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1[[WMG:[[center:[-'''[[Characters/DragonAge Dragon Age]] Character Index'''\
2''[[Characters/DragonAgeII Dragon Age 2]]'': [[Characters/DragonAgeIIHawkeEstate The Hawke Estate]] | [[Characters/DragonAgeIICompanions The Companions]] ([[Characters/DragonAgeIIWarriors Warriors]] | [[Characters/DragonAgeIIMages Mages]] | [[Characters/DragonAgeIIRogues Rogues]]) | [[Characters/DragonAgeIINonPlayableCharacters Non-Playable Characters]] \
3''[[Characters/DragonAgeOrigins Dragon Age: Origins]]'' | ''[[Characters/DragonAgeInquisition Dragon Age: Inquisition]]'' -]]]]]
4
5[[WMG:[[center:[-'''[[Characters/DragonAge Dragon Age]] Character Index'''\
6''[[Characters/DragonAgeInquisition Dragon Age: Inquisition]]'': [[Characters/DragonAgeInquisitionTheInquisitor The Inquisitor]] | [[Characters/DragonAgeInquisitionTheInquisition The Inquisition]] | [[Characters/DragonAgeInquisitionCompanions The Companions]] ('''Warriors''' | [[Characters/DragonAgeInquisitionMages Mages]] | [[Characters/DragonAgeInquisitionRogues Rogues]]) | [[Characters/DragonAgeInquisitionNonPlayableCharacters Non-Playable Characters]] \
7''[[Characters/DragonAgeOrigins Dragon Age: Origins]]'' | ''[[Characters/DragonAgeII Dragon Age 2]]'' -]]]]]
8----
9Tropes relating to the characters introduced in ''[[VideoGame/DragonAgeII Dragon Age 2]]'' as one of Hawke's rogue companions.
10----
11[[ISABELLA]]
12
13[[VARRIC]]
14
15[[SEBASTIAN]]
16
17[[folder:Tallis]]
18!!Tallis
19[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/43c4eede83114b7cc0d720436ba77d78.jpg]]
20!!!'''Appears in:''' ''[[WebVideo/DragonAgeRedemption Redemption]]'' | ''[[VideoGame/DragonAgeII Dragon Age II - Mark of the Assassin]]''
21!!!'''Voiced by and modeled after''': Creator/FeliciaDay
22->''"You go elbow-deep in wyvern shit and I'M the weird one?"''
23
24An elven thief who teams up with Hawke in ''Mark of the Assassin'' to steal a gem called the Heart of the Many from Duke Prosper.
25----
26* ActionGirl: Her introduction cements this.
27* AntiMagic: Her Cloak ability gives her temporary resistance to magic. The rest of her personal skill tree works on anything, but is especially effective against mages. It's revealed [[spoiler:she's an agent of the Qun]].
28* TheBadGuyWins: While calling her a villain might be a bit of an exaggeration (even if [[spoiler:the Qunari]] are definitely ''not'' nice), ''Mark of the Assassin'' ends with her succeeding in her objectives regardless of your actions.
29* BlamingTheVictim: If the [=DLC=] is completed after Act II, Hawke criticizes her [[spoiler:revelation as a Qunari agent by bringing up the Arishok's wonton slaughter of innocent people. She returns by stating that Hawke simply doesn't understand the Qun and can't blame him for not doing so after witnessing the Arishok's actions, placing the blame on Hawke for not looking beyond the fact that the Arishok slaughtered countless people for his own failures.]]
30* CantArgueWithElves: [[spoiler: Well, Qunari, but she's an elf too. Almost all of Tallis' dialogue about the Qun veers into this territory. Anyone who raises a critique, such as the treatment of the Saarebas mages, Tallis simply ignores it. Whereas if Hawke brings up the Arishok's slaughtering the city in Act II, she treats it as Hawke not being able to understand the Qun after watching the carnage. Both Hawke and the companions ''notice''.]]
31* CutenessProximity: No one can resist mabari. "''Who's a cute puppy?'' I suppose we can't keep him, can we? His owner is probably waiting back at camp."
32* DeadpanSnarker: Most of her dialogue.
33* DesperatelyLookingForAPurposeInLife: [[spoiler: It's strongly implied that she's only following the Qun to give herself a role rather than actually believing in it. The entire quest is her going directly against the Qun, using ExactWords to justify herself. She pokes holes in her own arguments before Hawke does, and outright admits that she struggles to believe as strongly as is required; every one of Hawke's companions calls her on this. Even her signature phrase, "The same path doesn't have to have the same destination," flies in the face of the finality every other Qunari has expressed throughout the game.]]
34* DualWielding: Though she's more of a distance fighter.
35* EnemyMine: [[spoiler:As a follower of the Qun, working with Hawke and their companions counts as this. After her identity is revealed, they're more antagonistic towards her, particularly Anders and Fenris; Bethany is also less than thrilled, though she takes it mostly in stride, while Isabela just observes the irony of her situation. Hawke seems less angry about the Qunari revelation, and more about the fact that she lied to them.]]
36* EveryoneCallsHimBarkeep: [[spoiler:She is known as Tallis because that is her role in Qunari society; Tallis is the Qunlat word for "to solve". [[NoNameGiven Like them, she doesn't actually have a name]].]]
37* ExtraDigits: She says she has six toes on her left foot, although this is an InformedAttribute since we never see it.
38* FlechetteStorm: She can use her daggers for both melee and ranged attacks.
39* GirlOfTheWeek: If the player does all the flirtation options, then Tallis becomes this to Hawke; as Varric notes to Cassandra afterward, neither he nor Hawke have seen or heard from her since. His banter in ''Inquisition'' implies that this is still true.
40* GoshDarnItToHeck: During Aveline's sidequest, when Aveline finds the [[spoiler: black vial that has the revenant inside]]: "Oh crackers."
41* GrayAndGrayMorality: In discussion about the Qun; where Hawke sees an oppressive society where IndividualityIsIllegal, Tallis sees one where everyone's needs are met, and all members have equal value. Hawke can admit she has a point. Alternatively, he can say she doesn't, and the Qun is little more than excuse to slaughter people who disagree.
42* GuestStarPartyMember: Only available for the ''Mark of the Assassin'' DLC. Also a literal "guest star," given [[Creator/FeliciaDay who voiced/modeled her]].
43* HeroOfAnotherStory: She's the protagonist of ''WebVideo/DragonAgeRedemption''.
44* HighlyConspicuousUniform: The revelation that [[spoiler: Tallis is really Qunari would have come as more of a shock if she didn't have their sigil ''stamped on the stomach of her armor''. It's the same color and material as the rest of her outfit, but still, it's there.]] Also, when she 'disguises' herself to sneak up on the Duke and his men, it's... [[PaperThinDisguise rather remarkable]] that she succeeds.
45* HitmanWithAHeart: Despite being a highly skilled assassin, she regrets having to kill people during a job if she can at all help it.
46* {{Hypocrite}}: [[spoiler: For how preachy she is about the Qun, Tallis breaks almost every regulation it has on a regular basis.]]
47* InkSuitActor: She's modeled after Creator/FeliciaDay. Of course, since Day also played her in the live action ''WebVideo/DragonAgeRedemption'', it would be bizarre if this wasn't the case. Day also did the motion capture for Tallis.
48* ItsQuietTooQuiet: During the wyvern hunt.
49-->'''Tallis''': Wait, what happened to all the birds? And... everything? ...uh-oh.
50* {{Koan}}: Does manage to give one of these, when questioned about freedom.
51--> '''Tallis''': [[FreedomFromChoice Is a sparrow buffeted by the wind free to choose where she flies?]]
52* KarmaHoudini: As mentioned above in TheBadGuyWins, [[spoiler: Hawke has no option but to help Tallis with her objective, which is stealing back a list of Qunari spies across Thedas, and is unable to prevent her from leaving with it to preserve their identities. While Hawke is allowed to disagree with the Qun and openly call them butchers, that's the extent of the criticism allowed.]]
53* TheKnightsWhoSaySquee: Implied to be the reason why she chose to seek out Hawke.
54* LateArrivalSpoiler: Tallis being [[spoiler: a member of the Qunari]] might be a shocker if one doesn't know of ''Dragon Age Redemption,'' which spoils her affiliation in the opening minutes.
