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1%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1546340610057690700
2%% Please do not replace or remove without starting a new thread.
3%%
4! Cleanup in progress per [[https://tvtropes.org/pmwiki/posts.php?discussion=15831033980A30113400&page=1 thread]]. Please don't add examples absent from [[JustForFun/TelevisionIsTryingToKillUs the main page]]!
5[[quoteright:348:[[Webcomic/{{xkcd}} https://static.tvtropes.org/pmwiki/pub/images/worrying.png]]]]
6[[caption-width-right:348: [[AltText If the breaking news is about an event at a hospital or a lab, move it all the way over to the right]].]]
7
8->''"People will wait to call the EMS because the EMS providers will insist on interrupting the game to get information. Grandpa will be just fine for another hour and a half because (and I quote) 'those neurosurgeons can just turn him back on, you know, like in that movie?'"''
9-->-- '''[[http://forums.studentdoctor.net/showthread.php?p=4131273#post4131273 A medic]]''' trying to remain sane.
10
11Fiction is not reality, but fiction frequently portrays things that are harmful or even fatal in reality as if they're positive, comedic, awesome, or helpful. People believe these tropes are realistic, but ''none'' of them are.
12
13Even though most real people don't believe fiction is a reliable source of information, people usually don't remember whether they learned something from reality or fiction; they "just know" something that may be dangerously (or hilariously) incorrect. These tropes are unrealistic, but they are so ubiquitous and so often played straight that many people believe ''RealityIsUnrealistic'' instead and act out these tropes. People may believe in these tropes ''even more'' when the depiction is an exaggerated PlayedForDrama (so [[SlidingScaleOfShinyVersusGritty gritty]] and [[SlidingScaleOfRealisticVersusFantastic realistic]]!) or PlayedForLaughs (consequences are [[SlidingScaleOfSillinessVersusSeriousness funny]]!). People acting out these tropes in [[SurprisinglyRealisticOutcome reality]] can endanger, harm, or kill others or themselves. The result may well be a Website/{{Darwin Award|s}}.
14
15May overlap with JustForFun/ThingsWeHaveLearntFromMedia and ThingsAreMoreEffectiveInHollywood. Contrast with TruthInTelevision which depicts things from reality in realistic ways including positives and negatives. When a harmful thing is presented in a positive, comedic, awesome, or helpful way, but the depiction acknowledges it ''is'' harmful in reality or warns against doing it, that's DoNotDoThisCoolThing or DoNotTryThisAtHome. Presenting a bad thing as bad and telling you it's bad and bad people do this bad thing is AndThatsTerrible. The existence of people who dispute these tropes doesn't mean [[TheIndexIsWatchingYou they are not trying to kill us]]. Realizing ''you'' believe in any of these tropes may result in JustForFun/TVTropesWillRuinYourLife .
16
17This is an index. It has descriptions of why the tropes fit here; examples are on the respective trope pages. This index is ''not'' for every kind of harmful thing depicted in fiction, especially when the depiction acknowledges that the harmful thing is harmful.
18----
19[[foldercontrol]]
20
21! Actions, not-so-serious, otherwise just-for-fun
22[[folder:Action scenes and stunts gone wrong]]
23* AirVentPassageway: Although a few people have successfully pulled this off in real life, most such attempts are unsuccessful, and people have gotten stuck in vents or burned by hot metal when attempting this. And since you are bouncing around in a hollow metal box, it's quite loud, negating this strategy's supposed stealth value.
24* CouldntFindALighter: Fire spreads incredibly quickly and [[ConvectionSchmonvection is often dangerously hot outside the flame itself]].
25* ExplosionPropulsion: Explosions do make things ahead of them go very fast. But they also destroy things, like body parts, onlookers, or even the very thing that you're trying to propel.
26* GreatBallsOfFire: Pyrotechnic displays may make bands look flashy, but weak enforcement of fire safety codes has helped them cause nightclub fires that have killed hundreds.
