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1* AntiClimaxBoss: Surprisingly, despite his previous reputation being the exact opposite, the ''Devourer of Gods'' of all things is seen as this by more experienced players. This is likely due to the fact that his durability and ridiculously punishing attacks are offset by having what is one of the most predictable attack patterns out of the entire post-Moon Lord roster, making it surprisingly easy to both avoid his attacks and deal massive damage in turn. Not helping is that he doesn't have very many attacks to threaten with either, with his main source of damage being to fly straight at the player supplemented by only occasional other attacks - most of which are slow or blatantly telegraphed to boot. In the second phase, while his movement gets more unpredictable and he gains his infamous laser walls alongside a predictive fireball dash, they can easily be worked around with only a little bit of practice. [[Main/TropesAreTools Doesn't make the fight any less awesome, though]].
2* SugarWiki/AwesomeMusic: A huge part of Calamity's popularity is attributed to having one of the most dedicated soundtracks of any Terraria mod out there, often being compared to that of a full-fledged game. [[AwesomeMusic/TerrariaCalamity See here for more.]]
3* BaseBreakingCharacter: A few of the bosses.
4** Yharon gets a bit of flack for being rather unfair compared to the hard but mildly forgiving Devourer of Gods, where otherwise he’s the third most popular boss with an intense and grandiose battle laced with SugarWiki/AwesomeMusic.
5** Noxus was the catalyst for some tension when it was pointed out how it was implemented yet Andromeda wasn’t. This is generally resolved now given its marginally different design than what it was [[VideoGame/FinalFantasyIX based off]] and its Superboss role.
6* BestBossEver: There's a lot of qualifiers.
7** [[AnIcePerson Cryo]][[WarmUpBoss gen]] is a fast boss that serves as the first entry into Hardmode, and a great one at that with relatively complex attack patterns coming from its total of [[SequentialBoss six entire phases, each playing out differently than the last]].
8** [[AnimalisticAbomination The Leviathan]] [[DualBoss &]] [[SirensAreMermaids Anahita]] are a great dual boss taking place underwater against a towering aquatic beast and its quick and nimble lure. The music is [[SugarWiki/AwesomeMusic astounding for all three phases]], the atmosphere is intense as hell, and you get some sweet rewards out of it. Helping it is the fact that it is surprisingly fair for the point it is in the game. [[EarlyBirdBoss Well, unless you fight it at the start of the game]].
9** [[MechanicalMonster The Plaguebringer Goliath]]. While she's considered quite difficult, her boss battle is quite fair and a ''ton'' of fun, with the boss regularly [[FlunkyBoss summoning minions including]] ''[[FlunkyBoss miniboss versions of herself]]'', deploying minefields of floating bombs, [[MacrossMissileMassacre firing volumes of missiles,]] and [[DeathFromAbove repeatedly calling in airstrikes.]]
10** [[PhysicalGod Providence]] serves as one hell of an introduction to Calamity's signature post-Moon Lord segment. She's a fast-paced boss packing high stats and an extremely wide variety of complex projectile attacks, ranging from massive fireballs, lingering flares, barrages of spears, gigantic lasers, and more. And while her fight ''is'' difficult, it's also surprisingly fair - every single one of her attacks has at least one detectable way to work around it, and once you know what you're doing the fight is a ''ton'' of fun.
11*** This is taken up to eleven by the optional nighttime battle with Providence, which jacks up her power to an insane degree (making taking hits even more punishing), makes her attack patterns even more aggressive, and turns many of her attacks into full-on BulletHell - yet somehow rarely feeling unfair. This battle has further endeared the boss to the playerbase, and most players now consider Providence's night battle to be one of the most exciting and challenging experiences the mod has to offer.
12** The biggest qualifier would be [[EldritchAbomination The Devourer of Gods]], a giant all-powerful beast of a ClimaxBoss, possessing [[ThatOneBoss insane levels of difficulty]], but equally insane levels of fun, helped by the ''awesome'' music. It's a colossal multi-phase LightningBruiser like no other, capable of taking nearly any hit for minimal damage while throwing out OneHitKO attacks and flying around at insane speeds, with some [[TrashTalk hilarious banter]] [[DeadpanSnarker coming from the worm]].