55* MadeASlave: Conversations with Fenris and Sebastian mention she grew up in Tevinter and was once a slave. ''Redemption'' reveals her parents sold her into it. [[spoiler: The Qunari rescued her.]]
56* MySpeciesDothProtestTooMuch: In conversation, she downplays it: She thinks the Qun is the best path for Thedas, but she admits it could do the job better, in a "nobody's perfect" sort of way. However, through her actions, she clearly has serious issues with her duties and openly defies her superiors (something the Qun does not tolerate) with very thin ExactWords being her only excuse.
57* NobleDemon: Sure, she's a very pleasant young woman; but her entire mission, which she wholeheartedly supports, [[spoiler: is to retrieve a NOC list of Qunari sleeper agents in Chantry territory so that the land will be observed and more easily conquered when the eventual new invasion happens.]]
58* NonStandardCharacterDesign: Due to being an InkSuitActor, she looks quite different from other elves in the game.
59* NoodleIncident: Should you encounter Leliana, Tallis suddenly seems to be afraid that the other redhead is going to filet her alive. Sure, Leliana is a Chantry enforcer and Tallis is [[spoiler:basically trying to help the Qunari invade]], but it's pretty clear the two have a history. Leliana seems just as astonished to see Tallis, if less alarmed.
60* OddFriendship: With Hawke, particularly a mage Hawke, since [[spoiler: Tallis is a member of the Qunari, freely admits that she's [[DoesNotLikeMagic not a fan of magic]], and largely agrees with their philosophy that mages ''should'' be be locked up for their own good (and bluntly agrees with the Qunari principle of what happens to mages). Despite this, if Hawke has become ''basilit'an'', she has ''no'' problem with them and states that all Qunari know and respect them as an equal.]]
61* OvertOperative: [[spoiler:Wears the same armor with the Qun symbol as she and Hawke are ''meeting the Duke''!]]
62* PaperThinDisguise: [[spoiler:Has a Qunari emblem on her armor.]]
63* ProfessionalKiller: One part of her job. [[spoiler: The Ben-Hassrath are considered enforcers of religious law rather than soldiers - their job sometimes involves killing, but it can also be espionage or teaching new converts.]]
64-->'''Tallis''': There are other paths. They do not all lead to the same destination.
65* RhetoricalQuestionBlunder: [[spoiler:When she suggests that under the Qun, Hawke could have a purpose.]]
66--> [[spoiler: '''Hawke''': I ''have'' a purpose. '''I protect Kirkwall'''.]]
67** [[spoiler: Which makes her subsequent comment that this was [[CantArgueWithElves not what she meant]] a tad ironic, since she's [[FailedASpotCheck failed to realise]] that by fully embracing [[TheChampion the role]] that they have been given, Hawke actually ''is'' living by one of the central tenets of the Qun, at least in their own way. Even the Arishok can point this out in conversation.]]
68* TheSchlubPubSeductionDeduction: Parodied. There's a RunningGag where she attempts this with multiple people in order to get a key, and keeps failing for various reasons. [[note]]The first two didn't have the key, and the third [[NotDistractedByTheSexy simply wasn't into her.]][[/note]] According to her, she's done this multiple times in the past, and Hawke just caught her on a bad day.
69* SecretPolice: [[spoiler:Her previous job before she was kicked out. She's trying to rejoin.]]
70* SelectiveObliviousness: [[spoiler: When confronted over the more murkier aspects of the Qun, she simply comments that they don't understand. She even states emphatically that submitting to the Qun would not make them slaves... to ''[[FailedASpotCheck Mage Hawke]]'', who ''would'' be made a slave under the Qun. She also tells Anders essentially that she knows how ''saarebas'' are treated, doesn't care, and wishes he would shut up about it.]]
71-->'''Anders''': [[spoiler:But you think it's all right for them to sew up a mage's mouth or cut out his tongue?]]\
72'''Tallis''': [[spoiler:Right this second I do, yes.]]
73* SnarkToSnarkCombat: Her banter with Snarky Hawke, which seemingly turns into a verbal sparring match over who can outsnark the other.
74** Most of her her dialogue with the rest of the party tends to veer into this territory.
75* SpiritedCompetitor: She dislikes collateral damage, but gets rather enthusiastic during the wyvern hunt. She seems unimpressed if Hawke doesn't care about getting a big one, but if they do...
76-->'''Hawke''': Lay [the bait] all out. I'm bringing the Duke a trophy to talk about.\
77'''Tallis''': YES! I mean, if you're sure.
78* StealthHiBye: Very good at this.
79* TomboyishPonytail: Befitting an ActionGirl. If Hawke and Tallis speak to Leliana at the party, she compliments Tallis on it, saying, "Your hair is darling. Did you do it yourself?"
80* TurnInYourBadge: [[spoiler: Part of her backstory is that she was kicked out of the Ben-Hassrath, the religious enforcers of the Qunari. She's trying to atone for this and rejoin them.]]
81* UnresolvedSexualTension: Several lines of dialogue indicate that she develops this with Hawke, even if you ''don't'' use the flirt options.
82* WhatHappenedToTheMouse: Her ultimate fate beyond the conclusion of the DLC remains unknown. It gets a little confusing in the next game, when a Tallis ends up helping the Inquisition through war table missions; Tallis is a title, not a name, so it may not specifically refer to her, and given what we know it could be anything from EnemyMine to LegacyCharacter. This gets lampshaded at one point when Varric asks after her, but Iron Bull has never met her.
83* WideEyedIdealist: She strongly dislikes unnecessary killing and [[spoiler:genuinely believes that the Qun is the best path for Thedas. Her idealism also seems to have colored her view to such a degree that it's clear she doesn't actually understand the Qunari philosophy ''at all'', to the point you start to suspect it's part of why they kicked her out.]]
84* WorthyOpponent: [[spoiler:If Hawke has become ''basilit'an'', Tallis mentions that because they defeated the Arishok in honorable single-combat, ''all'' Qunari have come to know and respect Hawke as an equal. This makes them one of the rare outsiders that they can trust to ask for assistance or deal with them fairly in a parley. It's implied to be the reason she sought them out.]]
85[[/folder]]
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97!!Subject: Characters/ResidentEvil0\
98[[center:Current Byte Count: 7,876 | Byte Count with changes: | Action: Clean up]]
99!!Description Changes
100
101!!Trope Changes
102[[folder:Billy Coen]]
103* ContrastingSequelMainCharacter: He heavily contrasts the four (so far) canonical male protagonists in the games:
104** Like Chris, he is a military man who fought for the right reasons, but whereas Chris will take reasonable orders, Billy refuses to kill anyone who isn't an enemy.
105** Like Leon, he has a strong sense of justice and will help others. However Leon is a cop-turned secret agent, while Billy is a [[spoiler: wrongly]] convicted man.
106** While heavy with the snark factor, Jake is a mercenary OnlyInItForTheMoney who is a JerkWithAHeartOfGold, which initially gruff, Billy appears to be nicer than his appearance makes him. '''[[red:Misuse. Comparison character came after Billy.]]'''
107** While Ethan contrasts all four men himself, Billy appears to know more than he should, while Ethan unknowingly gets himself into a situation where he has to fight to survive. '''[[red:Misuse. Comparison character came after Billy.]]'''
108* DeathFakedForYou: By Rebecca, at the end of the game. '''[[red:Not a characterization trope. Move to ''VideoGame/ResidentEvil0''. Expand as follows:]]'''
109** Rebecca falsely report that Billy died in the Arklay Mountains, taking his dog tags as "proof", so that he could safely escape.
110* {{Hunk}}: Absolutely. '''[[red:Comment out as ZCE.]]'''
111* IWontSayImGuilty: [[spoiler: Granted, he's not.]] '''[[red:Not a characterization trope. Move to ''VideoGame/ResidentEvil0''. Expand as follows:]]'''
112** Every time Rebecca questions Billy about his arrest and history, he refuses to admit to the crimes he was convicted of. [[spoiler:Granted, he actually is innocent and was wrongly convicted]].
113* MiscarriageOfJustice: [[spoiler:Billy was convicted and sentenced to death for killing 23 innocent civilians while on a mission in Africa. In reality, his squad committed the massacre and then scapegoated him]]. '''[[red:Not a characterization trope. Move to ''VideoGame/ResidentEvil0''.]]'''
