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1[[quoteright:120:http://static.tvtropes.org/pmwiki/pub/images/port_snake_2577.jpg]]
2[[caption-width-right:120:"This is you; you smoke and wear shirts with cobras on them. You are bad ass."]]
3A top-down, 2-D VehicularCombat game by Science of Tomorrow, released in 2005, about [[PlayerCharacter one man]] and his quest for vengeance.
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5The game begins in 1983, when [[BigBad Jebediah Priest]] escapes from prison with the help of his gang, the Red Texas Four, to exact revenge on Santos, a lawman, and the brother of the PlayerCharacter. [[PlotTriggeringDeath Santos is executed in full view of his family]], [[WouldHurtAChild his children are kidnapped]], and his CoolCar is stolen as the Four flee into Mexico. [[PlayerCharacter You]], a man with a yellow Beetle, a sawn-off shotgun, and a strong desire for vengeance, head into Mexico to kill the Four, rescue your brother's kids, and get his car back.
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9* TheAllegedCar: The Beetle and the Tooper.
10* BackstabBackfire: [[spoiler: The last boss. [[IncendiaryExponent What a way to go.]]]]
11* BattleIntro: Before each boss fight, a drawing of PlayerCharacter is shown directly across from a drawing of the boss in question, all of which is superimposed on the background for any fullscreen menu or message.
12* BossBattle: There are a total of four, but the first three involve loads of Mooks.
13* BoringButPractical: As far as weapons go, the bullet-based weapons tend to be this.
14* CollisionDamage: Oddly averted; no car can take damage from collisions.
15* CoolCar: There are muscle cars, sports cars, a [=DeLorean=], and an extremely sporty version of the El Camino. Take your pick.
16* CoupDeGraceCutscene: For all but one boss. [[spoiler: The third boss is spared.]]
17* {{Cutscene}}: All cutscenes are in the form of comics that are slid across the screen, lit/darkened, and otherwise manipulated without involving any traditional animation. Apparently .lua scripting is used to achieve this effect.
18* CriticalExistenceFailure: After taking a certain amount of damage, any car in the game can and will explode. Besides smoking at about 40% health, nothing else happens to a damaged car.
19* [[DeathIsASlapOnTheWrist Death Makes You Loose Your Cargo And 25% Of Your Money]]
20* ElaborateEqualsEffective: Nicer-looking cars and weapons are generally more effective.
21* EndlessGame: Nothing really happens after defeating the last boss.
22* EveryCarIsAPinto: No actual Pintos, but every car explodes after taking too much damage.
23* FiringOneHanded: [[WildMassGuessing How else can you aim and fire a gun from your window while driving?]]
24* FreewareGames
25* GeoEffects: Driving off-road slows you down.
26* GunsAkimbo: You can carry two weapons, but you can only fire one at a time (which one you fire is dependent on whether you're aiming to the left or to the right of your car; aim to the left, and you fire your left weapon. Aim to the right, and you fire your right weapon).
27* InfallibleBabble: Which is weird, since you normally deal with legally and morally questionable characters.
28* ItsUpToYou: Your personal revenge isn't something most people fight for.
29%%* LevelEditor
30* MoreDakka: In multiple flavors, no less, each more expensive and more damaging than the last.
31* NewOldWest: Strong hints of this, but not technically a "Western", as it takes place in Mexico.
32* NoNameGiven: The PlayerCharacter, though in his BattleIntro his nickname changes with each boss. For the first boss, it's Unknown. The other three names are Snake, Cobra, and [[TitleDrop Mexican Motor Mafia]].
33* OmnicidalNeutral: The PlayerCharacter, though his intentions aside from revenge are never stated. Can be closer to traditional Good or Evil based on player actions.
34* OutsideTheBoxTactic: The [[spoiler: R/C Car Bombs ]] can be used to great effect for such tactics, though having the [[spoiler: [=JATO Rockets=]]] is practically required to beat the last boss.
35* OverworldNotToScale
36* PermanentlyMissableContent:
37** Any car you drive to the Warehouse (to rescue Santos' kids). That instance of that car will be replaced by the unique, almost all-powerful [[CoolCar Mare Cruiser]].
38** Any weapons you had before getting [[spoiler:the R/C Car Bombs and JATO Rockets]], respectively. On top of that, those two unique weapons themselves cannot be re-obtained if you replace them... though anyone with a little determination and a little know-how can modify their saved games (.fsv format) with any decent text editor. In fact, most of the lines in a saved game are plain English followed by numbers denoting type or amount.
39* PlotLock: Parts of your map (which should, by all rights, be a full map of the region) are obtained as the plot progresses (mostly through beating bosses). The second part of the map is obtained when [[spoiler: the first boss unwittingly loses a round of Grenade Tennis while pinned under his wrecked car]].
40* RepeatableQuest: Only some side missions.
41* RevolversAreJustBetter: Subverted, as the only revolver is a .38 with a serious lack of power.
42* {{Sidequest}}: Fetch-and-Deliver quests, Shoot-These-Cars-For-Me quests, and Here's-Something-For-Your-Trouble (one-of-a-kind-weapon retrieval) quests.
43* ShortRangeShotgun: Somewhat averted.
44* ShotgunsAreJustBetter: At short-to-medium range, a shotgun can work wonders. Outside of that range, not so much.
45* SidetrackBonus: Sidequesting is usually the only way to get money. Just don't buy any exceptionally rare cars before going to rescue Santos' kids, because [[PermanentlyMissableContent they'll be gone after that]].
46* StuffBlowingUp: So many different flavors of explosive death in this game...[[HoistByHisOwnPetard Including your own]], if you're not careful.
47* SuspendSave: Whenever exiting the game by the normal method, your status is saved.
48* TooDumbToLive: [[spoiler: The first boss, La Toro.]]

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