1 | [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/megamania.png]] |
2 | ''Megamania'' is an 1982 Platform/{{Atari 2600}} game by Creator/{{Activision}} designed by Steve Cartwright, which was ported to the Platform/{{Atari 5200}} and [[Platform/Atari8BitComputers Atari 8-bit computer family]] by Glyn Anderson. A ''Franchise/StarWars''-themed version of this game was released for Android by Nostalgy Games. |
3 | |
4 | In this game, you control a spaceship that must fire at waves of enemies resembling hamburgers, cookies, bugs, tires, diamonds, steam irons, bowties, and tumbling dice before your energy runs out. |
5 | |
6 | [[SimilarlyNamedWorks Has nothing to do]] with the Franchise/MegaMan game franchise by Creator/{{Capcom}}. |
7 | |
8 | !!This game provides examples of: |
9 | * AsteroidThicket: Parodied with the tumbling dice attack wave. |
10 | * {{Expy}}: Your fighter looks like a cross between the ''[[Franchise/StarTrek U.S.S. Enterprise]]'' and a [[Franchise/StarTrek Klingon Bird of Prey]]. In the Android version, it resembles the ''Millennium Falcon''. |
11 | * GameOver: The game ends when you run out of ships or your score exceeds 999,999 points. |
12 | * NoPlotNoProblem |
13 | * ScoringPoints: For each enemy you destroy, plus a bonus for energy remaining after each wave. |
14 | * ShootEmUp: A blatant copy of Creator/{{Sega}}'s ''VideoGame/AstroBlaster'', without the mothership docking sequence or laser temperature gauge. |
15 | * TimedMission: You must destroy each wave of enemies before your energy runs out. |
16 | * VideoGameLives: Four ships, with an extra one awarded [[EveryTenThousandPoints every 10,000 points]], though you can only have six in reserve at a time. |
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