114* TheNicknamer: He calls Rebecca "doll-face". '''[[red:Misuse. Does not nickname multiple characters. Move to Rebecca's folder under InSeriesNickname.]]'''
115* TheQuietOne: Man of few words.
116* WhatHappenedToTheMouse: Hasn't been seen or heard from since ''Zero''. The only continuity nod is in the Nintendo 64 port of ''VideoGame/ResidentEvil2'' released before ''Resident Evil 0'', where Rebecca reported him dead... where she misspells his surname as "[[SpellMyNameWithAnS Koen]]"... '''[[red:Misuse. Trope is for when minor characters are dropped for no reason.]]'''
117[[/folder]]
118
119[[folder:Mysterious Young Man]]
120* TheHeavy: For ''[=RE0=]'', overlapping with his status as BigBad.
121* IAmLegion
122* OneWingedAngel: His Leech Queen form.
123* VoiceOfTheLegion
124* WeaksauceWeakness: Sunlight.
125[[/folder]]
126----
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128[[folder:Tropes that need to be placed once pages are created]]
129* EvenEvilHasStandards: Lucas' also on the receiving end of this: [[spoiler:Most of the Connections researchers find him to be sick and twisted, more interested in pointless autopsies and watching subjects fight each other for his enjoyment than actually doing proper research]]. '''[[red:Move to the Connections characters.]]'''
130* SpinAttack: In ''RE:Verse'', one of Jack’s signature attacks is spinning his chainsaw shears around while lunging forward, allowing him to close the gap on opponents while dealing heavy damage. Since it hits multiple opponents, he can wreck an entire room’s worth of people fast if other players aren’t careful. '''''VideoGame/ResidentEvilReVerse'''''
131[[/folder]]
132----
133!!Subject: Characters/ResidentEvil2\
134[[center:Current Byte Count: 82,371 | Byte Count with changes: 59,057 | Action: Clean up]]
135!!Description Changes
136N/A
137
138!!Trope Changes
139[[folder:Claire Redfield]]
140* ActionSurvivor: Of all the main characters, she, alongside Ethan Winters, is the only one without any actual military or paramilitary training. It [[BadassNormal doesn't matter]], [[BadassFamily especially]] when you realize who her [[IHaveBrothers brother]] is. '''[[red:Rewrite as follows:]]'''
141** She's a college student who doesn't have any actual military or paramilitary training, only the general self-defense and weapons training from her brother.
142* AdaptationRelationshipOverhaul: Her dynamic with Leon has noticeably more [[ShipTease romantic undertones]] in the remake of ''[=RE2=]'' than in the original game, [[ObliviousToLove though it's mostly just flirting on Claire's part]]. [[blue:Played up better in ''Infinite Darkness'' where Leon also starts flirting back and even teases Claire about having a dinner date sometime.]] '''[[red:Delete misuse. ID is not an adaptation.]]'''
143* BadassNormal: She's the only one with no professional training, yet still manages to fight zombies as well as the rest. Although, according to ''The Darkside Chronicles'', [[IHaveBrothers her brother did give her some basic training]]. [[blue:Still pretty badass, given everything she can do.]] '''[[red:Trim natter.]]'''
144* BareMidriffsAreFeminine: Her most well known outfit in ''Code: Veronica'' has a black t-shirt that shows off her stomach. She is also the only main character in the series to wear an outfit like this as her default outfit. (Minus Party Girl since the game she's in isn't canon to the series.) As well as a few of her bonus outfits. (Such as the biker outfit in ''2'', her alternate battle game outfit also in Code Veronica, her biker outfit in ''Darkside Chronicles'' and her cowgirl outfit in ''Revelations 2''.) She does this again in the Heavenly Island Manga via tying the shirt in a knot at the side. '''[[red:Misuse. Character's outfit is not used to express hyper-femininity and there are other, more feminine characters who do not show their midriffs.]]'''
145* BellyButtonless: In ''Code Veronica'', her outfit bares her midriff, but she does not have a visible belly button. Averted in later games where her bonus outfits show her stomach. (Plus, in the comic adaptation of ''Code Veronica'', sometimes a belly button can be seen on her.) '''[[red:Misuse. Trope is about clones or other artificial beings being distinguished by lack of a naval scar.]]'''
146* TheBusCameBack: Sort of. While she has appeared often in non-canon games like ''Mercenaries 3D'' and was the co-star of the ''Degeneration'' film, ''Revelations 2'' is Claire's first appearance in a game in ''fifteen years'' that isn't an explicit retelling of either the Raccoon City incident (''[=RE2=]'') or the Rockfort Island incident (''Code Veronica''). '''[[red:Misuse. Measured in the correct standard (games between appearances) she doesn't qualify.]]'''
147* CartwrightCurse: Romance doesn't come up often for Claire, but when it does, it always ends [[blue:[=''=]]]terribly[[blue:[=''=]:]][.] [[blue:in fact,]] [T]he only two men who she's been involved with on her adventures who haven't come to horrible ends [[blue:have been]] [are] her brother Chris, and Leon Kennedy, who she [[blue:seems to]] maintain[s] a platonic friendship with. '''[[red:Clean up natter and grammar.]]'''
148** In ''Code Veronica'', Steve is nursing a blatant crush on Claire throughout the game. [[spoiler:He gets turned into a monster by Alexia and then killed saving [[blue:her]] [Claire], resulting in him [[DyingAsYourself dying as himself]]]].
149** In ''Degeneration'', [=WilPharma=] Head Researcher Frederic Downing flirts with Claire during their time together midway through the film. [[spoiler:He turns out to have been behind the outbreaks in order to secretly drum up interest for both the T- and G-Viruses and his newly invented antivirals on the black market]].
150** In ''Revelations 2'', it is implied that Claire has a crush on Neil Fisher, something that Moira teases her for. [[spoiler:It turns out Neil is a double agent working for Alex Wesker and sent everyone to the island to be experimented on. After being betrayed by Alex and transform[[blue:s]][ed] into a B.O.W., Neil is put down by both Claire and Moira]].
151* CassandraTruth: In ''Code Veronica'', Alfred accuses Claire of sending "her people" to attack Rockford Island, even though she insists that she had nothing to do with it. Alfred doesn't buy it and spends the rest of the game trying to kill her without knowing that [[spoiler:Wesker was the one behind the attacks]]. '''[[red:Misuse. Character is not warning of danger, character is simply not believed.]]'''
152* CelibateHero: Subverted. Claire has no official romantic entanglements, but rather than lack of any interest on romance itself, it's mainly because she's become MarriedToTheJob upon entering her adult life, spending all her time focusing on working for Terra Save rather than dating. On the few occasions when she does seem to have found someone, [[CartwrightCurse it never works out]]. '''[[red:Administrivia/NotASubversion and misuse. Character does not shun her romantic prospects.]]'''
153* ColourCodedCharacters:
154** Once again, she's always dressed in some shade of pink, even if ''Code: Veronica'' took it a bit father towards red. '''[[red:Remove as misuse, she never wears pink.]]'''
155** Red has a far stronger case as her signature color: While the rendered pictures of her character model in the original ''[=RE2=]'' might have her outfit looking maroon, her in-game rendering is clearly red, her outfit was always red in development and appears that way in her comic appearances and in her action figures, her vest in ''Code Veronica'' is clearly red, her undershirt in ''Degeneration'' is red, and both her present and future outfits in ''Revelations 2'' feature red. Her vest during ''[=RE2=]'' was re-designed for ''Darkside Chronicles'' and now looks distinctively red, and it's still red in her appearances in ''Mercenaries 3D'' and ''Operation Raccoon City''. Finally, her appearance in the ''Resident Evil 2 Remake'' features a very red leather jacket, and the game's rendering of her classic ''[=RE2=]'' outfit shows it is red. And of course, there's the fact her hair is reddish-brown in most incarnations. '''[[red:Rewrite to be more concise, also maroon is red.]]'''
156*** Claire is usually clothed in maroon alongside her reddish-brown hair. Not only does her clothing indicate her fiery temper, but it also serves as a visual contrast to her co-leads, who are usually clothed in green[[note]]except Leon, who wears blue in ''[=RE2=]''[[/note]].
157* DeadpanSnarker: '''[[red:Misuse. This is character being humorous, not snarky.]]'''
158** Of the four main protagonists, Claire is the only one who's really capable of effective, non-groanworthy humor. It gets ten times funnier if you compare her comment from ''Darkside Chronicles'' that she hates cockroaches.
