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1[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/11289_front.jpg]]
2 [[caption-width-right:250:Kirby's on a roll.]]
3''Franchise/{{Kirby}} Tilt 'n' Tumble'' is an {{action|Game}}[=/=]{{puzzle|Game}} spinoff developed and published by Nintendo and released in 2000 for the Platform/GameBoyColor. The player uses the cartridge's motion sensor to tilt the in-game field and guide a rolling Kirby across stages. With a quick lifting motion, the player can also make Kirby jump and interact with a variety of objects and obstacles.
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5This game was meant to have a Platform/GameCube sequel, but it was renamed ''Roll-O-Rama'' with a plain marble in Kirby's place and then unfortunately cancelled in 2002. ''Tilt 'n' Tumble'' would later serve as inspiration for the "Tilt-and-Roll" mini-game in ''VideoGame/KirbyAndTheForgottenLand'' twenty-two years later.
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7The game would later be ported on the Platform/NintendoSwitch via Nintendo Switch Online's Game Boy app, which is playable via the in-built gyro controls.
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9!!This game features the following tropes:
10* BottomlessPits: Kirby will be knocked out if he falls off course. Despite being able to float. Water and sand also count as pits, though you can float over them for a while.
11* EndOfAnAge: Final game to use the original ''Kirby'' English logo design. The series would adopt the logo design used in ''Anime/KirbyRightBackAtYa'' starting with ''VideoGame/KirbyNightmareInDreamLand''.
12* ExcusePlot: King Dedede is building marble courses for some reason and Kirby gives chase, suspicious of him being responsible for planet Popstar losing its stars.
13* GottaCatchThemAll:
14** By collecting enough red stars, all the following ones will be worth extra lives.
15** Each stage has hidden stars that can unlock certain secrets.
16* LevelGoal: At the end of each stage is a target which Kirby must land in the center of for the best prize.
17* OddballInTheSeries: Main ''Kirby'' games are platformers where the hero can use his enemies' own attacks against them. This spinoff is instead a marble run toy akin to (and, ironically, considerably better than) ''VideoGame/SonicLabyrinth''.
18* PlatformHell: The game gets pretty tough with later on, as you need to carefully roll Kirby along narrow roads and obstacle sequences surrounded by pits.
19* RecurringBoss: Most of the boss fights are against an Orbservor, a giant eyeball.
20* RollingAttack: Under normal conditions, Kirby cannot attack just by rolling on people and has to either flip enemies or bounce off them.
21* ScoreMultiplier: Bouncing Kirby between two bumpers will raise a score multiplier until he starts flashing. At this point, he can knock bumpers and enemies away for extra lives.
22* SpectacularSpinning: One of several spinoffs entirely dedicated to Kirby's roundness.
23* SpringsSpringsEverywhere: Because the game is largely based off marble run/carrying toys, several levels have chains of launch pads you must carefully bounce Kirby across.
24* SympathyForTheDevil: Despite everything he's done throughout the game, Kirby still goes to comfort the crying King Dedede after his defeat.
25* TimedMission: Each level runs on a timer, with warnings for every 50 seconds that pass. Every time Kirby is bounced, item tiles will flip between stars worth points and clocks worth time.

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