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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/eqx3ybxucaa2zmc.jpg]]
2 [[caption-width-right:350:It's ''VideoGame/PocketAllStarSmashBrothers'' all over again!]]
3'''''Super Fighter M - All-Star''''' (''Super 3D Mario 文明大冒险''), translated by Cayman Game Inc. (and notably their only known release on Google Play Store until it was taken down; original Chinese developer unknown) was an ActionRPG released for Android. Similar to the infamous ''VideoGame/PocketAllStarSmashBrothers'' and the more obscure ''VideoGame/SuperMario3D'', this UnlicensedGame was a MassiveMultiplayerCrossover RolePlayingGame using the most recent ''Franchise/SuperMarioBros'' game at the time as the base theme (in this case, ''VideoGame/SuperMarioOdyssey''). This game was released back in 2019, but began to [[https://twitter.com/han_tani/status/1331609416148217858 garner attention]] when the English version was released in November 2020.
4
5The game's ExcusePlot involves Mario asking to marry Peach only to be interrupted by Wedding Bowser, who (surprise, surprise) kidnaps her. Like in ''Super Mario Odyssey'', Mario is eventually knocked out by Bowser, sending him crashing down where he meets Cappy who serves as his companion.
6
7The gameplay involves bringing a team of five (though the player started with only two, counting the main character, until they reach higher levels) to fight enemies using basic attacks or special skills limited by {{Cooldown}}. In a normal campaign, a stage is cleared when all enemies are defeated.
8
9As typical for [=MMO=] like this, the game has the [[SocializationBonus Social]] features where the player can see their current ranking against others, Friends list, and the Mailbox to receive messages and gifts. The game also has the Guild system, the usual Shop, Quests, and the Field menu where additional daily events can be played to gather more items. Additional heroes can be obtained via the TS Summon, the game's gacha system.
10
11The game was eventually terminated on March 8, 2021 due to repeated failed appeals to Google and issues with the use of third-party payment to bypass the disabled in-app purchases when it was taken off from Google Play Store.
12
13[[folder:Features playable characters from:]]
14!!Main Characters
15All main characters originate from the ''Super Mario Bros.'' universe except for OriginalCharacter variant Evil Mario.
16* Mario
17** Fire Mario
18** Cat Mario
19** Tanooki Mario
20** Evil Mario
21* Luigi
22** Frost Luigi
23** Boo Buster Luigi
24* Princess Peach
25** Cat Peach
26* Princess Daisy
27* Wario
28!!Friends
29* ''Franchise/FinalFantasy'': Cloud
30* ''Franchise/{{Kirby}}'': Kirby
31* ''Franchise/TheLegendOfZelda'': Link
32* ''Franchise/MegaMan'': Mega Man, Zero
33* ''Franchise/{{Pokemon}}'': Charmander, Pikachu (and Ash's Pikachu), Mewtwo, Darkrai, Greninja
34* ''Franchise/SonicTheHedgehog'': Sonic, Dr. Eggman
35* ''VideoGame/StarFox'': Wolf, Fox
36* ''Franchise/SuperMarioBros''[[note]]Also includes characters from the ''VideoGame/WarioLand'' universe, ''VideoGame/DonkeyKongCountry'' universe, and ''VideoGame/YoshisIsland'' universe, as well as ''VideoGame/MarioPlusRabbidsKingdomBattle''[[/note]]: Goomba, Cheep Cheep, Fizzlit, Snow Mole, Spike, Spiny, Koopa Troopa, Toadette, Toad, Chain Chomp, Rabbid Luigi, Piranha Plant King, Hariet, Boom Boom, Pom Pom, Rabbid Peach, Topper, Rango, Birdo, Yoshi, T-Rex, Bowser (and Wedding Bowser), Donkey Kong, Madame Broode, Knucklotec, Spewart, Mollusque-Lanceur, Ruined Dragon, Cookatiel, Boss Brolder, Kaitou ([[VideoGame/WarioMasterOfDisguise Thief]]) Wario, Rosalina, Melody (actually [[MemeticMutation Bowsette]]), Waluigi
37[[/folder]]
38
39!!This game provides examples of:
40* OneHundredPercentCompletion: Earning all three stars in a world in the main campaign allows the player to earn all the rewards offered by said world.
41* AchievementSystem: The Side Quests reward the player for reaching certain milestones in the game. The Endless Adventure has its own milestone achievements based on player progress, battles, and events triggered.