27* HollywoodSkydiving: RealLife parachuting is a precise science. You have to deploy your parachute at exactly the right time; doing it too soon could break your leg or veer you away from the drop zone, while doing it too late could result in you not having enough time to cut away and deploy your reserve should the main canopy malfunction at such a low altitude.
28* ImprovisedZipline: Real ziplines take a while to construct and require specific, strong materials so they don't break. The cords are designed to support the weight of an elephant or two for a reason. Further, as ''Series/MythBusters'' demonstrated, a cord has to be strong and ''slippery'' to function as a zipline; otherwise you can't slide at all.
29* MilitaryMaverick: Sometimes excusable especially under extreme circumstances, but regularly doing this interferes with the teamwork that military combat depends on, and will attract punishments ranging from mild to severe. Just see the many examples throughout history- too many to list here- where their maverick-like ways eventually landed them into hot water.
30* NonFatalExplosions: RealLife explosions kill and injure. If people aren't killed or injured in one, it is solely due to luck. If nothing else, your ears can suffer permanent damage with burst eardrums being one of the most common explosion effects. The blast wave of an explosion does most of the damage and it is why someone who looks "fine" can actually have fatal internal injuries.
31* NotTheFallThatKillsYou: It's not, all right. It's the sudden stop at the end, regardless of where you land or how (if) you break the fall. [[Series/MythBusters Hitting water can tear off limbs]].
32* NuclearMutant: Exposure to high-frequency waves of electromagnetic energy (i.e. gamma rays) cannot give you superpowers. Instead, you may likely suffer a painful death by cancer, radiation poisoning, or burn wounds (if injured by a nuclear explosion). The only noticeable mutations it can cause are [[BodyHorror horrific defects and disabilities]] to unborn fetuses.
33* OutrunTheFireball: Explosions, overpressure, and debris move faster than you can run, and the shockwave travels faster and farther than visible effects of the explosion. There may not even ''be'' a fireball.
34* ParasolParachute: RealLife parachutes have vent-holes in the top to help keep them stable, something that umbrellas don't have (as that would defeat the purpose of an umbrella in the first place), preventing them from being of any use as parachutes.
35* PunyParachute: Parachutes in real life need to be ''huge'' in order to work properly. Tiny parachutes do not function the same as regular ones.
36* SoftGlass: Normal glass can be far harder than one would think and, when it breaks, it does so with nasty sharp edges that will hurt you. Any film or television studio worth their salt uses the classic "sugar glass" so that actors doing stunt work don't get seriously injured.
37* SoftWater: Compared to dry ground, water is ''softer'' (thanks again, ''Series/MythBusters''), but it will still be lethal from a significant height, resulting in similar crush injuries. Also, if you cannot swim, you will drown after a hard fall into water, whereas a fall onto solid ground leaves open the chance of rescue if you survive the initial impact.
38* SuperWindowJump: Again, no matter how fast you jump through it, it can still cut you. If you punch a window and it breaks, you are lucky if you aren't bleeding... or if it shatters. If you absolutely have to break a window to escape danger, throwing a heavy object at it or kicking it with the steel toe of a protective boot is a better option.
39* TrashLanding: Glass and sharp objects are commonly found in garbage bins. Safer than concrete or glass, but ''only'' should be attempted, as the page says, if the alternative is hard concrete. On the other hand, the manure bin/pile variant, while disgusting, is actually a ''good'' idea -- loose dry manure IS a soft surface (loose ''liquid'' manure, however, has all the attributes of [[QuicksandSucks fictional quicksand]]).
40* VariableTerminalVelocity: All things fall at the same speed, regardless of mass, weight, or other factors save for air resistance. Don't jump after someone who's fallen off a ledge hoping to save their life, not even if you've got a parachute. You won't catch up. (The only case where it ''might'' possibly work is a high-altitude airplane jump -- emphasis on ''high-altitude'' -- but that presents its own problems and is definitely not safe.)
