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7''Betrayer'' is a 2014 video game, funded on Website/{{Kickstarter}} and made by [[http://www.blackpowdergames.com/about/ Blackpowder Games]], a company formed by former members of Creator/MonolithProductions, specifically the development team that worked on ''VideoGame/ShogoMobileArmorDivision'', the ''VideoGame/NoOneLivesForever'' series, the first ''VideoGame/FirstEncounterAssaultRecon'', and ''Gotham City Imposters''. It is a first-person, open-world SurvivalHorror, with heavy stealth elements and an inspiration from ''VideoGame/DarkSouls''.
8
9The year is 1604. An English vessel headed for a struggling English colony on the coast of Virginia is wrecked and your player character, a FeaturelessProtagonist of indeterminate gender is the SoleSurvivor. Once you travel inland, it soon becomes apparent that the colony has perished save for a mysterious Maiden in Red. Demonic conquistadors and Indians roam the region, but there is no explanation as to what really happened. Soon, you discover that there are ghosts about, and they might know what is going on…
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12!!''Betrayer'' provides examples of:
13
14* AnnoyingArrows: Averted. Bow and arrow might be your starting weapons, but they can still one-shot basic, unarmored enemies. The archer enemies you face are just as dangerous to you.
15* ApocalypticLog: There are some letters and notes you recover which explain just what exactly has happened.
16* AttackItsWeakPoint: Enemies will often have spots of red marking their weak points.
17* BoomHeadshot: Regardless of enemy, headshots always deal significantly more damage, provided the shot doesn't [[NoSell deflect off any helmet they may be wearing.]]
18* CentralTheme: Betrayal, as [[ExactlyWhatItSaysOnTheTin implied by the title]]. Many of the wraiths you encounter have either been betrayed or have betrayed someone else, and in the end, [[spoiler: it's you who gets betrayed by Allison.]]
19* ContinuingIsPainful: Betrayer employs mechanic similar to ''VideoGame/DarkSouls'', where getting killed once leaves a blood stain on that spot and drops the gold you collected there. If you die a second time before reaching it, bloodstain is gone, along with all the money.
20* DarkWorld: One of the game's main gameplay mechanics. Ringing the bell in each area will transport you to a dark version of the normal world, where you can find and speak with the ghosts of the dead. Instead of conquistadors and burning men, you'll fight skeletons and specters there.
21* DeadpanSnarker: Some of your dialogue options when talking to the Maiden in Red can be this. The Maiden in Red herself is often pretty snarky.
22* DeliberatelyMonochrome: The entire game is in black and white by default, with red being the only colour that shows up.
23** However, it is possible to play the game in colour by turning up the saturation on the options menu, and it is fully coloured.
24* DemBones: Skeleton enemies, which mainly appear in the Otherworld. They’re considerably weaker than the conquistadors, but can pop out from the ground right next to you to compensate.
25* DungeonShop: Each major location has a shop run remotely by a ghostly merchant, who explains the workings of the process through his letters.
26* EliteMooks:
27** The deer-headed specters are significantly tougher than the regular ones, and tend to appear in the final areas of the game.
28** The very rare two-headed specters have to have both heads destroyed to kill them.
29** The Native American burning men are this compared to the Conquistadors; they gradually replace the Conquistadors as the primary Light World enemies as you travel further West and have a higher rate of fire as well as being significantly stealthier, due to not glowing red until they spot you, making it much harder to notice and ambush them before combat begins.
30* EmergencyWeapon: You can perform a basic melee stab with a knife, but it's incredibly weak and takes several hits to kill even a single enemy unless you are undetected, in which case it kills in one hit. Your ''real'' "close range emergency weapon" is your throwable tomahawk, which kills most enemies with one hit.
31* {{Expy}}: [[spoiler: A young woman with baby issues is murdered by her father; her despair and rage is so powerful it transcends death and manifests as a powerful spiritual force of destruction that causes mass death along with all sorts of hostile paranormal shenanigans. This accurately describes both Tabitha, and Alma from ''F.E.A.R.''.]]
