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1From Cyclones to Crazed Cats, The Battle Cats has plenty of these kinds of levels. Some of these even go into SNKBoss territory!≤----≤!!In General≤* If theyíre available to play in that difficulty, then Cat God help you if you decide to take any stages on in 4-star difficulty, which restricts you to Special and Rare cats, greatly reducing your selection of cats and blocking cats that can make stages ridiculously easy to beat (iCat, Octopus Cat, Can Can Cat, etc.), meaning that you have to get creative with what you have. And depending on the subchapter, can make the enemies '''stronger''' than 3-star difficulty[[labelnote:For a quick explanation]] From The Legend Begins to The Scratching Post, all enemies are buffed by 300%, from Parthenon to Alcatraz, this magnification drops to 200%, in Jailbreak Tunnel, it becomes 150% then, once every two subchapters, the magnification decreases by 10% until it becomes 100% (i.e. itís just as difficult as 1-star) in Body and Soul and onwards. [[/labelnote]]≤* Stages with restrictions in general are usually a pain in the behind to beat, since they massively reduce your arsenal and force you to have an array of high-leveled cats in every rarity group. Restrictions that disallow Normals or Super Rares are especially damning, since they deprive you of your Basic and Crazed cats.≤!!Empire of Cats≤* Hippoe (Chapter 1 Japan) is easy for most players, but since it is so early in the game, newcomers may struggle with it. It has high health and damage and will shred your cats unless you effectively meatshield, which is very hard due to the horrible cooldowns early game. If a new player's strategy is to spam everything, they will likely lose on this stage.≤* Chapter 3 Moon is this, as you go up against the dreaded [[spoiler:[[WakeUpCallBoss Teacher Bun Bun]]]]. This level is a massive DifficultySpike compared to the relatively tame Moons of the first two chapters due to [[spoiler:Bun Bun's]] enormous health, OneHitKill area attacks and fast attack speed. He also comes with support from Kang Roos and Sir Seals, which are devilishly hard to beat for beginners.≤!!Into the Future ≤* Into the Future has The Great Abyss representing a massive DifficultySpike, as you fight the alien variant of the final boss of the respective Empire chapter. Chances are, the first few times you do this you will lose miserably.≤** Later in ITF, we have Floating Continent. If you don't know what you're doing, don't have enough Anti-Alien units, and/or have never done Carpaccio Waters yet, chances are you're going to get completely destroyed by [[spoiler:Nimoy Bore]].≤* All the Into the Future Moon levels are this.≤** Chapter one Moon introduces you to Cli-One, who has an exceptionally long range, insane damage and health at the time you fight it (only one set of anti-Alien treasures are available at this point), and the ability to weaken your cats. It's also backed up by [[DemonicSpiders plenty of tough aliens like LeMurr and Ursamajor]], to name a few, and if you don't kill Cli-One fast enough, you'll also have to deal with [[ThatOneBoss Elizabeth the LVIth]].≤** Chapter 2 has the [[FallenAngel Corrupted Valkyrie]], who boasts insane health, attack speed, and damage, in addition to having an area attack. This isn't even counting the magnification all Aliens get: even with all Chapter 1 and 2 Anti-Alien treasures, she still has over a million health and deals 21,000 damage per hit. Without them, she's [[HopelessBossFight nigh-impossible to beat.]] In addition, she's backed up by the same Aliens as before, except this time [[DemonicSpiders Scissoroo and Mistress Celeboodle]] join the fun. Oh, and she doubles her attack when she hits half health. Have fun!≤** Then Chapter 3 tops it all off with [[PhysicalGod Raging Bahamut]]. He has [[SNKBoss insane speed, staggering attack and health, and very rapid area attacks that come out almost instantly]]. Fortunately, he gets [[BlownAcrossTheRoom knocked around very easily.]] Unfortunately, all of his other stat values are so strong that he's still a nightmare despite this weakness - and is all but impossible to beat without all the treasures from all 3 chapters. Oh, and he's ''still'' backed up by a ton of aliens, including [[ThatOneBoss Alpacky]] if you take too long to take him out.≤!!Cats of the Cosmos≤* Just like Into the Future, The final levels of Cats of the Cosmos are this:≤** Chapter 1 has [[spoiler:The Cat God (Floating)]] as the FinalBoss who is pretty slow, but has incredible health, devastating multi-stage attacks that will OneHitKill just about anything, and a range of ''1,000'' to hit almost any cat before it even approaches him. Throughout his whole fight, he will also spam almost all the types of [[DemonicSpiders Star-Aliens]] to plow through your units to let him advance and kill your backline. The worst part is that, even though he's plenty deadly himself, if you don't have all the treasures for him, he's [[HopelessBossFight 11 times stronger]]. You will practically need a 100% Mystery Mask, ElementalRockPaperScissors, and copious anti-star-alien treasures and units to beat him.≤** Chapter 2 has [[spoiler: Cat God (Cool Dude)]], who no longer has any Floating weaknesses. In exchange for much lower standing range, he has a 3-stage attack that will knock back and slow down your cats on the first 2 hits, with the final hit being a borderline OneHitKill. Not to mention that his actual Omnistrike range is ''far'' longer than his engage range, so said attack covers a huge area in front of him - to the point where most long-ranged cats will still get hit by it. He is also accompanied by Kid Tappa, who will wall you and make it so that you will have a hard time trying to hit him, as well as Ribbo and Star Peng to warp your units away and push forward. Like before, you need to have the Mystery Mask and the anti-star-alien treasures at 100% - otherwise, the stage becomes nigh-impossible to beat.≤** Chapter 3 has [[spoiler: Final Boss Giga-God (Cool Dude)]] who has comparatively low HP but still has a 3 hit attack like his previous incarnation. This time, however, the first hit warps all your cat backwards and unleashes a level 12 wave attack that reaches very far, thus allowing the warp to hit cats from farther away. If your units are Warp Immune, they're not safe yet - the second and third hits deal high damage to any cat that wasnít affected by the warp (with the last hit dealing well over 60k damage to ensure it's almost always a OneHitKill). This, along with support from heavy pushers like Mesocosmocyclone and General Gregory, makes dealing with him very difficult to beat for players that didnít prepare for him in advance - and like always, you need the Mystery Mask treasure to be at 100% lest you want to fight a [[NighInvulnerable near-invincible boss.]] ≤!!Stories of Legend≤* Volcanic Defender rushes you with several Shy Boys at the beginning before sending Teacher Bun Bun at you shortly after. It's a brutally strong push for the start of the level where you likely don't have enough money for Ubers and heavy hitters, and if you can't kill the Shy Boys for money fast enough then Bun Bun will lay waste to your cats.≤* Labyrinth of Hades, Bun Bun Black's debut level, is devilishly hard due to him being backed up by Kory. Individually they're not too much of a challenge, but together they cover each others' weaknesses alarmingly well, with Kory killing off heavy-hitters that would normally take out Bun Bun and the latter killing all your remaining meatshields, which are already being spammed less to stop Kory from spamming Shockwaves. The combination of the two is extremely hard to beat.≤** Then in Shadow Cosmopolis, we have Docking Massacre, which is basically Labyrinth 2.0, replacing the aformentioned Bun Bun Black and Kory with the much stronger Bun Bun Symbiote and Berserkory.≤* Beached Mammals starts off with several [[DemonicSpiders Shadow Boxer Ks]], which is manageable...until you hit the base, and the unholy combo of Bun Bun Black, J.K. Bun Bun, and Bore come out at the same time. Like the stage above, they cover each others' weaknesses well, and the combination of types (Red, Red/Floating and Black/Floating) makes it impossible to focus on just one type weakness.≤* Ancient One-Piece is very difficult. The level sends out a Bore during the first few seconds, which will shred any defenses you can muster during that short time. And if that doesn't make you go OhCrap, then the 2 [=THE SLOTHs=] and the Director Kurosawah that come out right after will.≤* The Great Escaper is a unique stage that has Ururun Wolf as a boss. Although her stats are impressive, she's not the main problem; rather, that would be the droves of [[DemonicSpiders Shadow Boxer Ks]] and steady stream of [[ThatOneBoss Bores and R.Osts]] sent to reap your soul, the latter of which is a typeless enemy that cannot be exploited. It's practically required to have a large amount of True Forms or Ubers to beat it, and even if you do, the [[LuckBasedMission chance of getting Ururun is so low you'd be better off using a Treasure Radar.]]≤* Satan's Bedroom is a fierce enemy gauntlet, containing [[BossRush coloured variants of all of the first bosses!]] That's saying nothing of the [[ThatOneBoss Bore and Master A.]], or the [[GoddamnedBats Trolly Bloggers]] and [[DemonicSpiders Dark Otters]].≤* Saint Red Fox leads off with a [[LightningBruiser Teacher Bun Bun]] and some Heavenly Hippoes... then, after a short while, brings out Li'l Nyandam and an endless stream of [[StoneWall Wall Doges]], [[DemonicSpiders Shy Boys]] and [[MightyGlacier Le'noirs]]. It almost works like a ShieldedCoreBoss, where you have to break through the tough, regenerating support just to get a small opportunity to damage Li'l Nyandam ó and even then, his strong long-ranged attacks mean he won't go down without a fight. The level's only saving grace is that you may [[DefeatEqualsFriendship recruit Li'l Nyandam]]. However, there is only a [[LuckBasedMission 3% chance]] of doing so, [[BribingYourWayToVictory unless you want to use a Treasure Radar...]]≤* Benzene Field is hard not necessarily because of the enemies, but because it is [[GuideDangIt almost required to have some kind of knowledge of the level beforehand.]] In short: there are 9 Faces and 1 Rain D., and every time an enemy dies a Bore comes out of the base. This means that it is extremely easy to accidentally kill too many enemies at once and get overrun by Bores.≤* [[NostalgiaLevel Warrior's Dawn]] is basically the aforementioned Chapter 3 Moon, except everything is even more terrifyingly strong than the first go-through.≤* No More Bad Dreams has [[UpToEleven all 4 variants]] of [[SNKBoss Teacher Bun Bun]] at the same time serving as the enemy boss. [[SarcasmMode Have fun]].≤* Learned to Love has [[LittleRedFightingHood Codename: Red Riding]] as the enemy boss, backed up by many DemonicSpiders such as Le'noir, Brollow, H. Nah, and Sunfish Jones. Red Riding herself has the longest range in the game, being able to [[TheComputerIsACheatingBastard snipe your base once she takes a few steps outside her own]], albeit having an ArbitraryMinimumRange. It almost becomes a TimedMission to kill her before she whittles your base down to nothing, something made hard by the [[ThatOneBoss Sunfish Jones]] blowing up anything that gets close to her. And if you don't feel like replaying the stage over and over again, get ready to [[BribingYourWayToVictory use a Treasure Radar]] to bypass Mina's [[RareRandomDrop 3% drop chance...]]≤* Darkweb contains almost [[GimmickLevel every shockwave enemy in the game]]. Given that shockwaves have [[TheComputerIsACheatingBastard longer hitboxes when used by enemies]], it's almost impossible to even send a unit without it getting hit at least once. And besides those, the level features tons of DemonicSpiders such as Le'noir, Gory Black and Mr. Angel.≤* The Infected King has Big Sal as the boss, who has infinite burrows, huge HP, and an attack that will OneHitKill your base. The four Camelles in his base are just the icing on the cake. While it is possible to exploit him in various ways, they all require extremely precise timing, specialized cats, or huge amounts of knowledge on the stage.≤* Rickety Coaster in Mouseyland. It is Darkweb 2.0, featuring even more shockwave enemies than it. The enemies come out sequentially (Elizabeth, then 2 Korys, then Berserkory, then Dober P.D., and finally Two Can) and are all backed up by Pigeon de Sables. You will need cats either strong enough to withstand the shockwave-fest or that are immune to them.