42* AddressingThePlayer: During the main campaign, whatever username the player inputted in becomes Mario's name when another character refers to him.
43* AfterCombatRecovery: By default, all heroes are healed fully after a stage clear, except for Endless Adventure, which only heals slightly, as the mode tests the player's party's endurance. Sprixie Kingdom does not allow the team to restore their health between battles either even after a Kingdom is cleared.
44* AntiFrustrationFeatures:
45** Certain battles can be Blitzed (only possible after clearing them with the full 3 stars) to skip all that and go straight to the loot screen.
46** Similarly, a Sprixie Kingdom can be skipped altogether, with the catch that the player's team power has to be triple the recommended amount regardless of the flawless victories done on the same Kingdom over and over.
47** Starting a new Endless Adventure session will place the player on the highest possible floor with the recommended power roughly half their current power count instead of starting from the very beginning. Note that floor boss battles are unskippable themselves, so this saves time.
48** Once the player hits level 45, the Transfer option for heroes becomes available. This allows the player to transfer all invested [=EXP=], Boost levels, Awaken levels, and Badge upgrades of a hero to another one. If the player finds an invested hero unused, the Transfer menu saves time from having to grind resources again to have a better hero reach the same bonus invested stats (sans Ascension bonus, since it is unique to the hero and tied to his/her Talent[[note]]Passive effects unique to a character, for example a chance to inflict status effect every attack.[[/note]]) as the former.
49* ArbitraryHeadcountLimit: Up to 5 characters can be deployed to the battlefield at a time, though certain modes restrict further, like Space Tour and Sprixie Kingdom battles not allowing the main character to be deployed. In Endless Adventure, the player can still switch out main character and heroes at will before battles, but the player can only carry up to 3 main characters and 10 heroes in stock per session.
50* AreaOfEffect: Most skills give out a colored visualization of this upon use to denote their range.
51* ArtificialStupidity: The player has zero control over their allies' movement, so expect them to take unnecessary damage, not target the boss, or placed unfavorably making ultimate skill activation more tedious.
52** In Multiplayer, none of the (AI-controlled) other team's heroes use their {{Limit Break}}s. Only their lead characters do.
53* AttackReflector: The Reflect status deflects damage back to the attacker for a short time.
54* AttackAttackAttack: What the AI's battle strategy boils down to. All they care is attacking their opponents.
55* BlindIdiotTranslation: The game's English translation, while okay for the most part, still contains awkward or shoddy wording and terms. Not to mention the untranslated Chinese on certain texts.
56* BossBattle: Non-Engagement battles end with this.
57* BossOnlyLevel: The Elite variant of World stages places the player directly in boss battles without the travel sequence. Most Field battles are this too.
58* BraggingRightsReward: Certain player icon frames can only be unlocked by pulling off certain feats like reaching higher [=VIP=] levels (requires loads of daily grinding unless the player is "whale" enough to recharge loads of Diamonds) or reaching the top ten or the first rank in Mario Smash (ranked [=PvP=]). Two exclusive ones require purchasing the respective Monthly Card subscription, though.
59* ButtonMashing: If the player is only left with the basic attack (all special skills are recharging from use) in a hectic battle, this is what the player will end up with.
60* {{Cap}}:
61** A player's Friends list is limited to 40.
62** Item capacity per category is limited by 60 by default, only increased the higher the player's [=VIP=] level is.
63* CaptainObvious: Few LoadingScreen texts are this, like how Wario's W is just Mario's upside-down M.
64* CharacterCustomization: The main characters can be given outfits that give bonus stats.
65* CharacterLevel:
66** Player level also determines main character level, meaning their maintenance is limited to enhancing via Wardrobe Upgrade, Star Up, Awakening, Kirby Star equipment, and Outfits. Experience to raise this level can be earned from completing quests or clearing battles.
67** Hero level can only be boosted by giving said hero [=EXP=] Mushrooms.
68* CharacterPortrait: During dialogue, character portraits are depicted with their full 3D models beside the text box.
69* ChargedAttack: Non-[=PvP=] enemies' (as in BossInMookClothing types and, of course, the bosses themselves) skills are this to give the player a chance to avoid them, seeing that their usage is preceded by a visual AreaOfEffect indicator similar to the one used during the player character/ally's ultimate skill activation. Enemies based on main characters seem to be the only ones exempt in this, utilizing their skills or {{Limit Break}}s in an instant without warning.
