombs don't kill you directly, the piles of anvils that get blown around the stage by them will if you're unable to dodge in time. If you're the shaman, don't expect to get many saves on this map.
    • Many players, especially when playing on Divine mode, struggle with Maps 99 and 134 - two levels where the only solid ground is a small area around the mouse hole, while the cheese is located down below in a bottomless pit (or on 99, underwater, which is more or less the same thing). While both levels can be cheesed fairly easily on Normal and Hard with the Cloud and Spring skills, an unwilling Divine shamans' strategy for these maps will amount to "get the cheese, suicide, and hope you'll be revived by Ambulance".
    • The aptly-named Bootcamp mode. Made up exclusively of beyond-difficult maps that require precise platforming, lightning reflexes, and usage of more outside-the-box or tricky to pull off tactics like corner jumping to complete. For some, completing even one Bootcamp map is quite an accomplishment.
  • They Changed It, Now It Sucks!: It's hard to bring up an update that doesn't have people claiming this, but several key things since the early alpha version include: backgrounds, more peaceful sounding music, mice costumes, the ability to buy strawberries with real money, and the general increased focus on cracking down on blatant trolling and the G.I.F.T in action.
  • Unintentional Period Piece: The devs love to add cosmetics based on popular/fad franchises and media at the time, resulting in it being a rather interesting chronicle of popular franchises through the years. The most blatant are the Bleach based cosmetics though, as Bleach itself would end up dying off in popularity shortly after Transformice started to hit its stride, clearly showing the game's late 2000s/early 2010s roots.
  • Unintentionally Unsympathetic: Charlotte is a Heavy Sleeper in a rather fetching night outfit, but because she is the subject of a much-reviled event where people have to wake her up by spamming the chat with her name, she has become a Scrappy in some circles.
  • What Do You Mean, It's for Kids?: The CGI web series has a surprisingly dark tone. Mouse death is often used as a punch line, and the morality of the characters is very, very questionable.

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