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1* AscendedFanon: [[https://pbs.twimg.com/media/DGrLudOVoAMSkbq.jpg Official artwork of Mechanica]] from early August 2017 gives her an outfit very closely resembling attire she's worn in [[https://68.media.tumblr.com/0cf3b1476cea1d0f18b514b980c1ef30/tumblr_orzaqvB3NH1uvpg20o1_500.png a few]] [[https://68.media.tumblr.com/8673b1f1c505854c67ce14a8153347f6/tumblr_osn32uOZTT1tgxjiyo1_r1_500.jpg fanart drawings]] of her without her FutureSpandex.
2* CreatorsFavorite: [[https://www.youtube.com/watch?v=aofi13XiVXA In an interview with Kosuke Yabuki]], he said that Min Min is his favorite fighter. This is partly the reason why she was selected for inclusion in ''VideoGame/SuperSmashBrosUltimate'', according to Creator/MasahiroSakurai.
3* ColbertBump: After two years of silent inactivity, the game got renewed interest after one of its fighters (who ultimately turned out to be Min Min, the winner of the final Party Crash Bash) was announced to become playable in ''VideoGame/SuperSmashBrosUltimate'', with Nintendo organizing a new online open to celebrate the event.
4* DevelopmentHell: An ARMS graphic novel published by Creator/DarkHorseComics and written by Creator/IanFlynn was supposed to be released in the fall of 2018. Dark Horse even released a Free Comic Book Day prequel story to promote it. However, the release date was pushed to early 2019 before being delayed again with no explanation or new time frame for release. As of March 2021, [[https://bumbleking.com/projects/comic-books/dark-horse-comics/ according to the personal webpage of one of the writers of the graphic novel]], it has been cancelled.
5* DuelingWorks: ARMS can be compared to ''VideoGame/{{Divekick}}'' in that ''ARMS'' is a fighting game that takes out the usual complexity involved with controls (most fighting games generally have a steep learning curve that prevents most people from picking them up). Also, the main characters in both games tend to focus on a single technique to fight (divekicking in ''Divekick'', punching in ''ARMS''). The comparisons became more pronounced after it was learned that players can configure ''ARMS'' to play with [[RocketTagGameplay one-punch knockouts]].
6* MemeAcknowledgment: Picking up on the frequent comparisons to ''Manga/JoJosBizarreAdventure'', [[https://twitter.com/nintendovs/status/875137133190684672 one of Nintendo's official Twitter accounts joined in]]. On top of that, Misango was designed to, along with a general {{Mayincatec}} theme, look like Star Platinum, to the point of further jokes.
7* MissingEpisode: Ian Flynn confirmed that the script for the ''ARMS'' graphic novel was fully finished before the project was officially cancelled.
8* StillbornFranchise: ''ARMS'' was clearly being set up to be a prospective major franchise for Nintendo like ''VideoGame/{{Splatoon}}'' before it, with the team behind ''VideoGame/MarioKart'' developing it, containing StoryBreadcrumbs and {{Sequel Hook}}s, and a planned graphic novel. Then it released to average reviews and over two million copies within its first year -- which wasn't a flop by any means but ''VideoGame/Splatoon2'', released merely a month later, managed to reach said number in only three months and went on to sell over ''ten'' million copies. Nintendo thus decided to quietly pull the plug, cancelling the graphic novel and news pertaining to a potential sequel being small. The most that has been done with ''ARMS'' since then was a SidelinedProtagonistCrossover in ''VideoGame/SuperSmashBrosUltimate''.
9* WhatCouldHaveBeen:
10** Earlier concepts had the characters with [[Franchise/MegaMan Robot Master]]-[[SomethingPerson like names]]. [[https://i.kinja-img.com/gawker-media/image/upload/s--G_yBRTtt--/c_scale,fl_progressive,q_80,w_800/pozqj0ct11bzd8pfk8u0.png Ninjara's concept]], for example, calls him Ninja Man. It appears only Spring Man, Ribbon Girl, and Helix ([[DubNameChange in his Japanese incarnation]]) got to the final product with their working names unscathed.
11** While developed as a new, original IP from the start, the creators did briefly consider using characters from the ''VideoGame/PunchOut'' series during development because of the obvious genre overlap, but ultimately decided against it due to not wanting to alienate or confuse fans of those games. Prior to that, they also experimented with using Nintendo characters in general as the combatants. For example, [[Franchise/TheLegendOfZelda Link]] would dual-wield his Hookshot weapon, while [[VideoGame/YoshisIsland Yoshi]] would use his tongue.

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