41[[/folder]]
42
43[[folder:Comedy so you can die laughing]]
44* AmusingInjuries: Real life doesn't work like a {{slapstick}} comedy. Injuries can be permanent, and if appropriately severe get you charged with assault or attempted murder.
45* BritishRoyalGuards: As that page will clearly tell you, mocking the guys who are dressed funny ''carrying assault rifles with fixed bayonets'', will get you in [[https://www.youtube.com/watch?v=PvpOeSrK8Xo a lot more trouble in real life]] than it will in fiction.
46* CheekCopy: It involves sitting on fragile glass, with fragile body parts right near machinery and electrical wires. It's not worth the joke. Plus, a lot of pre-digital photocopiers can burn skin, making sitting down quite uncomfortable for a while.
47* ComedicStrangling: Strangling somebody in real life is never funny, and attempting to strangle somebody for laughs can result in a prison sentence for attempted murder if not outright murder.
48* FartsOnFire: You can incur severe burns on your anus and genitals doing this.
49* LaxativePrank: This is, in fact, a criminal offense in most jurisdictions, and a particularly dangerous one as the victim can become dangerously dehydrated, have a dangerous drug interaction, or even experience a RupturedAppendix or a [[{{Squick}} bowel rupture]]. For these reasons, it is considered a very serious assault which can carry a lengthy prison sentence. This goes for other substances (such as eyedrops) that are known for causing a laxative effect.
50* {{Mooning}}: The resulting charges can range from public indecency to second-degree sexual assault, especially if children are nearby, and there's nothing like being on a registered sex offender list.
51* NoseShove: Pushing things up your nose or into your ears is not advisable because of risk of injury.
52* OvenLogic: Cranking up the heat on the oven could cause the food to burn...or your home to burn. It may also result in food that's overcooked, or that is cooked on the outside but still raw on the inside. That last option can lead to food poisoning.
53* PieInTheFace: Even throwing non-dangerous objects at people is considered assault. While you might be able to get away with this sort of thing with a friend or family member, you should never try it on a stranger.
54[[/folder]]
55
56[[folder:Driving under the influence of tropes]]
57* AlcoholIsGasoline: Running a gasoline-only car on ethanol may corrode it internally and permanently damage the engine.
58* BlindDriving: Not being able to see the road in front of you makes you a hazard to yourself, your passengers, and everyone around you. Do not put your hands over the eyes of the driver for ANY reason. It's ''not'' a joke, and it could get you both killed.
59* BrakeAngrily: Suddenly braking at full power will cause problems for you and your vehicle, ''especially'' if you're on a motorcycle -- you'll lock the front wheel and go down like a bag of rocks. Has the potential of being just as dangerous on a bicycle, where - thanks to the light weight of the vehicle and the complete lack of electronic help - it's very easy to "endo", or flip the bike itself forwards and smash face-first into asphalt (and then, if you're particularly unlucky, have the bike drop back down onto you). In a car, slamming on the brakes without warning is a huge cause of rear-end crashes as the driver(s) behind you may not have time to stop or avoid you.
60* DriverFacesPassenger: If you must talk while driving a vehicle, eye contact is totally unnecessary. Any form of distracted driving in which you're not focused on the road will likely cause a serious car crash.
61* DrunkDriver: You might laugh at such videos on [=YouTube=], but a real person, or people, got fucked up when it happened, either driver, passenger(s), other drivers, or all of the above, and you could cause significant property damage or even kill someone if you get behind the wheel while intoxicated. In some countries, this is a criminal offense, so even if you don't cause any damage, you risk losing your driver's license or even going to jail if caught.
62* EveryCarIsAPinto: In real life, it is ''extremely'' rare for a car to explode following an accident, or even to catch fire at all; the exploding Pinto was a problem with design of the rear axle and unique to that model. Because of this trope, people have refused to use seatbelts out of fear that they will get stuck in an exploding car, and injured persons have been dragged out of vehicles after accidents with no actual risk of fire, leading to severe injuries and fatalities that could have been avoided. The trope ''is'' truth for race cars and some supercars with modified fuel systems, but even then, wearing the seatbelt and safety gear keeps you conscious so you can use the fire extinguisher or escape before the fire gets to you.