159---> '''Claire:''' (on the Tyrant in ''Code Veronica'') Just a big cockroach that needed to be stepped on.
160** Her reaction to seeing Mr. X break a camera with a punch in the remake?:
161---> '''Claire:''' Bet he's not part of the rescue squad...
162* DejaVu: She starts ''Revelations 2'' the same way she started ''Code Veronica'', getting captured, knocked unconscious, (only this time she's injected instead of getting [[TapOnTheHead whacked on the head with a rifle butt]]) and waking up in a jail cell with no weapons. '''[[red:Misuse. This is similarity in plots, not character feeling like they already experienced the situation.]]'''
163* EasilyForgiven: She doesn't blame Steve at all when he accidentally breaks a pipe containing toxic gas (this happened while he was distracted looking at her while her back was turned to him) and instead reassures him that they will escape from there together. '''[[red:Move to Steve's folder on ''Characters/ResidentEvilCodeVeronica''.]]'''
164* ExposedToTheElements: Given what she's wearing in ''Code Veronica'', she ends up in a pretty cold place, Antarctica. But doesn't complain about it since she's got other things to worry about. Plus, she also probably had no idea she'd end up in Antarctica in the first place. '''[[red:Rewrite as follows:]]'''
165** Her outfit in ''Code: Veronica'' is jeans and a crop top. Granted, Claire didn't think she'd end up in Antarctica but she's clearly not dressed for the weather. Despite this, she never complains about it.
166* {{Flashback}}: In ''Code: Veronica'', after being hit on the head after arriving to Rockfort Prison, there is a flashback of her infiltrating Umbrella's Paris Lab, so this is probably a dream she's having while she is unconscious on the floor of the prison. '''[[red:Not a characterization trope. Move to ''[[VideoGame/ResidentEvilCodeVeronica Code Veronica]]''.]]'''
167* FriendToAllChildren: She's great with children and very protective of them. [[blue:Oddly, this trait was seemingly forgotten in ''Revelations 2'' where the normally motherly Claire overwhelms poor Natalia with questions, though this may have just been a convenience to show that Moira is also very good with children.]] '''[[red:Delete natter.]]'''
168%%* GoodBadGirl: During her time in college, she had several boyfriends and played the field.
169* HollywoodBeautyStandards: Claire is far more beautiful than her respective backstory requires. This is even more pronounced in the 2019 remake with Capcom's choice of fashion model Jordan Mcewen as her likeness model. '''[[red:TropesInAggregate.]]'''
170* HowDareYouDieOnMe: In ''Code: Veronica'', she tells Chris he better not die on her. '''[[red:Not a characterization trope. Move to ''[[VideoGame/ResidentEvilCodeVeronica Code Veronica]]''.]]'''
171-->'''Claire:''' You HAVE to make it! Don't die on me!
172* ImportantHaircut: [[spoiler:Following the ''Good Ending'' path in ''Revelations 2'', Claire cuts off her ponytail before returning to the island to help Barry. She regrows it back at the time she is called to investigate Sonido de Tortuga Island in Heavenly Island, revealed to be one of Alex Wesker's old testing sites]]. '''[[red:Comment out as ZCE.]]'''
173* IntrepidReporter: Part of her job in Terrasave seems to be investigating possible bioterrorist conspiracies, which often requires her to get into the thick of the action to uncover the truth, as seen in ''Infinite Darkness'' and ''Heavenly Island''. '''[[red:Misuse. Trope is about journalists not required to get involved throwing themselves InHarmsWay.]]'''
174* ISurrenderSuckers: And then she blew up an entire squad. '''[[red:Not a characterization trope. Unknown destination due to ZCE. Delete.]]'''
175* LadySwearsALot: The remake gave her quite the potty mouth compared to Leon. Justified due to the high-stress situation she's found herself in.
176* LampshadeHanging: "Never saw this coming." '''[[red:Not a characterization trope. Unknown destination due to ZCE. Delete.]]'''
177* MsFanservice: Her most well known outfit in ''Code: Veronica'' has a black t-shirt that shows off her stomach. She is also the only main character in the series to wear an outfit like this as her default outfit (minus Party Girl since the game she's in isn't canon to the series). [[blue:As well as]] [A] few of her bonus outfits[[blue:. (]][s]uch as the biker outfit in ''2'', her alternate battle game outfit [[blue:also]] in ''Code: Veronica'', her biker outfit in ''Darkside Chronicles''[,] and her cowgirl outfit in ''Revelations 2''[[blue:.) She does this again in the Heavenly Island Manga via tying the shirt in a knot at the side.]] [also show off her figure.] '''[[red:Fixing grammar.]]'''
178* MyGodWhatHaveIDone: Her reaction in ''Degeneration'' when she discovers that [=TerraSave=] had been bullying and criticizing [=WilPharma=] when they had in fact been developing a T-virus vaccine. Subverted, as it turns out later in the film that they really ''are'' corrupt. '''[[red:Comment out as ZCE.]]'''
179* NoGearLevel: Claire starts both ''Code: Veronica'' and ''Revelations 2'' in a jail cell with no weapons. '''[[red:Not a characterization trope. Move to ''[[VideoGame/ResidentEvilCodeVeronica Code Veronica]]'' and [[VideoGame/ResidentEvilRevelations2 Revelations 2]]''.]]'''
180* NonLethalKO: She is knocked unconscious on several occasions. Notably in the intro to ''Code: Veronica'' when a guard hits her on the head with the butt of his rifle. (Interestingly, just before it fades to the flashback of her running through the facility, she is seen trying to keep her eyes open before losing consciousness. Trying to stay awake.) '''[[red:Not a characterization trope.]]'''
181* ParentalAbandonment: Claire reveals to Sherry in the 2019 remake of ''Resident Evil 2'' that "both of [her] parents are gone" and that it's just her and Chris. [[blue:(This was also stated]] [I]n the novel series, [[blue:where when]] [it's revealed] they were both still kids their father was killed on his construction job, and three years prior to the events of the ''[=RE2=]'' novel, their mother was killed in a car accident.[[blue:)]] '''[[red:Trim natter.]]'''
182* ParentalSubstitute: The files in ''Resident Evil 6'' mention that she spent a lot of time with Sherry while the latter was in government custody, to the point where Sherry regards Claire as her foster mother. [[blue:Which is heartwarming.]] '''[[red:Trim natter.]]'''
183* PrecisionFStrike: She lets out a really big one in the remake after Irons handcuffs and beats her after kidnapping Sherry. The subtitles is even in all caps, showing just how pissed she is. '''[[red:Misuse. Character regularly cusses throughout the game.]]'''
184--> I'LL GET YOU, YOU FUCKER!
185* RetiredBadass: [[blue:As mentioned above,]] she's retired from fighting bioterror outbreaks with guns. Hand her a gun though, and you see why she's a survivor of Raccoon City. '''[[red:Rewrite to remove reliance on previous tropes.]]'''
186** She's retired from fighting bioterror outbreaks with guns, instead leading a civilian life and getting involved with [=TerraSave=]. If she needs to though, she can still fight against whatever virus threatens the world.
187* ShoutOut: '''[[red:Not a characterization trope. Move to ShoutOut.ResidentEvil.]]'''
188** Her ''[=RE2=]'' vest says "Made in Heaven" and her ''Code: Veronica'' vest says "Let Me Live". Those are both titles of Music/{{Queen}} songs.
189** She may share the same taste in music as her brother, since one of his alternate outfits also says "Made in Heaven".
190* TapOnTheHead: ''Code Veronica'' and beyond, she seems to get knocked unconscious a lot. To the point it's surprising that she doesn't have brain damage by now. '''[[red:Not a characterization trope.]]'''
191* TomboyishPonytail: Her signature hair style, compared to the short styles most of the other heroines wear.
192* TheUglyGuysHotDaughter: An [[BonusMaterial email]] sent to her by Piers apologizes for the awkward first meeting between Claire and her brother's [=BSAA=] team. He explains that they were expecting some kind of jacked-out BrawnHilda to match Chris' ridiculous build, and instead were shocked at their captain's sister being 'hot'. '''[[red:Move to MonsterBrotherCutieSister.]]'''