≤* Multiversal Studios has Inumusha as a boss, which has huge HP, a OneHitKill attack, and a large number of knockbacks to make hitting him all the more difficult. He also comes with almost every zombie in the game to back him up, including [[DemonicSpiders Zang Roos and Zir Zeals.]] And to make things worse, the enemy base can attack with a 25,000 damage shockwave that covers the whole stage. Although you can recruit him after beating the level, like before, it's only a 3% chance...≤* Sea Breeze Salon has every Bore variant barring Razorback, and there isn't just one of each, but there are [[UpToEleven 45 Bores in total,]] which consist of 22 Bores, 22 Nimoy Bores and one Boraphim. OhCrap, indeed.≤* Procrastinator Parade, and to an extent the following level Grand Exhibition, are both hard for the same reason: an infinite spam of "peons" (read: DemonicSpiders) backed up by long-ranged heavy hitters. For the first, it's an infinite R.Ost rush backed by Camelle, and for the second infinite Two Cans supported by Kurosawah.≤* ''No Return Flights'', which has become arguably one of the most notorious levels in the entire game. Coming right after the above two, it starts off with just a few weak Otta-smack-u's... until the base is hit, at which point the unholy combination of [[ThatOneBoss Master A.]], [[ZergRush a huge horde of]] [[NighInvulnerable Rain D.'s]], and [[LongRangeFighter Dolphina]] is sent out, with more of the latter two being sent out every few seconds. There's pretty much no way to beat the stage without Ubers, since the particular combination of enemies leaves almost no way for Cats to avoid getting shredded.≤* Houses of the Holy sees the return of the [[FrickinLaserBeams Doge Base]], but that's not the main threat; rather, that "honour" belongs to the [[PintsizedPowerhouse steroid Li'l Bun Bun]] and [[ZergRush army of]] [[GoddamnedBats Mr. Angels]] and [[SplashDamageAbuse Pigeon de Sables]] waiting for when the base is hit. Let's hope your anti-wave units are in top condition.≤* Cubist Crimes in the chapter Grotesque Gallery. You're pretty much dead if you don't know exactly what's going to happen, since if you damage the base without killing it instantly, you will lose to the endless stream of steroid Brollows that appear.≤* In the same chapter, we have Gouache Ghouls. If you want to beat it, you'll have to stall out the first Angelic Gory and Angel Fanboy long enough for a squad of Ms. Signs to appear, allowing you to abuse the enemy limit to destroy the base. If not, you'll have to contend with an almost endless army of hyperbuffed Angels, including a Sunfish Jones that packs 12 million HP.≤* Being the [[TheVeryDefinitelyFinalDungeon final proper stage of Stories of Legend]], The Legend Ends is chock-full of these.≤** Thirst for Vengeance contains Professor A. and a Razorback, backed up by Tackeys and Hackey. Unless Razorback is lured an unsafe distance to your base, Professor A. will tear apart your close-ranged stall/status units while Tackey/Hackey hammer away at your backline - all while Razorback tears through your meatshields.≤** A Moment of Serenity sends out an angelic boss squadron consisting of Sunfish Jones, Boraphim, Cala Maria, and Winged Pigge. The four Angels cover each other's weaknesses remarkably well, so you're likely toast unless you brought a copious amount of anti-Angel units.≤** False Resurrection features all four colorless long-distance enemies (Mr. Mole, Dolphina, Croakley, and Henry), which can hammer your units with both heavy damage and status effects from a stupidly long range while bypassing your meatshields. And if you thought that close-range units could easily solve this problem, then the Assassin Bears, Li'l Bun Buns and Doge Cannon will make you reconsider that.≤** Twilight Zephyr is a BossRush featuring some of the game's worst DemonicSpiders. Holding them off is hard enough, but not helping is the fact that the level is ''one of the shortest stages in the game''. Considering that the majority of the bosses border on LightningBruiser, the majority of the fighting will be dangerously close to your base.≤* Eldritch Forces, the first [[BossOnlyLevel and last]] level in Laboratory of Relics, is very difficult. The boss, Mecha-Bun, has [[DamageSpongeBoss immense amounts of HP]], fast movement speed, and nonstop area attacks that deal huge damage. Because of his Omnistrike ability, he is capable of hitting foes beyond his range - meaning that he can push through your meatshields at a frightening rate. While its Floating typing gives it numerous weaknesses, the level essentially becomes a matter of whether you can whittle down his enormous health bar before he destroys your forces - not helped by the buffed peon spam throughout the level.≤!!Uncanny Legends≤Being the successor to Stories of Legend, itís to be expected that Uncanny Legends will be as hard, if not harder, than it. This is thanks to the Relics, who are much more powerful than any type found in Legend Stages and can stop cats from doing any anti-trait abilities thanks to their unique ability called Curse.≤* Its entry stage , An Ancient Curse, is ridiculously difficult. Relic Bun Bun serves as the boss, and like his predecessor he has enormous health and attack speed. However, unlike Mecha-Bun, he is knocked back only half the amount of times and has even longer range from his Omnistrike ability (however, he only has half the attack power and is slower). The worst part about him comes from his Curse ability: he has the ability to ''completely negate anti-trait abilities'' (e.g. Slow, Stop, Knockback, Strong Against, Resistant, Attack Only) at a guaranteed rate if he attacks them. Worse still, he's a Relic enemy, meaning that almost nothing is effective on him. As for his peons, he spams Relic Doges - obnoxiously powerful enemies that have obscenely high stats for basic minions, area attacks, and the same Curse ability and Relic typing as the boss.≤* Palcaccio Waters is an [[HardModeFiller upgraded version]] of Carpaccio Waters, which was already something of a WakeUpCallBoss for Stories of Legend. This time, [[ThatOneBoss the Bore]] is far from the only threat ó the boss comes with a huge, long-lasting rush of [[DemonicSpiders Angelic Gories]], which will easily shred your meatshields and push deep towards your base. If that wasn't enough, there's more than one Bore this time, too!≤* The start-off of Rutsborg Vortex isnít too bad, having only Mooth and some weak Mooks. However, once the base is hit, you are assaulted with a powerful angel swarm consisting of Heveanly Hippoes, Angelic Gories and Angelic Sleipnirs. As if that wasnít enough, [[SignificantAnagram Othom]] shows up as well acting as a dangerous support enemy who can deal a decent chunk of damage and can attack Cats ahead of his range meaning that the frontlines will be broken through much more quickly and, if you brought him, Curse more Ramen Cats, disabling his Resistance and allowing the angels to pummel him down. All of this, combined with the occasional Sir Rel and Relic Doge, makes the stage nearly impossible to beat without True Form Sol Legends and Slapstick Cats.≤* Panic Tower isnít too bad since the Teacher Bears arenít too tough and the Znaches are just an annoyance at worst. That is, if it werenít for the 2 Cadaver Bears that are in the stage and not only that, they are now stats 3 times stronger than their Into the Future Outbreak appearances, meaning that they can tear apart your meatshields with ease before moving on to your ranged attackers. Furthermore, the Znaches can now pose a threat thanks to them since their burrows can cut off your meatshield line, allowing them to push forward even faster as well as taking out any ranged attackers unfortunate enough to get in his way.≤* Sage of the Peak, which is a remake of Volcanic Defender, is quite similar to its predecessor except every enemy is stronger and you now have to face of against 4 Teacher Bun Buns.≤* Raging Caldera, a remake of Flaming Caldera, is basically the same as its predecessor except the base barely needs to be damaged to make the boss show up, there are now six Kories in the base, each coming out in groups of 3 and the Kories are 6 times stronger.≤* Primitive Souls is an absolute nightmare to beat. While the enemies themselves arenít too bad, those being buffed up Dark Otta, Ginger Snache and the Mooths at the start, they become extremely dangerous with the presence of Dogumaru. He is a pure Relic enemy whose attack and health are moderate, if not weak, in comparison to other DemonicSpiders but has a fast attack rate, can strike cats ahead of his range, which is enough to outrange some long-ranged ubers and most non-Uber cats, and always curses on hit to compensate for it. He synergizes extremely well with the aforementioned enemies, with them killing the cats that Dogumaru damaged, allowing him to advance while he helps get rid of any area attackers that can normally kill them easily. This gets even worse when the ''two other Dogumarus'' get spawned and if all of them are still alive, then you have a near-unkillable force that can shred through your meatshields with little effort and allow every enemy to advance easily. This stage also has a chance to drop Dogumaru, but at the usual 3% chance, meaning that youíll need a Treasure Radar if you donít want to play through this stage again and again. And just to put the cherry on this pain sundae, this is a '''No Continues Stage''' meaning that you have to beat this in one go and that the Force-Close trick wonít work here.≤* Nautilus Tomb consists of a deadly synergy between a buffed-up Lord Gravey and 2 Mr. Moles. The former can easily kill most cats in one hit and, coupled with his fast attack rate, can make the moles advance while the latter can Knockback and kill most non-Uber cats that outrange Gravey and allows him to push really hard. Unless the moles are killed, you can expect them to move towards your base very easily.≤* Total Myopia starts off with a Relic Doge and Metal Doge spam, both of which are tough but arenít too hard to deal with. However, once you hit the base, you are assaulted with metals such as Super Metal Hippoe and Sir Metal Seal, which is normal for many hard metal stages. What makes this different is that theyíre supported by 3 Lorises, that slowly come one after the other, who can render any cat whose job is to inflict status effects usless and can deal decent damage against the critical attackers. Since the aforementioned metals mentioned push hard, getting your status effect cats cursed can turn the battle into a very difficult one.≤* Lonely Goldfish contains Dagshunds and Celeboodles who spawn infinitely, buffed up to the point where each can take and deal a lot of damage on their own, but both of them are not spammed like crazy. What makes it difficult is the '''three Henries''' that appear in the stage, each of them being able to cripple your offensive force (freezes any oncoming attackers) and the meatshield spam that protects your attackers, allowing the aforementioned two enemies to push back against you very easily. Worse still, because of their numbers, the three Henries can slowly, but surely, destroy your base in minutes forcing to attack quickly lest they make you lose, which is difficult to do thanks to how hard-to-kill every enemy is.≤* While the start-off of Bell Collector isnít hard at all (only Gory Blacks, Owlbrows and Duches, all of which arenít hard to kill), the boss wave is. For that part, it has 2 highly buffed Kories and a Youcan, all of which can push with ease thanks to their powerful waves, along with the previously mentioned enemies supporting them as well. Even using Wave Blockers might not be enough to net you a win since their regular attacks can easily kill any close-ranged Wave Blocker, thus allowing their waves to go mostly unblocked.≤!!Event Stages≤* Every Crazed Cat stage:≤** Dark Souls, despite being the easiest among the stages, still has plenty of [[EliteMooks powerful Le'boins and Teacher Bears]]. This is to say nothing of the Crazed Cat itself, which has [[DamageSpongeBoss excessively high attack, health, and attack speed]].