1 | [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/run3screen.png]] |
2 | [[caption-width-right:350:This is just the start.]] |
3 | |
4 | ''Run'' is a 2008 3-D [[WebGames browser-based]] EndlessRunningGame by [[https://www.kongregate.com/accounts/player_03 player_03]]. It's much like other endless runners, except that every time you touch a wall, [[GravityScrew it becomes the new floor]]. [[JustForFun/RecycledInSpace In space.]] |
5 | |
6 | It has two sequels. ''Run 2'' introduces another player, adds optional bonuses, and makes the levels significantly blockier. ''VideoGame/Run3'' reverts to the old tunnels, adds an infinite running mode, an ExcusePlot, and plenty of new characters. |
7 | |
8 | Run can be played [[https://www.kongregate.com/games/player_03/run here]]. Run 2 is [[https://www.kongregate.com/games/player_03/run-2 here]]. Run 3 can be found [[https://www.kongregate.com/games/player_03/run-3 here]], and it has a free [[MobilePhoneGame mobile app]]. |
9 | |
10 | Not related to the book ''Literature/{{Run}}''. |
11 | ---- |
12 | !!The Run series as a whole provides examples of: |
13 | * AlienGeometries: Random, infinitely long tunnels (or scattered rectangular platforms) in space for no reason. |
14 | * EndlessRunningGame: Subverted; there are levels, which ultimately end. Played straight by the Infinite mode in Run 3. |
15 | * FeaturelessProtagonist: The Runner, and the Skater as well as of Run 2. {{Justified|Trope}} since we only see them from the back in the first two games. Averted in the third game, when we see them from the front. |
16 | * FloatingPlatforms: The tunnels are essentially this. Run 2 plays this straighter by having rectangular prisms that the character jumps on. |
17 | * FreewareGames: All games are completely free. |
18 | * GravityScrew: The game's gimmick. Touch a wall? Or a ceiling? Weaponized by certain characters in the third game: |
19 | ** The Child holds a balloon, which allows him to glide. |
20 | ** The electromagnet in [[GeniusDitz The Gentleman's]] hat pulls him to power cells. |
21 | ** The Student can flip gravity if she jumps for long enough. |
22 | * HeroicMime: The player character never talks. [[SubvertedTrope Until the third game, that is.]] Even then, it's only in speech bubbles. |
23 | * LevelGoal: Each level ends once you reach a hallway which lacks any holes. |
24 | * MalevolentArchitecture: It's not actively trying to kill you, but it's certainly not making forward progress easy. |
25 | * NoOshaCompliance: Gaping holes in the floor to the point where it can barely be called a floor? Why are you even here? Lampshaded by the barrier at the beginning of Run 3 that warns you of unsafe ground. |
26 | * NoPlotNoProblem: You're in strangely geometrical tunnels. Who cares why you're there? Just run! |
27 | * OneHitpointWonder: Fall? You have to start from the beginning. |
28 | * VideoGameRemake: Run was originally supported on Adobe Flash. Due to Flash's discontinuation in December 2020, Run is being remade with a new camera called [=Away3D=], which is supported by [=HTML5=]. |
http://tvtropes.org/pmwiki/context.php
FollowingContext VideoGame / Run
Go To
- Show Spoilers
- Night Vision
- Sticky Header
- Wide Load