1 | [[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/11289_front.jpg]] |
2 | [[caption-width-right:250:Kirby's on a roll.]] |
3 | ''Franchise/{{Kirby}} Tilt 'n' Tumble'' is an {{action|Game}}[=/=]{{puzzle|Game}} spinoff developed and published by Nintendo and released in 2000 for the Platform/GameBoyColor. The player uses the cartridge's motion sensor to tilt the in-game field and guide a rolling Kirby across stages. With a quick lifting motion, the player can also make Kirby jump and interact with a variety of objects and obstacles. |
4 | |
5 | This game was meant to have a Platform/GameCube sequel, but it was renamed ''Roll-O-Rama'' with a plain marble in Kirby's place and then unfortunately cancelled in 2002. ''Tilt 'n' Tumble'' would later serve as inspiration for the "Tilt-and-Roll" mini-game in ''VideoGame/KirbyAndTheForgottenLand'' twenty-two years later. |
6 | |
7 | The game would later be ported on the Platform/NintendoSwitch via Nintendo Switch Online's Game Boy app, which is playable via the in-built gyro controls. |
8 | ---- |
9 | !!This game features the following tropes: |
10 | * BottomlessPits: Kirby will be knocked out if he falls off course. Despite being able to float. Water and sand also count as pits, though you can float over them for a while. |
11 | * EndOfAnAge: Final game to use the original ''Kirby'' English logo design. The series would adopt the logo design used in ''Anime/KirbyRightBackAtYa'' starting with ''VideoGame/KirbyNightmareInDreamLand''. |
12 | * ExcusePlot: King Dedede is building marble courses for some reason and Kirby gives chase, suspicious of him being responsible for planet Popstar losing its stars. |
13 | * GottaCatchThemAll: |
14 | ** By collecting enough red stars, all the following ones will be worth extra lives. |
15 | ** Each stage has hidden stars that can unlock certain secrets. |
16 | * LevelGoal: At the end of each stage is a target which Kirby must land in the center of for the best prize. |
17 | * OddballInTheSeries: Main ''Kirby'' games are platformers where the hero can use his enemies' own attacks against them. This spinoff is instead a marble run toy akin to (and, ironically, considerably better than) ''VideoGame/SonicLabyrinth''. |
18 | * PlatformHell: The game gets pretty tough with later on, as you need to carefully roll Kirby along narrow roads and obstacle sequences surrounded by pits. |
19 | * RecurringBoss: Most of the boss fights are against an Orbservor, a giant eyeball. |
20 | * RollingAttack: Under normal conditions, Kirby cannot attack just by rolling on people and has to either flip enemies or bounce off them. |
21 | * ScoreMultiplier: Bouncing Kirby between two bumpers will raise a score multiplier until he starts flashing. At this point, he can knock bumpers and enemies away for extra lives. |
22 | * SpectacularSpinning: One of several spinoffs entirely dedicated to Kirby's roundness. |
23 | * SpringsSpringsEverywhere: Because the game is largely based off marble run/carrying toys, several levels have chains of launch pads you must carefully bounce Kirby across. |
24 | * SympathyForTheDevil: Despite everything he's done throughout the game, Kirby still goes to comfort the crying King Dedede after his defeat. |
25 | * TimedMission: Each level runs on a timer, with warnings for every 50 seconds that pass. Every time Kirby is bounced, item tiles will flip between stars worth points and clocks worth time. |
http://tvtropes.org/pmwiki/context.php
FollowingContext VideoGame / KirbyTiltNTumble
Go To
- Show Spoilers
- Night Vision
- Sticky Header
- Wide Load