≤** Absolute Defence has plenty of the game's worst DemonicSpiders like Gory, Duche and Owlbrow, buffed up to massive levels. The Crazed Tank Cat has [[TheJuggernaut the second-highest health and fourth-highest attack power of any enemy currently in the game, very long range]], and is ImmuneToFlinching. Plus its base destroyer trait allows it to easily OneHitKill your base should it get there. Even if you can withstand its offense, [[MarathonBoss expect to take a long time slowly chipping it down to nothing.]]≤** Berserk contains the Crazed Axe Cat, which has [[DamageSpongeBoss very high health]], fast attack speed, and the ability to [[TimeStandsStill stop the movement of Cats]]. There are also very buffed up [[DemonicSpiders Sir Seals and Shy Boys]], the latter of which rush at you very early and are very hard to stop with limited money.≤** Festival Gross pits you against an army of Crazed Gross Cats, which, while short-ranged, will always make a [[SplashDamageAbuse long shockwave]] with every hit. Most of the other Crazed Cat stages can be defeated with a ZergRush, but that tactic will be effortlessly destroyed here. If your Cats don't have the stamina to get through the shockwaves and take down the Gross Cats in close quarters, expect to have a rough time.≤** Head Shaker is [[BreatherLevel the exception]], as the featured enemy, Crazed Cow Cat, is fairly slow and has a single target attack. Nonetheless, the stage is almost Unwinnable without Crazed Tank Cat due to the fact that it sends dozens of them at you at once.≤** Flappy Cat is among the [[MarathonLevel hardest and most time-consuming stages in the game]]. Even professional players can take almost [[UpToEleven half an hour to defeat the Crazed Bird Cat]]. The boss itself has high health, devastating attacks, and long range, and is backed up by [[ThatOneBoss Bores]] [[GoddamnedBats and Rain Ds]]. It's not nearly as difficult as it is time-consuming, though.≤** Fish Hell is another easier stage, as the featured enemy, Crazed Fish Cat, is weaker than the others. Nonetheless, a ZergRush of them, along with a Super Metal Hippoe is quite difficult to overcome.≤** Mammals? has the Crazed Lizard. Although they have quite low attack power, they have extremely long range, and 3 of them along with a deluge of [[DemonicSpiders Otta-smack-u's]] is quite taxing.≤** Crazy Cats sends out the Crazed Titan, which has enormous health and a devastating area attack, although he's pretty slow. However, instead of being ThatOneBoss with extremely high stats, the Crazed Titan becomes a GoddamnedBoss due to his [[LuckBasedMission 15% chance]] of doing an [[OneHitKill exceptionally deadly]] [[FrickinLaserBeams shock]][[SplashDamageAbuse wave]].≤** Looking for an even harder challenge? Try Clan of the Maniacs, which pits you against [[BossRush all 9 Crazed Cats at once]]. The first stage, The Wild Dance, has each Crazed Cat spawn at a certain time[[note]]In order: Lizard, Gross, Cow, Fish, Cat, Axe, Titan, Tank, Bird[[/note]], which can quickly overwhelm you if you can't kill the base before they come out. However, the second stage has [[UpToEleven all 9 spawn simultaneously at the 20-second mark]], forcing you to hold off an unstoppable onslaught while you likely don't have enough money.≤* The [[TimeToUnlockMoreTruePotential Awakening stages]] are of similar difficulty to the Crazed stages, and while most of them aren't too bad, there are a few troublesome ones:≤** Path of Kung-Fu introduces the [[Music/MichaelJackson Dancer Cat]], which has [[DamageSpongeBoss a ton of health]], a devastating area attack, and very long range, with fast attack speed. While the first stage isn't too bad, the second one contains a buffed Dancer, along with [[DemonicSpiders Dark Otters, Angelic Gories,]] [[ThatOneBoss Bores, and 2 Kories]].≤** Shambling Along's Insane stage takes the ZergRush UpToEleven, as the unique enemy, [[NightOfTheLivingMooks Skelecat]], is sent in dozens at increasingly ferocious strength levels.≤** Boxing Clever has the [[MiniMecha Heavy]] [[Franchise/StarWars Assault C.A.T.]], which boasts very high HP, fast movement speed, and a long-ranged area attack that deals immense damage. It comes with heavy support from [[DemonicSpiders Gory Black and Dark Otter]] in its first stage, and in the second, there's [[UpToEleven two buffed Heavy Assault C.A.Ts]], with additional Shadow Boxer Ks as support.≤** The Awakened Carnival stages are {{Boss Rush}}es for the awakened Cats, and although they're easier than the Tornado Carnivals, they still don't mess around. The first Awakened Carnival starts off easy, but releases a powerful Flying Ninja Cat backed up by Riceball Cats, a stack of Lollycats, and a Loincloth Cat when the base is hit, with Dark Lazer coming after some of them die. The second one has a fairly easy startoff as well, but will send out a powerful Beefcake Cat when the base is hit, backed up by Heavy Assault C.A.T. and Dancer Cat ó with a second Beefcake Cat coming when one of the enemies finally dies.≤** Growing Up introduces the Prisoner Cat, which has huge amounts of HP and a fairly powerful Long Distance attack, albeit with a minimum range. The first stage is fairly easy, but the second can be a handful for level-appropriate players, featuring some rushes of [[StoneWall Wall Doges]] and [[DemonicSpiders Angelic Gories]], which will work together to guard the 3 Prisoner Cats and let them rain down their devastating attacks.≤** Dolled Up is among the hardest of the Monthly Cat awakening stages to beat. Its boss, [[Disney/{{Aladdin}} Nyalladin]], moves and attacks quickly along with being guaranteed to make a short [[SplashDamageAbuse wave attack]] with every hit. The first stage is, again, fairly easy, but the second sends out a 200% Nyalladin with support from tanky Duches, along with a few Owlbrows, Pigeon de Sables, and Trolly Bloggers. At this magnification, Nyalladin's waves can easily blast away most general backline attackers like Bahamut and Ururun and can do the same to your meatshield lines, allowing him and his support to advance with ease. Don't have any Wave Blockers or Wave Immunes with you? Then good luck trying to beat this stage.≤** OldMaster's Expert stage is a relative pushover, despite the [[DemonicSpiders Kory]], as the Iron Claw X's attacks make it less likely to land decisive hits. However, the Insane stage is a marked step up in difficulty; instead of just one Iron Claw X, there's ''[[WolfpackBoss seven]]'', and they all come at once early in the level. The barrage of attacks lets them push back your frontline easily, while being able to hit Dragon Cats if they can get through your meatshields. They also come with several GoddamnedBats for support, like Doge Darks, Metal Doges, and Pigeon de Sables.≤* The Cyclone stages are this, too. In case you think they're too easy, their [[RecurringBoss rematch stages]] (2-stage maps where you unlock the true forms of their cat drops) are even harder.≤** Crimson Catastrophe (Attack on R-Cyclone) is the easiest one, due to the [[ElementalRockPaperScissors numerous weaknesses]] of the boss, but the boss, Red Cyclone, has [[SNKBoss ludicrous health, attack power, and attack speed]]. It also comes with Sir Seals and One Horns, both of which are DemonicSpiders of the highest degree. Oh, and all three are ImmuneToFlinching. [[YouHaveNoChanceToSurvive Good luck]].≤*** Its rematch stage, Crimson Vengeance, is even worse. The first stage (Wrath of R-Cyclone) is a clone of the original, but with a $1200 and over restriction in place - meaning that cats that normally broke the original stage, like iCat or Sanzo, are unusable. If you get past that, then you'll have to deal with Revenge of R-Cyclone, which buffs up the Cyclone and peon spam, while adding a Mr. Mole that will pick apart your Red stallers from the backline while the Cyclone advances.≤** Heaven of Darkness (Attack on B-Cyclone) is also on the easy end, as Black Cyclone has [[ScratchDamage very low attack power]] and gets knocked back a lot easier, but it still has [[SNKBoss enormous health and lightning-fast attack speed]]. It also comes with [[DemonicSpiders Shadow Boxer K's]] and a heavily buffed [[MightyGlacier Dark]] [[OneHitKill Emperor]] [[LongRangeFighter Nyandam]].≤*** When rematched in NEO Darkness Heaven, you're limited to only using Rares for Wrath of B-Cyclone - and there are nearly no good anti-Black Rares, although anti-Floating ones can still make short work of B-Cyclone. The second stage, Revenge of B-Cyclone, on the other hand, has you fight ''three'' double-strength Black Cyclones, while throwing out a copious amount of strong Black and Zombie foes like Shadow Boxer K and Zory as assistance. ≤** Peerless (Attack on W-Cyclone) is quite difficult, even though White Cyclone has low stats compared to the other Cyclones, due to it only having one [[ElementalRockPaperScissors element]]. It also comes with almost every typeless enemy in the game. Yes, that includes [[ThatOneBoss THE SLOTH]]. It also still has the [[SNKBoss trademark Cyclone high health, attack power, and attack speed]].≤*** In the first stage of Peerless Too, Wrath of W-Cyclone, you're limited to 10 cats at once - making stacking crowd control out of the question, and therefore making stalling the Cyclone a lot more difficult. In Revenge of W-Cyclone, you have to fight the White Cyclone at double strength, and Elizabeths are added into the mix to shred your anti-floating cats with shockwaves.≤** Wrath of Heaven (Oncoming Maelstrom) is extremely difficult. Unlike many of the other Cyclones, Divine Cyclone also has only one element (Angel), and anti-Angel Cats are quite hard to come by. The cyclone is also supported by [[FragileSpeedster Gabriels]] and [[DemonicSpiders Heavenly Hippoes]]. Oh, and it still has that [[SNKBoss ridiculous health, attack power, and attack speed]], while being ImmuneToFlinching on top of that.≤*** Wrath of the Divine is even harder. Wrath of A-Cyclone restricts you to only using rares, and there are very few rares capable of debuffing a pure Angel like Divine Cyclone (the most reliable anti-angel Rare, Ramen Cat, is a wall and not a debuffer, making it nearly useless against the Cyclone due to its overwhelming attack power). If you get past that, you'll have to fight ''[[UpToEleven three quadruple-strength A-Cyclones]]'' (one of which shows up ''seconds after the stage starts''), along with backup from colorless DemonicSpiders like Rain D.s and a Camelle.≤** Still too easy for you? Tornado Carnival has the above 4 cyclones, all in one level. [[OhCrap Oh crap]], indeed. The worst part is that beating it rewards you with 3 measly Silver Tickets.≤** [[IncrediblyLamePun Sweet Irony (Attack on Titanium)]] has the Metal Cyclone, which is obviously [[ExtraoreDinary a metal enemy]]. This means that it takes only [[ScratchDamage 1 damage]] from any attack except a CriticalHit. Sound easy? Well, unlike all other metal enemies, Metal Cyclone has the [[OverlyLongGag Cyclone standard]] [[SNKBoss ungodly health, attack power, and attack speed]]. It also comes with [[GoddamnedBoss Super Metal Hippoes]] and [[ThatOneBoss Sir Metal Seals]]. It's [[CharacterSelectForcing almost necessary]] to bring along the[[AttackItsWeakPoint other anti-metal Cats from the other Cyclone stages]].≤*** Bitter Irony has Wrath of Titanium, which restricts you to using cats that cost $750 or less. While this still leaves options like Catasaurus or the other Cyclone cats open, it deprives you of some of your most powerful options, like Catornado, Cheerleader Cat, or most anti-Metal Ubers. Revenge of Titanium takes it up a notch - while the more powerful Metal peons have vanished, they've been replaced with Black enemies to throw a wrench into your strategies, including infinite [[DemonicSpiders Assassin Bears]] that spawn on a timer.≤** Dimension of Despair (Black Hole Rising), the 6th Cyclone stage, has Cosmic Cyclone as the boss. Although it has quite low attack compared to the other Cyclones, it has a lot of health, and without [[AmplifierArtifact anti-Alien treasures]], it is [[HopelessBossFight 7 times stronger]]. The stage is almost UnWinnable without all the treasures and [[ZergRush copious]] [[ElementalRockPaperScissors anti-Alien and Floating Cats]], and even with them, its no pushover due to having significantly longer range than the other Cyclones. Not to mention it can weaken your cats and strengthen itself once it takes enough damage.≤*** In Dimension of Delirium, Wrath of Black Hole deprives you of your meatshields with a $300 cost or above restriction, essentially leaving you with only crowd control units to stall the Cosmic Cyclone. In Revenge of Black Hole, the Cosmic Cyclone does away with the Shibaliens and brings in Metal One Horns, which block or kill anti-Aliens and are nigh-impossible to kill without crit hitters - which in turn forces you to adapt your strategy around them.