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4* Over the course of the plot of ''VideoGame/DanganronpaAnotherEpisodeUltraDespairGirls'', Komaru's voice gradually changes from high-pitched and innocent to deep and confident, to reflect her CharacterDevelopment.
5* Considering the SequelGap between the fourth and fifth games (not accounting for [[VideoGame/DMCDevilMayCry the reboot]]), Creator/ReubenLangdon's take on Dante in ''VideoGame/DevilMayCry5'' is noticeably deeper and gruffer compared to that of ''4''. The same can be said about Creator/JohnnyYongBosch as Nero, whose portrayal in ''5'' is a lot deeper and more matured than that of ''4'', which works well enough given how ''5'' is the most recent game in the series' chronology. Vergil, however, is [[AvertedTrope a different story]], since Creator/DanSouthworth's voicework is almost unchanged between games, owing to his very distinctive inflection as the Dark Slayer.
6* David Nowlin's portrayal of Sam from the Telltale Games series of ''VideoGame/SamAndMaxFreelancePolice'' games was originally subdued and rather flat in a possible imitation of Bill Farmer's nasally Brooklyn accent from Hit The Road, being especially noticeable in the first season. However, by season three, "The Devil's Playhouse", his vocal range has become much more clear and expressive. This is acknowledged and {{lampshade|Hanging}}d in VideoGame/PokerNight2, where Sam states that he's been seeing a speech coach.
7* Solid Snake was originally only slightly, bedroomishly husky-voiced in the dub of the original ''VideoGame/MetalGearSolid''. Listening to him now, ten years on, he sounds as though he has a minor case of laryngitis. While some of this is down to a deliberate artistic decision to age the character, there's no real excuse for Snake's [[IdenticalGrandson father]] being a lot, lot rougher than Snake despite being a lot younger - and the fact that it was that very-rough voice which Snake used in the often-dissliked remake of the original. The voice actor admits that as he himself has aged, it's become harder and harder to do Snake's voice. Where this stops being evolution and starts being decay varies from listener to listener.
8** For a more character based example, listen to the performance of ''Metal Gear Solid 3'' Big Boss and compare to ''VideoGame/MetalGearSolidPortableOps'' Big Boss. It's clear that David Hayter doesn't become fully comfortable with the character until the latter game.
9** The voice acting in the remake of ''VideoGame/MetalGearSolid'', since all of the original voice actors except one recreated their roles from the first game. Vulcan Raven and Sniper Wolf sound more natural, Snake and Meryl have better chemistry and both handle emotional scenes more competently, Liquid's accent sounds more convincing, Naomi sounds more deadpan compared to her lively and seductive performance in ''VideoGame/MetalGearSolid4GunsOfThePatriots'', Otacon's characteristic hesitating speech pattern and improvised 'um's and 'er's was replaced with an overall slow speech pattern; and the intonation of several lines was noticeably changed (such as Snake saying 'Oh, I had to take out that helicopter' in a shy way rather than an arrogant way).
10** Mei Ling and Naomi in ''Twin Snakes'' suffer from a serious case of NotEvenBotheringWithTheAccent, but Mei Ling's case suited her character better, since she was at least raised in the States for much of her life.
11** Creator/QuintonFlynn's Raiden voice also seems to have gotten deeper and gravellier in ''VideoGame/MetalGearRisingRevengeance'', though this fits the character developing and ageing. (It's also fun to compare it to the passage at the beginning of ''VideoGame/MetalGearSolid2SonsOfLiberty'' where Flynn plays Raiden in a gravelly Solid Snake-esque style until [[IdentityConcealmentDisposal removing his mask]].)
12** Christopher Randolph's portrayal as Otacon's father, Huey Emmerich, in ''VideoGame/MetalGearSolidV'' [[GenerationXerox uses the same kind of voice he used for Otacon]], but is one of his more nuanced voice roles in the series; even if he sounds the same as his son, Randolph's Huey manages to nail the subtle differences between the two characters, [[spoiler:the most notable one being that Otacon is a NiceGuy who owns up to his misdeeds, while Huey is a DirtyCoward who [[NeverMyFault never admits fault in anything]]]], and it definitely shows in the voice acting alone.