63* GasSiphoning: Gasoline is toxic, and it's possible to get some into your lungs or swallow it by accident. If you absolutely must siphon gasoline, kits sold for that purpose include a hand-held pump, thus eliminating the need to suck on one end of the hose.
64* MotorcycleJousting: This is a ''very'' good way to unbalance your bike, often leading to a loss of control and subsequent crash.
65* OutsideRide: Being on the outside of a moving car or train is likely to result in injury or death. Being on the outside of a moving aircraft is certain death, unless you're a professional barnstormer or skydiving instructor (and carry a parachute). Either way, [[DontTryThisAtHome it's not something you should be trying on a whim]]. There is one notable aversion of this trope and it is skydiving instructors and photographers. They really ''do'' climb outside the plane and hang there before they jump. But they have training for it and [[CaptainObvious they carry parachutes]].
66* RacingTheTrain: The "try to beat the train" variant is, for obvious reasons, not advised. Your body or car versus a train is the equivalent of an elephant smashing a beer can.
67* RampJump: Trying this stunt with an ordinary car will almost always cause a crash with the same effect as a head-on collision because the nose of the car hits the ground first, and if it doesn't the car's still likely to be trashed. Motorcycles tend to skid or flip on the landing.
68* UndersideRide: Even more likely to result in death or injury than OutsideRide above -- being run over by the car or other cars or torn up on the road and/or things on the car. Also, a lot of the guts of an engine -- any engine -- are '''extremely''' hot.
69[[/folder]]
70
71[[folder:Emergency mismanagement and rescue disservices]]
72* BridalCarry: ''Unless there is no other alternative'' for removing someone from danger, ''do not'' carry someone like this, especially if the accident/situation could have injured their neck or spine and/or if they have preexisting neck or spinal injuries, because the victim's neck is not supported at all, and the spine beyond the neck is only partially supported. (The [[http://en.wikipedia.org/wiki/Fireman%27s_carry fireman's carry]] is usually preferred.)
73* ConvulsiveSeizures: While this trope is TruthInTelevision, it is also akin to the HollywoodHeartAttack for heart attacks. Not every seizure will present this way.
74* CPRCleanPrettyReliable: CPR can help save lives, but it can cause problems if done incorrectly, and takes time and effort. It can also result in injuries such as broken ribs. It's also no substitute for emergency services.
75* DestructionEqualsOffSwitch: With almost anything involving unknown or unexploded chemicals or gases, destruction may render the device or situation ''more'' dangerous or unstable than just ''leaving it alone'' until people qualified in safe cleanup/shutoff procedures can arrive. Meth labs are notorious for this -- if you ever see one, ''don't try to clean it up.'' Radioactive sources are often far ''more'' dangerous when destroyed or damaged, since the shielding on most is the best safeguard to a fatal release.
76* FingerSuckHealing: In reality, sucking on someone else's cut is unsafe; while saliva actually contains growth factors and anti-septic compounds which are beneficial, your mouth is also full of microorganisms which could contaminate the cut, and there is a risk of contracting blood-borne diseases. Sucking on your own wounds is a lot safer, if less sensual.
77* HardHead: All head injuries should be treated immediately, even if the patient looks "fine". Brain hemorrhaging could be occurring. The brain has no nerve endings, so it cannot sense its own injuries. Only the membrane surrounding it does.
78* HarmlessElectrocution: Getting electrically shocked can give you any kind of serious, life-threatening injuries; from painful burns, to permanent nervous control disabilities, [[HighVoltageDeath to outright death]].
