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1''[=TowerMadness=]'' is a 3D TowerDefense Game for the iPod Touch and the iPhone, developed by Limbic Software. In it, evil [[TheGreys Grey aliens]] are trying to steal your beloved sheep and turn them into a scarf for their new emperor!
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3Your objective: Build towers to blast, zap and fry them to death before they can steal all of your sheep!
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5This game has maps which have '''''both''''' fixed and dynamic paths for the alien mooks, providing a fun and addicting experience for players. It also has online score uploads, allowing players to "compete" with each other in score.
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9!!''[=TowerMadness=] provides examples of:
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11* AirborneMook: Flying aliens fit the bill — they fly over all your towers, and are immune to ground towers. In the maps where you are required to redirect the alien's path, these traits can make them DemonicSpiders.
12* [[AliensStealCattle Aliens Steal Sheep]] - The aliens in this game are trying to steal your sheep so that they can make a new scarf for their emperor.
13* AntiAir: The Flak turret. Only attacks flying aliens, but damn, they do a good job at it. Especially the final upgrade, which does more damage than the [[InfinityPlusOneSword level 3 flamethrower]]!
14* AsteroidsMonster: Split aliens. When defeated, they split up into two regular aliens. Thankfully, the split alien and the aliens it splits into don't have as much health as a regular alien of the same difficulty, so they are very easily dispatched with {{Herd Hitting Attack}}s. Better still, these things [[MoneySpider give out quite a nice sum of money]] for [[YouRequireMoreVespeneGas building your turrets]]!
15* AttackOfThe50FootWhatever: The {{King Mook}}s are either 50-foot tall [[TheGreys greys]] or 50-foot long cockroaches.
16* AwesomeButImpractical: The [[CrutchCharacter homing missile towers]]. These towers have the best range in the game, fire rapidly at high levels, do rather good damage in the early game, and can cause [[HerdHittingAttack splash damage]]. However, they get weaker and weaker as time goes on, making you have to rely on the more BoringButPractical weapons like the mortar.
17** The final upgrade for them subverts it, though.
18** Electroshock towers also count: They do HUGE damage at the start of the game, and also [[ChainLightning hits a chain of enemies]]. However, they do not do that much against bosses, and the damage gets quite weak later as the enemies get harder.
19* BigBad: The [[TheGreys Grey]] [[KingMook Emperor]].
20* BigCreepyCrawlies: Crittasaurs are oversized cockroaches [[RecycledInSpace from space]]. They kind of act as trained animals for TheGreys, and are the fastest unit.
21** The [[ThatOneBoss Crittasaur King]] is a literally a [[AttackOfThe50FootWhatever 50-foot long]] cockroach, and it's [[LightningBruiser insanely fast and durable]], making it a DemonicSpider for most players. The in-game manual even tells you to "Look out for the Crittasaur King in later levels."
22* BedsheetGhost: Ghost Aliens.
23* BossRush: Happens at the end of every level — the game throws pretty much every KingMook at you. Unfortunately, that includes [[DemonicSpiders Flying, Regenerative, and Crittasaur Kings]]...
24* BribingYourWayToVictory: The [[KillItWithFire flamethrower]] is the [[InfinityPlusOneSword best weapon]] in the game, especially the upgraded version (which is a GameBreaker). In order to use it in-game, however, you have to buy it online with real money.
25** Same goes for the Proxy Mine and the Flash Bait.
26* ChainLightning: The [=ElectroShock=] tower sends out electric shocks that can travel through a chain of enemies.
27* CirclingBirdies: The aliens get this when they get stunned by the upgraded forms of the [[TheParalyzer Plasmatron]].
28* CripplingOverspecialization: The [[PoweredArmor Armoured]] Aliens, which come in three kinds. Each one of them is resistant to one type of damage, but take more damage from the other two kinds!
29** Light armoured aliens resist half the damage from energy weapons, but take more damage from explosives and electrical shocks.
30** Heavy armoured aliens suffer half damage from explosives, but receive extra damage from electrical and energy weapons.
31** Bionic armoured aliens take one-third the damage from electrical shocks, but get badly damaged by energy weapons and explosives.
32** The final upgrade for the Homing Missile Towers ignores all this -- it does normal damage to all three kinds of armoured units.
33* CrutchCharacter: Homing Missile Towers -- they do good damage in the early game, are able to attack [[AirborneMook flying aliens]], have splash damage, excellent range, and fire rapidly at max upgrade, but later on their damage starts to suck against the more powerful enemies, which will shrug them off. Of course, you can still use DeathOfAThousandCuts for them...
34** {{Lampshaded}} in the game's weapon manual -- the "Bang for Buck" (aka damage dealt each second per cost) of these towers actually ''decreases'' as they are upgraded.
35** And then the final upgrade for the Homing Missiles makes them practical -- they do more damage per second than Nukes, and can attack from half the screen...
36** The [[ChainLightning Electroshock]] tower. See the "AwesomeButImpractical" section above.
37* DamnYouMuscleMemory: Since the version 1.5 update, the positioning of the [[InfinityPlusOneSword flamethrower]] on the tower select option has changed. Many people select the mine option which took its place instead.
