Follow TV Tropes

Following

Context YMMV / AtelierShallieAlchemistsOfTheDuskSea

Go To

1* SugarWiki/AwesomeMusic:
2** [[https://www.youtube.com/watch?v=Z_B_kbfKn1c "Stella, part 3"]], which plays late in the game on Shallistera's route. It's the normal battle theme, but sounds epic enough to be a final boss theme!
3** [[https://www.youtube.com/watch?v=sV2IPOO5Npc "Soaring Clouds, Drifting Haze"]], the track that plays when fighting the Sand Dragon, is a grandiose orchestral rock piece.
4** [[https://www.youtube.com/watch?v=BaP8vgM9BGA "Luto - The Controller"]], a vocal rock song which starts during the final phase of the final boss fight, encapsulates that you're finally on the verge of accomplishing your goals.
5* BrokenBase: With ''Shallie'' being the first ''Atelier'' game since the return of the classic format to drop the time limit system, there were many fights between long-time fans over whether this was necessary, seeing the time management element as needed for the difficulty and to give the games structure. However many ''new'' fans jumped onto the series either here or with [[VideoGame/AtelierSophieTheAlchemistOfTheMysteriousBook the following game]] as the time-limits were seen by many as a serious hurdle to truly enjoying a game that centers its core mechanics around lots of experimentation and exploration. These arguments haven't ended to this day although at this point the time limits have yet to return so they've been slowly fading away as the new status quo asserted itself.
6* ContestedSequel: ''Atelier Shallie'' was seen by many as a poor conclusion to the Dusk series, leaving many of its mysteries and open arcs unresolved. The ''Plus'' version cleaned this up to some extent by adding a great deal more content centered around the previous Dusk protagonists, but that in itself upset fans further for needing buy the game again on a different console where it runs at a much lower framerate. The changes for the ''Plus'' version were extensive enough that many players felt the original [=PS3=] version of the game was essentially unfinished. The later ''DX'' version is based on the ''Plus'' version and has the same content, but its at least optimized to run on modern hardware so the performance issues are at least mitigated.
7* DifficultySpike: The areas where major Life Tasks are done in Chapter 8 have a sudden increase in difficulty. In fact, one area has a mandatory fight that requires as much planning and preparation as a boss fight, even though it's against a bunch of mooks.
8* ObviousBeta:
9** Save for the GameBreakingBug that was patched within a week, the game doesn't have anything that would render it unplayable or have a serious gaffe, but it's very rough around the edges. Examples are the seemingly inopportune times when the load screen appears (though the load times are very short), multiple times where what's spoken doesn't match what's written (but can still be understood), and some incomplete voice overs.
10** There is at least one line of dialog in the English dub that is spoken by the wrong character on screen. In one scene, Shallistera is unambiguously speaking - with her name on the dialog box and the camera panned to her face ''after several lines speaking with her correct voice'' - when suddenly ''Shallotte's'' voice actress speaks the last line of her monologue, for some reason.
11* OlderThanTheyThink: Players of the Atelier series since the classic format revival that began with ''Atelier Rorona'' would think that this title was the first of the main series games to take it out. In actuality, the [[NoExportForYou Japan only]] ''Atelier Judie'' was the first game to remove the time limit system... though the time limits returned for its sequel ''Atelier Viorate'' before the series shifted to a traditional JRPG franchise for the next five games.
12* PortingDisaster: While the ''Plus'' version has a great deal of content, it comes with a big hit to performance due to running on the Vita.

Top