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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/back_in_1995.png]]
2''Back In 1995'' is a {{Retraux}} SurvivalHorror game by Throw The Warped Code Out. It was released for [[Platform/IBMPersonalComputer PC]] through Platform/{{Steam}} on April 28th, 2016, and then ported to Platform/NintendoSwitch, Platform/Playstation4, Platform/PlaystationVita, and Platform/XboxOne in May 2019.
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4Kent returned to a city rocked by a catastrophic event to reach a tower. To do this, he will need to solve puzzles, hunt down items, and battle against a bevy of monsters, all in a style meant to evoke the feeling of old survival horror games like ''VideoGame/ResidentEvil1'' and ''VideoGame/SilentHill1''.
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6!!''Back In 1995'' contains examples of:
7* AlwaysNight: The sky in the game is always black.
8* ApocalypticLog: Plenty to be found.
9* ArtificialStupidity: The AI is very basic and prone to getting stuck on obstacles, or losing sight of the player really quickly, barely reacting to him even when he's up close.
10* BloodlessCarnage: Played with; there's a very basic blood spray effect from attacks, but it fades out almost immediately in mid-air, and never actually lands upon any surface.
11* DrivenToSuicide: By the end of the game you discover a note strongly implying that [[spoiler:Kent's daughter Alissa had committed suicide after Kent had suffered from a form of dementia for a long time]] and then [[spoiler:the normal ending consists of Kent asking Alissa to forgive him and leaping off the radio tower himself.]]
12* EverythingFades: Dead monsters immediately turn black at death and fade out as soon as they hit the ground.
13* ExcusePlot: The game's story is essentially window dressing for its nostalgia, as it only consists of a few notes that barely even try to explain anything. The normal ending arrives abruptly and consists of [[spoiler:Kent leaping off the radio tower after finding the letters revealing his daughter committed suicide and he's on the mental health watchlist due to brain swelling causing him to develop a belief the year was still 1995.]] The real ending spells out the not-so-hidden message of the normal ending outright. See GainaxEnding.
14* GainaxEnding: The real ending [[spoiler:completely abandons any pretense the game had a plot, and instead reveals it was all a meta commentary on old survival horror video games and our relationship to them.]]
15* MisidentifiedWeapons: The game's interface calls a pretty obvious short-barrel revolver a "pistol".
16* MookChivalry: The monsters are pretty bad at swarming the player and will often end up lining up to fight him one at a time instead.
17* MultipleEndings: There a normal ending, and a true one that's only achievable on NewGamePlus.
18* {{Retraux}}: The game is done in the style of Platform/{{Playstation}} and Platform/SegaSaturn SurvivalHorror games, with blocky graphics, appropriate camera angles, and even a screen effect meant to mimic the resolution on a standard-definition [=TV=]. Notably, while the weapons, enemies, and overall scenario are heavily inspired by ''VideoGame/SilentHill1'', the graphics and interface are much older and cruder and more akin to the likes of the original ''VideoGame/AloneInTheDark'' or ''VideoGame/DoctorHauzer''.
19* RunDontWalk: Averted. Kent only has one walking speed.
20* SanitySlippage: By the end of the game, [[spoiler:you find letters that reveal Kent is a mental patient who is delusional about the year being 1995, and likely much else, like the existence of monsters. In the normal ending, Kent responds by jumping off the radio tower.]]
21* ShotgunsAreJustBetter: The shotgun does much more damage than the pistol, while ammo for it is just about equally as common.
22* SpoofAesop: The only coherent lesson that can be gleamed from the plot is [[spoiler: ''VideoGame/SilentHill2'' probably isn't the best game for a mental patient on suicide watch to be playing over and over again.]]
23* StylisticSuck: The game's movement, textures, lighting, music, and sound effects are crude or non-existent, a deliberate homage to 3DO era 3D games.
24* TakeThat: By the end of the game, it's hard not to read [[spoiler:the revelation that the year is '''not''' in fact 1995, but that the protagonist's cognitive ability is stuck in that year and refuses to process any information that indicates otherwise, or accept anything newer than things from 1995, as a dig at either the players of {{Retraux}} nostalgia, [[TakeThatUs the creators themselves]], or both.]]
25* WhenDimensionsCollide: You find a few notes throughout the game that seem to imply the monsters are creatures from the 3rd Dimension or 4th Dimension who are appearing in the world after the explosion of an experimental atomic collider built to study said dimensions. The idea that the game world is one in which the 4th Dimension was unheard of and merely theoretical also ties into the real plot, where [[spoiler: Kent is a delusional man playing a video game who due to brain swelling is unable to conceive of the year moving past 1995.]]
26* WrenchWhack: One of the weapons Kent can wield against monsters is a monkey wrench.

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