≤** [[NamesToRunAwayFromReallyFast The Perfect Cyclone]] in Red Sky at Morning (Oncoming Storm) may have the lowest stats of all the Cyclones, but it makes up for it by having about [[LongRangeFighter 5 times as much range.]] Thankfully, [[ArbitraryMinimumRange it cannot attack Cats that are too close to it]], but that's what the constant stream of Trolly Bloggers and Doge Darks is for. The only way to beat it is to use your toughest Cats to get inside its minimum range.≤*** Its Awakening stage, Red Sky at Night, is one of the worst ones of them all. While the first stage is fairly trivial (Wrath of Red Sky limits you to only Super Rares, which includes Kotatsu Cat - a unit that utterly manhandles Perfect Cyclone's stage), Revenge of Red Sky is a nightmare, adding in a ton of Angelic Peon spam and making the Kotatsu spam strategy almost completely invalid. In particular, there's an Angelic Sleipnir making sure that nothing gets into the eye of the storm, like in No Plan A - killing the Sleipnir while the Perfect Cyclone crushes everything that gets close to it is the key between a victory and a one-sided defeat.≤** And for those who are looking for an even harder challenge, look no further than Tornado Carnival II. An even harder version of the first Tornado Carnival, with the Red, Black, White, and Divine Cyclones replaced with the much harder Metal, Perfect, and Cosmic Cyclones. Unlike the previous ones, each of them has vastly different weaknesses, forcing you to build a deck that can counter all three. And just to add insult to injury, the only reward for beating them is, again, 3 measly Silver Tickets.≤** The 2nd Dimension (The Wormhole Opens) has the [[RecurringBoss Super Cosmic Cyclone]], which has the same long range as its predecessor, is no longer a Floating enemy (meaning fewer weaknesses), and a 100% chance to warp anything it hits. This means that it can easily toss aside anything you send at it and just continue moving forward to destroy your base. While its stats are rather weak with all the treasures, getting all of them is very difficult thanks to the difficulty of Cats of the Cosmos stages, the third chapter in particular pretty much requires you to be in the late-game parts of the game in order to fully complete the anti-Starred Alien treasures, meaning that itís either you wait until you complete the set or fight it in a super-buffed state. Hope you brought Anti-Aliens.≤*** SCC returns in The 3rd Dimension, its Awakening stage. Revenge of the Wormhole limits you to only Specials and Normals, depriving you of nearly all of your Alien crowd control. This forces you to rely almost entirely on Li'l Macho Legs and Holy Valkyrie to stall out the Cyclone, while hoping that you can kill the Cyclone quickly before your luck runs out. In Wrath of the Wormhole, not only is the SCC six times stronger, it comes with [[DemonicSpiders buffed Mesocosmocyclones]] as backup, along with a red Professor A. that laughs in the face of anti-Aliens and will take down any Warp Blockers sent out to stall the Cyclones.≤** The Zyclone in The Rolling Dead (Unholy Tempest) is downright infamous for its difficulty. In addition to its [[SNKBoss insane stats]], it's a pure Zombie Type, meaning that it's able to come back to life when it dies. However, unlike other zombies, it can revive ''infinite times'', and it comes back with full health instead of half. In addition, it's backed up by a ton of assorted Zombies, and Anti-Zombie cats are extremely hard to get. This level is nearly impossible to beat without copious amounts of Anti-Zombie Ubers like the NEK-0 Sky Fortress and other Anti-Zombie units like Lumbercat, and even then, [[LuckBasedMission the majority of the level is entirely dependant on whether your cats proc their abilities or not]], which has gained it infamy for being one of the most RNG-based levels in the game, period. And to top it off, its pure-Zombie typing makes the Anti-Floating cats you used on the other Cyclones useless.≤*** Too easy? Try The Dead Keep Rolling, Zyclone's Awakening stage. Wrath of the Unholy is already a piece of work, forcing you to use units under $600, but the second stage is even worse. Not only does Revenge of the Unholy make you fight ''three'' Zyclones, but it adds in Star-Alien minions, like Ribbo, Le'Solar, and [=UltraBaaBaa=]. Not only do the Star-Aliens make dealing with the Zyclones a ''lot'' harder, what with Ribbo warping your units, [=UltraBaaBaa=] blocking everything, and Le'Solar killing all your anti-Zombies, they are subjected to a ''ridiculous'' buff that makes the Aliens themselves extremely dangerous - and that's on top of the buff that Star-Aliens already have. It's almost mandatory to have all of the anti-Star-Alien treasures from all three chapters of Cats of the Cosmos, lest you want to be fighting a battle against an army of NighInvulnerable Aliens. Oh, and in case you've forgotten, this is on top of the three Zyclones ripping through the field with impunity.≤** In case the first two were too easy, try Tornado Carnival III. While there are only two Cyclones this time, those two happen to be the Super Cosmic Cyclone and Zyclone. The two bosses cover each other's type weaknesses well, and dealing with both at once is incredibly difficult. The spam of Zoges and Shibalien Elites doesn't help, either. And the reward is, you guessed it, [[RuleOfThree three measly silver tickets!]]≤** Primeval Cyclone, which is found in Typhoon Nemo (Charybdisí Mouth), is downright unfair. While it doesn't have as much attack as the others, it's a pure Relic type boss that is also [[LightningBruiser the fastest Cyclone in the game]], is ImmuneToFlinching, and still has the [[SNKBoss standard Cyclone attack speed and health]]. What's more, like all Relics, it can curse your Cats, and like Cosmic Cyclone, [[TurnsRed its damage will triple when below half HP]], making it much harder to handle. All this, combined with the [[DemonicSpiders Gory Blacks, Liíl Bun Buns and Sir Rels]] that come along with it, makes beating this Cyclone quite a difficult task.≤* Pretty much all the [[BrutalBonusLevel Advent Stages]] are this. Normally, stages are rated on a scale from Easy to [[IdiosyncraticDifficultyLevels Insane]]. These stages are rated [[BrokeTheRatingScale Deadly]] or even [[HarderThanHard Merciless]]. Worst of all, [[BribingYourWayToVictory Cat food restarts]] and SaveScumming are disabled for these stages.≤** Clionel Ascendant (No Plan A), the first Angelic Advent Stage, is downright infamous for being this. The boss, Cruel Angel Clionel, has an ArbitraryMinimumRange... and that's its ONLY weakness. It has a lot of health, and its attack is fast, ludicrously powerful and extremely long ranged, as well as slowing anything that survives. Not to mention it comes with Angelic Gories, Trolly Bloggers and [[Myth/NorseMythology Sleipnirs]], all of which are DemonicSpiders of the worst kind and pretty much exist to stop your units from entering Clionel's blind spot. You will need a lot of patience and careful strategizing if victory over Clionel is to be attained - even Uber Rares usually can't save you.≤*** The game tops itself with Clionel Dominant, the Awakening stage for Drone Cat. The first stage (New Testament) is a redo of No Plan A, but with a restriction of '''5 units''' on the field at once. Considering how hard No Plan A was already, doing it with only 5 units on screen at once is a nightmare at best and impossible at worst. The second stage, A Cat Screaming Love, is a mixed bag - while the Sleipnirs and Angelic Gories are gone, they've been replaced with extremely buffed Heavenly Hippoes and [[DemonicSpiders Relic Doges]]. The Doges in particular are incredibly nasty - in addition to their high stats, they can curse your units, depriving them of the anti-Angel abilities and effectively making Clionel and the other minions immune to their special effects.≤** River Styx (Realm of Carnage), another [[BrokeTheRatingScale Deadly]] stage and the first Red Advent Stage, is quite possibly one of the hardest ones. The boss, [[EvilMask Hannya]], has massive range, incredible attack power, relatively fast attack speed, weakens your cats to 1/4 of their attack power at a guaranteed rate to render his comparatively low HP (1,000,000) a non-issue, and is supported by lots of [[GoddamnedBats Ginger Snaches]], [[ThatOneBoss Bores]], and [[TheLastOfTheseIsNotLikeTheOthers R. Ost]]. The R. Ost in particular is a real hair-puller - as a White enemy, it laughs in the face of the anti-Reds you likely brought to deal with Hannya and the Bores, and the units that usually counter it are liable to get destroyed by Hannya.≤*** Hannya's returns with a vengeance in the much harder River Acheron Stages. Wrath of Carnage has you redo Realm of Carnage, but without using any Rares or SR units - which deprives you of nearly all the options used to defeat Hannya the first time around, and all but forces you to either abuse Ubers or use overleveled Normals/Specials. While the second stage, Revenge of Carnage, is considered to be slightly easier[[note]]the infamous R.Osts are gone, and Hannya only comes out when the base is hit, making him easier to stall[[/note]], it's still no slouch - Hannya now supports a legion of Zombie enemies, which will gleefully abuse the shorter stage length to burrow all the way to your base and rip through the units sent to fend off Hannya with impunity.≤** Queen's Coronation (Honey Trap), the Alien Advent Stage, is extremely difficult. The boss, Queen B, has extremely fast, extremely long-ranged area attacks that have a thankfully large blind spot. However, said attacks apply a lengthy slow that lasts slightly longer than her attack rate, basically guaranteeing that any cats hit will be shredded shortly. In addition, its blind spot is covered by THE SLOTH, and packs of Brollows and Kroxos are sent regularly to plow your frontline.≤*** If you've taken out Queen B, then look no further than Queen's Condemnation, her rematch stages. The first stage, Honey Drip, is a clone of Honey Trap but with a restriction of 3900 or under in place. Not only does this invalidate almost all Ubers that would normally make the stage far easier, it particularly deprives you of Awakened Bahamut - who is a keystone in many Queen's Coronation strategies. If you can get past that, then you'll have to contend with Royal Jelly Hell - while Queen B has abandoned all of the DemonicSpiders from her previous stage, she switches them out to highly buffed Wall Doges, Cyberhorns, and Dark Otters, which will wall all the units you send at the boss while pushing you back at the same time. ≤** King Wahwah's Revenge (N-1 Grand Prix), the White Advent Stage, has the eponymous King Wahwah as the boss, who has rather low HP for an Advent Boss but a deadly, uber-long range multi-stage attack that is guaranteed to knock back anything it hits. As a typeless boss, there are very few units able to exploit it, and it comes backed up with hyper-buffed Doge and Kang Roo variants to mix things up. The kicker? The stage ''only allows Normals and Uber Rares'', which greatly limits your choices of cats and makes an already hard stage even harder. Your only options are to hope that you have Ubers that you can use or use incredibly overleveled Normals.≤*** Then comes King Wahwahís Return, his rematch stage. The first stage, Revenge of N-1, might be easier thanks to restricting you to Super Rares rather than Normal/Uber, and some Super Rares hold powerful advantages over some of the enemy types in the stage. However, the second stage, Wrath of the Dogelord, is not. King Wahwah, instead of coming with a slow trickle of enemies, now comes in with a peon spam consisting of Those Guys, Trolly Bloggers, Mr. Angels, Ginger Snaches, Kroxos, and Brollows. This makes for a deadly cycle wherein the heavy spam of Mooks means that when Wahwah attacks, theyíll be able to push forward thanks to his knockback, which also allows Wahwah to move forward, repeating the cycle. While the spam dies down once the Brollows spawn, chances are you'll be nearing defeat by that point.