193* WeGottaStopMeetingLikeThis: At the end of her 2nd Run in the remake, [[spoiler:when the persistent William Birkin/G charges after her and the others at their final battle, we get this exchange]]: '''[[red:Not a characterization trope. Move to ''VideoGame/ResidentEvil2Remake''.]]'''
194-->'''Claire:''' We really got to stop meeting like this.
195* WhyDidItHaveToBeSnakes: Her reaction upon seeing the giant spiders in the retelling of ''Resident Evil 2'' of ''Darkside Chronicles''. '''[[red:Comment out as ZCE.]]'''
196[[/folder]]
197
198[[folder:Sherry Birkin]]
199* AgeLift: Was a middle-schooler in the original, but acted like a kindergartener. The 2019 remake splits the difference by having her firmly be a grade-schooler but acts much less naïve. '''[[red:Misuse. She's the same age in both games, 12.]]'''
200* AndNowForSomeoneCompletelyDifferent: Much like Ada for Leon, in ''Resident Evil 2'' control switches to her during certain sections of Claire's campaign. This has been greatly expanded upon for the 2019 remake, including an entirely new section where Sherry is playable in an orphanage [[spoiler:after Irons kidnaps her]]. '''[[red:Not a characterization trope. Move to ''VideoGame/ResidentEvil2'' and ''VideoGame/ResidentEvil2Remake''.]]'''
201* BackingAwaySlowly: In the original version of ''2'', if Claire and Sherry loitered around in an area for a while and then moved on, Sherry would often preface catching up with Claire by backing away from whatever was the source of the idleness, then turning around and running. It's also how she's introduced, backing away from a zombie before fleeing.
202%%* BadassInDistress: [[spoiler:She and Jake are captured by Neo Umbrella and taken to China]].
203* BigBrotherWorship: '''[[red:Misuse. Neither Claire nor Leon are Sherry's sibling.]]'''
204** She idolizes Claire and wishes to grow up to be strong just like her.
205** In ''6'', she tells Jake to back off upon meeting Leon for the first time by vouching for him as one of the people responsible for saving her life all those years ago.
206* BoyishShortHair: In just about every appearance. The 2019 remake gives her longer hair — braided tails bunched into a small bun. '''[[red:Comment out as ZCE.]]'''
207* TheBusCameBack: Outside of the epilogues in ''[=RE3=]'' and the retelling of ''[=RE2=]'' in ''Darkside Chronicles'', she [[blue:spent '''14 years''' absent]] before finally coming back in ''VideoGame/ResidentEvil6''. '''[[red:Edit as the trope is not measured in years.]]'''
208** After her brief appearance in an epilogue slide for ''3'', Sherry isn't seen again for four games before being reintroduced in ''6''.
209* CutsceneIncompetence: Sherry is still a very competent operative in ''6'' at least in terms of gameplay, but good Lord, does she get hit with this a good bit in the cutscenes. '''[[red:Not a characterization trope. Move to ''VideoGame/ResidentEvil6''.]]'''
210* CutscenePowerToTheMax: [[spoiler:In one cutscene, Sherry was stabbed in the back by a metal shrapnel but quickly recovers because of the G-Virus within her. She doesn't display this ability during the gameplay, however.]] '''[[red:Not a characterization trope. Move to ''VideoGame/ResidentEvil6''.]]'''
211* DistressBall: ''[=RE6=]'' repeatedly hands her the DistressBall, always leading another character to help her and [[PetTheDog reminding us that they're alright people]]. Jake gets to save her at least once a chapter, and Leon gets a few moments of brotherly protectiveness when they meet, but even Ada gets in on the action -- twice. '''[[red:Not a characterization trope. Move to ''VideoGame/ResidentEvil6''.]]'''
212* ImpaledWithExtremePrejudice: [[spoiler:In chapter 2 of Jake's campaign, Sherry is skewered through the back by a piece of shrapnel, but [[GoodThingYouCanHeal recovers within seconds]] after it is removed.]] '''[[red:Not a characterization trope. Move to ''VideoGame/ResidentEvil6''.]]'''
213* MusclesAreMeaningless: Averted. She can't punch out enemies like male characters can and [[KickChick relies more on kicks]], but she's also noticeably less strong than bigger, more muscular female characters. In contrast to Helena and Claire's raw power, or Jill and Ada's acrobatics, Sherry comes off as the CombatPragmatist of them all, making her similar to Rebecca in this regard. All her melee kills rely on turning an opponent's momentum against them, [[ShownTheirWork which is how self-defense trainers teach smaller women to take down much larger, stronger opponents]]. '''[[red:Non-notable aversion.]]'''
214* ScreamingWoman: In ''2'', she lets out high-pitched shrieks whenever she encounters dangerous monstruosities. She still ''is'' a child, after all. '''[[red:Misuse. Trope is about woman screaming to the detriment of her own safety.]]'''
215* WhatHappenedToMommy: Her parents both get killed during the events of ''[=RE2=]''. She gets to share some dying words with her mother in the Claire B scenario, though. '''[[red:Misuse. Trope is about not killing parents who become zombies.]]'''
216[[/folder]]
217
218[[folder:Marvin Branagh]]
219* BlackDudeDiesFirst: Zigzagged. Marvin is the only African-American to appear in the game, and does die over the course of it. However, he's not the first person to die in [=RE2=] and has already become the last [=RPD=] officer left alive in the station. '''[[red:Straight up aversion.]]'''
220* TheCameo: The ''[[VideoGame/ResidentEvil3Remake Resident Evil 3 Remake]]'' revealed how he got infected. [[spoiler: He was shooting Brad Vickers, whose brief moment of [[FightingFromTheInside apologetic lucidity]], caused him to hesitate and get bitten in the stomach]]. '''[[red:Move to ContinuityCameo.]]'''
221* MercyKill: The player is given the option to put him out of his misery, both in the original and the remake, though only after Marvin has turned and they are forced to put him down. The official residentevil.net site even tracks whether or not a player euthanizes or leaves Undead!Marvin alone after they've encountered him. If opted to kill him, the player character will express sorrow over his death, but only during the A scenario, as the B protagonist never got to know him as a person. '''[[red:Misuse. Player does not kill him before he turns into a zombie.]]'''
222* ThatsAnOrder: In the remake, he sternly orders Leon to leave him behind and raises his voice after Leon insists to bring him to the hospital. '''[[red:Not a characterization trope. Move to ''VideoGame/ResidentEvil2Remake''.]]'''
223* ZombieInfectee: Averted. He makes no attempt to hide his infection, insists on Claire and/or Leon rescuing the non-infected survivors instead of wasting their time on him, and bars himself in to keep from attacking anyone after he turns. '''[[red:Non-notable aversion.]]'''
224[[/folder]]
225
226[[folder:Elliot Edward]]
227* ApocalypticLog: Wrote 'Operation Report 2' which details the remaining officers plan to escape the police station after losing several people. '''[[red:Not a characterization trope. Move to ''VideoGame/ResidentEvil2Remake''.]]'''
228* CruelAndUnusualDeath: '''[[red:Not a characterization trope.]]'''
229** He's cornered and mauled by two zombies in the original, and accidentally shot the rescue chopper pilot in panic, causing the helicopter to crash right onto him. '''[[red:Move to ''VideoGame/ResidentEvil2''.]]'''
230** In the 2019 remake, he is instead mauled by zombies and bisected as he tries to crawl through the Watchman's room shutter with Leon/Claire's help. He later turns into a zombie himself. '''[[red:Move to ''VideoGame/ResidentEvil2Remake''.]]'''
231* HalfTheManHeUsedToBe: In the remake, he is attacked by zombies and gruesomely torn in two at the waist. '''[[red:Not a characterization trope. Move to ''VideoGame/ResidentEvil2Remake''.]]'''
232* ThereIsNoKillLikeOverkill: Mauled by two zombies which leads to a helicopter crashing into him and exploding on impact. '''[[red:Not a characterization trope. Move to ''VideoGame/ResidentEvil2''.]]'''
233[[/folder]]
234
235[[folder:Ben Bertolucci]]
236* BodyHorror: When Leon investigates his corpse after Mr. X is through with him, his face has the mutant's fingers deeply imprinted on what's left of his head. '''[[red:Not a characterization trope. Move to ''VideoGame/ResidentEvil2Remake''.]]'''
