Follow TV Tropes

Following

Context VideoGame / TheTechnomancer

Go To

1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/6d4359be9e77125dc3d531bd54969aa4dec128d2jpg.jpg]]
2 [[caption-width-right:350:What will you do with the power in your hands?]]
3
4''The Technomancer'' is a cyberpunk/space opera RPG developed by Creator/{{Spiders}} and published by Creator/FocusHomeInteractive for PC and eighth generation consoles in 2016. It is the sequel/spiritual successor to the 2013 game ''VideoGame/MarsWarLogs'', taking place on Mars several decades after a cataclysmic solar event cut off the fledgling Martian colony from Earth and gave rise to a post-Apocalyptic ScavengerWorld ruled over by the four Water Guilds who control the planet's water supply. The oldest and most powerful of the Guilds, Abundance, is currently engaged in a prolonged war against the youngest of the Guilds, Aurora.
5
6While ''Mars: War Logs'' followed the story of an older Auroran fugitive named Roy, ''The Technomancer'' focuses on a young Abundance military officer and Technomancer named Zachariah Mancer. The game takes place around the same time period as ''Mars: War Logs'', and sees Zachariah attempting to discover a way to re-establish contact with Earth while contending with the ASC, Abundance's all-powerful and totalitarian SecretPolice.
7----
8!! ''The Technomancer'' contains examples of:
9* AmazonBrigade: The Black Dahlias are a girl gang found in the slums and are the main rivals of the [[TheMafia Vory gang.]]
10* AscendedExtra: Scum, a mutant preacher who had a minor role in the first Act of ''Mars: War Logs'', returns in ''The Technomancer'' with a much more central role in the third Act.
11* BadassLongcoat: Some of the armor options include these. Notably, the Master Technomancer's uniform and the military uniform worn by the BigBad both are this.
12* BittersweetEnding: [[spoiler: In the end, Zach and his comrades activate the ancient communication relay only to learn that Earth was destroyed long ago, and the survivors on Mars are on their own. At the same time, their actions in overthrowing Colonel Viktor and any other good deeds they may have accomplished give a decent chance for Mars to heal and find some measure of peace.]]
13* ButThouMust: [[spoiler: No matter how you complete your missions for the military, Colonel Viktor will always frame you to make it look like you let Boris the deserter and Bulgakov the Resistance leader escape, even if you captured[=/=]executed them both as ordered like a loyal fascist. As a result, you might as well just let them both escape anyway since you're going to be blamed for it no matter what.]]
14* DeathByFallingOver: The game makes a point that enemies defeated in combat are merely knocked out, and you actually have to execute them to kill them, which lowers your Karma score. The exception is the BigBad, who conveniently seems to have a heart attack and falls over dead once you beat him.
15* EliteMooks: ASC agents are tougher than regular Abundance military soldiers and are equipped with special armor that resists electrical damage, which is tricky since as a Technomancer electricity is your primary form of special attack.
16* EqualOpportunityEvil: Most martial organizations in the game, including the Abundance military and the Vory mafia, have what looks like a 50/50 gender balance. This can lead to some unusual group compositions, such as one side-mission where you fight a rape gang and half the members are female.
17* FantasticRacism: Mutants are generally treated like slaves and second class citizens even in the more open and free settlements of mars. A group of humans even performed a lynching in Noctis without anyone speaking out against it, which has left the local mutant population uneasy and vengeful.
18* GiantMook: "Elite" enemies are 7-foot tall slabs of muscle with about twice as much health as regular soldiers and who fight with either heavy two-handed weapons or a number of unique WrestlerInAllOfUs moves.
19* GiantSpaceFleaFromNowhere: At the end of the game, after you defeat the BigBad, a humongous mutant monster shows up out of nowhere solely to serve as a FinalBoss fight.
20* GladiatorSubquest: One of the sidequests in the game involves fighting humans and mutants in arena battles to become the champion of mars.
21* MerchantCity: Noctis is a hidden city of merchants that most people believe is only a legend. [[spoiler:The player flees there to avoid capture by the ASC at the end of act 1.]]
22* NintendoHard: ''The Technomancer'' is quite a challenging game even on Normal difficulty; even with fully upgraded armor and a decently leveled character, you usually die in just a few hits in combat. In fact basic Mooks have twice as much health as you do, while dealing out a comparable amount of damage.
23* PacifistRun: The game can be completed without executing anyone, but there are at least 2 side quests (the drug dealer in Ophir and the pimp in Noctis) where ''not'' executing someone is considered the "evil" option and will lose you karma.
24* PoisonedWeapons: Some enemy types carry weapons that will poison the player on impact. The effect wears off fairly quickly, but takes a sizable chunk of the health bar with it when it does.
25* PracticalCurrency: Serum. Humans on mars need it to live and draining it out of defeated enemies will kill them. It can also be used in crafting healing items if the player doesn't mind the hit to their wallet.
26* SameCharacterButDifferent: Sean, the main antagonist of ''VideoGame/MarsWarLogs'''s Act I, reappears in the beginning of ''The Technomancer'' as Zachariah's mentor. While he was a jerk and a BadBoss in ''Mars: War Logs'', here he's presented as a genuinely heroic ReasonableAuthorityFigure. The game's first Act takes place some time before the events of ''Mars: War Logs'', and some dialogue in ''Mars: War Logs'' from Sean's next apprentice Mary may suggest his experiences in the war may have hardened him somewhat.
27* ScavengerWorld: Somewhat less so that ''Mars: War Logs'', as Abundance is older and more established than Aurora (many buildings even in the poorer areas are concrete rather than sheet metal), but the "used, worn out future" aesthetic is still there.
28* SequelEscalation: ''The Technomancer'' is a bigger game in pretty much every way compared to ''Mars: War Logs'', with a larger development budget as well.
29* ShockAndAwe: All Technomancers have this power.
30* SwordAndGun: The Rogue combat style utilizes a shortsword in one hand and a pistol in the other, essentially being the closest to the combat style of ''Mars: War Logs''.
31* TakeYourTime: Generally played straight, like in most games, but some missions actually are timed from the moment you receive them.
32* TomBoyAndGirlyGirl: Amelia Reacher is a rough, blue-collar FieryRedhead while Niesha is a more feminine celebrity singer. The tom boy is a straightforward working-class Jane while the girly girl turns out to be a spy.

Top