38* DeathInAllDirections: The map "Sudden Death". You have ''[[OneHitPointWonder 1]]'' [[HitPoints sheep]]. And the enemies attack you unhindered from ALL directions. [[ThatOneLevel Good luck, you'll need it]].
39* DifficultButAwesome: Railguns are slow and have incredibly high upgrade costs -- the final Railgun upgrade costs ''2250 points'' - but once you have the final level of the railgun up, aliens will go down like nothing.
40* DisproportionateRetribution: Greys are just trying to steal sheep to get some wool for a scarf. You respond by blowing them up, frying them, electrocuting them, and even ''[[NukeEm nuking]]'' them!
41* ExcusePlot: Evil aliens are trying to steal your sheep and turn them into a scarf for their emperor! Are you a bad enough dude to... protect your sheep?
42* ForegoneConclusion: Pick an Endless mode. ''Any'' endless mode...
43* TheGreys: Your enemies are these — the standard, run-of-the-mill {{Mook}} is even called "Grey Alien".
44* HealingFactor: Regenerative aliens, as their namesake suggests, heal over time. Use an Electroslow tower to slow them and their regenerative process.
45* InfinityPlusOneSword: The level 3 flamethrower. That is all.
46* KillItWithFire: The laser weapon and the flamethrower heat up enemies and do double damage to fully heated ones.
47* KingMook: Basically, boss opponents, which are larger and much harder to kill versions of regular enemies. They (usually) even wear a crown on their heads! If you do make it to the end of a wave, the [[BigBad Grey Emperor]] himself comes after you.
48%%* LightningBruiser: Despite being fast, [[BigCreepyCrawlies Crittasaurs]] are ''[[AvertedTrope not]]'' [[FragileSpeedster fragile]] -- they can take about as much damage as the average Grey. The Crittasaur King can take as much damage as a regular boss Mook, and travel even faster than the regular crittasaurs! They're replaced by Spiderbots in the sequel.
49* MagikarpPower: The Homing Missile turrets. As they get upgraded, its dps-for-cost gets lower and lower, making it AwesomeButImpractical. Then the Final Upgrade throws it back to useful by giving it a very high dps rate, decent splash range, and the ability to attack mooks from across half the screen! It also does 100% damage to all armoured aliens, meaning that it is not even resisted by the Heavy Armoured Aliens!
50* MagneticWeapons: A railgun weapon is present in the game. It can [[OneHitPolykill shoot through multiple Mooks]] for high damage, but comes at a high buying and upgrade cost.
51* MarathonLevel: The [[ExactlyWhatItSaysOnTheTin "Endurance"]] level is a named version, but any level over 300 waves is this (Undulation, Dione)
52* NoSell: Ghost Aliens are completely immune to all fire attacks. This was probably done so that people wouldn't completely rely on the [[GameBreaker Level 3]] [[InfinityPlusOneSword flamethrower]].
53* NukeEm: The Nuke weapon, the final upgrade of the mortar. It does ''a lot'' of damage to a large area of enemies.
54* ObviousRulePatch: The Ghost Aliens that are immune to fire were introduced to counter the overuse of the rather overpowered Flamethrower.
55* OurWeaponsWillBeBoxyInTheFuture: Due to a graphic rendering error in version 1.4, the [[InfinityPlusOneSword level 2 upgrade]] for the [[KillItWithFire flamethrower]] got turned to a coloured box... of [[DoomyDoomsOfDoom DOOM]]. Fixed in version 1.5.
56* TheParalyzer:
57** The upgrades for the Plasmatron give it the chance to stun aliens that it hits, making them unable to move for a second or two. Not very useful on regular enemies as it doesn't have that good of a fire rate. However, it is priceless against {{King Mook}}s, especially when it can stop the [[LightningBruiser extremely fast and durable]] [[DemonicSpider Crittasaur King]] dead in its tracks.
58** The Flash Bait -- it doesn't do any damage, but it attracts all enemies towards it, then when they get near, it explodes, paralyzing them for quite a bit of time AND slowing them down even longer after that.
59* RecycledInSPACE: There's a new Moon-themed map. One of which is a ShoutOut to ''VideoGame/SpaceInvaders''.
60* RidiculouslyFastConstruction: The towers are like these. Although the construction time does increase progressively when upgrading a tower to higher levels.
61* SortingAlgorithmOfEvil: Played straight -- the Mooks get harder to defeat after each wave. At at the end of a level, a BossRush awaits, with the [[BigBad Grey Emperor]] himself at the end. Not to mention that he can take A LOT of damage...
62%%* VideoGameLives: In the form of sheep, no less.
63* WhyWontYouDie: In fixed placement maps, you'll be saying this for the {{King Mook}}s at later waves. In dynamic placement maps, King [[AirborneMook Fliers]].
64* YourSizeMayVary: The regular Mooks come in multiple sizes -- human sized, 2x human size, 3x human size, or 4x human size. The {{King Mook}}s are all 50 feet tall/wide.
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