13* ''Franchise/FinalFantasy'':
14** ''VideoGame/FinalFantasyX'':
15*** James Arnold Taylor tried showing Tidus' CharacterDevelopment by using different tones. However, at some parts he sounded highpitched and too cheerful for serious situations. For ''VideoGame/DissidiaFinalFantasy'' Taylor once again voiced Tidus this time showing a consistent tone and a realistic anger. He was very excited to play him in ''VideoGame/DissidiaFinalFantasy2015'', and described it as a really 'energetic' performance unlike what he'd been doing before.
16*** On the Japanese side, Tidus was Masakazu Morita's debut role and he certainly seemed to overreact and be too emotional at times, sometimes close to cracking his voice. Just like his English counterpart, when Morita revised his role for Tidus in ''VideoGame/DissidiaFinalFantasy'', he managed to voice Tidus with more balanced emotions.
17*** Hedy Buress's portrayal of Yuna, the primary sticking point for many fans of ''VideoGame/FinalFantasyX'', was noticably improved in side-sequel ''VideoGame/FinalFantasyX2''. It was really due to two reasons: first, in ''VideoGame/FinalFantasyX'' Buress attempted to match her dialogue to the Japanese lip flaps ''exactly'', instead of aiming for an approximation like the other (more experienced) actors did. Secondly, in the sequel the English localisation team got hold of the same technology used by the Japanese team to match up the lip flaps to the voices, eliminating Buress' original problem.
18** ''VideoGame/FinalFantasyXV'':
19*** Ray Chase's original performance of Noctis was brooding and extremely gravelly, and was mocked by players for "sounding like Franchise/{{Batman}}" enough that Chase was nearly recast. He asked to redevelop the part and played him in the main game in a casual, youthful way that was [[SugarWiki/HeReallyCanAct significantly better received by fans]].
20*** Adam Croasdell's performance of Ignis is noticeably different between the dialogue recorded for the game and the dialogue recorded for the extra scenes and DLC scenes. In most scenes he sounds stuffy and mature, with a highly exaggerated accent; in later material, his accent is softened and his line readings are more vulnerable and boyish.
21* In ''VideoGame/TalesOfXillia'', Minae Noji voiced Milla Maxwell for the English dub of the game and her performance [[BrokenBase varies]] on how well it was done, but she suffered from DullSurprise and had a noticeable lisp when speaking as Milla. She doesn't seem to have a natural lisp, though it was likely intentional. When she reprised the role for Milla [[note]]and for Alternate Milla[[/note]] in [[VideoGame/TalesOfXillia2 the sequel]], the lisp disappeared. Whether Minae simply got more used to voicing Milla or got different directions for that game, it was a pleasant change and made Milla's dialogue sound more natural.
22* ''Franchise/KingdomHearts'':
23** If you make a playthrough of the two ''Franchise/KingdomHearts'' games for the Platform/PlayStation2, you can notice how much David Gallagher, Riku's voice actor, changed. In the first game most of his lines are completely emotionless and dead-sounding (which can be partially justified by the fact the character was in the dark side). In the second he started putting some feeling into it, and in ''Re: Chain of Memories'', he sounds perfectly okay.
24** Also, Creator/RichardEpcar in a podcast interview stated that he felt he gave a weak performance as Ansem in ''VideoGame/KingdomHeartsII'' due to the voice direction he was given restraining him as trying (and failing) to imitate Billy Zane's glorious [[LargeHam hamminess]], and stated that he felt his performance in ''Re: Chain of Memories'' sounded much better and sinister-sounding. Fans seem to agree. In ''3D'' and ''III'', Epcar voices Ansem with a subdued rasp to differentiate from the younger, more aggressive Terra-Xehanort.
25** The Japanese voice of Ansem, Creator/AkioOtsuka, was similar in that his [[LargeHam hamminess]] in the first game was more grating than entertaining (Billy Zane is preferred even by Japanese players), but in ''Re: Chain of Memories'', he seemed to know what he was doing more and sounded a lot more pleasing.
