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1[[WMG:If this game inspires other games.]]
2Ratchet & Clank for ammo and health pick-ups and gunplay, Prince of Persia: The Sands of Time for powers and abilities, Jet Set Radio for grinding mechanics, Saints Row: The Third for over-the-top humor, missions, and open-world, Viva Piñata for vat upgrades and night defense with pop-culture references to other media like Johnny Test (due to many similarities with this game's tone and humor) and Killer Instinct (due to many similarities with this game's deep-voiced announcer).
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4[[WMG:RX Tech from VideoGame/TombRaiderIII are the owners of Fizzco and Rupert F. Kane is Dr.Willard's protege.]]
5Think about it, when [[spoiler:Troopmaster Norton drinks the Overcharge to turn into a dragon]], it is reminiscent of a scene in Tomb Raider II where Bartoli turns into a dragon. If Overcharge turned people into mutants, then it could be part of Willard's world domination plan. He said that he wants a real live laboratory of spurred-on life and to prove UsefulNotes/CharlesDarwin wrong. Rupert F. Kane is his protege who is continuing the plan, creating Overcharge so Willard can posthumously carry on his plan. And that Overcharge is secretly made from orange meteorite elements made from a similar meteorite from the one Willard encountered. XT does not refer to extreme, it refers to Experimental Testing. And this is entirely possible considering Microsoft partially have the exclusivity rights for Tomb Raider. [[spoiler:Protocol X26]] is his plan to evolve the world. Alternatively, Fizzco is a Fiamma Niera division and that the purpose of the Oil Rig in Tomb Raider II was to pump Overcharge Delirium using the old oil pumps, and that Troopmaster Norton is actually Bartoli's protege. This video explains Willard's motive. Spoilers ahead!!! https://www.youtube.com/watch?v=smnWPN_u4_M
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7[[WMG: Dirk is immune to Over Charge due to exposure.]]
8There's something linking Over Charge and Bora Bora Water. Why else would the OD have flooded the Bora Bora plant, then chased you when you grabbed the bottles. Considering that FizzCo owns damn near everything in the city, it wouldn't surprise me if they also own Bora Bora, or at least the bottling plant, and used it for both Bora Bora and OverCharge bottling. How is Dirk immune? He's drank small dosages of OverCharge and built up antibodies that prevent it from mutating.
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10That, or...
11* Confirmed and Jossed in parts. The Bora Bora mission says that Fizzco makes both that and [=OverCharge, but OverCharge=] is said to be very very new.
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13[[WMG: Dirk is an OD.]]
14He's been exposed to OverCharge over a long amount of time that he shows no symptoms... as long as he drinks some. Remember how he'll ''only'' drink Bora Bora?
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16[[WMG: Sunset City is an alternate Rapture/Columbia in the VideoGame/BioShock Multiverse.]]
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18"There's always a lighthouse. There's always a man, there's always a city..."
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20There is indeed a lighthouse in Sunset City in the Harbor District.
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22The protagonist is this universe's version of Jack or Booker.
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24A supposedly utopian city founded by a visionary mastermind (Fizzco CEO Rupert P. Kane) became overrun when it's people became monsters due to the side effects of drinking the ToxicPhlebotinum , very similarly to what happened in Rapture. Much like there are different sizes and abilities of Splicers, the OD Mutants have a wide spectrum of varieties.
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26The Amps match up well to many of the EVE abilities:
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28** Fired! = Incinerate
29** Chance of Lightning = Electro Bolt
30** Twister Spin = Cyclone Trap
31** Roid Rage = Enrage
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33Futhermore, it's a startling coincidence that the phone collectibles in Sunset Overdrive reveal the fact that the secret ingredient of Fizzco's Overcharge Delirium XT drink (the cause of the outbreak) was mined from the Mariana Trench. [=BioShock's=] Plasmids were created by extracting ADAM from sea slugs that fed off a mysterious object in an undersea trench beneath Persephone:
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