≤** Dead on Debut (Parade of the Dead) manages to top these all off. The boss, Daboo of the Dead, has a ridiculous amount of health and a lethal omnistrike attack with gigantic range. In addition, he is [[NoSell immune to all negative effects]] and comes with an extensive amount of Angel and Zombie support, the enemies of said categories being DemonicSpiders of the highest level. Oh, and due to his Zombie typing, he can revive himself an indefinite number of times if the killing blow is not dealt by a Zombie Killer - though mercifully, he only recovers 10% of his health, making him easy to kill once he revives. Have fun!≤*** His rematch stage, Dead by Encore, is possibly one of the hardest of them all. The first level, Prisonerís Progress, is already a handful since itís the original stage but with no cats under 1200$, heavily reducing your choice of non-Uber cats that make this stage bearable. The second, [[NamesToRunAwayFromReallyFast March to Death]], can be best described as Bionic Seaweed with Daboo, featuring the boss supported by a legion of triple strength metal enemies. Normally, the metals by themselves arenít too problematic, but since Daboo can easily one-hit kill most, if not all, anti-metals and critical attackers, they become a nightmare to kill since they NoSell everything else. And said metals include two Super Metal Hippoes and a Sir Metal Seal, all of which push incredibly hard and are also extremely hard to kill thanks to their buffs and Daboo killing all of your crit hitters. You will need a ton of luck if you want to stand a chance at beating this stage.≤** While many consider Deeply Dreaming (Bombergirl) to be a joke because of its status as the easiest of the Advents when one knows what to do, itís still comes as tough to the unprepared. It looks underwhelming at first, just consisting of a few beefed up, but manageable Bores... Then the boss, Bakoo, shows up. It has lots of knockbacks and has slightly higher range than Bird Cat, but her effective range is among the longest in the game, and each of her attacks packs enough strength to destroy all your units, heavily damage the base, and permafreeze anything remaining. If you don't do something like building up a massive long-distance stack, then expect to have a hard time taking Bakoo down.≤*** The difficulty is kicked up a few notches when you rematch Bakoo in A Deeper Dream. Wrath of the Dreamer has a no Specials/Super Rares restriction in play, which deprives you of several key crowd control options (eg. Bombercat, iCat), some potent burst damage options (eg. Awakened Bahamut, Pizza Cat), and some long-distance/shockwave units that could normally damage Bakoo from behind her defensive line (eg. Vaulter, Mina, Crazed Gross), forcing you to mostly rely on brute-force tactics to reach Bakoo before she decimates your ranks. Meanwhile, Revenge of the Dreamer pits you against ''three'' Bakoos, with Elder Sloths sent in to take out any attackers that would normally outrange and push Bakoo back - all while Doge Darks and Gory Blacks are sent in to plow through your units.≤** Blue Impact (Puffer Planet), the 2nd Alien advent, pits you against Puffsley's Comet. He's extremely fast and will ram the first target he reaches, dealing a colossal amount of damage in a deceptively wide area (~500-500, outranging many ranged attackers), while knocking back anything that survives. While he has to rest for a significant amount of time between attacks, getting knocked back will instantly reset his attack - and he has '''400''' knockbacks, which lets him attack at a disturbingly frequent rate. His 400 knockbacks also make him a lot harder to hit with slow-but-damaging attacks, which helps circumvent his HP, which is on the lower end of advent bosses (900,000, meaning he gets knocked back every time he takes a measly ''2250'' damage). Plus, he doesn't fight alone - he's supported by hyper-buffed Starred Aliens, including Star Pengs that will rip into your meatshields and Corporal Weylands/Project A's to harass you from range. Oh, and all of his peons can use Warp, which can potentially open a hole in your lines for Puffsley's Comet to rush through and wreak havoc. The saving grace? As mentioned earlier, he is the frailest advent by far.≤** With the surprising [[JustForPun advent]] of alternative Advents, the first of these - Courts of Torment (The Pure Land), the Red/Black advent - proves to be an extreme challenge. The boss, Black Okame, is a variant of Hannya that has shorter range, less damage, and can't inflict Weaken. However, he compensates with over double the health, a doubled attack rate, an omnistrike that puts his effective range on par with his predecessor, and guaranteed knockback on his attacks. He can also NoSell Freeze, so using things like Bombercat or iCat on him are out of the question, and additionally [[ImmuneToFlinching doesn't get knocked back until death]], making him harder to push back without dedicated knockback or a Sniper Cat. And like any boss worth its salt, he comes with fierce reinforcements in the form of extremely buffed up Ginger Snaches, Doge Darks, and Gory Blacks, all of which are designed to rip through your defenses while Okame advances and takes potshots. His only weakness is his dual typing [[ElementalRockPaperScissors burdening him with many more type weaknesses]] - provided, of course, the units with type advantages over him are also able to outrange him or weather his brutal attacks.≤** Pappu's Paradise (Saintly Sister) is a level guaranteed to push players' limits. Heavenly Herald Pappu is an Angel variant of Daboo with slightly less HP and far lower damage while having a longer effective range and [[ImmuneToFlinching having only one knockback]], while still retaining Daboo's ability to NoSell debuffs and waves. However, Pappu brings a brand new ability to the table - Poison, which makes every hit a PercentDamageAttack that shaves off 40% of her targets' HP added onto her base damage (which also goes through Metal). This makes her low damage all but irrelevant, since she's going to be killing even the tankiest of cats in three hits at maximum - and her massive omnistrike means she'll be hitting a ''lot'' of units at once. The good side is that she can still only hit the base with her pathetic base damage, meaning it's going to take a while for her to whittle it down. Unfortunately, that's what the spam of peons is for - Wall Doges to defend Pappu, Dagshunds to wall units while retaliating with fierce area attacks, and worst of all, Sir Rels to rip into your already-weakened forces with their obscene DPS, while cursing anti-Angels that would be good against Pappu. If that wasnít enough, when her HP gets down to 30%, her attack '''triples''', allowing her to destroy the base faster. Once she reaches this point, you better kill her fast or sheíll quickly turn your base to rubble.≤** The Old Queen ([[Film/TheTerminator I'll Be Bug]]) is a piece of work. The boss of the level is Queen Mother V, a Relic/Floating variant of Queen B who has slightly higher damage, a slightly slower attack rate, and three more knockbacks. The kicker is that she trades in her Slow ability for the ability to Curse units for a whopping ''111 seconds'', essentially permanently disabling their special abilities if they get hit. Like Queen B, however, the main problem lies with her support units - the Relic Doges and Ginger Snaches can be a dangerous nuisance, and the One Horns can wall units sent to kill the Queen Mother. However, the most damning of them all are the double-strength Professor As that defend the boss' blind spot with constant, long-ranged attacks that rip through even tank units like wet tissue. Not only are these the strongest of any Professor As in the game, they have an infuriatingly high chance to slow units and render them unable to approach again before being torn apart. And if Queen Mother V or the Relic Doges curse your anti-Red units, then there's nothing that can save them from the Professors or the other peons.≤** Bottom of the Swamp (Flow Like the Stream) puts you against Kappy Jr., and what he [[CloseRangeCombatant lacks in range]], he more then makes up for it in other stats - packing 2 million HP, nearly 40k damage per hit, and a White typing that gives him few weaknesses. However, his true power is his ability to create a devastating Surge Attack if his hit connects, potentially wiping entire clusters of cats off the map at once. The worst part about this is that the Surge spawns at a random point within a range of 150-750, meaning that whether it kills off your frontliners or valuable backline DPS is entirely up to luck. His peons can also be a problem, being [[GoddamnedBats Those Guys, The Thrillerz,]] and [[DemonicSpiders Scissoroos]], who tank for Kappy, cut off your meatshield line and do big damage, respectively. The Thrillerz are the most annoying, due to grouping up units farther away than normal, causing them to be [[OneHitKill destroyed]] by Kappy's surge attack, letting him advance and allowing the cycle to start anew.≤** Wanwan's Glory (Dogsville), the home of Everlord Wanwan, is absolute hell. Wanwan himself is very much like a stronger, Star-Alien version of his predecessor King [=WahWah=], being an ultra-long-range multihit attacker with decently high HP, high damage, and Omnistrike for bonus pushing power. However, what makes him so much worse is that if a cat gets hit with his third attack, he [[LockedOutOfTheFight warps]] them for ''over a minute'' basically preventing them from having a major impact in the battle at all. Said third hit is very weak in comparison to his first two attacks, which allows it to warp even ''non-tanky meatshields'' with ease. What makes this worse? The battle only allows you to have ''10 cats on the field at any one time'' and warped cats ''do'' count towards that limit, potentially leaving you a sitting duck if 10 cats have been warped. Trying to prevent him from warping via blocking it? Well, try doing that when [[DemonicSpiders Capy, Sir Rel, Relic Doge, Mistress Celeboodle, and Crocconator]] are attacking you constantly - the Capies in particular are a problem, as the first one spawns so early that you may not have enough money to hold them off (never mind the cat limit and Wanwan's ability preventing proper meat shielding). This is slightly mitigated somewhat since you can use his first two hits to kill any cats in his range before they get hit by his warping hit, but this stage can still be very tough. ≤** Z-Onel Rises! (Last of the Dead) will make you miss No Plan A. The boss is Death Angel Z-Onel, who has a lot less HP and a bit less damage than Cruel Angel Clionel, but a longer range and the ability to freeze cats. The problem arises with the fact that there are [[DualBoss two of them]] - the Death Angels have an annoying tendency to cover each other's blind spots, creating a kill zone with no safe space to hide. However, their strength is further exacerbated by the lethal peons - the double-strength Zuches in particular can burrow beneath your units, cutting off your forces and tearing into them with impunity before dying, reviving and repeating the process. However, the true killers are the ''2,500%'' Star-Aliens that charge you at full force - hordes of Shibalien Elites to chip at your cats, groups of Star Pengs that are borderline immortal and can handily dismantle your units one by one, and two General [=GreGories=] to turn your defensive line into grated cheese. The icing on the cake is that if you don't use a Zombie Killer, the Z-Onels will revive with half health ''the instant after they die'' - even Daboo gave a small respite.≤* The first event stage in the Day of the Cat event was a pushover for most, and the second was much harder but still managable. The same, however, can't be said for the final stage of the event, The 222 Incident. While the enemy base's cannon blast could not do much damage before, now it's a guaranteed 20,000 damage to all cats on the battlefield, which is sure to shred all but the hardiest of units. The real deal, however, is the endless hordes of Killer Cats spammed at ferocious strength magnifications. To elaborate, each Killer Cat has 288,000 HP and deals 19,200 damage per hit, and while only one shows up at first, the enemy base soon spamming ''dozens'' of them. The kicker is that while the enemy Killer Cats (at least under their 8000% buff in this stage) are a nightmare for anyone without good anti-black units, the one you get for beating this stage is the definition of JokeCharacter.