26** The first thing you notice in moving from ''Kingdom Hearts I'' to ''II'' is that Creator/HaleyJoelOsment has hit puberty. This is especially notable when playing ''Re:Chain of Memories'', as it uses the first game's character model. It isn't so bad in II as Sora looks older, but young Sora with an older voice is [[VocalDissonance jarring]]. [[BlatantLies Everyone knows]] [[WildMassGuessing that he just happened to hit puberty sometime between running after Pluto in that grassy landscape and entering Castle Oblivion]].
27** In ''Birth by Sleep'', Vanitas (also voiced by Osment) initially sounded like a deeper version of Sora's voice. ''Kingdom Hearts III'' had his voice become raspier, but after fan backlash, the ''Re:Mind'' [=DLC=] reverted his voice back to the original voice.
28* ''Franchise/SuperMarioBros'':
29** Mario has gone through this during Creator/CharlesMartinet's voicework as him. His original voice was deeper and gruffer, [[VocalDissonance with the occasional high-pitched squeal for when he's happy or a scream for when he's falling into a pit]]. Starting from ''VideoGame/MarioKart64'', the high-pitched voice also became Charles Martinet's normal voice for him, so until ''VideoGame/SuperMarioGalaxy'' when they were finally retired, whenever Creator/{{Nintendo}} decided to reuse the old ''VideoGame/SuperMario64'' clips it always sounded a bit...off. Just compare his VoiceGrunting from ''Super Mario 64'' and ''Super Mario Galaxy''.
30*** In ''VideoGame/SuperMarioBrosWonder'', Mario sounds even higher-pitched than before due to Martinet [[TheOtherDarrin retiring as the voice of Mario]].
31** And then there's Mario's brother, done by the same actor. Martinet's Luigi has always been lower pitched and more down to earth than Mario's voice, but as Luigi's characterization became apparent, the voice changed to fit. His voice was quite deep and confidant in games like ''Mario Kart 64'' and ''Mario Golf''. Starting with ''VideoGame/MarioParty3'' Luigi's voice became nasally, skittish and a bit timid and had drifted slightly higher.
32** Peach's voice in ''64'' was originally a lot deeper sounding. She sounded more like a regal princess, instead of the higher pitched and bubbly voice she has today. However, starting with ''VideoGame/SuperMarioBrosWonder'', Peach's voice started getting a bit deeper due to her current voice actress Samantha Kelly getting older.
33** Daisy's voice was somewhat deep and gave off a laid back down to earth feel in her voice. Today, Daisy's voice has her sounding loud and hyperactive.
34** Beside TheOtherDarrin in effect, Bowser's current voice actor Creator/KennyJames started out in ''VideoGame/SuperMarioGalaxy'' with a booming, threatening tone to his guttural voice, which almost never faltered to keep him a frightening villain. Over time, especially in any spinoffs, Bowser would retain the ultra-low growling voice, but progressively sounded more expressive and cartoony akin to his previous voice Scott Burns. By the time of ''VideoGame/SuperMarioOdyssey'', he even [[spoiler:imitates Mario's "wa-hoo" cheer at one point.]]
35** King Bob-Omb’s voice started out in ''VideoGame/SuperMario64'' as a deeper version of the usual Bob-Omb sounds. Since ''VideoGame/MarioKartTour'', his voice is much higher-pitched and almost childish-sounding (not unlike Yoshi’s voice).
36* ''Franchise/{{Persona}}'':
37** In ''VideoGame/Persona3'', the otherwise SilentProtagonist has a few vocal lines (all of them in battle, usually when summoning a Persona). In English, he's voiced by Creator/YuriLowenthal in a fairly high-pitched voice akin to his [[KidHero usual roles]], just slightly huskier than normal. When ''VideoGame/PersonaQShadowOfTheLabyrinth'', the first game to feature the ''P3'' protagonist speak freely, Lowenthal's take on the character was drastically changed, with him now having a slow, deep, almost lethargic voice, as another Lowenthal-dubbed character, [[VideoGame/Persona4 Yosuke Hanamura]], is also in the game.
