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1[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/nexuiz_logo.png]]
2
3''Nexuiz'' is a multiplatform FirstPersonShooter developed and published by Creator/AlientrapGames. It uses the [=DarkPlaces=] MediaNotes/GameEngine, which is, in turn, based on the (heavily modified) ''[[VideoGame/QuakeI Quake]]'' engine.
4
5The game is a straightforward ArenaShooter. You're placed in an arena with other combatants, and the objective is to lead, via firepower, yourself or your team to victory. The game contains AI players for offline play except in a few selected modes.
6
7The game includes 13 weapons, 36 official maps and 11 gamemodes, plus a huge plethora of other [[OfficialFanSubmittedContent community-made maps]]. Nexuiz makes generous use of graphic effects, but in the gameplay part is more of a mixture between ''VideoGame/{{Quake|I}}'' and ''VideoGame/UnrealTournament''. It's also primarily multiplayer, although it has a tutorial and SP mode with some [[ThatOneLevel challenging missions]].
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9The first version of the game came in 2005; it later received a 2012 remake developed by Creator/IllFonic and published by Creator/{{THQ}} for Platform/PlayStation3 (later released on--and pulled from--Platform/{{Steam}}). Due to the conflicts which emerged from the sole existence of this version, the community fled on to create a SpiritualSuccessor called ''VideoGame/{{Xonotic}}''.
10
11The available gamemodes in Nexuiz are the following:
12* '''Deathmatch:''' Classic free-for-all, every-player-for-themself mode. The one with the highest amount of points at the end of the time limit or the one that reaches the frag limit first wins the match.
13* '''Team Deathmatch:''' Players are drafted into one of up to four teams and they duke it out until a team reaches the frag limit or there's a team with the highest amount of frags at the end of the time limit.
14* '''CaptureTheFlag:''' Two flags located (usually) at opposite ends of the map. Two teams battle to steal the enemy's flag while preventing their flag to be stolen. Unique to Nexuiz is the fact that ''frags'' also count towards the score limit.
15* '''[[ThereCanBeOnlyOne Last Man Standing:]]''' Players are given a set amount of lives and battle to be the last player with lives left, who's then declared the winner.
16* '''[[GottaCatchEmAll Key Hunt:]]''' Up to 4 teams are given each a key. All keys are assigned to a player. The objective is to frag all key owners and get all the keys for your own team.
17* '''Domination:''' There are strategic points located across the map, and up to 4 teams battle for control of these areas.
18* '''[[MacGuffin Runematch:]]''' There are five runes scattered across the map. Runes give points just by being held, but players can also score when fragging enemies when holding one, or by fragging a rune carrier.
19* '''Arena:''' Arcade-style 1-on-1. Players take turns into the fight, winner stays, loser goes back to waiting queue.
20* '''Race:''' Non-competitive, non-cooperative mode where the objective is to complete the circuit in the shortest time possible.
21* '''Onslaught:''' Each team has a power generator, and they must destroy the enemies' generator. All checkpoints except one, and both generators, are protected by forcefields powered up by nearby generators. The objective is to link your generator with the enemy's by owning generators.
22
23The game can be downloaded from [[http://www.alientrap.org/games/nexuiz here]] (version 2.5.2). There's also a separate, officially sanctioned map pack comprised of several maps made for other games, but ported and adapted to this game, and which can also be downloaded [[https://sourceforge.net/projects/nexuiz/files/mappack/nexmappack_r2/nexmappack_r2.zip/download here]].
24----
25!!''Nexuiz'' contains examples of the following tropes:
26* AbandonedArea: The Desert Factory level.
27* AnnouncerChatter: Like every Arcade FPS, it has his fair share of announcements for [[IdiosyncraticComboLevels kill streaks]], [[TimedMission remaining minutes]], remaining frags and special events such as air frags, [[BoomHeadshot headshots]], etc.
28* ArtificialStupidity: As a result of the game implementing a waypoint-based navigation system for bots.
29* {{Autosave}}: The game remembers each of the player's completed maps in the SP.
30* BatmanCanBreatheInSpace: A handful of levels are platforms (Soylent, Evilspace) or set at open space (Starship), yet the characters don't wear any space suit.
31* BattleInTheRain: Ruiner takes place in an industrial setting in the middle of a rainfall.
32* BoomHeadshot: It's possible to do this with both the Sniper Rifle and the Nex. As expected, it has the accompanying announcement.
33* CaptureTheFlag: The eponymous gametype. Unlike other games, your teams' frag count also count towards your team's score. Obviously, the quickest way to rack up points is to capture the flag (25 points).
