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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/playroom.png]]
2 [[caption-width-right:350:Locked and pre-loaded![[note]]Clockwise starting at the top, Captain Astro, The Monkey suit, some Bots, the Ball suit, the Frog Suit, some critters, the CPU itself, and of course, the [=DualSense=].[[/note]] ]]
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4->''"Introducing the [=DualSense=] Wireless Controller!"''
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6A pack-in title for the Platform/PlayStation5 that functions as a TechDemoGame for the system's new [=DualSense=] controller. You play the role of Captain Astro (previously from ''VideoGame/AstroBotRescueMission'') as he explores his new home -- the inside of your own Platform/PlayStation5 system! [[CuteMachines Bots]] are running all over the place, whether they're delivering data, playing games, or performing as your favorite [[Creator/SonyInteractiveEntertainment Sony]] characters (and some other ones, too). After a brief demonstration of the controller, you take control as Astro is plopped into the CPU Plaza where he's free to choose which region of the new machine he wants to explore. You can check out the [[GreenHillZone Memory]] [[BigStormEpisode Meadows]], the [[LevelsTakeFlight SSD]] [[SpaceStation Speedway]], the [[PalmTreePanic Cooling]] [[SlippySlideyIceWorld Springs]], or the [[JungleJapes GPU]] [[RuinsForRuinsSake Jungle]]. You'll be bashing dangerous robots and solving puzzles, but you'll also be collecting artifacts for the [[TrophyRoom PlayStation Labo]]. The artifacts in particular happen to be real-life Platform/PlayStation hardware, which will be put on display in the labo after you've collected them. Each of the four worlds ends with Astro obtaining one of the previous [=PlayStation=] systems. Once he collects them all, a final challenge awaits him deep within the Plaza...
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8Developed by ''Team Asobi'', the game is fully ready to play the moment you first turn on your machine.
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13!!Tropes:
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15* AspectRatioSwitch: [[spoiler: The final battle with the Platform/PlayStation 1 demo T-Rex changes the screen to 4:3 standard definition during the first phase]].
16* BeTheBall: In Memory Medows, there's the Ball suit, which will allow you to roll at high speeds and bowl over some pins.
17* BreakoutCharacter: Astro Bot himself; the character already got popular thanks to his appearance in ''VideoGame/AstroBotRescueMission'', but this game further established the character as a [=PlayStation=] icon comparable to [[VideoGame/{{Uncharted}} Nathan Drake]] or [[VideoGame/GodOfWar Kratos]], thanks to this game being packed in with every [=PS5=].
18* CelebrityParadox: Collecting [=PlayStation=] controllers and machines for the trophy room inside your [=PlayStation=] 5 is weird enough. Weirder still is when you grab [[spoiler:the actual [=PlayStation=] 5 at the end of the game. So does this one have another Astro inside of it, too?]]
19* CuteMachines: The Bots, Astro in particular. They're tiny, expressive chibi-like machines. The actual animal-bots you encounter can count as well.
20* GameOver: Averted as there is no true failure screen. Astro can only [[OneHitPointWonder take one good hit]], after which he'll be sent back to a checkpoint after a brief-blackout ''à la VideoGame/SuperMarioOdyssey'' . At worst you lose whatever coins you had gathered since the checkpoint. The only exception to this is [[spoiler:during the 1994 Throwback stage, which is a full-on boss stage of two stages akin to Rescue Mission, with Astro having two extra lives he can lose before being thrown back to the start of the phase.]]
21* GiantSpaceFleaFromNowhere: [[spoiler:The T-rex from the original [=PS1=] tech demo serves as the final boss of the game with two phases to its fight, one in its original [=PS1=] graphics and the other as a HumongousMecha in the new [=PS5=] graphics. It comes with as much foreshadowing as you think it does.]]
22* GimmickLevel: Two per world: Astro will take command of a "suit" that shows off a particular function of the controller. The Ball Suit is for touch controls, while the Ship, Frog, and Monkey show off the adaptive triggers.
23* IdleAnimation: Astro will pull out a PSP or a PSVR to keep himself busy if he stands around for too long.
24* MuseumGame: The entire game's world can be considered one, big interactive museum for [=PlayStation=] as an intellectual property, each level dedicated to one of the four past consoles, the robots populating the world reenacting [=PlayStation=] games when they aren't doing whatever else.
25* JungleJapes: The [=GPU=] Jungle has it all, treetops, vines, ancient ruins, the whole deal of the jungle.
26* MythologyGag: It's crammed full of them, from the obvious to the obscure. IGN [[https://www.ign.com/wikis/astros-playroom/Every_PlayStation_Easter_Egg_in_Astro%27s_Playroom has a guide to all of them]].
27* NoFourthWall: Astro is constantly turning to the screen and waving at the player.
28* NoPlotNoProblem: There's no real reason for why the Bots with red or yellow eyes are attacking you. [[spoiler:The final fight has the upgraded T-rex spitting out some of the enemy bots at you during the fight, implying he might've been behind their malevolence, but otherwise we don't get an answer.]]
29* PalmtreePanic: Bot Beach in Cooling Springs, is on, well a beach. There you'll see robots relaxing on land and swimming in the ocean, seagull-like robots flying above, dolphins also playing in the ocean, and some palm trees, all the good makings of a beach.
30* PlatformGame: A 3D Platformer, much like Astro Bot Rescue sans VR.
31* ShoutOut:
32** Cloud's Buster Sword can be found out in open in the Turbo Trail section of SSD Speedway. It has a beam of light shining on it to replicate the title screen of ''VideoGame/FinalFantasyVII''.