13* BrokenBase: As what is likely the most recognizable content mod ''Terraria'' currently has, the mod as a whole is '''rife''' with divisiveness, to the point where it has a reputation for being either loved or despised with no in between.
14** In general, supporters praise it for its challenging nature, vast quantities of content (especially post-Moon Lord), cool designs, streamlining and polish of vanilla features, and SugarWiki/AwesomeMusic among other things. Detractors hate it for the very same quantities of content causing content bloat (and what some see as a quantity-over-quality approach), significant changes and balancing to vanilla features to suit its own design philosophy, the lack of balancing, overall edginess, the frequent belligerence of the head developer, and many more. And that's only scratching the surface - merely mentioning Calamity in forums or other modded servers will often cause debates of varying levels of ferocity to follow, especially because Calamity is so renowned among Terraria mods that ''any'' mod growing in popularity will inevitably be compared to Calamity by some, on top of there being a vocal minority who will eagerly jump on any chance to bash the mod.
15** The fact that the mod adds copious amounts of lore (and somewhat integrates it into its gameplay) is this as well. Supporters praise it for trying to give its characters and by extension ''Terraria'' a fleshed-out backstory (that is often considered to be better than the official lore provided by the devs), while detractors hate it for being excessively edgy and an unnecessary addition to a game that didn't need lore. Notably, ''Roar of the Jungle Dragon'', the mod's first and only lyric-focused song, is often a topic of debate for similar reasons.
16** The mod is somewhat notorious for its incompatibility with other major mods. While most mods tend to mold themselves to the vanilla game, Calamity does the exact opposite; this results in content usually being asynchronous from other mods and/or vanilla. The most prominent example is the bosses, especially post-Moon Lord, which are exorbitantly difficult when solely using another mod's equipment, while Calamity gear can annihilate nearly every other modded boss of the same tier or even several tiers above it. Detractors note that it makes using many other major mods with Calamity impossible while supporters note that Calamity isn't ''meant'' to be played with other mods considering how different its built, a theme shared with many more recent content mods. The 1.5 update took this down a notch by flattening the power curve (particularly post Moon Lord, making it so that both weapon damage and boss HP isn't hyperinflated), but whether or not it's viable to play with other content mods remains up in the air.
17** Some believe Scourge of the Universe was an inferior replacement to Last Battle, while others believe otherwise.
18** For a time, the mod creator took it upon themselves to "fix" several SequenceBreaking tactics within the vanilla game, the most infamous one being nerfing the Reaver Shark to only have its full strength once a number of bosses were beaten. Given Terraria's sandbox nature, this went over as well as you'd expect with fans of the vanilla game, while those who support Calamity claim its for the sake of balancing around itself. Even after Calamity eased up on the sequence breaking nerfs (and started outright facilitating more of them), the fact that Calamity drastically changes so much of the vanilla game to better suit itself is still a point of contention - the 1.5 update that added an option to outright linearize Hardmode progression by locking ores and materials behind certain bosses has gotten backlash for a similar reason.
19*** The aforementioned Reaver Shark nerf (which was promptly undone) became HarsherInHindsight with the vanilla 1.4 update that ''actually'' ended up nerfing the Reaver Shark even harder than Calamity did, by outright removing most of its pickaxe power instead of gating it behind bosses. When Calamity was ported to 1.4, in a turn of events, it actually ''reversed'' the vanilla nerf to the pickaxe.
20** The bosses have become this in recent times; with the advent of more recent mods with high production quality (such as ''Mod of Redemption'', ''Spirit'', and ''Starlight River''), which each have multiple bosses with almost to entirely completely unique AI that make little to no use of vanilla boss AI, Calamity's bosses have come under fire for mostly heavily relying on said AI (notably a large number of bosses that use the Worm AI as a basis). People who defend it make the claim that it helps create bosses, allowing the developers to build on the framework while still making them distinct from vanilla bosses, whilst detractors point out that there are plenty of coders in the community that, over time, have learned to effectively create bosses that break the mold, and in many ways Calamity is holding itself back in this regard. It's worth noting that these mods not only have completely unique bosses, but said bosses often comprise a good portion of the total boss count - however, there are also fair arguments that bosses based on vanilla AI can just as easily be better than those using original AI, and that originality in itself doesn't necessarily make a boss better.