237* CruelAndUnusualDeath: Either dies via chest-bursting G-embryo or (canonically) is eviscerated by Birkin's claws and bleeds to death. [[spoiler:In the remake, his skull is crushed by Mr. X.]] '''[[red:Not a characterization trope. Move to ''VideoGame/ResidentEvil2'' and ''VideoGame/ResidentEvil2Remake''.]]'''
238* DeadManWriting: Before his death in ''Darkside Chronicles'', Ben wrote crucial information on his cell wall which directs Leon and Claire to the sewers beneath the police station. '''[[red:Not a characterization trope. Move to ''VideoGame/ResidentEvilDarksideChronicles''.]]'''
239* DeathByGenreSavviness: Locking himself in a jail cell and refusing to come out ''should'' have been a good idea in a ZombieApocalypse... [[HumanoidAbomination Too bad there's more than just zombies lurking around.]] [[blue:Subverted in the 2019 remake, where he was imprisoned against his will and is desperate to escape.]] '''[[red:Not a characterization trope. Move to ''VideoGame/ResidentEvil2''.]]'''
240* FailedASpotCheck: When he hears ''something'' coming into the jail block area in the remake, Ben immediately starts to desperately demand that Leon let him out in exchange for the parking garage keycard. Somehow he failed to notice the power was out in the rest of the block despite being there for a while, and that there was no way in hell Leon could even let him out in the first place without an electronic wiring puzzle. [[spoiler:Or a master key, which Chief Irons has, and used by Katherine to free him in the non-canonical ''Runaway'' scenario]]. '''[[red:Not a characterization trope. Move to ''VideoGame/ResidentEvil2Remake''.]]'''
241* HeKnowsTooMuch: [[spoiler: In the remake, Leon finds a tape recorder on his body containing an interview with Annette Birkin, whom he attempts to grill for info on the G-Virus and Umbrella's underground lab. Leon also finds a note expressing that he also knows about Mr. X and how it's likely been ordered to kill anyone who knows about Umbrella's involvement in the outbreak. You know, like Ben.]] '''[[red:Not a characterization trope. Move to ''VideoGame/ResidentEvil2Remake''.]]'''
242* TooDumbToLive: Played straight in the original version, where his best plan for surviving the ZombieApocalypse was locking himself in a jail cell, which left him at risk of dying of starvation and ultimately failed to protect him from death at Birkin's claws. Subverted in the 2019 remake, where he was locked up against his will and is desperate to escape. '''[[red:Not a characterization trope. Move to ''VideoGame/ResidentEvil2''.]]'''
243* YoungerThanTheyLook: Official materials stated his birth year to be 1972, making him 26 years old by the time of ''2''. While his original appearance seems in line with this, he gets [[AgeLift progressively older]] with each subsequent release featuring him. [[blue:By the time of the remake, 'ol]] [In the remake] Ben looks to be almost twice his official age, appearing closer to a middle-aged man than someone barely into his late-20s. Compared to Leon, who's only five years younger than him, [[blue:remake]] Ben looks to be in his late 30's to mid 40's. '''[[red:Trim natter.]]'''
244** Witness for yourself [[https://residentevil.fandom.com/wiki/File:Resident_Evil_2_artwork_-_Ben_Bertolucci.jpg here]] (original), [[https://residentevil.fandom.com/wiki/File:BenBertolucci.png here]] (''Darkside Chronicles''), and [[https://residentevil.fandom.com/wiki/File:Benre2remake.jpg here]] (''2'' 2019). '''[[red:Administrivia/WeblinksAreNotExamples.]]'''
245* YourHeadAsplode: [[spoiler:His fate in the remake, courtesy of Mr. X]]. '''[[red:Not a characterization trope. Move to ''VideoGame/ResidentEvil2Remake''.]]'''
246[[/folder]]
247
248[[folder:Robert Kendo]]
249* ButNotTooForeign: Confirmed to be Japanese-American through an archive file in ''Darkside Chronicles''. [[blue:In the 2019 remake he's fully Caucasian, although his daughter looks to be of mixed Asian descent and she's modeled after a half-Japanese model.]] '''[[red:Remove non-notable aversion and information relating to Emma to Emma's folder.]]'''
250* TheCameo: Has a brief role in the remake of ''3'', interacting on friendly terms with Jill, albeit being very demonstrably nervous and evasive when Jill tries to get him to go with her. '''[[red:Move to ContinuityCameo.]]'''
251* ChivalrousPervert: Some of his dialogue towards Claire in her scenario in the original game comes across as very sleazy, but he is a genuine nice guy trying to help out as many civilians as he can. [[blue:Subverted in the 2019 remake. [[spoiler:He not only never meets Claire, (Though he meets Ada but pays no mind to her) but he's a grieving widower whose daughter is succumbing to T-Virus infection.]]]] '''[[red:NotASubversion.]]'''
252* DiesDifferentlyInAdaptation: In the original game, Robert is eaten alive by a throng of zombies that break through his store's windows. In the remake, he commits suicide off-screen after [[spoiler:being forced to kill his infected daughter]]. [[AmbiguousSituation Maybe]]. '''[[red:Not a characterization trope. Move to ''VideoGame/ResidentEvil2Remake''.]]'''
253* DrivenToSuicide: Having [[spoiler:lost both his wife and daughter to the outbreak]] in the remake, the despondent Robert more than likely committed suicide after putting the latter out of her misery. His ''No Time to Mourn'' scenario pretty much confirmed this, though due to its LooseCanon nature, things could have gone differently in the prime timeline. '''[[red:Administrivia/ExamplesAreNotArguable.]]'''
254* InterruptedSuicide: In his "Ghost Survivor" chapter, after [[spoiler:having to MercyKill his daughter]], Robert draws the gun on himself and is about to pull the trigger. The only thing stopping him was his partner calling him on a radio. '''[[red:Not a characterization trope. Move to ''VideoGame/ResidentEvil2Remake''.]]'''
255* NiceGuy: [**] As noted above, he handed out most of his guns to help civilians during the outbreak. He was also friends with Barry Burton and felt guilty when he had to hand out a Raging Bull gun Barry had ordered to a civilian.
256** Played with in the remakes, where he is initially hostile towards Leon and Ada and draws a shotgun on them when they turn a corner in his shop, although not without reason. In ''3'', he lowers his guard when he sees it's just Jill, and simply turns down her offer to help him escape while attempting to hide his reasons. Nevertheless, he still offers her the gate keys he keeps in his shop. '''[[red:Fix indentation.]]'''
257* OffingTheOffspring: [[spoiler:In the 2019 remake, after Leon and Ada pass through his shop, he disappears into a private room with his infected daughter, telling her that it's time for her to go to sleep like her mother. Then a shot rings out from behind the locked door.]] '''[[red:Not a characterization trope. Move to ''VideoGame/ResidentEvil2Remake''.]]'''
258* SparedByTheAdaptation: Downplayed in that he's presumably still DoomedByCanon and simply doesn't die onscreen. [[spoiler: After threatening Leon and Ada not to shoot his infected daughter, he locks himself up with her, begging to have some time alone, with only one gunshot heard behind the locked door. While ambiguously canon, the intro to his ''Ghost Survivors'' campaign shows that the shot heard was him [[MeryKill mercy killing]] his daughter and Robert about to commit suicide, until a nearby radio goes off and an old friend offers to get him out of the city. This leaves the possibility that he escaped in the main timeline, but he didn't have to face the mutated infected.]] '''[[red:Not played with, just misuse.]]'''
259* WhatTheHellHero: In the 2019 remake, he rages at Leon for the police's inability to stop the outbreak. Being completely unaware that [[spoiler:the police's defense of the city was purposefully crippled by Chief Irons and]] Leon was also clueless due to it being his first day on the job. '''[[red:Not a characterization trope. Move to ''VideoGame/ResidentEvil2Remake''.]]'''
260--> '''Robert''': You're a cop. You're supposed to know something. ''How'' did this happen!? ''HUH!?''
261[[/folder]]
262
263[[folder:Emma Kendo]]
264* DyingAsYourself: In Robert's ''Ghost Survivor'' campaign, he shoots her before she can completely succumb to the T-virus infection. '''[[red:Not a characterization trope. Move to ''VideoGame/ResidentEvil2Remake''.]]'''
265* ImprobableInfantSurvival: [[AvertedTrope Averted]], and played for exactly as much angst as you'd expect. '''[[red:Non-notable aversion.]]'''