70* CloseRangeCombatant: Heroes whose basic attacks strike up close (denoted by a sword symbol).
71* ClumsyCopyrightCensorship: The ''Super Fighter M'' release features silhouettes that are obviously Mario and Luigi in an attempt to dodge copyright violation on Google Play Store (prior to being taken down)
72* ColorCodedForYourConvenience:
73** For characters, quality goes from blue>purple>yellow>red>rainbow.
74** For items, quality goes from white>green>blue>purple>orange>red.
75** Damage numbers from the player's attacks are colored white, while damage taken from enemies is red.
76** During Endless Adventure, a random event that shows up as a mini-game is indicated by the coin color that pops out. Green for Flip a Card (pick one of face-down cards to receive whatever is shown), purple for rock-paper-scissors (three said hand signs change from one to the other in rapid succession, and the player has to stop with the winning sign against the Enemy side to win a reward), and red for Turn the Sun, Moon, and Star ([[LuckBasedMission pick one of the three symbols and hope it matches the dice block after it spins]]).
77* ColorCodedItemTiers: Item quality typically goes from white>green>blue>purple>orange>red.
78* CompetitiveBalance: A hero can have one (or sometimes two) of the four role positions.
79** CombatMedic: Restore-type heroes (though called Support on the Help menu). They focus on buffs and debuffs, or HP recovery.
80** GlassCannon: Attack-type heroes. They focus on big damage, but tend to lack enough HP to survive long.
81** DamageOverTime: Control-type heroes. They have a set of skills that utilize StatusEffects to ensure team survival and victory.
82** StoneWall: Tank-type heroes. They have beefy HP to survive strong attacks or long battles.
83* {{Cooldown}}: A skill takes seconds to recharge after use before it can be used again. Bosses have a visible gauge under their LifeMeter that determines when they will get to use their ultimate skill.
84* CoversAlwaysLie: The game's icon from the ''Super Fighter M'' release depicts a Mario knockoff in a tanuki-like mech suit. The faked screenshots on the Google Play Store (prior to be taken down) also feature said character despite not being the case (as if the silhouetted Mario and Luigi imagery is not obvious enough...). Averted for the Chinese release, as Mario's icon is used and the actual characters are featured on the promotional images. The Website/{{Facebook}} page for the English version also utilizes ''Mario'' artwork, though the profile photo is the same as the app's.
85* CrutchCharacter: Newbies are given Link on the seventh Login day. He is likely their first SSR hero, thus helping carry them through the main campaign quickly.
86* CutAndPasteEnvironments: There is not much variety in stage layout. Not to mention, they are reused in any of the worlds regardless of the world theme (like a desert in what is clearly a forest-based world).
87* DamageSpongeBoss:
88** Guild Mascots have beefy HP. Justified, as they are meant to be defeated by multiple guild members.
89** Bosses are this by default, having multiple health bars.
90* DashAttack: Most main characters have a Movement-type skill that rockets them forward while also inflicting damage. It can be used up to three times before the {{Cooldown}} sets in.
91* DropInDropOutMultiplayer: Players are free to join or leave a Mushroom War battle any time they want.
92* [[invoked]]DummiedOut: {{Subverted}}. There are avatar icons depicting non-playable {{Mook}}s[[note]]Paragoomba, Moe-Eye, Boo, Burrbo, Frog, Chincho, Parabones, Stingby, Biddybud, Bitty Boo[[/note]] that the player will obviously have no access to because, well, they are not playable in any form. This is subverted because they can be easily seen by the player in the Avatar list complete with unlock conditions even though these characters are not (or rather have yet to be) playable instead of being hidden away in game code. There are also avatars based on the N-quality characters even though there is no way for them to ascend (required for the avatar unlock).
93* ElementalRockPaperScissors: Heroes and enemies have a role type each. Each role has advantage over another. The role with an advantage will inflict 20% more damage to and take 20% less damage from the opposing role. The role triangle goes like this: Sun>Moon>Star>Sun.
94* EquipmentUpgrade: Collected gear attached to the player can be enhanced further by using Coins and Gear Dust. At higher levels, the player can also use the Cultivate option on an individual gear to upgrade it further or Boost for a chance of level increase on said gear.
95* ExcusePlot: Reuses one from ''Super Mario Odyssey''. Rescue Peach from Wedding Bowser! Except, you can do this by assembling your dream team of ''Mario'' characters and other Nintendo properties, as well as third parties![[note]]Funnily enough, Peach is a newbie unlock and is considered to be one of the main characters the player takes direct control of.[[/note]]
96* ExperienceMeter: Can be seen on the player's profile while in the hub. Heroes have their own experience meter each.