38** In ''VideoGame/Persona4'', the otherwise-silent protagonist has occasional battle lines, like the hero from ''Persona 3''. In the English dub of ''4'', his English voice actor, Creator/JohnnyYongBosch, also voices Tohru Adachi, and Yu's battle lines and Adachi's own voice sound similar in ''4.'' For Adachi's appearance in ''VideoGame/Persona4ArenaUltimax'', where Yu is no longer silent and speaks freely, Bosch altered his voice to be higher pitched to keep it distinct from Yu's own voice - this distinction was kept in ''VideoGame/Persona4DancingAllNight''. A similar thing happened when the game was adapted to [[Anime/Persona4TheAnimation an anime series]] - see the anime folder above for details on it.
39** As the spin-offs went on, Yosuke's voice has proceeded to get higher pitched and more excitable, possibly due to changes in voice direction (in addition to the aforementioned need for differentiation between him and ''Persona 3'''s protagonist).
40** In ''Persona 4 Arena Ultimax'', Creator/MichelleRuff and Creator/LiamOBrien gave Yukari and Akihiko, respectively, deeper tones to their voices compared to the original ''Persona 3'', presumably to reflect their growing up and graduating high school.
41* In the early ''VideoGame/FatalFury'' and ''Franchise/TheKingOfFighters'' games, Satoshi Hashimoto gave Kim Kaphwan [[https://www.youtube.com/watch?v=KT3zLbjTwq0 a rather youthful voice]] (outside of his epic Taekwondo-related screams). Around the time KOF 96 and 97 were released, Hashimoto gave him [[https://www.youtube.com/watch?v=qWpGxkbi1nI a quite deeper tone]] and kept it that way later, most likely to distinguish his Kim voice from his Terry Bogard one and reflect the fact that [[OlderThanTheyLook he (Kim) is actually in his 30's]]. Kim's newest voice actor, Kazuhiko Nakata, [[https://www.youtube.com/watch?v=A7xb21gflSw has kept the tradition.]]
42** Similarly, Masahiro Nonaka's performance as Kyo Kusanagi has become deeper and more relaxed over time. Nonaka himself has stated that it has become a little harder to keep up, since he identified better with the younger and more HotBlooded Kyo from the first games than his somewhat OlderAndWiser actual self.
43** From KOF 96 on, Eiji Yanou's voice for Kensou became ''very'' high-pitched all of a sudden... making the 19-year-old Kensou suddenly sound almost like a 14-year-old. Thankfully, Yanou managed to fix it around by the time KOF XI rolled in.
44* ''Franchise/StarFox'':
45** In the Japanese version of the ''Star Fox'' franchise, Falco and Slippy's voices (Creator/HisaoEgawa and Kyoko Tonguu) have played them since ''VideoGame/StarFox64,'' and both of them have changed notably; Falco's voice is far deeper and mannish, while Slippy's voice is far less feminine than it was in ''64.'' Also, Leon's voice (played by Shinobu Satouchi) is low and smooth in ''64,'' but high and slightly flamboyant in ''VideoGame/StarFoxAssault'' and ''VideoGame/SuperSmashBros Brawl''. Likewise, compare Mike West's performance as Fox [=McCloud=] in the English release of ''64'' with his reprisal in ''Zero'' and onward. He puts forth a lot more emotion and effort into the role resulting in a performance that comes off as a very noteworthy improvement compared to 1997, and even [[ActingForTwo pulling his weight in voicing not only James McCloud once more]], [[TheOtherDarrin but also providing his own take on Andrew Oikonny and Wolf O'Donnell]]. Same goes for Lyssa Browne and her reprisal of Slippy Toad and Katt Monroe in ''Zero''. Her much-improved performance as Slippy, while still on the high side, and her more pleasing for the ears performance as Katt are nowhere close to how flat (Katt) and grating (Slippy) they were two decades prior.
