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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/call_to_arms_logo_4.jpg]]
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4''Call to Arms'' is a RealTimeStrategy game developed by Digitalmindsoft, the same developers behind the ''VideoGame/MenOfWar'' series, and shares a lot of game mechanics in common with the aforementioned series, but also brings its own twist to the genre: mainly by allowing players to assume direct control of the units under their command, where the game changes to a third or first person perspective and the player uses similar controls to that of a shooting game.
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6''Call to Arms'' is set in the near future, where the United States forces and their allies are engaged in a war in the middle east against the Global Revolutionary Movement (GRM), a faction that started out as a small insurgency and managed to occupy vast portions of the region (alongside with parts of North Africa).
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8Not to be confused with the old kung fu film [[Film/CallToArms with the same name]].
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10!!This game contains examples of:
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12* ArbitraryGunPower: With the exception of Hardcore mode, direct hit, even point-blank and to the head, isn't enough to kill an enemy soldier, possibly to prevent the direct control mode abuse.
13* AuthorityEqualsAsskicking: The UAF General in the GRM campaign will pick up a rocket launcher and try to fight you.
14* BlackAndGrayMorality: The GRM vs UAF conflict. The GRM is the gray side here. The UAF has no qualms regarding executing innocent unarmed civilians ([[UnreliableNarrator according to the GRM view, anyway]]).
15* BreakOutTheMuseumPiece: Lee-Enfield bolt action rifles were common for the insurgent arsenal, before they upgrade to the infamous AK rifles.
16* CivilWarcraft: [[spoiler: The final GRM mission is a civil war within the GRM]].
17* EnemyExchangeProgram: Very strongly encouraged in the game. The first GRM mission tells you to order your poorly armed militia to pick up UAF weapons. Even in the US campaign it is told that the GRM tanks and technicals are useful addition to your forces and that you should try and capture them by forcing the crew to bail out and have your engineers restore them to working order.
18* CombatMedic: Most medics are just as capable in combat as their regular squadmates. On the other hand, EliteMooks squads of all factions do not have a medic because each squad member is a capable medic themselves.
19* {{Expy}}: The GRM for [[Videogame/CommandAndConquerGenerals the GLA]], although the GRM did not resort to inhuman tactics such as suicide bomber, human wave attacks, or toxin attacks, which the GLA are infamous of. The Eastern European Rebels is this for [[Videogame/ActOfWar The Consortium]].
20* FactionCalculus:
21** For the Coalition, USA is the powerhouse with the strongest vehicles and tough but few infantry, Germany is balanced with weaker but more versatile vehicles while still having strong infantry. The UAF is the subversive with weaker but more numerous infantry and vehicles only better armored that GRM vehicles that is until they can get their late game tanks.
22** For the Resistance/Opfor, Russia is the powerhouse with infantry and vehicles on par with the US but fewer in number per squad. The Rebels is the balanced faction, while they have GlassCannon lower tier vehicles like the GRM, their infantry are fairly well armed and quite tough. The GRM is the subversive faction with weak and poorly armed infantry but having more soldiers per squad and strongly rely on picking up battlefield salvage early on until they can get the stronger vehicles.
23* {{Fauxrrari}}: While most vehicles have their proper names, the Humvees are called 'LAC' and the various Technicals which are obviously Hilux and Land Cruiser has 'Moyota' brand.
24* FullCircleRevolution: [[spoiler: Once the GRM almost completely defeated the UAF, their leaders start doing the same thing that caused the GRM revolution in the first place]].
25* HeelRealization: [[spoiler: Colonel Abu realized he has been used by the GRM leaders just before the final GRM mission, and took a bloody vengeance on the GRM leader.]]
26* GameMod: Like the ''Men of War'' series, Call to Arms has extensive mod support.
27* GenreShift: While the USA campaign has you playing as the well-equipped US military armed forces, the GRM campaign has you often resort in guerilla warfare and tactics.
28** There are some StealthBasedMission as well as missions where you are driving a vehicle VideoGame/WarThunder style for the entirety of the mission.
29* GoodGunsBadGuns: Played straight with the US, Germans, and GRM. Averted with UAF and Rebels since they use weapons from both sides.
30* GrayAndGreyMorality: From the perspective of the United States forces, all they are doing is keeping the peace and stability in the region, something the GRM threatens to destroy. From the GRM perspective, they are just fighting against opressive governments, and they will fight whatever stands in their way.
31* JerkassHasAPoint: The GRM is completely ruthless in the pursuit of its goals, but many people joined it because they had legitimate grievances against the authoritarian governments that were toppled by the GRM. They would have been the 'good guys' if they are not fighting the US-allied UAF.
32* LaResistance: The GRM.
33* MookCommander: Squad leaders combat wise are the same as the other non-specialized soldiers, but they are able to automatically distribute items to their squad members.
34* ReportingNames: Zig-zagged, sometimes Russian weapons used their original names (9M113 Konkurs, 9K115 Metis, 9M133 Kornet) but at other times the very same weapons are displayed with their NATO reporting names (AT-5 Spandrel, AT-7 Saxhorn, AT-14 Spriggan).
35* TankGoodness: From old Gen 2 tanks like the T-62 and M-60 Patton to the newer Gen 3 tanks like the T-80, Leopard 2, and M1 Abrams are present in the game.
36* TanksButNoTanks: Some of the IFV and APC are called 'Tanks' in the game.
37* TheRevolutionWillNotBeCivilized: Averted with the GRM, while they do resemble stereotypical Middle Eastern insurgent armed militia, they only attack military targets and never perform any terror attacks and most people immediately throw their lot with them [[spoiler:until much later where the new regime becomes just as oppressive as the UAF]].
38* UniformityException: Usually it is easy to pick out [[MookCommander squad leaders]] among the troops because most of them are wearing something obvious like a red beret or bandana and to a lesser extent medics and engineers because of the backpack they carry. EliteMooks and insurgents on the other hand looks identical to each other that you can only pick out the squad leader from the unique loadout they carry. This is more to help the player rather than the enemy since squad leaders can automatically distribute items like medikits and ammo to squad members.
39* UsefulNotes/RussiansWithRustingRockets: The Russians are one of the last DLC faction, along with...
40* UsefulNotes/WeAreNotTheWehrmacht: The German Army.
41* WeaponizedCar: Just like the GLA before them, the Technical is the GRM's most common vehicles. They are BoringYetPractical due to their low cost and powerful weapons they carry at the cost of [[GlassCannon having no armor]].

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