97* ExperiencePoints: The traditional [=EXP=] earned from battles is used to increase player level. Heroes rely on [=EXP=] Mushrooms instead.
98* FakeUltimateMook: The gigantic Ruined Dragon as depicted in the original ''Super Mario Odyssey'' can be fought early in the game. As the first encounter involving him is part of the tutorial, he is easy to defeat.
99* FiveSecondForeshadowing: While using the TS Summon to obtain heroes, the animation is prolonged if the player is about to obtain a SR hero or above. For SSR, the animation ends with red stars instead of SR's yellow.
100* {{Freemium}}: This game utilizes the [=VIP=] system earned by recharging (read: making any amount of Diamond purchases) or grinding Club EXP from Daily Quests. Higher [=VIP=] ranks grant higher perks in Field events, daily refreshes, certain Shop purchases, and can even earn additional rewards. Reaching higher VIP levels is also the only known way outside events to obtain the special items for unlocking the more powerful Sprixies and Wedding Bowser, the only UR hero, as the TS Summon is limited up to SSR heroes. The only UR main character, Evil Mario, also can only be unlocked this way.
101* FreemiumTimer: The Stamina counter which depletes every time the player goes into a battle in the World menu. It can refill slowly on its own, but the player can also use Stamina Mushrooms (or Diamonds) to refill it quickly. The player can also be rewarded Stamina directly from certain tasks.
102* FreezeFrameBonus: On the victory screen, there is moderately fast scrolling text. This is actually readable, and it is about Creator/ShigeruMiyamoto's involvement with Mario's creation.
103* FriendlyFireproof: Characters will not hurt each other from the same team. Mushroom War participants can not hurt each other as long as they belong to the same faction.
104* GamePlaysItself: The Space Tour, Sprixie Kingdom, and Mario Smash modes disable player control, the former two for only allowing the player to deploy heroes, without the lead character at all, the latter being a forced gameplay change.
105* GameplayAutomation: The Auto button allows the player to let the main character move and attack freely. Skills still need to be activated manually, though.
106* GiantMook: The Giant/Super/Mutant bosses are the super-sized version of a hero or {{Mook}}.
107* GratuitousJapanese: Kaitou Wario is the Japanese name for Thief Wario, as in Wario's default form in ''VideoGame/WarioMasterOfDisguise''.
108* GuestFighter: Third-party characters include [[Franchise/SonicTheHedgehog Sonic, Dr. Eggman]], [[VideoGame/MegaManClassic Mega Man]], [[VideoGame/MegaManX Zero]], and [[VideoGame/FinalFantasyVII Cloud]].
109* HealerSignsOnEarly: Quite literally. The fourth log in allows a newbie to obtain Peach as the main character. She is likely their first healer character.
110* HerdHittingAttack: Skills that affect the user's surroundings within a certain radius. Other non-[=AOE=] skills can be this too if the hitbox is big enough to damage multiple enemies in a single use.
111* ImmuneToFlinching: The Super Armor status makes the affected unable to be interrupted when using their skills.
112* ImprobablePowerDiscrepancy: Regardless of the kind of enemy the player encounters, how strong they are depends on the recommended power shown on the preview.
113* InconsistentDub: The English translation can not seem to decide on a proper name or term to use, like referring to the Tower world as Babel.
114* IncrediblyDurableEnemies: Common {{Mook}}s can hit millions of HP the further the player progresses into the main campaign.
115* ItemCrafting: Higher tier gear more likely require crafting them from their shards.
116* ItemDropMechanic: Defeated enemies may drop Coins or loot. Bosses will always drop loot.
117* JokeCharacter: N-quality characters Goomba, Cheep Cheep, and Fizzlit. They have the lowest base stats, can not ascend beyond one star, and are the most common TS Summon rewards. Once the player gets one, the excessive shards are rendered useless except for Shard Disenchants, which only give out negligible Hero Souls from them.
118* LevelLockedLoot: All players have a Lv. X Pack (up to 80) that contains a set of items (including the next Lv. X Pack), but this requires the player to reach the stated level to open it.
119* LifeDrain: Vampire skills allow the user to convert damage inflicted into HP recovery.
120* LimitBreak: The ultimate skills are always the most powerful ones in a hero's skill set and naturally take the longest to recharge after use.
