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1[[quoteright:315:https://static.tvtropes.org/pmwiki/pub/images/gubblepic_3033.jpg]]
2[[caption-width-right:315:Gubble finds himself in a bit of a screwy situation here.]]
3''Gubble'' is a MazeGame created by Actual Entertainment, originally released for the [[Platform/IBMPersonalComputer PC]] in 1997 and subsequently ported to the Platform/PlayStation and [[Platform/IOSGames iOS devices]]. Most of the game involves solving a series of real-time puzzles using tools, such as a [[WhenAllYouHaveIsAHammer hammer]] or screwdriver, which the main character, Gubble (an alien), uses in a humorous way to remove the implements of these tools, such as nails and screws, from the playing area.
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5The [[ExcusePlot opening storyline]] to Gubble (only found in the instruction booklet) is very vague and is only used to make the game seem slightly more rational. Gubble has been abducted by a UFO (who mistook him for ''another'' Gubble, a workman), and is instructed to remove all the screws that have been hammered into some planet if he wants to get home. The majority of the game is spent on a fictional planet and many of the puzzles (known as [[CallARabbitASmeerp "Zymbots"]]) repeat themes of a certain world (the game is split into multiple worlds).
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7Unlike VideoGame/PacMan, Gubble has no way of defeating {{Mook}}s. His only means of defending himself from enemies is by flying over them via a jetpack embedded in the chair-like machine he rides in. However, many later enemies have ways to counter this.
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9A sequel was later released with much bigger levels. The sequel is so obscure Gamespot actually thought the game was cancelled, though it ''did'' indeed release. As of June 9th, 2020, you can also get an UpdatedRerelease of the original Gubble [[https://store.steampowered.com/app/1090920/Gubble/ on Steam]] that works on modern [=OSes=].
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11!! Tropes present in this game:
12* AirborneMook: UFO enemies and red balls can fly, and will damage gubble if he flies into them.
13* BonusLevel: Two kinds:
14** Bonus Zymbots contain no enemies. Gubble's main goal in these is to collect the tools until a 5-coin that he can collect appears. However, bonus levels are [[GuideDangIt rather difficult to find and are usually hidden from plain view]].
15** Special Zymbots are usually harder than regular levels, however, to obtain HundredPercentCompletion, Gubble should try to complete them.
16* BraggingRightsReward: Completing the game with HundredPercentCompletion nets you a slightly different ending and a message: "Congratulations!! you are a Gubble expert and you had WAY too much free time"
17* CallARabbitASmeerp: The levels in this game are called "Zymbots".
18* CharacterTitle
19* CoolChair: Gubble rides one. In the sequel, he ditches it and walks around the place.
20* CorridorCubbyholeRun: Usually done in areas with timed cannons. There's usually an alcove for Gubble to hide in.
21* DeathCourse: Some of the Special Zymbots are like this.
22* ElmuhFuddSyndwome: The "chair" robots are known as Wangry Wobots and Wangry Wobot Wannabees in the PC instruction manual.
23* ExtraEyes: One of the enemies is a blue caterpillar with five eyes.
24* {{Flight}}: Gubble uses a jetpack in his chair machine to fly around.
25* GiantMook: One enemy in the final few special stages is a large orange, evil looking paper bag. If Gubble comes into contact with this thing, it will keep [[RammingAlwaysWorks ramming into Gubble]] till Gubble dies!
26* GuideDangIt: Many of the secret levels are so well-hidden that you'd probably need a guide to find them. Unfortunately, there is NO detailed guide of this game on the internet.
27* HumanoidAliens: Gubble's race.
28* HundredPercentCompletion: You need to complete EVERY [[BonusLevel Bonus Zymbot]] (and collect the 5-coin) AND [[ThatOneLevel Special Zymbot]] if you want to achieve this. Doing so just gives the player a [[AWinnerIsYou slightly different ending]] as a BraggingRightsReward.
29* InterfaceScrew: Certain cannons in the sequel can shoot various coloured poisons at Gubble that temporary mess with his controls. Blue poison reverses his controls, red poison slows him down, yellow poisons make him unable to jump, and green poison shrinks him.
30* LandMineGoesClick: One of the hazards that Gubble can encounter. Do NOT touch these, they hurt for ''a lot'' of damage.
31* LawOfChromaticSuperiority: There are two "walker" robot {{Mooks}} (known as Chairs) in this game, red and blue. The red ones are faster, smarter and usually tend to chase Gubble around more often than the blue ones which usually just patrol one area.
32** In the PC instruction book, the red ones are called [[ElmuhFuddSyndwome Wangry Wobots]] and the blue ones Wangry Wobot Wannabees.
33* LetsMockTheMonsters: Lampshaded with the first time you face Chet in the sequel. They're normally supposed to resemble a cardboard box with an angry face, but this one happens to have a picture of a real life boy's face on it. The game's hint tells you to "Stop laughing and start already!"
34* ManEatingPlant: One of the obstacles is the "Alien-Eating Plant", a yellow flower that swallows, damages, then spits Gubble out onto a different area. They are known as Plants-O-Pain in the PC instruction manual.
35* MechaMooks: The Gears, red and blue "walkers" (Chairs), pincer drones (Drones), [=UFOs=], [[DemonicSpiders Missile robots]] (Row Bots), Wheel Bots, etc...
36* NintendoHard: Around the fourth set of levels, the gameplay starts getting really difficult...
37* OddNameOut: Most of the levels either end with a "hard A" syllable. Rennigar, Falzigar, Plumaxia, ''Tropiso'', Melcosia, Rocobora, Saromesa, Nevisara, Carridessa, ''Walsamer''.
38* OurMonstersAreWeird: A number of the enemies are just plain strange. There are multi-eyed caterpillars, leaping spring things, golden coloured flatworms, a giant orange paper bag that murders you, etc.
39** The second game is no slouch either- behold [[https://www.youtube.com/watch?v=9PxBmILLYak#t=01m08s the first Big Chet that you face]]. A paper bag with a boy's face that shoots cheese. Even the game tells you to "stop laughing and start already!"
40* PowerUp: Three Kinds: one gives Gubble back half his max {{Hit Point}}s, one [[TimeStandsStill freezes all enemies on the screen]] and the third allows Gubble to [[SuperSpeed move faster]].
41* SavePoint[=/=]CheckPoint: Very few and far-between. Unfortunately, the only way to restore all of Gubble's health was to use one of these. One of the reasons why this game is NintendoHard.
42* SpikeBallsOfDoom: The sequel features two variants as enemies. The blue/grey ones will accelerate towards Gubble in the four cardinal directions, while the yellow ones don't home in, but rush towards Gubble if he's on a path in line with them.
43* SpringCoil: Pogo Toads have one, which they use to jump around the area.
44* TimeStandsStill: One of the powerups freezes all the enemies for a short period of time when collected.
45* TrapIsTheOnlyOption: In the second game, there are levels where Gubble must deliberately get hit by a shrink poison cannon so that he can traverse an area with otherwise low ceiling.
46* WhenAllYouHaveIsAHammer: Taken LITERALLY in some stages, where your only tool is a hammer.
47* AWinnerIsYou: "Congratulations!! you are a Gubble expert and you had WAY too much free time"

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