46** Creator/KenjiNojima only played Fox for two games (''VideoGame/StarFoxAssault'' and ''VideoGame/SuperSmashBrosBrawl''), but already there is a noteworthy difference; it is slightly higher and more accented in the latter than the former.
47* ''Franchise/MassEffect'':
48** The biggest single change is probably Tali, whose voice is a lot higher (and less accented) in the first game than the following two. Justified since she's at her youngest at this point, so it's easy to assume she was simply going through puberty at the time.
49** Steven Barr gave a much deeper, more gravelly tone of voice for Wrex in ''1'' and ''2'', one which bordered on monotonous at times. When ''3'' rolls around, Wrex has ''much'' more range to his voice than before, and generally expresses a lot more emotion. Justified since his earliest appearances in the series take place very recently after he hit [[DespairEventHorizon rock bottom]], and his experiences with Shepard (whether positive or negative) ended up giving him the push he needed to take charge of his life and his people.
50** Whether you're talking about Creator/JenniferHale or Mark Meer, Commander Shepard's voice changes noticeably as they become less of an EscapistCharacter and [[ShellShockedVeteran more jaded.]]
51* ''Franchise/SonicTheHedgehog'':
52%% ** Comparing [[Creator/JasonGriffith the voice of]] Sonic from ''Anime/SonicX'' and ''VideoGame/SonicUnleashed'', it's hard to believe that he had the same voice actor back then.
53** Sonic's first voice, Ryan Drummond, sounds calmer in ''VideoGame/SonicAdventure'', then more energetic and a tad deeper for ''VideoGame/SonicHeroes''. His voice in ''VideoGame/SonicAdventure2'' was essentially the middle-ground.
54** Sonic's third voice, Creator/RogerCraigSmith, gave Sonic a highly sarcastic and playful tone during the generally lighthearted games of the 2010s. ''VideoGame/SonicFrontiers'' would have Smith sounding much more mature and down-to-earth to accompany the more serious plot. In generally more light-hearted affairs post-''Frontiers'' like ''WebAnimation/TailsTube'' and ''VideoGame/SonicDreamTeam'', Smith's Sonic is a middle-ground between the more mature voice from ''Frontiers'' and his voice from when he played the character in ''Sonic Boom''.
55** Creator/MikePollock's voice as Eggman has also undergone many great changes, from a near-exact match for the late Deem Bristow to menacing and serious in ''VideoGame/SonicTheHedgehog2006'' to [[LargeHam hamming it up]] in ''VideoGame/SonicColors'' and ''VideoGame/SonicGenerations''.
56** Cindy Robinson's take on Amy was initially a rather squeaky Minnie Mouse-ish falsetto type voice. As games progressed, and especially following her work on ''WesternAnimation/SonicBoom'', her voice sounds much more relaxed and younger sounding, closer to how previous actors portrayed her. Between ''VideoGame/SonicLostWorld'' and ''VideoGame/SonicForces'', Amy's voice in the games switched to match her ''Sonic Boom'' voice.
57* ''Franchise/SpyroTheDragon'':
58** When Spyro was voiced by Creator/TomKenny his voice became deeper between ''2'' and ''3''.
59** Gregg Berger's voice for Hunter the cheetah from the ''Spyro'' series changed between ''[[VideoGame/Spyro2RiptosRage Ripto's Rage]]'' and ''[[VideoGame/SpyroYearOfTheDragon Year of the Dragon]]''. His voice in the former was very low and gruff and in his next appearance his voice is much higher pitched and has a more relaxed 'surfer dude' like dialect.
60** Pamela Hayden's voice for Bianca also became much more helium pitched and cheery in ''[[VideoGame/SpyroEnterTheDragonfly Enter The Dragonfly]]'', compared to her take in ''[[VideoGame/SpyroYearOfTheDragon Year of the Dragon]]'' which was more low and deadpan. [[https://www.youtube.com/watch?v=EPZ1t-TmYak&t=756s This was due to Hayden's voicework being pitch shifted for unknown reasons.]]