121* LoadingScreen: Featuring stolen artwork from Creator/{{Nintendo}}, of course. Flavor text and in-game tips are also sprinkled in.
122* LongRangeFighter: Heroes whose basic attacks strike from a distance (denoted by a gun symbol).
123* LuckManipulationMechanic: Boosting a gear involves a success rate depending on the Boost item used and the gear quality, which decreases the higher its level is. Thankfully, a failure will fill up a gauge that, when full, guarantees the next Boost to be a success regardless of the rate.
124* LuckBasedMission: Any battle where the player can not control their party, relying only on power and luck to determine whether they will achieve victory or not.
125* ManualLeaderAIParty: The player only controls the main character directly. The only input the player can give to allies is their ultimate skill usage.
126* MassiveMultiplayerCrossover: While the main cast is mostly ''Mario'' characters, there is a fair amount of non-''Mario'' characters too. There are four other Nintendo properties and three third parties involved.
127* {{Microtransactions}}: The business model used in this game.
128* MiniGame: The daily Game Hut involves the player collecting items dropped by Toadette while also avoiding obstacles.
129* MirrorMatch: Very possible, since some heroes can also appear as enemies. Main characters can appear as enemies too. A ForegoneConclusion in [=PvP=] modes.
130* MutualDisadvantage: Justice and Dark roles have advantage against each other, unaffected by the Sun-Moon-Star match-up triangle.
131* NoSidepathsNoExplorationNoFreedom: Despite the wide areas, progression in a stage is linear. The player fights a set of enemies, a barrier gets removed, then the player moves to the next where they continue fighting and progressing until they reach and defeat the boss.
132* NoSell: The Invincible status allows the affected to temporarily take no damage. Immunity is this too but to negative status effects.
133* NonCombatEXP: Additional [=EXP=] for the player can be earned from completing quests, which do not always involve combat.
134* NonIndicativeName: Strange use of terms (partly due to BlindIdiotTranslation) results in this.
135** As explained in CutAndPasteEnvironments, a given World does not always use the matching environments for its stages, like a desert in a forest-themed World.
136** Sprixies are {{Fairy Companion}}s used to boost the player team's overall stats by simply existing (not necessarily equipped). The Sprixie Princess is the only actual Sprixie in this group.
137* NumberOfTheBeast: One of the Power Jump side quests requires the player to reach 666,666 power.
138* PlayEveryDay: Players can earn items and other rewards from logging in daily. The Field events also refresh daily, so does the Shop.
139* PlayerVersusEnvironment: The World stages, serving as the main campaign.
140* PlayerVersusPlayer: The Field modes Mario Smash (the basic [=PvP=], though the defending player is controlled by the AI) and Mushroom War (players fight each other according to their faction using their main characters as they transport mushrooms from their respective base to their respective designated point).
141* PokemonSpeak: Pikachu, naturally. Averted for Mewtwo, Darkrai, and Greninja, who speak in full sentences. Also averted for Yoshi.
142* ProtectionMission:
143** One early stage involves the player defending the Washing Machine. Nothing protects it except the player's party, so the player has to avoid going too far away beating up enemies.
144** Sprixie Land battles involve the player guarding the defenseless Sprixie Princess from waves of enemies until the boss is defeated. This mode is the main source of Prayer Stones used to upgrade the player's Sprixies.
145* RandomlyDrops:
146** The loot system from battles features items that will be gotten upon clearing, but whether the player will get them and how many they are if the player does get them are random.
147** Chest items that do not allow the player to pick the prize are subject to this.
148* RareRandomDrop:
149** The TS Summon periodically has the God-level Hero Summon event where the player can obtain certain SSR heroes otherwise not available in other gacha options. These "super rare" SSR heroes share the same summoning probability as the other SSR heroes, so even performing a Summons x10 (already requiring event-only Battery [=SSS=]) will not guarantee one since it uses the same "guaranteed SR or above" rule as the Limited Hero Summon and Hero III Summon options. And good luck going for "SSR guaranteed" 50 summons if the player is not a whale, and even then, it is still not a guarantee and the player will end up getting the more "common" SSR hero instead.
150** As mentioned above, the "guaranteed SR or above" bonus from Summons x10 means that red-tier gear and SSR heroes become this in general.
151* RegeneratingHealth: The Restore status grants this on the affected.
