1 | [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/jetpack.png]] |
2 | [[caption-width-right:350:The protagonist is all the way in the lower left corner.]] |
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4 | ''Jetpack'' is a PuzzlePlatformer for MS-DOS designed by Adam Pedersen. Originally released in 1993 as {{shareware}} by Software Creations, the game is [[http://www.adeptsoftware.com/jetpack/ now available as freeware.]] |
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6 | The object of the game is for you to grab all the Emerald Gems in each single-screen level without getting killed by enemies or the occasional trap. To assist with this task, you are equipped with a phase shifter beam that can take out bricks (but not enemies), and, of course, a JetPack. |
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8 | Not to be confused with the unrelated (apart from them both containing jet packs) game ''VideoGame/{{Jetpac}}''. |
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10 | ---- |
11 | !!Tropes appearing in this game: |
12 | * ChristmasEpisode: Has a Christmas demo version where Santa has to deliver presents instead of collect gems. |
13 | * DungeonBypass: Randomly appearing [[PowerUp power-ups]] can sometimes drastically alter a level. For example, a half-tank of fuel when you weren't supposed to have any, or temporary invulnerability when facing a trapped shortcut. |
14 | * FrictionlessIce: Some platforms are coated with slippery ice. |
15 | * JetPack: Allows for VideoGameFlight. |
16 | * JumpPhysics: You ''can'' jump (and control your falling direction) when the JetPack is out of fuel, but jumping is slow and gains only one block in height. |
17 | * LevelEditor: The game lets players create their own custom levels. |
18 | * LevelGoal: Each level is exited by double doors that open once all the Emerald Gems are collected. |
19 | * OneHitpointWonder: All enemies and traps will kill the player in one hit. |
20 | * OneWordTitle: The name of the game is the name of some of your equipment: a JetPack. |
21 | * SegmentedSerpent: The so-called Marble Worm. It's actually not a single enemy but a bunch of Steel Balls lined up in a row, though they can't be separated. |
22 | * ShoutOut: Some of the levels are inspired by popular video games, like "[[VideoGame/PacMan Jetpac]]" and "[[VideoGame/DonkeyKong Kong Pack]]". |
23 | * SpikeballsOfDoom: There are small spikeball enemies that move diagonally and bounce off walls. |
24 | * TeleFrag: With [[{{Intangibility}} phase-shifting]] rather than regular teleportation, but the results are similar. Most blocks will only stay phase-shifted for a short time, and getting entombed in a reappearing one is fatal. For the player, anyway; monsters will just be immobilized. |
25 | * TeleportersAndTransporters: Teleport squares link to other teleport squares of the same color. Enemies always take them, but the player has the option of whether or not to. |
26 | * TitleDrop: The level that spells out the game title. |
27 | * VideoGameFlight: You can use the Jet Pack to fly, but you have to find fuel for it. Some levels contain no fuel at all. |
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