61* ''VideoGame/CrashBandicoot'':
62** Debi Derriberry's take on Coco was initially rather high pitched and feminine. Throughout the titles her voice eventually became deeper pitched and more obnoxious sounding, a tone much akin to [[WesternAnimation/TheAdventuresOfJimmyNeutronBoyGenius one of Derriberry's other roles]]. It could be justified as her character aging as the series progressed, as Coco is one of the few characters to develop over the series.
63** Creator/LexLang also used a near perfect replicant of Creator/ClancyBrown's soft spoken deep voice for Dr Cortex in ''Videogame/CrashTwinsanity''. In the Creator/RadicalEntertainment titles Lang exaggerated Cortex's tone to be louder, higher pitched and upped his campness and flamboyancy to eleven. Radical liked the take and actually evolved the character itself accordingly.
64** Creator/KevinMichaelRichardson's take on Crunch was originally extremely calm, deep and serious sounding in ''Videogame/CrashBandicootTheWrathOfCortex'', following his HeelFaceTurn ''VideoGame/CrashNitroKart'' onwards, he gave him a louder more hyperactive voice, with raspy tough guy mannerisms not distant from Creator/MrT. A particularly notable example since this change actually became the main pivot in not just his replacement actor's take on Crunch, but his [[{{Flanderization}} entire personality and mannerisms following it]].
65* Christopher Robin Miller's voice for VideoGame/ProfessorLayton has certainly improved, mostly in the British-ness sector. If you compare his Layton voice in ''VideoGame/ProfessorLaytonAndTheCuriousVillage'' and his Layton voice in ''VideoGame/ProfessorLaytonAndTheMiracleMask'', you can probably pick up that, for instance, while he has a rather crudely done British accent in the former, he has a calmer, more natural British accent in the latter.
66* In ''VideoGame/{{Warframe}}'', the voice of the Lotus has changed quite a bit across the Updates, only partly due to change of the filters used.
67* ''Franchise/DragonAge'':
68** The Dalish didn't get their characteristic Welsh and Irish accents until ''VideoGame/DragonAgeII'', they all had American or faint British accents in ''VideoGame/DragonAgeOrigins''.
69** In ''VideoGame/DragonAgeII'', [[spoiler:Corypheus]] had a sinister and raspy tone when he first woke up [[spoiler:after over a thousand years in hibernation]]. By ''VideoGame/DragonAgeInquisition'', his voice has become [[EvilSoundsDeep extremely deep and menacing]]. The change is so stark, you could almost mistake it for a different voice actor.
70* The returning voice actors in ''VideoGame/SoulcaliburVI'' have shown remarkable growth in their skills since their introduction to the series. One of the biggest examples is Creator/KeithSilverstein's depiction of Zasalamel, one of the earliest roles in his career, whose voice in ''VI'' is notably deeper and gruffer. Also standing out is Charles Klausmeyer as Raphael Sorel, a role he has reprised since ''III'': his side-story in Soul Chronicle features a very subtle performance from Klausmeyer as he depicts Raphael's wide range of emotions, in addition to his LargeHam dialogue in battle.
71* When VideoGame/AkatsukiBlitzkampf was released for the arcades as ''[[UpdatedReRelease Akatsuki Blitzkampf Ausf. Achse]]'', some characters got updated voice tracks that followed this trope. i.e., [[TheHero Akatsuki]] still possessed a deeper than usual voice but the delivery was more intense compared with the calmer-sounding original one, whereas [[BigBad Murakumo's]] initial TenorBoy voice became somewhat higher-pitched and quite louder. It's kinda funny since both Murakumo and Akatsuki were voiced by the same voice actor.
72* [[SpeakingSimlish Animalese]] sounds different in every ''VideoGame/AnimalCrossing'' game. The most obvious change to international fans is likely between the Platform/NintendoGamecube title and ''Wild World''. ''Wild World'' uses an Animalese that sounds more like the Japanese version of the games (which is higher pitched) and sounds more like generic gibberish than text-to-speech. There's also a conspicuous difference between ''Wild World'' and ''City Folk'', where the latter's Animalese sounds like a combination of the Gamecube and DS versions: high-pitched but still discernable. ''New Leaf'' utilizes a version of Animalese very similar to that in ''City Folk'', with the added feature of changing the pitch and dialect based on each character's personality (similarly to how Joan, Farley, Luna, and guest player characters use unique variations of Animalese when speaking). ''New Horizons'' further changes it by giving larger villagers slightly deeper voices than smaller ones, even when they're the same personality type.