266* MercyKill: Maybe. We never do find out whether Kendo shot Emma or himself. Though Robert's ''Ghost Survivors'' scenario does show that he did indeed euthanize her, its status as LooseCanon still leaves it [[UncertainDoom up in the air whether she did die in the main timeline or not]]. '''[[red:Administrivia/ExamplesAreNotArguable.]]'''
267[[/folder]]
268
269[[folder:Katherine Warren]]
270* ActionGirl: In the "Ghost Survivors" DLC. '''[[red:Comment out as ZCE.]]'''
271* BoobsOfSteel: Is the most well-endowed female character in the game and (as evidenced in her "Ghost Survivors" scenario) is an absolute badass when given the opportunity. '''[[red:Misuse. Trope is about breast sized being used to indicate the tank fighter character in a group.]]'''
272* CruelAndUnusualDeath:
273** Hunted down by Irons, murdered and was about to be stuffed to preserve her beauty but Irons was interrupted. '''[[red:Not a characterization trope. Move to ''VideoGame/ResidentEvil2''.]]'''
274** While never shown, it is suggested that it was a zombie, rather than Irons, who caused her death in the remake as the only visible wound on her body is a bite on her neck. [[spoiler: ''The Runaway'' scenario in Ghost Survivors shows Irons attempting to inject her with something, which would not leave a mark. The bite her corpse has could be from a zombie, although Irons is insane enough he can't be ruled out either]]. '''[[red:Not a characterization trope. Move to ''VideoGame/ResidentEvil2Remake''.]]'''
275* GirlishPigtails: Her hairstyle in the 2019 remake. Doubles as being a fairly practical hairdo, considering all of the madness going on. '''[[red:Misuse. Trope is about pigtails used to indicate youthful girlishness.]]'''
276* GoldAndWhiteAreDivine: Not a deity, but the gold and white theme running through her outfit emphasizes her purity and NiceGirl status. '''[[red:Misuse. Trope only applies to deity characters.]]'''
277* KillItWithFire: She gets a flamethrower very early into her ''Ghost Survivors'' scenario. '''[[red:Not a characterization trope. Move to ''VideoGame/ResidentEvil2Remake''.]]'''
278* TheLostLenore: For [[spoiler:Ben Bertolucci]] of all people in the remake. [[spoiler: Potentially, at any rate. It's never talked about in the game proper, only in her Ghost Survivors campaign.]] '''[[red:Misuse. Trope is about a character's love interest's death severely affecting them.]]'''
279* SlashersPreferBlondes: Seems to have been Irons' type. A file in Outbreak, ''Raccoon Today'', mentions eight missing young blonde women and that women's constrained voices could be heard coming from the sewers, which is where Irons had his Taxidermy room filled with the remains of his victims. '''[[red:Move to Brian Irons' folder.]]'''
280[[/folder]]
281
282[[folder:Daniel Cortini]]
283* AndThenJohnWasAZombie: [[blue:Easy to miss, but]] [I]f you stay around in the station long enough or attempt to head back to where Cortini was attacked, [[blue:you'll find]] he has already turned into a zombie. '''[[red:Trim natter.]]'''
284* BottomlessMagazines: He's the only playable character whose handgun has unlimited ammo by default, though he does reload down to the last bullet. '''[[red:Not a characterization trope. Move to ''VideoGame/ResidentEvil2Remake''.]]'''
285* GameplayAndStorySegregation: It took one bite on the neck from a zombie to kill him. Yet in his ''Ghost Survivors'' DLC, depending on his health status, he's no worse for wear when enemy zombies bite him on the neck as a playable character. '''[[red:Not a characterization trope. Move to ''VideoGame/ResidentEvil2Remake''.]]'''
286* HoldTheLine: In "No Way Out", he fights off a horde 100 zombies that breaks into the gas station. '''[[red:Not a characterization trope. Move to ''VideoGame/ResidentEvil2Remake''.]]'''
287* KillItWithFire: He can equip himself with a flamethrower. '''[[red:Not a characterization trope. Move to ''VideoGame/ResidentEvil2Remake''.]]'''
288* OffscreenMomentOfAwesome: He managed to subdue a zombie using only his bare hands, seemingly without getting injured or infected, while not even knowing that the dude was a zombie. Unfortunately the player interrupting him causes enough of a distraction for said zombie to break loose and eat him. [[https://www.youtube.com/watch?v=Bhp1DfYGiR0 The offscreen part is averted however only in the E3 showcase trailer where his struggle with the zombie prior to Leon's intervention is shown from a rat's perspective, while the actual game omits this]]. '''[[red:Not a characterization trope. Move to ''VideoGame/ResidentEvil2Remake''.]]'''
289* PoorCommunicationKills: Cortini is a victim of the information blackout surrounding the Raccoon City outbreak imposed by the federal government and Chief Irons, as it's pretty obvious he had no idea what he was dealing with by trying to handcuff a zombie. '''[[red:Misuse. Trope is about miscommunication between two characters.]]'''
290* ShockAndAwe: If you choose to, he can wield a Spark Shot, the same type of electric rifle Claire finds in the main game. '''[[red:Not a characterization trope. Move to ''VideoGame/ResidentEvil2Remake''.]]'''
291[[/folder]]
292
293[[folder:Truck Driver]]
294* BigEater: Sure loves his burgers! '''[[red:Misuse. Is only ever seen eating one burger.]]'''
295* DeadFootLeadfoot: Dies behind the wheel of his big rig in both versions. In the original, it's obvious he's already a zombie, whereas in the remake it's implied he passes out behind the wheel. In any event, the truck keeps going until it crashes. '''[[red:Not a characterization trope. Move to ''VideoGame/ResidentEvil2'' and ''VideoGame/ResidentEvil2Remake''.]]'''
296* HenpeckedHusband: Implied in the remake. '''[[red:Not enough to qualify, even as implied.]]'''
297--> '''Guy on radio show:''' She looked like a corpse... like a walking corpse, man!
298--> '''Trucker:''' Heh. Sounds like my wife.
299* StartToCorpse: He mows down the game's first zombie entirely on accident. Unfortunately for him, she doesn't stay down very long. '''[[red:Not a characterization trope. Move to ''VideoGame/ResidentEvil2Remake''.]]'''
300[[/folder]]
301
302[[folder:Tofu]]
303* InterfaceScrew: Whether by design or coincidence, the blocky design of Tofu and his friends is this. While they use the same camera angle as Leon and Claire, their huge shapes and [[JigglePhysics wobbly movement]] actually obstruct a lot of the player's vision, making it hard to spot anything at all to the left of the characters, especially while aiming or using a sub-weapon. '''[[red:Not a characterization trope. Move to ''VideoGame/ResidentEvil2Remake''.]]'''
304* JigglePhysics: Being that he is a giant block of tofu, this is applied to his entire body in the remake. According to producer of the game, Tsuyoshi Kanda, the team over at Capcom scanned the jiggly movement and texture of real-life tofu in order to make the character as, for lack of a better word, "realistic" as possible. '''[[red:Not a characterization trope. Move to ''VideoGame/ResidentEvil2Remake''.]]'''
305* JokeCharacter: Does this really need explaining? Even his ending in "Tofu Survivor" in ''[=RE2=] 1998'' emphasizes it, when your reward for beating the game is an ending in which [[spoiler: HUNK eats the tofu for his lunch.]] '''[[red:Rewrite as follows:]]'''
306** Tofu is just an animate block of tofu thrown into the apocalypse for the sheer absurdity. The ending for "Tofu Survivor" in ''2'' has [[spoiler: HUNK eats the tofu for his lunch]].
307* KillItWithFire: Basically all of Konjac's offensive gear are flame-based weaponry discounting the six normal Frag grenades. '''[[red:Not a characterization trope. Move to ''VideoGame/ResidentEvil2Remake''.]]'''
308* ShowsDamage: In the original game, as Tofu is attacked, he gradually turns from white to a deep red. Similarly, he turns purple when poisoned. In the remake, Tofu visibly gets chunks removed as his health drops. '''[[red:Not a characterization trope. Move to ''VideoGame/ResidentEvil2'' and ''VideoGame/ResidentEvil2Remake''.]]'''