≤* Thought the Crazed stages were bad? Say hello to the Manic stages. [[NintendoHard Much]], [[SNKBoss MUCH]] harder versions of the Crazed stages that also disable continues, where you may unlock the [[TimeToUnlockMoreTruePotential True Forms]] of the Crazed Cats. However, don't expect the game to just hand them over - these levels are some of the most notorious ones in the game for a reason...≤** Dark Souls was the WarmUpBoss of the Crazed stages, but the Manic version, [[NamesToRunAwayFromReallyFast Deathhawk]], is far more brutal. It contains Manic Mohawk Cat, who has [[DamageSpongeBoss well over 4 million health]] and [[LightningBruiser the attack power and speed to back it up]]. The Le'boins from the first stage have been replaced with [[ThatOneBoss Master A.'s]], who have longer range and faster attack speed while maintaining the same damage per hit.≤** Absolute Defence too easy for you? Try Vulcanizer, containing the [[TheJuggernaut Manic Eraser Cat]]. It has close on to [[MarathonBoss 5 million health]], and [[OneHitKill its attack power is through the roof]]. The Gories have been replaced with heavily buffed [[EliteMooks Gory Blacks]], and Duche with [[MightyGlacier Capy]], both of which will shred your front lines with relative ease.≤** Berserk's upgraded form, [[NamesToRunAwayFromReallyFast Unjust War]], features the Manic Dark Cat. While it can be a GoddamnedBoss because of its ability to [[TimeStandsStill freeze Cats]], it's not the main threat of the stage, with that honour going to the [[MightyGlacier Dark Emperor Nyandam]] and horde of [[DemonicSpiders extremely strong Shy Boys]] backing it up. Oh, and if you take too long to win, [[ThatOneBoss J.K. Bun Bun]] joins the fray. Fun!≤** Festival Gross is easy if your Cats have enough stamina... which is where Muscle Party comes in, with the Manic Macho Legs Cat. Stronger, longer shockwaves than the regular Crazed Gross Cat did, and remember that it spams them...≤** Head Shaker was [[BreatherLevel quite an easy stage]]... which means that Lots O' Lion is just that extra bit more brutal, with its Manic Lion Cat. Not only is each one far tankier, harder-hitting, and faster than the Crazed Cow Cats before them, but an even bigger and longer-lasting ZergRush of them happens when the base is hit!≤** Flappy Cat was already quite the MarathonLevel, so an even harder version would be preposterous... right? ''Wrong.'' [[NamesToRunAwayFromReallyFast Forest Beasts]] brings in the Manic Flying Cat, which has an [[OneHitKill exceptionally deadly beam attack]] with extreme range, and it now has [[DamageSpongeBoss the health to back it up]] too and is still ImmuneToFlinching, just like its weaker predecessor. To top it all off, the Rain D.s and [[ThatOneBoss Bores]] have been buffed up, with Bore interchanging with his [[Franchise/StarTrek alien counterpart]].≤** Fish Hell was a BreatherLevel among the crazed stages, due to the weakness of each Crazed Fish, but [[NamesToRunAwayFromReallyFast Ogre Island]] ratchets the difficulty right back up. The Manic Island Cat has stats far higher than the Crazed Fish Cat while coming in hordes just as huge, and it [[MookDepletion gives far less money upon death,]] to boot. The boss Super Metal Hippoe was replaced with [[ThatOneBoss Berserkory]], which almost presents a SadisticChoice: do you want your Cats to die from the horde of Manic Island Cats, or from Berserkory's punishing shockwaves?≤** Mammals?, the Crazed Lizard stage, was quite easy if the player had long-ranged Cats... so [[NamesToRunAwayFromReallyFast Draconian]] was put in to fill the gap. Each Manic King Dragon Cat can put out a stunning amount of damage from very far away, and the [[DemonicSpiders Otta-smack-u's]] are even stronger than before while giving out [[MookDepletion just as little money]]. And even if you've finally gotten rid of them, if you damage the base or take too long to beat the stage, reinforcements come in the form of [[OhCrap ''more Manic King Dragons'']], so be snappy about breaking down the castle!≤** Crazy Cats was a BreatherLevel for lucky players... so, here comes [[VideoGame/ResidentEvil Resident Feline]]. The Manic Jamiera Cat has extreme health and attack power, good attack speed... and a '''''1-in-4''''' chance to do an [[OneHitKill extremely deadly]] [[SplashDamageAbuse shockwave]]. What's more, the [[EliteMooks Gory Blacks and Shadow Boxer K.'s]] have been powered up, too!≤* Crazed Moneko, specifically her last stage (in THE MOON). Instead of one stage, Crazed Moneko had ''four'', and the fourth level comes directly after the third (which is no walk in the park since it has both tough Zombies and a Sleipnir), so you need to make one layout that can handle two vastly different levels at once. Moneko herself is significantly watered down in the early stages, but in the final stage (where you actually unlock her), she has a colossal amount of HP and a devastatingly powerful multi-hit attack with a 50% crit rate. To make matters worse, Crazed Moneko is is guaranteed to fire a devastating shockwave if her third hit connects, which can crit for a lethal 40,000 damage to nearly your entire army. She will mow down your army unless you bring anti shockwave units, which are exceedingly rare. Oh, and hyperbuffed, respawning Bores, Cyberhorns, and Imperator Saels assist her as well.≤* Similarly, the Li'l Cats Awaken Stages where you unlock the True Forms of the Li'l Cats. They're of a difficulty level a bit below the Manic Stages, but are made infinitely harder by the fact that they only permit Rares and Specials. Oh, and continues are disabled too.≤** Tiny Meows has the Li'l Mohawk Cat, which like its predecessor has ridiculous health, enormous DPS and nonstop area attacks. While the Teacher Bears aren't as magnified as in Deathhawk, but the Master As have been replaced by Professor As which can do even higher damage at even longer range, all while being able to slow your units while the Li'l Mohawk shreds your frontline.≤** Tiny Will may be an exception, as it sends out the Li'l Eraser Cat, which for some reason has less HP (2,400,000) than the Li'l Mohawk (3,200,000) and the original Crazed Tank (3,200,000). However, it is nowhere near easy, as there are still buffed Gory Blacks and Owlbrows, and the Duches/Capys from before have been replaced with heavily buffed Dagshunds, and 2.4 million health is still a lot...≤** Tiny Chopper sends out the Li'l Dark Cat, which has the same HP, freezing effect and crushingly fast attack speed as its Manic counterpart, although it does a lot less damage. However, the Reds in the level are disposed of in favor of Angelic enemies, including [[ThatOneBoss Sunfish Jones]], who will blast apart anything that gets too close to him. Since anti-angel rares and specials are scarce, taking him and his Angelic army down with only Special/Rare cats can prove to be a problem.≤** Tiny Creeper is bit of an exception, as the Li'l Macho Legs Cats have stats in between that of Crazed Gross and Manic Macho Legs. Regardless, they share the guaranteed shockwave chance, which is especially nasty when you only have Specials/Rares, and remember that the game spams them...≤** Tiny Horns brings out the Li'l Lion Cat, which has lower damage than Manic Lion while retaining the same HP, movement speed and attack speed. However, like Manic Lion, they are spawned in a huge drove when you hit the base, and players might not be able to withstand it since each Li'l Lion is enough on its own.≤** Tiny Wings has the Li'l Flying Cat as the boss. While it has lower stats than Manic Flying Cat, it still has extremely high HP and devastating long-ranged attacks, which means you will spend a long time chipping this guy down to nothing. The Bores have been ditched in favor of extremely buffed One Horns, and the Mooths with Owlbrows, which will work together to slowly make mincemeat of your frontline while the boss devastates you with its laser attacks.≤** Tiny Fins constantly spams Li'l Island Cats which have slightly lower attack than the Manic Island, but make up for that with slightly more health. A constant stream of them is extremely taxing on your limited meatshields, and that's not even getting into the buffed Super Metal Hippoe that will show up once you hit the base.≤** Tiny Tail sends out several Li'l King Dragon Cats which, while [[GlassCannon having significantly less health than even the normal Crazed Lizard, make up with it for much more powerful attacks, even stronger than the Manic King Dragon.]] In addition, while no reinforcements come when you hit the base, the level can stack up to 10 Li'l King Dragons compared to Draconian's 3. The stream of Otta-smack-u's is ditched in favor of swarms of Gabriels and Doge Darks which, although giving you far more cash, can shred your frontlines much more effictively.≤** And Tiny Fists might be the worst offender of them all. While the Li'l Jamiera Cat may have less damage than even the Crazed Titan, only the same HP as the Crazed Titan, and none of the knockback/slowing effects, it compensates for that with a '''90% chance to fire a Level 7 Shockwave with each attack.''' Worse still, since it's a Calamity Stage, you are locked out of most cats that have immunity to shockwaves, the exceptions being Li'l Lion, Miyamoku Musashi, and Curling Cat, all of which require strenuous effort to get. While the support isn't as threatening, there are Trolly Bloggers thrown into the mix to catch you off guard.≤* The Heavenly Tower starts off easy, but the later levels can get absolutely ''brutal'', especially since floors 20+ disable continues. For example...≤** Floor 15 is the first major DifficultySpike in the tower. Newer players may have a hard time fending off a [[ThatOneBoss Dober P.D.]] and buffed versions of the 3 enemies from the September event.≤** Floor 19 is Satan's Bedroom v2 with a wider variety of enemies. First, an Angelic Sleipnir comes out with a squad of Gabriels, which makes it hard to stall out. Once you hit the base, the main bosses show up in the form of a [[ThatOneBoss 300% Bore]] backed up by I.M. Phace, [[DemonicSPiders Shy Boys]] and [[StoneWall Metal Doges]], a combination that is extremely hard to beat. And if you beat back that onslaught, you have to deal with [[MightyGlacier Director Kurosawah]] and [[LightningBruiser Bun Bun Black]], all supported by [[DemonicSpiders Dark Otters.]]≤** Floor 20 has an onslaught of Awakened enemies, the main one being a Dancer Cat backed up by an army of other awakened enemies, such as Gato Amigo, Riceball Cat, Hyper Mr. and Unicycle Cat. Fighting just the Dancer would be hard enough, but the support makes it hard to even hand hits on it. And since they're all typeless enemies, you can't exploit them.≤** Floor 21 is a brutal onslaught of Red enemies, starting the first 10 seconds with 2 superbuffed Shy Boys that will gleefully shred your defense while you struggle to gain money. If you kill them, then you have to deal with a 200% [[SNKBoss Red Cyclone]] backed up by several [[MightyGlacier Capies]] and [[UniqueEnemy Blitzen.]] This stage is nigh-impossible to beat without copious anti-red cats and Ubers, and even with them it's not guaranteed you will win.≤** Floor 24 spams all manner of buffed Black Enemies for a long period of time, culminating with Dark Lazer as the boss. Combined with the long-ranged support from Le'noir and Tackey, this stage becomes extremely difficult without anti-Black units or Ubers.≤** Floor 25 features many DemonicSpiders such as Gory Black, Otta-smack-u and Pigeon de Sable, along with shockwave units such as Kory and an incredibly buffed Elizabeth. And if you take too long (which most players will), you will have to deal with [[ThatOneBoss Berserkory and Heavy Assault C.A.T.]] as well.≤** Floor 26 is essentially Oncoming Maelstrom 2.0, featuring Divine Cyclone supported by much stronger Angels such Angelic Gory and Angelic Sleipnir. Considering anti-angels are hard to get and Divine Cyclone is a pure Angel, beating this requires a lot of luck with the Gacha.≤** Floor 28 is a Metal fest, featuring every standard Metal in the game save for Metal Hippoe and Metal Cyclone under heavy buffs. Yes, that includes [[DemonicSpiders Super Metal Hippoe]] and [[ThatOneBoss Sir Metal Seal]]. While you would be tempted to bring a full team of critical hitters, the stack of [[UniqueEnemy Loincloth Cats]] in the back will dispose of any crit-hitters you send to kill the metals.