73* [[SpeakingSimlish Simlish]] in ''VideoGame/TheSims'' has evolved a lot from ''VideoGame/TheSims1''. The sound has refined and there is more Simlish, meaning that Sims don't repeat the same words as often.
74* Creator/MattSloan's rendering of Darth Vader's voice in ''VideoGame/TheForceUnleashed'' was a rich baritone that was almost a dead ringer for Creator/JamesEarlJones. Fast forward to his performance in ''VideoGame/StarWarsBattlefront2015'', and Vader's voice has become noticeably higher and is possessed of a distinct echo that wasn't there before. This was because Sloan doesn't sound like that naturally (unlike James Earl Jones). His natural voice is quite high-pitched, he merely mimics Jones' speaking style and his voice is electronically deepened to a similar pitch, which wasn't done correctly here. In ''Videogame/StarWarsBattlefrontII2017'', he is back to sounding like he did in ''TFU''.
75* ''Videogame/SaintsRow'': Pierce Washington's voice got higher-pitched and hammier from ''Videogame/SaintsRowTheThird'' onwards, which is completely different to how he sounded in ''Videogame/SaintsRow2'', even though he's voiced by the same actor (Arif S. Kinchin) in all his appearances.
76* When ''VideoGame/BlazBlueCalamityTrigger'' was released, many of the dub voice actors were still relatively new, but as the series progressed, they gained experience with their characters, and their performances improved considerably. Compare Creator/PatrickSeitz's performance as Ragna the Bloodedge, for example; in ''Calamity Trigger'', [[https://www.youtube.com/watch?v=mALPk6--D8k he sounded fairly youthful]]. Come ''VideoGame/BlazBlueCrossTagBattle'', however, [[https://www.youtube.com/watch?v=3u6KFKI8zXA Ragna's voice is notably deeper and sounds more confident]].
77* In ''VideoGame/FireEmblemHeroes'':
78** Creator/YuriLowenthal's three characters from launch ([[VideoGame/FireEmblemMysteryOfTheEmblem Marth, Merric]], and [[VideoGame/FireEmblemTheBlazingBlade Eliwood]]) all used to sound about the same. Marth has retained his vocal register throughout his alts (barring his Groom and Young alts), but Eliwood gained a deeper pitch from Yuri starting from his Valentine's alt. Merric wouldn't undergo any vocal evolution until over four years after ''Heroes''' launch, when he gained his Resplendent, and with it, a more hushed tone to complement his humble personality.
79** Creator/PatrickSeitz's voice as [[VideoGame/FireEmblemTheBlazingBlade Hector]] made Hector sound like he was significantly older than he really is and sounded a bit awkward. Each Hector alt since launch has had Patrick adjust the voice a bit to fit better into what each one is supposed to be; Valentines Hector is more energetic, Legendary Hector is more heroic to match the "Legendary Hero" angle, Halloween Hector is older-sounding to reflect this being Hector as a father, and Young Hector has a noticeably higher-pitched voice to match his appearence as a young boy.
80** Creator/GregChun's performances as [[VideoGame/FireEmblemTheSacredStones Ephraim]] and [[VideoGame/FireEmblemPathOfRadiance Ike]] sounded very similar and didn't do much to differentiate the two characters at first. The alts they would get later on do a better job giving them distinct performances. Ephraim uses a higher pitched voice and speaks with more bravado and flair befitting his hot-blooded personality. Meanwhile, Ike speaks in a deeper/more neutral voice with lines that are usually more subdued and casual to reflect his more down-to-earth nature.
