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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/mirage_arcane.png]]
2''Mirage: Arcane Warfare'' is a FirstPersonPerspective combat game developed by Torn Banner Studios, and SpiritualSequel to ''VideoGame/ChivalryMedievalWarfare''. Two teams of warriors skilled in both melee weapons and magic, with an ArabianNightsDays flavor, battle each other on different maps and game modes. One team wears orange, and the other wears purple. [[ExcusePlot Why are they fighting? Don't ask.]]
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4Players coming from ''Chivalry'' will find that the core melee combat is essentially identical. There are still three melee attacks: the wide horizontal slash, the reaching thrust, and the damaging overhead. All characters may parry, including the ability to parry and reflect incoming ranged attacks. Weapons still have a variety of reach, speed, and damage, although there is no longer any distinction of armor types.
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6New to ''Mirage'', each of the six character types may select three additional skills which run the gamut of offense, defense, and mobility. The skills tend to be useful but have cooldowns up to 30 seconds, reminiscent of a MOBA game. Characters are quite mobile, able to move vertically by wall jumping or using a flying skill.
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9!!Examples of Tropes in ''Mirage: Arcane Warfare''
10* AmazingTechnicolorPopulation: The Azar Cabal's combatants have some very interesting pale blue skin tones.
11* ArabianNightsDays: The game has a fantasy setting with ancient Persian and Arabic influences, and a civil war over use of magic.
12* BattleCry: The excessive battlecries make a triumphant return.
13* FragileSpeedster: The Vypress has good weapons and some devastating attack skills, but she can't take too much damage in return. The game recommends that she be used for flanking and hit-and-run attacks.
14* HalfTheManHeUsedToBe: The LudicrousGibs of ''Chivalry'' are now upgraded into possible bisection.
15* JackOfAllTrades: The Entropist is the most well-rounded character, having skills for offense, healing, and mobility.
16* LightningBruiser: The Taurant is a hulking brute with dash attacks and a giant boulder throw. He's at his best charging into a group of enemies, swinging his axe, hammer or greatsword.
17* LongRangeFighter: Like the Archer of ''Chivalry'', the Alchemancer prefers to fight at long range, but is still able to defend himself in a pinch.
18* MagicKnight: Although all the characters have magic skills and are capable of melee attacks, the Vigilist has a classic balance. She is heavily armored, has a decent weapon, and has various conjurations to extend her reach a little beyond her spear.
19* RegeneratingHealth: Not taking damage or jumping allows you to slowly heal, and standing still will make you heal faster.
20* SeparateButIdentical: The Azar Cabal and Bashrahni Emirate have opposite views on the use of magic. The Emirate, [[CastFromSanity wary of corruption]], limit themselves to practical purposes like power and industry. The Cabal have a spiritual connection with magic, and resent the Emirate restricting its usage. This doesn't extend to their battle tactics, as they have access to the same character classes and skills.
21* SnakeTalk: The Bashrahni Vypress tends to hang onto her "S" sounds a bit long.
22* WallJump: Downplayed. All characters can bounce off a wall or scale short walls without using their hands, but nothing too crazy.
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