21*** When asked about this in an AMA, Fabsol remarked he enjoys making bosses that are reminiscent of prior vanilla bosses but distinct enough to feel different, and has expressed that not only does he dislike the notion of making things unique just for the sake of it, but that unique things will be accused of being derivative no matter what. He has also expressed distaste for bosses that [[AwesomeButImpractical add unique mechanics and gimmicks that just end up making them more complicated than they need to be,]] instead favoring a more BoringButPractical approach with bosses that are comparatively simpler and not as groundbreaking, but are more fun to battle.
22** [[HarderThanHard Malice Mode]] became this shortly after its release. Some consider it to be a solid evaluation of a player's mastery of a boss by making them fight it at its absolute fastest and most aggressive, while others consider it a cheap form of FakeDifficulty that, prior to a patch, also had well-liked items locked behind it. It was controversial among the dev team too, to the point where Malice was removed entirely in 2.0.1.
23* ComplacentGamingSyndrome: Something that the dev team strongly dislikes. There is a permanent effort made to make it so that no single weapon (vanilla or modded) is the go-to option for dealing with everything. This extends to vanilla changes as well, hence constant rebalancing to vanilla gear and nerfs to nearly all of the most commonly-abused weapons in vanilla (Meteor Armor/Space Gun, Chlorophyte Bullets, the Daedalus Stormbow + Holy Arrows combo, life steal, etc).
24* DemonicSpiders: Like the [[VideoGame/{{Terraria}} original]], there are plenty of hair-pulling enemies to watch out for.
25** If you decided to visit the Brimstone Crags in pre-hardmode, literally everything there will be this due to their immense damage and above-average HP - and they're not much better in hardmode, not to mention they will get massive stat boosts post-Providence. Special mention goes to the Despair Stone for being [[LightningBruiser absurdly fast for something that hard-hitting]] and the Soul Slurper for being able to hammer you with bolts which inflict [[DamageOverTime Brimstone Flames]].
26** Mantis Shrimps in the ocean can only do melee attacks, but inflict absolutely stupid amounts of damage upon contact - up to ''400'' on Expert. They're also quite small and don't emit light, making them hard to detect until you've taken the hit.
27** Viperfish in the Abyss are extremely fast and can run you down faster than you can kill them with early-game equipment, not helped by their natural camouflage, massively damaging attacks, and decent health pool. The worst part is that unlike many of the other dangerous enemies, they can spawn as early as the first layer.
28** The Abyss' Oarfish is an enormous worm that can strike from out of seemingly nowhere due to its wall-clipping abilities and the darkness of the biome, and can circle you to trap you in a CycleOfHurting if you don't have knockback immunity or a good dash. The underwater physics in the Abyss also make it hard to outmaneuver them, even if you do see them coming.
29** Toxic Minnows can be found as early as Layer 1 in the Abyss and leave a massive cloud of poisonous smog when you kill them, which deal heavy damage and inflict Poison. What really puts them into this category is that not only do the clouds last for an annoyingly long time, they emit no light, making it painfully easy to run into one by accident while trying to navigate the darkness of the Abyss.
30** Scorn Eaters are incredibly fast, deal absolutely insane damage, and have a lot of HP compared to most standard enemies in the game. They can also jump surprisingly high, which may screw over players trying to avoid them with towers and platforms.
31** Profaned Energies constantly spew out flaming orbs which function as stationary turrets, and have extremely high health. Because they can produce these flame orbs at such a fast rate, expect to have a firestorm on your hands very quickly. To make matters worse, the orbs are on a timer - meaning they won't vanish immediately even if you kill the Energy itself.
32* DiscreditedMeme: THE LORDE, especially within the server and DM DOKURO's community, to the point that the joke boss has been removed from the game for real. [[spoiler: At least until Calamity was updated to 1.4.4, where they were re-implemented as a Zenith-exclusive boss, albeit labeled as "something horrible" in the update notes]].
