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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/run3screen.png]]
2[[caption-width-right:350:This is just the start.]]
3
4''Run'' is a 2008 3-D [[WebGames browser-based]] EndlessRunningGame by [[https://www.kongregate.com/accounts/player_03 player_03]]. It's much like other endless runners, except that every time you touch a wall, [[GravityScrew it becomes the new floor]]. [[JustForFun/RecycledInSpace In space.]]
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6It has two sequels. ''Run 2'' introduces another player, adds optional bonuses, and makes the levels significantly blockier. ''VideoGame/Run3'' reverts to the old tunnels, adds an infinite running mode, an ExcusePlot, and plenty of new characters.
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8Run can be played [[https://www.kongregate.com/games/player_03/run here]]. Run 2 is [[https://www.kongregate.com/games/player_03/run-2 here]]. Run 3 can be found [[https://www.kongregate.com/games/player_03/run-3 here]], and it has a free [[MobilePhoneGame mobile app]].
9
10Not related to the book ''Literature/{{Run}}''.
11----
12!!The Run series as a whole provides examples of:
13* AlienGeometries: Random, infinitely long tunnels (or scattered rectangular platforms) in space for no reason.
14* EndlessRunningGame: Subverted; there are levels, which ultimately end. Played straight by the Infinite mode in Run 3.
15* FeaturelessProtagonist: The Runner, and the Skater as well as of Run 2. {{Justified|Trope}} since we only see them from the back in the first two games. Averted in the third game, when we see them from the front.
16* FloatingPlatforms: The tunnels are essentially this. Run 2 plays this straighter by having rectangular prisms that the character jumps on.
17* FreewareGames: All games are completely free.
18* GravityScrew: The game's gimmick. Touch a wall? Or a ceiling? Weaponized by certain characters in the third game:
19** The Child holds a balloon, which allows him to glide.
20** The electromagnet in [[GeniusDitz The Gentleman's]] hat pulls him to power cells.
21** The Student can flip gravity if she jumps for long enough.
22* HeroicMime: The player character never talks. [[SubvertedTrope Until the third game, that is.]] Even then, it's only in speech bubbles.
23* LevelGoal: Each level ends once you reach a hallway which lacks any holes.
24* MalevolentArchitecture: It's not actively trying to kill you, but it's certainly not making forward progress easy.
25* NoOshaCompliance: Gaping holes in the floor to the point where it can barely be called a floor? Why are you even here? Lampshaded by the barrier at the beginning of Run 3 that warns you of unsafe ground.
26* NoPlotNoProblem: You're in strangely geometrical tunnels. Who cares why you're there? Just run!
27* OneHitpointWonder: Fall? You have to start from the beginning.
28* VideoGameRemake: Run was originally supported on Adobe Flash. Due to Flash's discontinuation in December 2020, Run is being remade with a new camera called [=Away3D=], which is supported by [=HTML5=].

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