32* FacelessGoons: Heavy conquistadors wear burgonet helmets with a falling buffe that completely covers the face. Even the regular conquistadors' faces are only visible as a pair of red eyes inside a pool of black, like [[WesternAnimation/LooneyTunes Marvin the Martian]], [[Franchise/MastersOfTheUniverse Orko]], or [[VideoGame/FinalFantasyIX Black Mage]]. The charred enemies simply don’t have a face – there are only a few still-burning embers roughly where their eyes and mouth should have been.
33* FakeUltimateMook: The specters, which are supposed to be fast, creepy and all that, but in practice are much easier to defeat than the conquistadors. Many reviewers noted that the Otherworld was actually easier than the real world because of it.
34* GainaxEnding: [[spoiler:Instead of ending the curse once and for all, your partner instead opts to teleport you to the Otherworld, where you are surrounded by giant shadows, supposedly the ghosts of the giant humanoids that inhabited the land before humankind. If you track her down after the credits in the free-roam mode, she explains she's not ready to let go of her twin sister's ghost, so you and her and going to have to be in the cursed land a while longer.]]
35* GiantMook: 7-foot tall, heavily armored Conquistadors are the toughest enemies in the game, and can be found mixed in with the regular sort. They attack by ''throwing boulders'' at you. Despite their size and armor, they can actually run at a decent pace too.
36* GiantSpiders: For some reason, the deeper parts of the woods in the last few levels are infested with these guys (they also seem to have heads like snakes). They come in two types; dog-sized, and ''horse-sized''.
37* GoodOldFisticuffs: Practically all enemies that aren’t archers or dagger/boulder-wielding conquistadors will fight in melee with their fists. Doesn’t matter if it’s specters, charred corpses or even armor-clad brutes.
38* HeavilyArmoredMook: The conquistadors, who are armored on the head and upper body. This gives them partial protection against arrows, but isn’t quite so good against your firearms. Of course, you'll usually face several of them at once. The GiantMook conquistadors are an extreme example, able to survive multiple gunshots and keep on going.
39* HellIsThatNoise: The scream the corrupted totems let out while invoking enemy mooks is very unsettling.
40** And even that pales in comparison to [[spoiler:Tabitha's bloodcurdling screams of ''utter agony'' each time she invokes a wave of enemies during the final fight.]]
41* HeroTrackingFailure: Averted. Enemies will lead their shots based on your direction of movement, so you can't just strafe their attacks. To avoid their attacks, you need to change direction at the last moment as soon as they fire.
42* InexplicableTreasureChests: To be fair, the game does make an effort at explaining them in its backstory, through various logs and notes.
43* ImaginaryEnemy[=/=]InvisibleToNormals: When you first meet the Maiden in Red, she states that she doesn't see the demonic Conquistadors or ash people. It's left ambiguous as to whether the enemies are in your head, ''VideoGame/SilentHill2'' style, or not.
44** [[spoiler:Later dialogs with her as you have to free the trapped spirits imply that she was aware of them, but pretended not seeing them, or at least they purposefully don't attack her. Which makes sense, since they were invoked by the curse of the Red Maiden's sister, who still loves her and purposefully spared her life.]]
45* InterfaceSpoiler: The dialog of some of the items you can offer to the Maiden in Red spoils the outcome of the investigation, even if you didn't finished it yet.
46** The entry for [[spoiler:Allison Markley]] in the compendium comes with the picture of [[spoiler:the Maiden in Red]], spoiling that they are the one and the same person well before it's revealed in the story.
47* KarmaHoudini: [[spoiler: In the endgame, you're tasked with releasing the souls of all the colonists in order to unlock the path to the final boss. You can either tell each colonist to let go of their guilt and move on, or condemn them for their sins and send them to eternal torment. Given that several of the colonists have committed some seriously horrific deeds, they could be considered Karma Houdinis if you release them instead of condemning them. However each colonist you condemn makes the final battle harder, and almost all of them (except for the Governor and his lackey) are remorseful for their actions.]]
48* MoneySpider: For some reason, the giant spiders will drop valuables when killed. Particularly odd as this is actually averted with other enemies that are unlikely to carry around money, such as the skeletons and specters in the dark world.
49* NoticeThis: The red colour highlights weak spots on the enemies, as well as treasure chests and useful items on the ground.
50* ManOnFire: One of the enemy types. Unusually, they are drawn like burnt-out embers: they’re very badly charred, with their entire bodies being coal-like in texture, and only have a few leftover wisps of flame on them.