33* EnsembleDarkhorse:
34** While almost all the [[ElementalEmbodiment Ele]][[CuteMonsterGirl men]][[MsFanservice tals]] are darkhorses in their own right, Anahita is easily the biggest one in the game. Helps that she appeals to fans with [[SirensAreMermaids an attractive design]], a [[BestBossEver fun boss fight]] [[DualBoss with help of The Leviathan]], some SugarWiki/AwesomeMusic, very useful drops like the Community and an interesting and tragic backstory that ties in with the Leviathan's backstory. Hell, she even gets to be [[HeelFaceTurn a summonable ally thanks to an accessory]] ''and'' has a useful item that allows you to transform into her. Noteworthy that the latter item had to be [[{{Nerf}} nerfed]] later down the line as well.
35** The Brimstone and Cloud Elementals are both loved as well, for similar reasons but the former in particular having a depressing TraumaCongaLine of a backstory prior to the lore rewrite.
36** The Devourer of Gods is definitely one, as he has one of the [[BestBossEver best boss fights in the game]] with some [[SugarWiki/AwesomeMusic epic music]] and throwing out some hilarious [[TrashTalk trashtalk]] [[DeadpanSnarker throughout the fight]].
37** Draedon gets a good amount of attention for his lack of malice and PunchClockVillain tendencies, single-minded devotion to creativity, and wide array of impressive weapons and machines which can usually either be wielded or battled.
38* FanNickname:
39** [[TinTyrant Yharim]] commonly gets called "Auric Man", "Bad Auric Man", and sometimes "Auric Hitler" due to the Auric Man Bad meme.
40** Supreme Witch, Calamitas' name is usually shortened to [=SCal=]. She also gets called Cal, or even Clam.
41*** Her clone is often referred to as Clonelamitas for convenience.
42** Due to how his name sounds when abbreviated, the Devourer of Gods sometimes gets called Doggo by the community.
43** Brimstone Elemental sometimes gets shortened into Brimmy.
44** Similarly to the above, Providence usually gets shortened to Provi.
45** Yharim's mother is usually called Yharmom.
46** The Old Duke is usually referred to as [[MemeticMutation Boomer Duke, Boomerfish, or anything along those lines.]][[note]]He's actually called Boomer Duke several times in the mod files, and he was referred to as The Boomerfish by DM DOKURO in an easter egg in the video for his theme.[[/note]]
47** As for one [[WordOfSaintPaul first given to them by DM DOKURO]], the endgame bosses [[spoiler:Draedon, Supreme Witch Calamitas, Yharim, and Noxus]] are often referred to collectively as [[EliteFour "Final Four"]].[[note]]This later extended to [[SixthRanger "Final Five"]] when it was revealed by WordOfGod that [[spoiler:Xeroc would be the superboss meant to be fought after Noxus.]][[/note]]
48** Adrenaline and sometimes Rage are sometimes called "Rippers" in reference to [[VideoGame/MetalGearRisingRevengeance Metal Gear Rising's]] Ripper Mode, due to the mod's already numerous references to the game and their similarity as a short-lived SuperMode.
49** The thing you have to kill to summon Anahita and Leviathan is officially named only "[[MyNameIsQuestionMarks ???]]". This makes communication somewhat difficult, so players also refer to it as the Anahita Lure.
50* GameBreaker:
51** A formerly intentional one involved the [[VideoGame/MetalGearRisingRevengeance Murasama]], which can be found from the Underworld Arsenal Lab at any point in the game, but can normally only be swung after the Devourer of Gods (formerly Yharon) has been defeated. However, if the character is named "Sam" or "Jetstream Sam", the sword could be swung at any time - meaning you'd have a post-Yharon tier sword ''potentially before any boss has been defeated'', and one with extremely long reach to boot. Needless to say, this outright trivialized the entire game up until late into post-Moon Lord. However, this was removed in the 2.0.3.007 patch, as the Murasama no longer unlocks early if you have that player name.