81*** [[VideoGame/FireEmblemGenealogyOfTheHolyWar Eldigan]] and [[VideoGame/FireEmblemEchoesShadowsOfValentia Lukas]], two more of Chun's characters in ''Heroes'', also sounded a lot like each other at the outset. Lukas' voice remained the same when he gained his picnicker alt, but Eldigan underwent some vocal evolution of his own for his masquerade/To Stay Dreaming alt. There, he booms with a voice that is pitched significantly lower than Lukas', does not retain any of the rasp that Lukas' voice has, and better reflects his fierce, yet loyal and understanding character.
82** Lexi Klein's Triandra at first sounded somewhat like a sassy teenager. When Klein reprised her role as Triandra, who would accompany Peony for a New Year's Duo, she gave Triandra a more withdrawn-sounding, but more mature voice.
83* ''Videogame/InjusticeGodsAmongUs'':
84** While Creator/TaraStrong reprises her role of Raven, her voice sounds drastically different than in the ''[[WesternAnimation/TeenTitans Teen]] [[WesternAnimation/TeenTitans Titans]]'' cartoons, modulated to sound demonic.
85** Creator/RichardEpcar's portrayal of the Joker in this game sounds more like a Creator/MarkHamill impression compared to how he sounded in ''Videogame/MortalKombatVsDCUniverse'' (higher-pitched and screechy).
86* ''VideoGame/{{Neptunia}}:''
87** In the English dub of first game, there was little to no difference between the voices of Noire and her SuperMode Black Heart. Over the next couple of games, Creator/ErinFitzgerald started giving Black Heart an increasingly deeper voice. The Japanese version also has Creator/AsamiImai changing Black Heart's delivery from slightly livier than Noire's to a deeper tone.
88*** A similar change can also be observed in her sister Uni; Black Sister's voice got lower over time.
89** The reverse is true for the English dub of Blanc and White Heart. In the beginning (and in the original Japanese version), Blanc was a soft-spoken stoic while White Heart was loud and aggressive. Nowadays, Creator/WendeeLee uses pretty much the exact same voice for Blanc and White Heart, she just dials back the aggressiveness as Blanc. The 3D cutscenes in ''VIIR'' feature Blanc with more shy and soft-spoken body language appropriate of Creator/KanaAsumi's voice acting, so Wendee Lee briefly reverts to her original voice acting for Blanc, but only for those scenes, and the difference is very noticable.
90** Rom's English voice became noticable higher-pitched once her VA Creator/CarrieKeranen also became TheOtherDarrin for Creator/TaraPlatt's Vert.
91** Plutia's Japanese voice has become noticably higher-pitched over the years. This could be due to her being OutOfFocus for a couple of real life years after her first appearance, so it's possible that Creator/KanaHanazawa forgot how she originally voiced the character. This becomes especially noticable in ''[=Re;Birth3=]'', the UpdatedRerelease of ''Victory'', Plutia's first appearance, which features both the original voice track from the original game, as well as newly added scenes recorded several years later.
92* Altough his voice actor is still the same, Alberto the robot sounds completely different in the French version of ''VideoGame/UncleAlbertsFabulousVoyage'' and ''VideoGame/UncleAlbertsMysteriousIsland''.
93* Deliberately {{Invoked}} in ''VideoGame/ShinMegamiTenseiV''. The voice actor for Demi-fiend and voice directer [[https://www.rpgsite.net/feature/14461-shin-megami-tensei-30th-anniversary-interview-a-chat-with-english-voice-actors-for-the-series Christian La Monte stated in an interview]] that he attempted to contrast his performance in ''VideoGame/ShinMegamiTenseiIIINocturne'', going from a highschool kid with greatness thrust upon them to someone that "had long since become something more" than who is seen in their debut game, comparing him to someone that "looked upon the world with the eyes of a being above."
94* Mike Hillard, the voice of Dr. Kleiner and various other scientists in ''VideoGame/BlackMesa'', has also voiced Kleiner in the ''Hazard Course'' mod and ''WebAnimation/GorgeousFreeman'' web series, and reprised his role as the scientists for ''VideoGame/BlackMesaBlueShift''. The voice he puts on in these projects is noticeably more mellow than how he sounds in ''Black Mesa''.

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