79* HarmlessFreezing: Unless you're a [[https://en.wikipedia.org/wiki/Wood_frog North American wood frog]] or a similar creature, being frozen solid by sub-zero temperatures [[KillItWithIce will kill you]]. No, you will ''not'' [[HumanPopsicle be frozen into a long, deep sleep]], nor [[FishOutOfTemporalWater can you survive long enough]] to [[{{WesternAnimation/Futurama}} wake up a thousand years later]].
80* HealItWithFire: More specifically, the "realistic" variants involving cauterization of wounds to rid them of infection or staunch bleeding. Though it was seen as an actual treatment for millennia, modern medical consensus is that cauterization is generally only worthwhile if the person is heavily bleeding, there are no other options, and better care is on the way. Otherwise, it's proven to actually ''increase'' infection risk, apart from the issues of taking a serious wound and sticking a heavy-duty burn on top of it (or, in particularly nasty cases, ''inside'' of it). Many depictions of cauterization in media [[WorstAid would likely have killed the person enduring the treatment]], or at the very least done far more damage long-term than whatever wound they were trying to disinfect.
81* HeroicFireRescue: Don't do it if you're not a firefighter. Firefighters have experience with fire conditions, protective gear, training -- and even ''they'' sometimes die or get seriously injured rescuing people from fires.
82* HollywoodDrowning: Drowning victims in real life may not be able to scream for help, due to the panic response kicking in. They tend to die even when other people are nearby because those people do not look for the right signs. Common signs in actually drowning people include holding themselves upright in the water and trying to "push up" from it with their arms, difficulty holding their mouth above the water, and an inability to answer if addressed verbally.
83* HollywoodFire: It's not the fire that usually kills, it's the smoke. Also, fire creates incredibly hot temperatures within seconds ([[ConvectionSchmonvection and not just within the flame itself]]), and within one to two minutes something can be fully engulfed, unlike in the movies.
84* HollywoodHeartAttack: The Hollywood portrayal of a heart attack has caused many people to misinterpret or outright ignore the symptoms for them in real life. This is especially true for women, because their symptoms are very different from those of men.
85* InstantEmergencyResponse: In most moderate-sized cities, fire and police response is around four to five minutes with EMS being around six. In major urban areas add a few more minutes. In sparse rural areas and/or during a busy night or disaster, times of 20 minutes to an hour ''even for immediate situations'' are not unknown. The ''only'' time instant emergency response happens is due to luck. It is why learning at least basic first aid is a very good idea no matter where you are, and why it's always a good idea to call for help sooner than later (e.g. it's better to have the police on their way while the burglar is trying the door handles than when they've smashed the window and are inside, and better to have the fire department on the way when you first smell smoke/burning rather than when the room is about to be fully engulfed in flames). It's also one of the more contentious issues in the gun control debate.
86* KeyUnderTheDoormat: Burglars who try to enter your house will, indeed, ''try'' to enter your house, by any means they can think of. And this includes looking for keys under doormats, rocks and other objects surrounding your house. If you need to go somewhere and there's nobody from your family or circle of friends who is available (or willing) to inhabit it in the meantime, then lock every single door and ''take the keys with you''.
87* MeatgrinderSurgery: Performing operations (major or minor) without proper equipment, training, and sterile conditions can be ''deadly''.
88* OnlyAFleshWound: Injuries that don't involve vital organs and are left untreated can still result in death from blood loss, infection, or permanent debilitation, and they leave permanent scarring. This is doubly true of gunshot wounds.
89* OverTheShoulderCarry: Unless there is ''absolutely no alternative,'' do ''not'' carry someone like this if the accident/situation could have possibly injured their neck or spine, or if they have preexisting neck/spinal injuries. It will cause ''more'' damage to their neck and/or back. See BridalCarry above for another way ''not'' to ''ever'' carry people with neck or spine injuries.
90* RoadsideSurgery: Unless you are a medically trained professional -- and even then it's dubious -- no amount of ''Series/GreysAnatomy'' watching can give you the skills to perform surgery anywhere, let alone outside of a hospital. [[PunctuatedForEmphasis Call. An. Ambulance]].