52** Defeating Draedon nets you the [[CoolChair Exo Box]] which, albeit first appearing to be a joke item, quickly becomes by far the most versatile mount in the game. It boasts what is essentially perfect omnidirectional movement with instant acceleration and deceleration, very fast movement speed, the ability to slow down on command (the latter of which is particularly good for precision), and performance that is completely unaffected by the environment. The sheer mobility it offers makes traveling across the world and tackling bosses alike a breeze, and the sheer ease with which it can perform precise dodging gives it the potential to turn [[TheDreaded Calamitas]] into a joke with some practice.
53* HilariousInHindsight: Providence, the Profaned Goddess is a LightIsNotGood being whose motive is to cleanse all impurity, can be summoned in the Hallow, and gains power from the sun. Terraria's Journey's End update which was released later introduces the Empress of Light as an OptionalBoss, a LightIsNotGood being whose motive is to cleanse all impurity, is summoned in the Hallow, and ''also'' gains extreme power from the sun. As a tribute to this, the ''Rust and Dust'' update released after Journey's End even gave Providence an extra-tough mode during the night, in comparison to the Empress of Light's extra-tough mode during the day.
54** Taken even further by the 2.0 update (which ported the mod to vanilla 1.4), which turned the Empress of Light's daytime fight from an enforced NoDamageRun to a faster, extra-tough fight akin to that of Providence.
55* MemeticBadass: Crabulon, with the help of its old lore, quickly became this on the Discord server.
56-->Flesh rots. Metal rusts. [[TheStarsAreGoingOut Stars grow dark.]] Whether over the course of a century or millennia, all things lose the ability to serve their purpose and become dust. [[StrawNihilist Such is an immutable, inescapable law of reality.]] Thus, one who transcends such a limitation - one who is flawless and eternal, possessing none of [[PunyEarthlings the weakness called humanity]] - can only [[AGodAmI be considered God]]. Utterly unfettered and unparalleled. Surpassing the very nature of existence. Sing your praises to Crabulon, [[UltimateLifeForm The Perfect One.]]
57* MemeticMutation: While the Calamity Mod's Discord server has a rule against excessive meming, some memes can be seen outside the server, especially within DM DOKURO's community.
58** Worm boss[[labelnote:explanation]]Calamity is notorious for having an abnormally large amount of Segmented Serpent bosses, with ''8'' of its bosses (Desert Scourge, Perforators, Aquatic Scourge, Astrum Deus, Storm Weaver, Devourer of Gods, Thanatos, Eidolon Wyrm) and a couple of boss assistants (most notably the Cosmic Guardians and Sepulcher) being worm enemies. As such, expect a good chunk of the community to use this phrase to react to worms that get added, or even to talk about worms that were already added.[[/labelnote]]
59*** This even became an AscendedMeme for a while, when the Devourer of Gods' mini-versions were called Another worm boss for a while.
60** The [[ForDoomTheBellTolls Calamity Bells™]][[labelnote:explanation]]A number of Calamity's major boss themes are known for their use of echoing bells. The term seemed to have originated from ''Scourge of the Universe'' (and by extension its precursor ''Last Battle: Ballos Mix''), but they are also found in songs like ''Raw, Unfiltered Calamity'', ''Unholy Insurgency'', ''Roar of the Jungle Dragon'', and more. Expect to see this term brought up whenever bells are used in a Calamity theme, or even in themes from other mods.[[/labelnote]]
61** THE LORDE[[labelnote:Explanation]]A RunningGag in the Calamity Mod Discord involving Yharim with googly eyes, that actually [[AscendedMeme became a real boss]]. However, at this point, it has become a DiscreditedMeme within the server. Surprisingly, he was re-implemented in 1.4.4 as "something horrible" in Zenith worlds.[[/labelnote]]