34* ChargedAttack: The Laser can be charged for extra damage or higher jumps.
35* ConvectionSchmonvection: Final Rage is a castle with several areas full of lava. Stormkeep and Stormkeep 2 as well qualify.
36* CoolStarship: The map Bleach takes place in one.
37* CutAndPasteEnvironments: The all-common Aggressor map, already present in other games such as ''VideoGame/OpenArena'', is also present in this game. There's also [[VideoGame/QuakeI DM6]].
38* DamnYouMuscleMemory: In a rare "same game" version. Normally the Rocket Launcher works with the primary fire button firing the rocket, holding primary guiding the rocket a la ''VideoGame/HalfLife'' and the secondary fire button exploding the rocket mid air. But when playing with the Laser Guided missiles mutator (i.e. Mission 17: Stormkeep of the 2.0 campaign), the Rocket keeps its primary fire, but holding it doesn't work anymore (hitting primary fire again will make the rocket to explode while in midair) and the secondary fire toggles the guiding laser. This leads to situations where players explode their own rockets in their own face, hurting or killing themselves.
39* DifficultButAwesome:
40** The Electro combo. Getting to shoot those balls in the middle of a match can be quite the challenge, let alone get the enemies to step into them as they are one of the game's equivalents to mines. That said, at the right position, you can deal a lot of damage with them.
41** The Rocket Launcher in 2.5.2. It has a new function where you can guide the rocket as an exchange for a slower speed. Getting it to correctly steer can turn it into a powerful weapon capable of dealing lots of damage to the heaviest armored enemies.
42** Racetrack. Know when to use the Lasergun and you can beat this stage in a beat.
43** For once, VideoGameFlamethrowersSuck is subverted, as the game's version throws a fireball to the ground which hurts at proximity, dealing a lot of damage. Needless to say, you can burn yourself with it, but if you know where to place it, you can deal a ton of damage.
44* DrivenToSuicide: Aside of [[HollywoodAcid the]] [[LethalLavaLand usual]] [[FallingDamage methods]], this can happen to a player in Minstagib if they run out of ammo during a long time.
45--> "<player> committed suicide. [[TheComputerShallTauntYou What's the point of living without ammo?]]"
46%%* DropInDropOutMultiplayer
47* EternalEngine: Many of the maps, such as Aneurysm, Diesel Power, The Slimepit, Slimepit Revisited and Ruiner.
48* GatelessGhetto: Downer is set in one such area.
49* GottaCatchEmAll: The Key Hunt gametype involves collecting all of the other teams' keys in order to score points.
50* GrapplingHookPistol: The Grappling Hook. Unlike other games, there's a limited amount of shots you can do, so you might want to restock when it respawns.
51* GrenadeLauncher:
52** The Mortar's secondary fire launches grenades.
53** The Electro's secondary fire works the same as the Mortar, but launches instead small, bouncing energy balls which explode on contact with enemies (and Electro primary shots).
54* GuideDangIt: Match #22 of the 2.5 Ladder (Evilspace) is a Last Man Standing match. You won't notice this is the case (the only info given to you is that you only get a Laser) unless you start racking up deaths.
55* HighAltitudeBattle: The maps Blue Sky and Farewell take place atop a clean futuristic base and a castle atop of a mountain respectively.
56* HollywoodAcid: Prevalent on both Toxic and The Slime Pit. Slimepit Revisited (reslimed) even features [[EverythingTryingToKillYou some acid traps]].
57* IdiosyncraticComboLevels: Triple kill![[note]]3 kills[[/note]] Rage![[note]]5 kills[[/note]] Massacre![[note]]10 kills[[/note]] MAYHEM![[note]]15 kills.[[/note]] BERSERKER![[note]]20 kills[[/note]] '''CARNAGE!'''[[note]]25 kills[[/note]] '''ARMAGEDDON!!!'''[[note]]30 kills[[/note]]
58* ItemDropMechanic: Weapons can fall from dead enemies after they're killed.
59* JokeItem: The [[MusicalAssassin Tuba]].
60* LevelEditor: The "swiss army" editor [=NetRadiant=] can be used in order to create levels for the game. It even comes with a Nexuiz gamepack.
61* LightningGun: The Electro, of sorts, since it works more like the Shock Rifle than Quake's Lightning Gun.
62* MeleeATrois: There can be up to 4 teams on a single match in some gamemodes such as Key Hunt.
63* MoreDakka: The Machinegun and the HLAC (Heavy Laser Assault Cannon), a heavier version of the Laser.
