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1* EvenBetterSequel: The original ''[=LocoRoco=]'' is already a fun and quirky game, but ''[=LocoRoco=] 2'' is vastly improved; levels are separated into different regions instead of being randomly scattered around, so it's easier to find levels, the [=MuiMui=] House was changed from a MiniGame in which AnInteriorDesignerIsYou (sort of, it's really more of a mini level maker than a house decorator) where you can unlock new items for the [=MuiMui=] House to let you get ''more'' items for it to a different AnInteriorDesignerIsYou game (sans the ability to place furniture where you want) that lets you unlock new levels, and the little sequences where the [=LocoRoco=] split up and sing are turned into a [[RhythmGame rhythm]] MiniGame, among others.
2* FanNickname: ''Midnight Carnival'' is often called ''Nightmare Carnival'' due to its [[NintendoHard difficulty]].
3* SugarWiki/FunnyMoments:
4** The ending to the [[spoiler:second time you face Bonmucho]] in the second game. [[spoiler:He ends up falling on several pointy objects after you send him flying, and then subsequently bounces away to his mother.]]
5** What about the first fight in 2? [[spoiler:He attempts to transform into his super powerful Mutated form, but he hits his head on the ceiling and is instantly downed.]]
6* GermansLoveDavidHasselhoff: It was a commercial failure in Japan.
7* IAmNotShazam: In case anyone is fooled by a [=MuiMui's=] opening speech, the [=LocoRoco=] are a species, and each of the different colors has their own name. For example, the yellow [=LocoRoco=] is named Kulche.
8* SugarWiki/MomentOfAwesome: Several, mainly anything in the final level of the second game, such as [[spoiler:Majoline's launching of her bomb and the subsequent collaborative effort between the [=LocoRoco=] planet and its inhabitants to send it right back at her.]]
9* ParanoiaFuel: In the first game. Remember Bonmucho, the green top hat creature that stands in front of the [=MuiMui=] house? [[spoiler:He turns out to be the final boss. This means that the EvilOverlord of the Mojas has been watching your ''every move'' and biding his time since you ''started playing the game.'']]
10* SurpriseDifficulty: ''Midnight Carnival'' takes [=BuiBui=] Fort 3 of ''[=LocoRoco 2=]'''s difficulty, amps it up to eleven and only gets worse from the twelfth stage onwards.
11* ThatOneAchievement:
12** Trophies were added when the game was remastered for the [=PS4=], among which is one that requires getting a "Perfect!" rank on every stage for [=LocoRoco=], [=MuiMui=], and Pickories. The stage select screen shows you how many [=LocoRoco=] and [=MuiMui=] you have collected on any completed stage, but there is no in-game way to tell if you've collected all the Pickories in a stage. Better take notes!
13*** To make matters worse are stages like World 3 Level 4 (see ThatOneLevel) where there are easily missable Pickories right at the end of the stage requiring you to replay an entire stage over and over until you finally manage to collect them all.
14* ThatOneLevel:
15** The unlockable ''[=LocoRoco 2=]'' level, "[=BuiBui=] Fort 3", as in ''[[SpikesOfDoom spike pits]] '''everywhere'''.'' Suddenly, the otherwise rarely seen "game over" screen makes more appearances.
16** For anyone who has tried to collect all Pickories in every level, mentioning World 3 Level 4 might trigger some PTSD. This is largely in part due to the last section of the stage where the [=LocoRoco=] are stuck in a cramped bottle and are quickly moved across the area past a couple dozen Pickories. Timing your jumps is hard enough in this tight space, not to mention fumbling with the wonky physics, but if you miss even one? Start the entire stage over, finding all the other Pickories again just in the hopes that you’ll get lucky with the elevator this time. Expect a broken controller or two.
17%%* ViewerGenderConfusion: Galanmar.

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