62*** [[SensoryAbuse decrease your electronic device's]] [[https://www.youtube.com/watch?v=7KiIWC14vu0 aural output]][[labelnote:Explanation]]An unofficial theme of THE LORDE made by Terry N. Muse, one of the main lore writers of the mod and a VideoGame/FargosMod developer, which is in essence an earrape mashup of Calamity Themes and snippets from [[VideoGame/MetalGearRisingRevengeance Metal Gear Rising]]. Some fans treat it as the official theme of THE LORDE because of how oddly fitting it is.[[/labelnote]]
63** Calamity GOD[[labelnote:Explanation]]Originating from a suggestion posted in the Discord, it eventually mutated into a picture made up of multiple parts from existing Calamity sprites, similar to [[Memes/DokiDokiLiteratureClub Doki Doki Eldritch Horror.]][[/labelnote]]
64** PRAISE THE PERFECT ONE![[labelnote:Explanation]]Crabulon's old lore has turned it into a MemeticBadass, to the point of people constantly uttering this phrase on the ''1NF3S+@+!0N'' video, or whenever someone posts a fanart of Crabulon on the server, or even on ''[[Music/{{SiIvaGunner}} SiIvaGunner's]] [[VideoGame/{{MegaManX2}} Bubble Crab Stage]] [[https://www.youtube.com/watch?v=G_MwAn-zbVQ "rip"]]''[[/labelnote]]
65** [[VideoGame/{{PokemonSunAndMoon}} IT'S YA BOI, GOOZMA!]][[labelnote:Explanation]]Once DM DOKURO has publicly revealed one of the new Superbosses, Goozma, people couldn't help but reference Guzma, while the boss itself actually [[JustForFun/{{IThoughtItMeant}} has nothing to do with him.]][[/labelnote]]
66*** This fell out of relevancy for nearly half a decade once Goozma was officially renamed to Noxus, however, Goozma eventually returned to the public eye and the jokes resumed.
67** THE ENEMY ASCENDED BEYOND YOUR CONTROL [[labelnote:Explanation]]The lyrics to ''"Roar of the Jungle Dragon"''. Comment chains on the Calamity Reddit frequently show up starting with the first line. However, it quickly became a DiscreditedMeme due to how much the subreddit spammed it, to the point where it was banned outright.[[/labelnote]]
68** '''WHERE IS SUPREME CALAMITAS THEME?! ERRRRRGGHHHH DM DOKURO!!!''' [[labelnote:Explanation]] Stemming from the extremely long period time it took to finish ''"Stained, Brutal Calamity"'', as well as poking fun at the side of the community that constantly hounds Dokuro for highly anticipated tracks. Pretty much everyone and their mother has referred to this joke at least once, and it's brought up multiple times in and out of the Calamity community, much to everyone's chagrin at points. Note that due to Dokuro's leave of the dev team because of the stress from the project, this has become ''significantly'' HarsherInHindsight.[[/labelnote]]
69*** Lampshaded by the "[[https://www.youtube.com/watch?v=oU1tRoaZe4Q& Unofficial]]" theme by Turquoise that served as Calamitas' temporary theme.[[note]]The melody of the placeholder theme actually made it into ''Stained, Brutal Calamity'' as a cameo.[[/note]]
70** Calamity Bad[[labelnote:Explanation]]A phrase commonly used to mock the detractors of the mod, mostly associated with those who eagerly take any chance they get to bash the mod. Amusingly, it's starting to see use by said detractors when they don't feel like talking at length about why they don't like the mod.[[/labelnote]]
71** Auric Man Bad[[labelnote:Explanation]]Originally born from a comparison of Yharim with Donald Trump, this phrase blew up all over the community. It's commonly used as a laconic version of the lore, or just to blame Yharim for something.[[/labelnote]]
72** Draedon Gaming[[labelnote:Explanation]]Draedon is a MadScientist and UltimateBlacksmith who is responsible for most of the technology found in the setting, so many jokes have been made about him putting his genius to use by building absurdly powerful gaming rigs or other pieces of hardware, and sometimes being depicted as acting like a sterotypical gamer. Became an AscendedMeme in 1.5, where beating him will let you summon an ''Exo gaming chair'' as a mount.[[/labelnote]]