152* RelationshipValues: The Intimacy level that provides more stat bonuses to heroes when increased, which is done by giving them gifts obtained from clearing/blitzing Heart Gate battles or events.
153* ShownTheirWork: The LoadingScreen texts are surprisingly accurate to official material most of the time when they are not being debatable or outright wrong.
154* SideView: The Game Hut MiniGame is played in this perspective. The same for the field progression in Endless Adventure mode.
155* SocializationBonus: Having active friends can allow the player to claim rewards. The Multiplayer and Mirror World modes allow the player to call other players from their Friends list. Players that invite others may send Rosalina shards to the invitees as a bonus unlike friends that were added via Add/Apply.
156* SoundtrackDissonance: The relaxing main hub music is still played during Sprixie Kingdom battles instead of the usual battle music.
157* SpecialAttack: The usable skills, whose usage is limited by {{Cooldown}}.
158* SpellLevels: A skill's level can be increased via the Awaken menu.
159* StatusEffects:
160** Poison inflicts DamageOverTime on the affected. May stack on top of each other up to 20 times to increase the amount of health sapped.
161** DEF Decline is a DamageIncreasingDebuff on the affected.
162** Burn and Bleed also inflict DamageOverTime minus the stack capability. Certain skills inflict additional damage on burning/bleeding targets.
163** Freeze, Fear, Petrified, and Stun prevent the affected from moving and taking any action.
164** Bind locks the affected in place, even preventing skills that move the affected from working properly.
165** Prevent Recovery is ExactlyWhatItSaysOnTheTin, preventing the affected from using HP recovery skills.
166** Slow, obviously, slows down the affected's movement speed.
167* StatusBuff: Speed Up makes the affected move faster. The Rise buffs can either reduce damage taken (DEF), increase evasion (EVA), or hit rate (Hit). The Gain buff raises stats of either the user or their teammates.
168* StatusBuffDispel: A few characters have skills that can dispel enemies' buffs.
169* SuddenlyVoiced: The game has voice acting for all characters. Yes, everyone, including the playable {{Mook}}s. Those that do not normally speak in full sentences (or merely HeroicMime) also end up doing so.
170* SuperpoweredEvilSide: The "Evil Mario" character, a demonic version of Mario that considers destroying the world and asks "Where is God when you need Him?"
171* TemporaryOnlineContent: The English version's microtransactions and Monthly Card subscription are handled via Google Play, so when the game got taken down (though still playable for a time), the player could not directly purchase them like normal. The developer knew this, and provided an alternative method via [=PayPal=] (with bonus compensation due to the inconvenience).
172** However, the game itself became this, as it was terminated by its developer on March 8, 2021 (though the [[https://m.facebook.com/story.php?story_fbid=194609979127455&id=102187691703018&__tn__=%2AW-R official news]] came out the next day).
173* [[invoked]]TimeLimitBoss: A boss has a set time limit that determines whether the player will make a full clear (3 stars) or not. Certain battles impose a NoCasualtiesRun requirement instead, however.
174* TimedMission: Battles run on a timer. Most of the time, how many stars a player will gain from a stage depend on how quick they defeat the stage's boss.
175* UpgradeArtifact:
176** Badge upgrades require Medals and/or Ribbons of certain quality (along with the usual Coins).
177** Awakening a character to raise their stats or power up their skills requires Book items matching the character's role type (Almighty Books can be used on any role, but this is a necessity for Justice and Dark characters). For lead characters, they all use the Hero Books regardless of role type.
178** Twin Cherries and Boost Stars are used on a hero's Boost menu, also to raise stats.
179* VictoryPose: Achieving victory after a battle will show the results screen with the lead character doing this (not applicable in Sprixie Kingdom battles where Mario (regardless of the last selected main character) just remains idle).
180* VideoGameTutorial: Courtesy of Peach during the very first series of battles, then Cappy after that.
181* WeCannotGoOnWithoutYou: If the lead character is defeated, regardless of whether his/her allies are still alive, the battle ends. This does not apply to lead characters taken from other players in certain modes (Mario Smash, Multiplayer) as that player's team only goes down once all their members are defeated.
182* YouAllLookFamiliar: It is possible to encounter multiple Toadettes as common {{Mook}}s.
183* YourPrincessIsInAnotherCastle: In certain stages in the main campaign, the player will end up battling Bowser himself. Obviously, they are not the real deal, as they revert into ordinary Koopa Troopa shells upon defeat, and there are still several worlds left unexplored.

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