≤** All of this pales to the first unique-boss floor: Floor 30. There is very little support in this level (occasional Trolly Bloggers, Ginger Snaches and Doge Darks), but the main challenge is the boss Hermit Cat. He has 4 million health, a crushingly high total attack stat of 66,666, a 3-stage attack, which divides the attack stat by 3, and a ''guaranteed chance to make a level 5 shockwave with each of the 3 attacks.'' Worse, since he's typeless, he cannot be easily exploited by many cats, any shockwave immune units can and will be taken down by his normal attacks and his support can easily rush down the meatshields that try to stop Hermit Cat and rush you down if he does a wave attack. You '''will''' need copious shockwave-proof Ubers and/or immense concentration and anti-peon cats to defeat him, although this stage's saving grace is that you are guaranteed to get Hermit Cat if you beat it.≤** Floor 31 [[OhCrap opens with a Crazed Cat]] and spams Crazed Cows as peons.≤** Floor 32 spawns [[DualBoss TWO]] [[DamageSpongeBoss Crazed Tanks]] at the start of the level. If that's not enough, [[DemonicSpiders Rain D.]] is constantly spammed as well.≤** Floor 33 has the unholy DualBoss combo of Crazed Bird Cat and Crazed Axe Cat, which were enough trouble individually but now become an absolute nightmare together. Fortunately, VillainForgotToLevelGrind, so they're exactly as strong as their first appearance while your Cats are likely stronger. Unfortunately, the constant spam of [[TookALevelInBadass double-strength]] Crazed Gross Cats that are sent out as backup didn't.≤** Floor 34 has a heavily buffed Ururun Wolf sent out at the start, but that's only the beginning, as after 30 seconds a 200% [[SNKBoss Cosmic Cyclone]] will be sent out as well. Keeping your anti-aliens alive can prove to be a major problem with Ururun herself delivering lethal long-ranged attacks constantly..≤** Floor 35 is a spam of [[BossInMooksClothing Crazed Fish Cats]], [[DemonicSpiders Dolphinas]], and [[GoddamnedBats Trolly Bloggers]]. The Trolly Bloggers and Crazed Fish will work together to keep you out of Dolphina's blind spot, allowing her to hammer your backline.≤** Floor 36 consists of Doge Dark, Coffin Zoge, Zackie Peng, and Znache. These enemies all support the Crazed Lizard, of which he is spawned ''indefinitely'', though it takes a while for a new one to spawn. Fail to rush the stage, and the Crazed Lizard stack will slowly, but surely, defeat you.≤** Floor 37 starts off with [[LightningBruiser Teacher Bun Bun]] and [[MightyGlacier Dark Emperor Nyandam]], which aren't so bad since they are at rather low magnifications. But once you hit the base, it sends out [[ThatOneBoss Crazed Titan Cat and Li'l Nyandam]], along with an endless drove of [[DemonicSpiders Li'l Bun Buns.]] Have fun!≤** Thought the Metal Cyclone and Zyclone weren't RNG-heavy enough for you? Well fear not, because Floor 38 has you fight [[OhCrap both of them at once.]] And yes, they're still backed up by peons in the form of Metal Doge and Zoge.≤** Floor 39 features a 200% [[LongRangeFighter Codename: Red Riding]] as the enemy boss, backed up by an [[MightyGlacier Elder Sloth]] and a horde of [[StoneWall Mr. Moles]] and [[GlassCannon Tackeys]]. It's almost obligatory to pin her to her base, or else she'll [[NonstandardGameOver destroy your base in 5 hits maximum]] ó and the constant barrage of Long Distance attacks doesn't make things any easier.≤** Floor 40 has you fight Masked Yulala as the boss. While he's nowhere as strong as Hermit Cat from Floor 30, he has crushingly fast area attacks, is guaranteed to warp your cats backwards upon a hit, and is insanely fast: fast enough to reach your base in about ten seconds flat. If you don't meatshield properly (which is very hard to do as you need '''near frame-perfect timing''' to pull it off) and use units with Warp Blocker, then Yulala will blitz your base and wreck it in a matter of seconds, and in addition to this it's a typeless and hard to exploit. The icing on the cake is that the base will periodically send out Gabriels and Mr. Angels: enemies designed to screw up your meatshielding and let Yulala advance. However, like before, this level's redeeming quality is that you are guaranteed to get Yulala as a unit once you beat him.≤** Floor 41 starts off with the [[ThatOneBoss Corrupted Valkyrie Cat]] after a short while, which isn't so bad, since [[VillainForgotToLevelGrind she's unmagnified]]. But then, the Manic Lion Cats start coming, and things only escalate when [[LightningBruiser Raging Bahamut]] joins the fray. It's a brutally strong push for so early in the level.≤** Floor 42 gives you [[SuspiciousVideoGameGenerosity a 40-second grace period...]] then, out of nowhere, spawns in [[BossRush Black Cyclone, White Cyclone, Red Cyclone, Divine Cyclone, Cosmic Cyclone, and Zyclone]], all in the span of 10 seconds. If you feel like using that grace period to [[DungeonBypass cheese the level]], good luck; the base has 3 million HP.≤** Floor 43 sees the return of Inumusha. While he's missing his Doge Base this time around, he's swapped it out for a horde of powered-up Zombies, including [[DemonicSpiders Zang Roo and Dread Bore]]. If you want to pack your lineup with anti-Zombie units, the strong [=UltraBaaBaas=] and Corporal Weylands will throw a wrench in your plans, blocking off and Warping your attackers. Even with a high-level Holy Blast cannon, it's by no means easy.≤** Floor 44 is the first one to feature [[BonusBoss Advent bosses]], and it brings with it the painful DualBoss combo of Cruel Angel Clionel and Hannya. The two form an incredibly good synergy together; Clionel snipes units that could otherwise attack after baiting out an attack from Hannya, while Hannya kills Cats that get into Clionel's ArbitraryMinimumRange. While the support isn't very strong (being Doge Darks and Gory Blacks), this stage can still be very tough.≤** Floor 45 sends out Queen B at the start, supported by three Bakoos sent out at intervals. Normally, close-ranged heavy-hitters would work well against Queen B, but here, they just trigger an attack from Bakoo, freezing a good chunk of the Cats on the field and letting the enemies advance. Again, the support is fairly minor (Squire Rel, Those Guys, Duche and Dagshund), but it doesn't need to be strong; the {{Mooks}} just need to take an attack that was meant for one of the bosses, letting them exploit the opening to defeat you.≤** Floor 46 features [[RuleOfThree yet another]] DualBoss, this time consisting of King Wahwah and Daboo of the Dead. Their synergy is just as good as the bosses on the previous floors; Wahwah knocks back the close-ranged hitters that can normally deal with Daboo, who in turn destroys shockwave and LD units while standing in front of Wahwah to defend him. Additionally, the support is quite a lot stronger than before, consisting of annoyingly powerful [[GoddamnedBats Ginger Snaches]] and [[DemonicSpiders Shy Boys]] that can further damage close-range attackers.≤** Floor 47 is [[OverlyLongGag yet another]] DualBoss floor, but instead of two advents, it's Puffsley's Comet paired with Crazed Moneko. While Moneko can normally be dealt with using wave blockers and a stack of ranged attackers, tactics like that are suicidal against Puffsley, as he'll be knocked back and unleash devastating attacks on your units. The support is a force to be reckoned with by itself this time, too; the Owlbrows aren't too bad, but there are several waves of strong Brollows and obnoxiously powerful Tackeys. The worst part about the stage is that it's ''tiny'' - the stage length is so small that it only takes a one-second opening to send Puffsley hurtling into your base.≤** Floor 48 takes a break from the DualBoss mania to send a horde of powered-up Metals at you, which normally wouldn't be so bad... especially since some of the more obnoxious Metals, like [[ThatOneBoss Sir Metal Seal]], are missing. Unfortunately, this time, they're supported by [[FinalBoss Mecha-Bun]], of all things. Good luck trying to land those elusive {{Critical Hit}}s while he rips apart your attackers with his devastating Omnistrike punches. And if you want to kill Mecha-Bun first, [[MortonsFork you'll have to go through the metals]] ''and'' his [[DamageSpongeBoss gigantic health bar]] first.≤** Then, there is Floor 49. Remember Hermit Cat, or Mystic Mask Yulala? Remember how tough they were to beat individually? Well, Floor 49 ''[[DualBoss has you take on both of them at once.]]'' Fortunately, they're the only real threats in the stage; their [[HelpfulMook "support"]] consists of unbuffed Mooths and Kang Roos, which serve to hand the player money on a silver platter. Still, underestimating the two bosses is practically a death wish.≤** Floor 50 ups the ante even more. The boss is yet another colorless powerhouse with a [[DamageSpongeBoss colossal amount of HP]], fast Omnistrike attacks that hit very hard and at a surprising range, along with the ability to [[PowerNullifier Curse units.]] However, he also pulls out the dreaded Surge Attack skill, which allows him to instantly kill off scores of cats in an unpredictable manner while cursing them - plus unlike Kappy Jr, his Surge lasts long enough that it can catch out oncoming cats while hitting tankier ones more than once. His peon support is also difficult, consisting of [[GoddamnedBats Trolly Bloggers,]] [[DemonicSpiders Relic Doges and Sir Rels]] that will gleefully screw with your units while the boss kills them. Fortunately, his short engage range makes him highly susceptible to StandardStatusEffects.≤* Every stage in the ''Growing Strange'' series of levels is this. Fittingly, all of them have the [[HarderThanHard Merciless difficulty]]. What makes these stages even harder is that after beating the entrance stage, you will get a ''random stage'' from 7, each one specializing in a different enemy type. As such, specializing a team isn't an option - you have to make an all-purpose lineup capable of handling the entry stage and any of the 7 stages after, which is easier said than done. In fact, these stages were so hard to make a general lineup for that, in version 8.0, all of them were made considerably easier (The exception being An Elder Secret, which was made easier back in version 7.5).≤** ''An Elder Secret'' is only the entry stage, but it already doesn't mess around. Players will have to contend with incredibly buffed enemies of all types, and a tag-team combo of a buffed [[TheJuggernaut Berserkory]] and [[LongRangeFighter Maawth]] as the bosses.≤** ''Color of Blood'', the Red stage, is possibly one of the worst of them all. The unholy combo of several Capies, Professor A., and Hackey serve as the bosses, each of which is freakishly tough in its own right. The three of them won't hesitate to combine their abilities to give your Cats one hell of a time trying to take them down[[note]]The Capies serve as walls/main offense, the Professor A. takes care of short-ranged status effect units like iCat, and Hackey destroys long-ranged damage dealers[[/note]] - not helped by the constant spam of hyper-buffed Ginger Snaches.≤** ''Fear of Flying'' is often considered the easiest of the stages. Nonetheless, a horde of buffed Li'l Bun Buns and Brollows, compounded by an infinite swarm of Pigeon De Sables, can prove to be taxing on your defenses.≤** ''Hearts of Darkness'' sends out Razorback backed up by a ton of Black peons, including Tackeys. Razorback himself has a ton of health and can charge through your defenses very quickly, while his minions get rid of any stallers that could normally wall Razorback. Not to mention, the Tackeys will gleefully snipe all of your longer-ranged units, including Bombercats that would normally be Razorback's kryptonite.≤** ''Holy Wrath'' features numerous Winged Pigges, along with Cala Maria and a bunch of Chickful As. The Winged Pigges' weaken ability will make anything with less than 341 range useless, while using their immense bulk to wall your cats and allow Cala Maria/Chickful A to tear through your units with impunity.≤** ''Galactic Threat'' immediately sends out buffed Scissoroos that have incredibly high pushing power considering how little money you likely have at that point in the level. And when you hit the base, several Ursamajors and an Elder Sloth come out, which will blast through any defenses you can muster unless you have a sufficent amount of anti-Aliens capable of outranging those two.