33** The description of the [=PS2=] memory card mentions that it resists psychics, a reference to Psycho Mantis from ''VideoGame/MetalGearSolid'' and his ability to read certain memory card data when the game is played on an original [=PlayStation=].
34** One of Astro's dance animations is the [[Series/TheFreshPrinceOfBelAir Carlton Dance]]!
35** The description of the [=PS5=] artifact says [[Film/ShortCircuit "Number five is alive!"]]
36** The PS VR Processor Unit artifact description calls it "[[WesternAnimation/{{Aladdin}} A new fantastic point of view.]]"
37** Throughout the game, various bots can be seen re-enacting various moments from [=PlayStation=]-owned series, as well as third-party games that started on [=PlayStation=]. By location:
38*** Cooling Springs: ''VideoGame/ConcreteGenie'', ''VideoGame/FatPrincess'', ''[[VideoGame/GodOfWar2018 God of War]]'', ''VideoGame/LocoRoco'', ''VideoGame/MetalGearSolid'', ''VideoGame/ParappaTheRapper'', ''PS VR Worlds'', ''Puppeteer'', ''VideoGame/ResidentEvil1'', ''VideoGame/SlyCooper'', ''VideoGame/UmJammerLammy'', ''VideoGame/UntilDawn''
39*** GPU Jungle: ''VideoGame/{{Bloodborne}}'', ''VideoGame/CastlevaniaSymphonyOfTheNight'', ''VideoGame/CrashBandicoot'', ''VideoGame/DaysGone'', ''VideoGame/DemonsSouls'', ''VideoGame/{{Dreams}}'', ''VideoGame/HorizonZeroDawn'', ''VideoGame/JakAndDaxter'', ''VideoGame/{{Journey|2012}}'', ''VideoGame/TheLastOfUs'', ''VideoGame/LegacyOfKainSoulReaver'', ''VideoGame/MonsterHunter Freedom'', ''VideoGame/TheOrder1886'', ''VideoGame/{{Patapon}}'', ''VideoGame/ShadowOfTheColossus'', ''Franchise/{{Tekken}}'', ''Franchise/TombRaider'', ''VideoGame/{{Uncharted}}''
40*** Memory Meadows: ''VideoGame/ApeEscape'', ''VideoGame/AceCombat'', ''VideoGame/DeathStranding'', ''Doko Demo Issyo'', ''VideoGame/EverybodysGolf VR'', ''VideoGame/{{Flower}}'', ''VideoGame/GhostOfTsushima'', ''VideoGame/HeavyRain'', ''VideoGame/{{Ico}}'', ''VideoGame/{{Infamous}}'', ''VideoGame/JumpingFlash'', ''VideoGame/TheLastGuardian'', ''VideoGame/MediEvil'', ''VideoGame/MLBTheShow'', ''VideoGame/RidgeRacer'', ''VideoGame/SirenBloodCurse'', ''VideoGame/{{Tearaway}}''
41*** [=PlayStation=] Labo: ''VideoGame/AstroBotRescueMission'', ''VideoGame/BeatSaber'', ''VideoGame/BeyondTwoSouls'', ''VideoGame/DanceDanceRevolution'', ''[=EyeToy=]'', ''VideoGame/{{Knack}}'', ''Singstar'', ''Franchise/SpyroTheDragon''
42*** SSD Speedway: ''VideoGame/DetroitBecomeHuman'', ''VideoGame/DevilMayCry'', ''Farpoint'', ''VideoGame/FinalFantasyVII'', ''VideoGame/GravityRush'', ''VideoGame/{{Killzone}}'', ''VideoGame/LittleBigPlanet'', ''[[VideoGame/SpiderManPS4 Marvel's Spider-Man]]'', ''Pain'', ''Franchise/RatchetAndClank'', ''VideoGame/{{Resistance}}'', ''Resogun'', ''VideoGame/SilentHill2'', ''VideoGame/VibRibbon'', ''VideoGame/{{Wipeout}}'', the original ''VideoGame/GodOfWarI''
43* SlippySlideyIceWorld: Frigid Floes in Cooling Springs, is that of your average winter wonderland. Here you'll see penguins, and skate on the ice.
44* SpoilerTitle: The soundtrack on Spotify lists the tracks [[spoiler: ''CRT-Rex'' and ''4K-Rex'', hinting at the fact the Platform/PlayStation 1 demo T-Rex will be the final boss and he'll have an extra stage]].
45* SpringsSpringsEverywhere: The game has trampolines to gain height on.
46* TailSlap: [[spoiler: the T-Rex will sometimes attack Astro this way during the second phase of his battle]].
47* TechDemoGame: Natch. It comes pre-loaded on the [=PlayStation=] 5 and was designed to show off all the cool new things the [=DualSense=] is capable of. The haptic feedback is used to show the differences between floor textures and to feel tiny things like rainfall pitter-pattering on your character's umbrella. A lot of sounds you'd expect to come from the game come from the controller as well to add to the immersion. The player is also given access to a plunger-arrow and a ball-firing gatling gun to show off the adaptive triggers.
48* VideoGameCrueltyPotential: Nothing's stopping you from smacking other Bots off of cliffs and into outer space, or jumping on the [=PS1's=] eject button and sending the hapless bots sitting on top off into oblivion.
49* WainscotSociety: The Bots running around are driving vehicles and delivering data down the SSD Speedway and working hard in the Labo. Some even dress up as characters and have camerabots follow them around, as if they're "filming" them as the game in question is played. Downplayed by the fact that Astro seems quite happy to see you and show you around the game-world, with no need for secrecy.

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