73** XP-00 Hypnos[[labelnote:Explanation]]Some time after the wiki's migration to wiki.gg, a set of fake pages detailing an [[https://calamitymod.fandom.com/wiki/XP-00_Hypnos Exo Mech version of the Brain of Cthulhu named XP-00 Hypnos]] popped up on the now-defunct Fandom wiki. While raids on the defunct wiki were not unheard of, Hypnos was so well-made that many believed that it was actually real, to the point where any attempts to delete the page were instantly undone. Cue the flood of players flocking to the Discord to ask about Hypnos (both ironically and unironically), and those who knew better like the devs playing along with the joke (in the former case) or working to dispel the misinformation (in the latter). Numerous other fanmade "content" has sprung up from the Fandom wiki's constant vandalization, but Hypnos would remain one of the most well known ones.[[/labelnote]]
74** Goozma and Bad Apple [[labelnote:Explanation]]Upon release of the 1.4.4 port, several videos began appearing showcasing what appeared to be a new secret boss taking the form of the scrapped Goozma. The community was divided on if it was real or not, with even developers giving conflicting information regarding Goozma's legitimacy. On one video, a user asked what Goozma's theme was and what addon it was from, with another user ironically replying with "[[https://www.youtube.com/watch?v=FtutLA63Cp8 Bad Apple]]" in reference to the song. This exchange birthed a misunderstanding where some thought the reply was in reference to what addon Goozma was from, which was blown out of proportion with many users both on Reddit and the Discord seriously believing Goozma was from an addon called Bad Apple. Later on, an addon named "Bad Apple (Goozma boss)" would appear on the game's mod browser containing a [[StylisticSuck low quality parody]] of Goozma, further increasing confusion. The addon was eventually released for real, as ''Hunt of the Old God''.[[/labelnote]]
75** Yharim and bees[[labelnote:Explanation]]With the lore rewrite, one of the more major plot points is Yharim discovering Draedon's experiments on the Plaguebringers, leading to an argument that results in Yharim cutting ties with him. In context, it's a case of Yharim despising enslavement of innocent creatures, but the way it's worded (especially "Enslaving the bees was despicable") caused many to interpret it as Yharim getting emotional over the injustice towards the bees instead, creating the headcanon that Yharim is a diehard bee lover. Not even a day after the release of the updated lore, countless bee-related memes followed.[[/labelnote]]
76** But the wiki says --[[labelnote:Explanation]]After the official wiki left Fandom and moved to wiki.gg, the Fandom wiki (which couldn't be deleted due to Fandom's policies) became an unchecked hive of lies and "funny" {{Wiki Vandal}}ism. Users who try to rely on it are mocked for being behind the times, especially when it's clear they've taken an obvious joke as fact.[[/labelnote]]
77* NightmareFuel:
78** The Ravager. EldritchAbomination for one, BizarreAlienBiology as a second point, [[GiantSpaceFleaFromNowhere Absolutely coming out of NOWHERE with no explanation]], thus having NothingIsScarier in play as a result? Seems to be the case. While the old sprite was divisive, with some people saying that it's ugly, its resprite is near-universally agreed that ''it's terrifying'', by turning it into a full-blown FleshGolem that looks so out-of-place of vanilla ''Terraria'' (and even everything else in Calamity Mod, ''even the Perforator Hive's resprite'' that's mentioned below) and instead looks like it came straight out of a DarkFantasy game.
79*** It now has lore, and it arguably makes it worse. It's an extremely destructive flesh golem created as a last stand against Yharim's troops, which knows nothing but to ''kill everything mindlessly''. It saved its creators, right before [[HoistByHisOwnPetard killing them too]] and wandering around doing what it was programmed to do - destroy. The mere thought of an [[OmnicidalManiac omnicidal]] golem that can wage wars by itself ''wandering the world'' is concerning.
80** Dear god, the [[BodyHorror Perforators]] are this and NauseaFuel to the max. The Perforator Hive's resprite has made it even more horrifying than before, now resembling ''nothing'' like the Brain of Cthulhu, which is what it used to be, at all. Now, the Hive and all four Worms just look plain...wrong, milking ExtraEyes, MoreTeethThanTheOsmondFamily, and simple BodyHorror for all they're worth.
