1 | [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/C_1_5062.jpg]] |
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3 | ''Corneroids'' is a VideoGame/{{Minecraft}}-esque spaceship building game. |
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5 | In Corneroids, players mine asteroids for resources and can build spaceships using said materials to explore the universe. There is no gravity and no true up or down. Movement can be a tad disorienting. Hostile lifeforms inhabit the universe. Players can craft armor, weapons, tools, and various materials used in the construction of spaceships. |
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7 | The game is in Alpha but is open to the public. |
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9 | ---- |
10 | !!Corneroids provides examples of the following tropes: |
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12 | * AirborneMook: The as-of-yet unnamed space squids are -- relatively speaking -- airborne. Other {{mooks}} are anchored on asteroids. |
13 | * TheAloner: The player character is the single sentient character in the game. |
14 | * AnInteriorDesignerIsYou: You can lay out the interior of you ship as you please. |
15 | * BoringButPractical: Light/Medium/Heavy Rock, Icy Rock, Cobalite Rock. |
16 | * BuiltWithLEGO: Everything is comprised of Minecraft style blocks. |
17 | * CoolSpaceship: If willing to invest the time, players can construct any kind of spaceship they desire. |
18 | * DamnYouMuscleMemory: With literally infinite directions in which to travel and no true up or down, the controls are a bit complicated. This can lead to some silly mistakes. |
19 | * DropInDropOutMultiplayer: Added for Alpha 1.2 |
20 | * ElaborateEqualsEffective: The higher end tools and weapons are so much cooler looking than early ones. |
21 | * EndlessGame: As of Alpha 1.2 |
22 | * EverythingBreaks |
23 | * FixedCamera: With the exception of ship-mounted cameras. |
24 | * FirstPersonGhost |
25 | * FloatingPlatforms: It's in space. |
26 | * GameBreakingBug: To be expected, as it's in early alpha. |
27 | * GameMod: As of two weeks after the alpha was released, mods were already present. |
28 | * GuideDangIt |
29 | * HitPoints |
30 | * ItemCrafting: Tools and ship components must be crafted from raw and refined materials. The more advanced items require rarer materials. |
31 | * ItemFarming: Everything requires resources. Countless hours of harvesting are required to build anything. |
32 | * MagnetHands: The character manages to hold on to his tool/weapon no matter what speed or direction he is traveling. Justified; the player character is robotic, and actual magnetic appendages aren't that farfetched. |
33 | * MooksButNoBosses |
34 | * NoPlotNoProblem |
35 | * RegeneratingHealth |
36 | * RespawnPoint: If you build your ship properly and the game recognizes it as a ship, the player's respawn point will reset in the ship. |
37 | * SpaceIsNoisy: Inverted; Space is silent. |
38 | * SpaceIsSlowMotion: Movement makes the player feel cumbersome. Except when using [[NitroBoost boost]]. |
39 | * UnbreakableWeapons: Items and weapons do not take durability damage. |
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