64* NoOSHACompliance: Several levels are set in industrial areas with hazards such as lava (the Tutorial level and Final Rage) or [[HollywoodAcid slime]] (Toxic, Slimepit, Reslimed).
65* NoPlotNoProblem: The game doesn't even have an ExcusePlot for the tutorial level!
66* RecoilBoost: The Laser Gun, a starter weapon that deals pitiful damage but can be used to travel throughout the levels using a RocketJump-esque attack that deals less damage than the usual examples.
67* RegeneratingHealth: A rare example of an Arcade FPS implementing this. Should the player's health be below 100, the less health they have, the quicker it regenerates, until it reaches higher nimbers, where they regenerate slowly. There's also the inversion: at higher health limits, it drains fast until it reaches lower numbers, then it drains slowly.
68* RemixedLevel:
69** Basement, Bloodprison and Runningman have CaptureTheFlag adaptations.
70** Runningman has a "1-on-1 remix", with the map adapted for one-versus-one settings.
71** Stormkeep has Stormkeep2, an expanded and remixed version.
72** Slimepit has Reslimed, which, in addition to the graphical changes, contains a death trap in a key area.
73* RocketJump: Using the Laser gun, one could reach new heights.
74* SecondaryFire: All of the weapons implement this.
75* ShotgunsAreJustBetter: The Shotgun. The Crylink is a slower but more damaging Shotgun, and projectiles can go through walls.
76* ShoutOut:
77** Several to the ''VideoGame/{{Unreal}}'' franchise:
78*** The game includes gametypes such as [[VideoGame/UnrealTournament Domination]] and [[VideoGame/UnrealTournament2004 Onslaught]].
79*** The Mortar's primary fire shots projectiles which can be summed up as Flak Shells.
80*** With the Electro you can shoot a ball and hit it with the weapon's primary fire, basically emulating the Shock Rifle, but with the ball bouncing on objects instead of travelling through the air.
81*** The game also implements a mutator system, even called as such.
82*** The message for weapon suicide is ''"You killed your own dumb self."''
83** And, of course, towards the ''VideoGame/{{Quake}}'' franchise:
84*** The Hagar is basically a projectile version of ''VideoGame/QuakeIIIArena''[='=]s Plasma Gun.
85*** The announcer has "You've taken the lead" and "You've lost the lead", also from ''III''. There's also the "Impressive!" announcement.
86*** There's the [=DM6=] (Dark Zone) map as playable. Justified in that it's based on the ''Quake'' map sources released under GPL in 2006.
87*** The entry text for the Warfare level says that [[VideoGame/QuakeIIIArena Orbb]] was here before you.
88** The Rocket Launcher in 2.5.2 can now be used to steer its rockets, akin to ''VideoGame/HalfLife''.
89** Grab any Powerup rune, and the announcer will scream [[Franchise/MortalKombat "Test your might!"]]
90* SinglePlayerGauntlet: The game has two straightforward Gauntlet systems (based on the version 2.0 and version 2.5 ladders) meant to guide the players through the different gamemodes and options the game has. It's used mostly to prepare the player for online play.
91* SniperRifle: The Nex, whose shots can even [[MagneticWeapons pass through walls]]. There's also an Instagib-specific weapon, the Minstanex. And the classic Sniper Rifle is there as well, with an alternate fire which can shot a barrage of bullets.
92* SnipingMission: The tutorial ends with you shooting [[spoiler:an holographic image of your instructor]] with the Nex.
93* SplashDamage: Several of the game's weapons do this. In fact, it's easier to mention which weapons don't cause this.
94* StatOverflow: The game's health doesn't really have a cap, so players could pick up plenty of health items and reach big HP numbers, at the catch that the bigger the number is, the faster the health degenerates to the default 100 HP after some seconds passed without picking up items or being attacked. [[InvertedTrope The reverse is also true]], as health regenerates if it's below 100 (but players will still be fragged the moment it reaches zero or less) and some seconds pass without picking up items or being attacked.
95* VideoGameCrueltyPunishment: Damage done to your allies in team games reflect back on you.
96* VideoGameFlamethrowersSuck: Subverted, as it fires a fireball which hurts upon ''proximity''. See DifficultButAwesome.
97* VideoGameTutorial: An optional one in the single player screen.
98* WhatTheHellPlayer: Kill a teammate and you get this response from the game:
99--> ''"Moron! You fragged <player>, a teammate!"''
100* AWinnerIsYou: The campaigns have no ending and are just preparations so you can actually [[CompetitiveMultiplayer go into servers to play against others]].

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