51* MetalSlime: The Thieves, which are special Specters that run away as soon as they see you instead of attacking. They drop a large amount of money when killed, but will disappear after several seconds once they start running away.
52* MindScrew: Relatively light example, but it's still there - early on it's suggested that the monsters are all in the protagonist's head, a fact which gets contradicted later, intentionally or not. And then there's the GainaxEnding.
53* MultiMookMelee: Cleansing the totems of corruption involves battling a number of skeletons and specters that spawn in surrounding you once you approach the corrupted totem. [[spoiler: The "final boss fight" with Tabitha involves fighting ''multiple waves'' of such enemies, including a number of extra-dangerous deer specters. The more of the colonists you condemn to eternal torment for their crimes, the more enemies you face and the tougher they'll be.]]
54* NobodyHereButUsBirds: The Native scouts use birdcalls (a distinctive "a-woo-woo-woo" sound) to communicate. Staying alert for those calls can often be the only way to avoid an ambush.
55* OptionalStealth: Optional in the real world, at least. When skeletons pop out of the ground beneath your feet in Otherworld, crouching down and using the sound of wind for cover is practically meaningless.
56* [[OtherworldTropes Otherworld]]: One can be accessed by ringing a bell in some locations. It is much darker and creepier, and the conquistadors, burning men, and spiders are replaced with skeletons and specters.
57* PermanentlyMissableContent: If you choose the wrong options when giving gifts to the Maiden in Red, you'll lose the opportunity to receive a powerful unique bonus item, the Charm of the Red Maiden. [[spoiler: You need to give her the carved wooden figure and the scrap of red cloth, and both times say you're giving them to her in case she can make something with them.]] You may or may not also need to choose the right dialogue option when giving her the other gifts, although a few wrong choices won't lock you out of getting the special charm as long as you did the right dialogue with those two particular items.
58* PostClimaxConfrontation: [[spoiler: The "final boss fight" with Tabitha in the heart of darkness is the real action climax of the story. However, after the fight you end up having to defeat one final attack by a group of Spaniards who show up back at Fort Hope to kill you after you go back there to have one last post-final battle dialogue with the Maiden in Red. It's a breeze compared to the actual boss fight, especially given you're standing right next to a healing water barrel, and there are only two entrances to the fort leading to a mook bottleneck that's easily dispatched.]]
59* ProtagonistWithoutAPast: No background is given about your character, other than the fact they wake up on the shore in front of a shipwreck. At no point in the game do you ever learn any additional information about yourself.
60* SprintShoes: Some charms you can buy from the merchant will increase your running speed.
61* StandardFPSGuns: Averted. You begin with a basic wooden longbow, which is fine for basic enemies but isn’t much help against the bigger heavily-armored conquistadors. The blackpowder pistol and musket deal [[OneHitKill realistic damage]], but are also inaccurate, short-ranged, single-shot and take an age to reload. More advanced versions of those weapons are available from the merchant, but they’re still far from any FPS equivalents.
62* SetRightWhatOnceWentWrong: The ghosts of the colonists in Otherworld that aren’t aggressive want you to do that for them in the real world.
63* TheSnarkKnight: The Maiden in Red isn't really a {{Jerkass}}, but she does have a fairly snarky and aloof demeanor. In your dealings with her, she'll always prefer pragmatism and be wary of sentimentality.
64* TitleDrop: [[spoiler: Crops up during your final dialogue with Tabitha at the end of the game.]]
65* UniqueEnemy: The GiantMook heavy conquistadors are only found guarding outposts; they don't respawn or appear randomly. In total there are only a handful of them in the entire game. Likewise, the [[spoiler: ash people]] only appear in a handful of locations (mostly the major towns), and don't reappear once you kill them.
66* VoiceWithAnInternetConnection: The game’s equivalent of thereof is a severed ear you pick up from the ground early on. It will direct you to various clues in the real world, and the ghosts in Otherworld.
67* WhatHappenedToTheMouse: Benedict Harper, the previous leader of the colony, is the only named character in the game whose fate is left unresolved.
68* WoobieDestroyerOfWorlds: [[spoiler: Tabitha has ''a lot'' in common with Alma from ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]]'']].

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