≤** ''Clash of Steel'' features Metal Doges and Metal One Horns, with Super Metal Hippoe and Sir Metal Seal serving as the boss. What makes it difficult is that all of these Metals are subjected to a ridiculous buff, making them able to plow through your forces with alarming speed and shrug off crits from even the most damaging crit-hitters in your arsenal[[labelnote:For example...]]The 300% Sir Metal Seal in this level has 66,000 HP, almost as much as the '''Metal Cyclone'''[[/labelnote]]. This is ''on top'' of the RNG-heavy nature of the Metals in general.≤** ''Seas of Death'' isn't really anything to write home about, just featuring a huge rush of hyper-buffed Zombies and a Zamelle as the boss. Still, you'd have better brought at least a good Zombie Killer or you're toast.≤* The ''Legend Quest'' is very infamous thanks to itís status as a giant LuckBasedMission. All the event consists of is a series of Stories of Legend stages that are randomly picked depending on what Level the player is in [[labelnote: More specifically]] The level will take any Stories of Legend stage between the base subchapter, indicated by the Levelís number, and its oncoming subchapter (e.g Level 1 will take a stage between Subchapter 1 and 2, Level 8 will take a stage between Subchapter 8 and 9, etc.) [[/labelnote]] which wouldnít be too bad, if it werenít for the fact that upon playing any stage a random portion of a random part of your current lineup will get replaced by completely random cats. Worse still, itís entirely possible that '''nearly all''' of your cats will get affected by this, giving you a difficult time at best and an instant loss at worst if youíre playing a mid to late-game stage. Mercifully, as you play the same stage over and over, the portion of cats that will be randomised will become smaller and smaller and the chances of you getting said smaller portion will increase, to the point where it will only change 2-0 cats in the lineup, but you donít want to constantly do this as playing these stages require stars, which are obtainable by beating star difficulties in Stories of Legend, and every time you win or lose a stage, the required stars increase by 1, up to a max of 5 stars, and stars will only recover if the next Legend Quest event rolls around, so if you fail to beat every single stage it has and canít get any more stars, itís game over for your run.≤* While all the stages in ''Baron Seal Strikes!!!'' fall into this on account of it being the same stage except it gets stronger the deeper you go, the very last stage is the worst one of them all: the titular Baron Seal has 3,300,000 HP, deals 66,000 damage, attacks nearly every second, and can freeze your cats for three seconds and weaken then to half their original strength. His peons? They could be considered bosses and mini-bosses ''on their own''; [[DemonicSpiders Shibalien Elites, Gabriels, Mistress Celeboodles, Star Pengs, Cala Maria, and Angelic Gories]], all with magnifications that surpass even ''late-game'' standards, will hunt you down in your fight. And when we say that they can be considered as bosses on their own, we mean it. The Star Pengs and Shibalien Elites? ''3000%'' magnification, and it just gets worse from there, with the Angelic Gories being at 600% and the Cala Maria being at 250%. You basically ''need'' huge amounts of Anti-Red, Angel and Alien Ubers just to stand a ''chance'', with the only somewhat reliable no-Uber strategy being "Stack Cyberpunks in a way that their attacks leave no room for even a single frame of unslowed movement and hope that everything else goes well".≤!!Collaboration Stages≤* [[Anime/PuellaMagiMadokaMagica Puella Magi Madoka Magica Collab]] ≤** The original incarnation of The Stagebuilding Witch (Deadly). It featured Walpurgisnacht, which had 2.4 million HP, lethal area attacks that were guaranteed to score a CriticalHit (resulting in its attacks doing ''80,000 damage each'' and also stopping Metal Cat stalling in its tracks), a colossal Omnistrike coupled with a low standing range to give it huge pushing power, Base Destroyer to ensure it'll OneHitKill your base if it reaches it, and the ability to NoSell all waves and status effects. While Walpurgis was (and still is) the only enemy on the stage, it was still easy to slip up when stalling her, and Walpurgis could easily punish even the smallest timing mistake and advance. However, this is no longer the case - for reasons unknown, Walpurgisnacht has been nerfed to 10% strength on her stage, making it trivial to defeat her for most players - only time will tell if she ever regains her former power.≤** However, the collab also introduced a far stronger foe: Homulilly, faced in A Fake Mitakihara. In her Veteran stage, she's nerfed to 30% so she does rather low damage - but even in this state, she still has [[UpToEleven more HP than the Crazed Titan boss]]. And when faced at her strongest in The Nutcracker Witch (Merciless), you best hope you've got your game on. In that stage, Homulilly has '''[[DamageSpongeBoss 9 million HP]]''', a powerful area attack with a low standing range and ''massive'' Omnistrike (letting her push incredibly quickly), [[NoSell total immunity to waves and status effects]], Base Destroyer to turn your base to rubble in a few hits if she catches it in her huge range, and worst of all - a guaranteed chance to halve the attack power of anything it hits. Since 12,000 damage isn't a OneHitKill most of the time, her weaken massively cripples your units without killing them, and effectively doubles her health to give her ''[[MarathonBoss 18 million HP]]''. Even while using Witch Killers or even Magical Girl Ubers, cracking Homulilly is still liable to take a massive amount of time and effort, often taking between 10 minutes to ''half an hour'' assuming you don't die first. And as if Homulilly wasn't enough on her own, the level features hyper-buffed Ginger Snaches and Doge Darks, which will rip through anything outside of things that resist them (which will likely be slaughtered by Homulilly), as well as handily kill off your Witch Killers.≤* [[Anime/FateStayNightHeavensFeel Fate/Stay Night: Heaven's Feel Collab]] ≤** King of Heroes (Deadly) has you up against Gilgamesh, who has 1.5 million health and uses rapid multi-hit area attacks with obscene standing range, even longer maximum range, a good 15k total damage over 3 hits, and no time between attacks. Since he has a colossal blind spot, it would normally be easy to enter it and hammer away at Gilgamesh, but that's what the swarms of Metal enemies (which include a [[ThatOneBoss Sir Metal Seal]]) are for. Not only do the Metals wall anybody that tries to get to Gilgamesh, they also push forward incredibly quickly, allowing Gilgamesh to advance. And that's when Gilgamesh himself becomes a problem - he'll gleefully rain hell on your units while they struggle to beat through the Metal swarm, and his area attacks are capable of killing off almost all critical hitters you send to take down the Metals in question. If he advances far enough, he'll even be able to snipe your base with impunity - and if you get to him, his eight knockbacks easily let him reposition behind his meatshields. And if you get him below half HP, [[TurnsRed his attack power doubles]] - woe betide you if the Sir Metal Seal is still alive at this point, because Gilgamesh will likely lay waste to whatever's on your field if not killed fast after he activates his strengthen. ≤** Wreathed in Darkness is another Deadly stage which pits you against [[SuperpoweredEvilSide Saber Alter]]. Saber herself has a beefy health pool, decently damaging attacks that strike fast, a nearly nonstop attack rate, and a guaranteed chance to fire a Shockwave with every attack. Not only does this effectively double her damage against anything that doesn't resist or block waves, it also lets her tear through meatshields incredibly quickly and reach backline attackers that'd normally outrange her. Not helping is her fast movement speed allowing her to rush towards your base the second she gets an opening. And she's not alone - highly buffed Alien and Zombie enemies spawn in to assist her, the latter of which will burrow under your units and resurface later, cutting off your meat shields and letting Saber advance. Thankfully, Saber gets knocked back pretty easily.≤* [[Anime/NeonGenesisEvangelion Neon Genesis Evangelion Collab]] ≤** Refusal Type (Merciless), the second and final level of The 10th Angel Strikes. The stage pits you against [[TheJuggernaut The Tenth Angel, Zeruel]], who packs 2.5 million HP and an ultra long-ranged attack that deals '''150,000''' damage per hit - enough to OneHitKill all but the bulkiest of units. To make matters worse, he doles out said attacks decently quickly and can NoSell ''every debuff in the game'', not to mention having the Wave Blocker trait to nullify your Cat Cannon. The icing on the cake is that it also spams hyper-buffed Doge variants and Gories to take care of anything you send to stall it. The stage is nigh-impossible [[spoiler:unless you use the Cat Combo with Shinji and Kaworu to massively buff the Eva Angel Killer trait, allowing your Eva Angel Killer units to devastate Zeruel]], but even then victory isn't guaranteed because of how strong the peons are.≤** And when the Collab rolled around another time, it blew Zeruel out of the water with a new Advent boss: [[PhysicalGod Awakened Eva Unit-13]]. First found on It's Not Your Fault (Veteran), Unit 13 is nerfed to 15% power - and somehow still manages to be a piece of work. And when you fight it at full power on We'll Meet Again (Merciless) better be praying. At full strength, Unit 13 has [[TheJuggernaut 4 million HP]], a surprisingly rapid area attack dealing [[OneHitKill 100,000 damage]], an Omnistrike of [[YouWillNotEvadeMe -3600 to 1200]], [[NoSell total immunity to status effects and waves]], the ability to '''[[UpToEleven simultaneously]]''' [[StandardStatusEffects freeze (for 5 seconds), knock back, and halve the attack of anything it hits (for a whopping 25 seconds) at a guaranteed rate]], ''and'' the ability to [[TurnsRed double its attack power at 50% health]] - giving it the dubious honor of being the enemy with the most abilities. The stage is nearly impossible to beat without Eva Killers, and Unit 13 is so damn strong that the strategy that let players handle Zeruel very well is not a guaranteed win against this monster. It's impossible to outrange its attacks, its low standing range of 200 actually makes it push forward even faster (since it doesn't need to stop as much for incoming foes), its slew of status effects actually makes stalling ''worse'' for the player unless they have immune units (even then, most immune units either can't survive a hit from Unit-13 or aren't immune to all three statuses it inflicts), and its strengthen coupled with its status effects mean it can actually take on Eva Angel Killers ''while'' Shinji/Kaworu's Cat Combo is active (especially since none of them have any status immunities, letting Unit 13 cripple even the ''Eva Ubers''). And to make matters even worse, it's not the only threat - highly buffed peons like B.B. Bunnies, Shibaliens and [[GoddamnedBats Trolly Bloggers]] are spammed to throw off your likely-already-fragile strategies. Unlike it's home movie, nobody's here to incapacitate it this time, so good luck - you'll need it.≤* [[VideoGame/StreetFighterV Street Fighter V Collab]]≤** After clearing four New Challenger stages, you will unlock an Advent stage where you can battle [[BonusBoss Akuma]] to unlock the Akuma Giraffe Cat. His first stage, Master of the Fist, isn't too bad - the boss is only at 7% power and his only backup are relatively weak White peons. However, the second stage, Sekia Goshoha, is rated Deadly for a reason. To start off, the stage liberally spams buffed Black enemies, all of which are capable of tearing through your units with alarming ease. Then you get into Akuma himself, who is a Black enemy with 1.2 million HP, a rapid attack with a long standing range and an even longer effective range (hitting up to 550 range, longer than Bahamut and most ranged attackers), and deals a ton of damage with each hit (54,000 damage divided over 3 multi-hits). Akuma's fast attacks, long range and omnistrike allow him to OneHitKill swaths of cats at once, kill ranged attackers from behind their protection and push towards the base alarmingly quickly. If you're not on top of your game, Akuma can easily push through your defensive line and spell a quick game over, especially if his minions appear at an inopportune time. Fortunately, his status as a Black enemy renders him vulnerable to ElementalRockPaperScissors.≤----


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