309* SillinessSwitch: It's a freaking walking block of tofu, wearing a beret, that mutters in Japanese and wields a knife. In the middle of a zombie-infested SurvivalHorror game. '''[[red:Not a characterization trope. Move to ''VideoGame/ResidentEvil2'' and ''VideoGame/ResidentEvil2Remake''.]]'''
310* WackySoundEffect: The "walking" noise of Tofu and co. more than qualify. In the original Tofu "walked" with a high-pitched squeaky noise, everybody moved to the sound of wobbly jelly in the remake. '''[[red:Not a characterization trope. Move to ''VideoGame/ResidentEvil2'' and ''VideoGame/ResidentEvil2Remake''.]]'''
311[[/folder]]
312----
313!!Subject: Characters/ResidentEvil3Nemesis\
314[[center:Current Byte Count: 16,772 | Byte Count with changes: 10,997 | Action: Clean up]]
315!!Description Changes
316N/A
317
318!!Trope Changes
319[[folder:Dario Rosso]]
320* DeathByIrony: In the original, despite yelling that he'd rather starve to death in a shipping container than be eaten by zombies, he is later eaten alive by zombies shortly after coming out of the container. Also perhaps implies he had a [[HiddenDepths change of heart]] regarding his earlier attitude towards Jill. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil3Nemesis''.]]'''
321* DespairEventHorizon: In the original game he is utterly broken after he loses his mother, [[blue:his]] wife and [[blue:his]] daughter to the chaos of the outbreak. As a result, he refuses to accompany Jill and instead shuts himself inside a shipping container, saying that he much rather [[BetterToDieThanBeKilled starve to death than be killed by the zombies]]. '''[[red:Not a characterization trope, move to ''VideoGame/ResidentEvil3Nemesis''.]]'''
322* DroppedABridgeOnHim: In the original game, he is eventually cornered and killed by a horde of zombies at the warehouse he took refuge in. '''[[red:Misuse. Not a major character.]]'''
323* SparedByTheAdaptation: While his current fate after Jill leaves him behind is unknown, Dario in the remake is last seen alive locking himself in the container inside the warehouse and unlike the original, he never gets devoured by zombies. [[DownplayedTrope Raccoon City is still decimated by a missile strike, however]], meaning he may or may not have been attacked by zombies, but he's still doomed nonetheless. '''[[red:Misuse. Trope requires character to survive. Move to DiesDifferentlyInAdaptation.]]'''
324[[/folder]]
325
326[[folder:Daniel Fabron]]
327* FrenchJerk: French? Check. Umbrella employee? Check. Loves to talk shit to his victims? ''Double'' check. '''[[red:Comment out as ZCE.]]'''
328* IShallTauntYou: He is especially fond of belittling his victims. '''[[red:Comment out as ZCE.]]'''
329[[/folder]]
330
331[[folder:Annette Birkin]]
332Move all content to her folder on Characters/ResidentEvilUmbrellaCorporation.
333----
334* AdaptationalVillainy: In ''Resident Evil 2'' (and the remake, especially), she is a conflicted but sympathetic character. In ''Resistance'', she is TheUnfettered. Not even unleashing her mutated husband like a rabid attack dog is off limits!
335* EvilIsPetty: Most of her voice lines when she summons G-Birkin are sadly reflecting on his state... with one exception, that is played for laughs.
336-->''That is for that time you [[ForgottenBirthday forgot about my birthday]], William!''
337* HeelRealization: Many of her voice lines emphasize she realizes that Umbrella's experiments cannot be allowed to continue, but she needs to wipe out all traces of it... including the survivors being used as test subjects.
338* SignatureMon: Her bioweapon is G-Birkin, her mutated husband William in his first mutant form; he attacks wielding a piece railing used as a club. '''[[red:Misuse. Trope is about one collectible monster being favored by a character and tied to that character over their other monsters.]]'''
339[[/folder]]
340
341[[folder:Alex Wesker]]
342* StationaryBoss: Unlike G-Birkin or Mr. X, Yateveo is incapable of movement. Alex can cease controlling Yateveo if the survivors leave the area, only to come back to it if they return. '''[[red:Not a character trope. Move to ''Resistence'' folder on ''VideoGame/ResidentEvil3Remake''.]]'''
343* SignatureMon: Her bioweapon is the Yateveo, a stationary ManEatingPlant that can effectively lock down any area she wants to keep survivors away from. '''[[red:Misuse. Trope is about one collectible monster being favored by a character and tied to that character over their other monsters.]]'''
344[[/folder]]
345
346[[folder:Ozwell E. Spencer]]
347* SignatureMon: Not really a monster, ''per se'', but his bioweapon is the Disintigration Field, a laser fence that inflicts severe damage upon anyone foolish enough to try to run through it. '''[[red:Misuse. Trope is about one collectible monster being favored by a character and tied to that character over their other monsters.]]'''
348[[/folder]]
349
350[[folder:January Van Sant]]
351* {{EMP}}: One of her abilities is labelled as this. When active, it greatly increases the price of placing creatures by the mastermind. '''[[red:Not a character trope. Move to ''Resistance'' folder on ''VideoGame/ResidentEvil3Remake''.]]'''
352* HollywoodHacking: With just a few taps on a nineties-era cellular device, January can short out surveillance cameras or generate an EMP. '''[[red:Not a character trope. Move to ''Resistance'' folder on ''VideoGame/ResidentEvil3Remake''.]]'''
353* MythologyGag: It's hard not to wonder if the reporter at the "News Comet" who hired January is meant to be ''Outbreak's'' Alyssa Ashcroft. '''[[red:Not a character trope. Move to ''Resistance'' folder on ''VideoGame/ResidentEvil3Remake''.]]'''
354[[/folder]]
355
356[[folder:Valerie Harmon]]
357* BuffySpeak '''[[red:Comment out as ZCE.]]'''
358* MythologyGag: The roommate with a "memory disorder" in Valerie's background is almost certainly meant to be Yoko Suzuki from the ''Outbreak'' games. '''[[red:Not a character trope. Move to ''Resistance'' folder on ''VideoGame/ResidentEvil3Remake''.]]'''
359[[/folder]]
360
361[[folder:Becca Woolett]]
362* ShoutOut: Her 'One More Time' outfit is an obvious nod to the schoolgirl look Music/BritneySpears wears in the ''...Baby One More Time'' music video. '''[[red:Not a character trope. Move to ''Resistance'' folder on ''VideoGame/ResidentEvil3Remake''.]]'''
363[[/folder]]
364
365[[folder:Martin Sandwich]]
366* MythologyGag: His name is another reference to the 'Jill Sandwich' line. [[blue:Notably, ''Resistance'' features Alex Wesker, the BigBad of ''Revelations 2'', as a Mastermind, and it's revealed there that Barry tends to tell people about that very time he found Jill in the Spencer Mansion.]] '''[[red:Trim natter Not a character trope. Move to ''Resistance'' folder on ''VideoGame/ResidentEvil3Remake''.]]'''
367* WhoNamesTheirKidDude: Martin ''Sandwich'', everyone. '''[[red:Misuse. Trope is about InUniverse reactions to unfortunate name.]]'''
368[[/folder]]
369
370[[folder:Jill Valentine]]
371* DeadlyDodging: Her personal skill is the ability to evade. She can either have a very short cooldown, or a damage bonus upon dodging. '''[[red:Misuse. Trope is about character dodging so their attacker hits something else.]]'''
372* HelplessKicking: If she gets caught by a Hunter Gamma, she futilely kicks her legs as she's [[SwallowedWhole swallowed alive.]] '''[[red:Not a characterization trope. Move to ''VideoGame/ResidentEvil3Remake''.]]'''
373* HyperspaceArsenal: Her fever skill, S.T.A.R.S. Armory, allows her to temporarily access a powerful S.T.A.R.S. issue firearm. The Samurai Edge is a handgun with greater firepower and knockdown, while the Rocket Launcher is a a four-shot missile launcher. The cooldown is longer on the Rocket Launcher. '''[[red:Not a characterization trope. Move to ''Resistance'' folder on ''VideoGame/ResidentEvil3Remake''.]]'''
374* ShoutOut: Her 'Retribution' outfit is very clearly inspired by the outfit Alice wears in ''Film/ResidentEvilRetribution''. '''[[red:Not a characterization trope. Move to ''Resistance'' folder on ''VideoGame/ResidentEvil3Remake''.]]'''
375[[/folder]]

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