81** A [[ArtEvolution resprite]] has turned ''Signus, Envoy of the Devourer'', of all people, into this. He's the most [[HumanoidAbomination humanoid]] of the Sentinels of the Devourer, yet he's now the scariest of them. ''Just look at [[BodyHorror his second form's]] sprite, where he becomes a freaky {{Cthulhumanoid}} and gains a BellyMouth!'' And then his third form (used when he's charging at the player) reveals that ''[[spoiler:those 6 eyes of his are actually his '''teeth]]'''''.
82** The Devourer of Gods has a [[https://twitter.com/CalamityModTeam/status/1707086168544710924 new resprite]] in 2023 that is ''legit freaky''. The new design that's hovering above the old one? '''It's literally that big, and the jaw segment alone has been confirmed to be the size of Providence''' . One can ponder how freaky the final design will be.
83* RescuedFromTheScrappyHeap:
84** A [[DownplayedTrope downplayed]] example, as at most the Ravager was a BaseBreakingCharacter. However, many people found the design ugly and the battle to be boring and easy, not helped by the lack of lore. This took a complete 180 as of an update which gave it a much more terrifying sprite and {{Leitmotif}}, an [[BestBossEver awesome]] but [[ThatOneBoss difficult]] boss battle, plus some actual lore.
85** Ceaseless Void was historically known as a painfully simple but hair-pullingly frustrating boss whose only difficulty came from the chaotic ZergRush of dangerous minions, coupled with its extremely high damage and nearly unavoidable vacuum attack. The ''Draedon Update'' completely reworked the fight to make it more methodical and structured while doing away with most of the FakeDifficulty, to the point where it's not uncommon to see Ceaseless Void proclaimed as many players' favorite fight out of the three Sentinels.
86* SelfImposedChallenge:
87** Death and ''especially'' the former Malice Mode make the mod significantly harder and don't offer any real rewards or groundbreaking mechanics like Rage and Adrenaline, making personal challenge the only real reason to play it. The latter is especially egregious as it demands that a player have totally mastered a boss ''and'' overprepared like hell to even stand a chance at killing them on tier, due to the enormous speed and aggression of the enraged bosses.
88** Combining any of the advanced modes with [[NumericalHard Master Mode]] will result in a ridiculously unforgiving playthough where enemies have borderline unreasonable amounts of HP and damage on top of their heightened attack patterns, especially since the mod doesn't actively make changes to balance around the stat inflation. The [[EasterEgg For the Worthy]] seed and ''especially'' getfixedboi/Legendary mode also cause so many intentionally unbalanced boss and world changes on top of the stat inflation that it's borderline UnwinnableByDesign. Despite the developers advising against combining these modes, that hasn't stopped players from doing it anyway - or god forbid, combining all of them at once.
89* TheyChangedItNowItSucks:
90** A lot of people were not pleased at first when the [[VideoGame/{{CaveStory}} Last Battle Remix]] was announced to be replaced. [[AvertedTrope Averted]] nowadays, as [[SugarWiki/AwesomeMusic people love Scourge of the Universe.]]
91** The 1.5 update's curve flattening was also subject to this. Although it was intended to prevent PowerCreep and lower numbers around the board in preparation for future content and has little to no effect on the actual game experience, a portion of the community was quite unhappy that Calamity's infamously high-power gear is now more tame, with even the highest tier of weapons being unable to instantly tear through bosses 1-2 tiers below it.
92** The 2.0 update that ported the mod to 1.4 also removed a chunk of weapons to alleviate the mod's notorious weapon bloat. Although most of them were rather inconsequential items that most forgot about, some parts of the community were upset that most shortswords were among those removed, particularly the [[PercentDamageAttack Coldheart Icicle]] which had seen use in a number of entertaining meme strategies.
93* TearJerker:
94** The Bear's Eye pet item is a memorial item to one of the devs' deceased pet cat, Bear. It was intended to be eventually put in the game, but was immediately put in when the news came out.
95* TheWoobie:
96** The old Siren (Nahlyn), being a weak child adopted by an outcast Siren. She was only fourteen when her mother was killed for her negative views towards their home city, and was then forced to serve the very cult she despised. Fortunately, she managed to turn her situation around - and now even has a friend in the form of her savior, the Leviathan.

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