91* SafetyGearIsCowardly: It is always a good idea to wear safety gear, even if it looks "useless". The people that don't will get severely injured or even killed because they were not taking the important steps to prevent a possible death.
92* SelfSurgery: Performing any sort of surgery on yourself without proper tools or sterile conditions, or adequate medical knowledge, can end ''badly''. [[DoomItYourself It's best to leave this to the professionals]], unless you're in a ''truly'' desperate situation (and even then).
93* ShotToTheHeart: If your friend is going into shock, '''''do not''''', under ''any'' circumstances, stab them in the heart with a giant needle.
94* SuckOutThePoison: Trying to suck the venom out of a snakebite wound is highly ineffective in almost every case, and will often increase the victim's risk of infection and the first-aider's risk of poisoning.
95* TelepathicSprinklers: This trope discourages people from having fire sprinklers installed in their homes, in spite of growing evidence that sprinklers are very effective at saving lives and limiting property damage from both fire and water. A residential fire sprinkler features a plug held in by a small ampoule or fusible link that fails if heated, thus freeing the plug and allowing water to flow. Deluge systems activated by fire alarms are normally only found in industrial settings and other places where the risk of fire is exceptionally great.
96* WeHaveToGetTheBulletOut: In the USA, this trope ''killed'' [[UsefulNotes/JamesGarfield President Garfield]] when the wound from his assassin's bullet festered after his doctors went digging for the bullet with unsterilized hands and instruments; had they left it where it was, he might very well have recovered [[note]] As an interesting side note, this trope was invoked by his assassin at his trial, arguing that the doctors, not him, was the cause of Garfield's death. Unfortunately, this did nothing to placate the public who were ''furious'' at his actions, and it still didn't save him from the death penalty [[/note]]. With few exceptions, it's generally safer to leave a bullet in the body for trained surgeons (with sterilized hands and instruments) to remove rather than pull it out yourself, since removing a bullet can open a wound further and lead to bleeding out (as well as cause other problems covered by AnnoyingArrows above).
97* WorstAid: If all you know about first aid is what you've seen on TV, you are not the best person to administer it.
98[[/folder]]
99
100[[folder:Health, medicine, and lies about your body]]
101* AndADietCoke: Aside from just being plain rude - there are a number of reasons someone might order a diet or lower fat version of something, and "trendy" health foods often become such because of actual medical benefits to certain people - it can also lead to amateur comedians slipping customers "unhealthy" substitutes, which is potentially quite dangerous if the order in question is because of allergies or other medical reasons. Diabetics and people with dairy allergies or gluten intolerance frequently report being hospitalized by such "pranks", with the restaurateur/waiter surprised to find out that not only was their customer not kidding, they're now looking at a lawsuit and criminal charges.
102* AssShove: Do ''not'' shove anything up your own or someone else's butt without some knowledge of human anorectal anatomy and what's safe and not safe. Specifically dangerous is the use of objects without a flared base (which works as a "stop" to keep the object partially outside the body and retrievable). Also, performing this trope on someone without their consent is ''rape.''[[note]]Unless you are a trained medical professional administering lifesaving treatment, but if you ''are'' said medical professional, you would already know this.[[/note]]
103* BigEater: To put it simply, overeating all the time, unless you might have a HyperactiveMetabolism or are doing certain bodybuilding regimens under the supervision of a nutritionist, doctor, or licensed personal trainer, is hazardous for your health. Weight gain to the point of obesity is a major cause of multiple serious illnesses that can prematurely end one's life. There's a reason why the RealLife examples were removed from that page.
104* EasySexChange: In real life, gender reassignment is ''not'' easy, let alone simple. A person wishing to go through this has to attend therapy 3x (or more) per week, and be evaluated by the therapist and doctors to make sure that they won't have any regrets, which is a probable reason why detransitioning is so rare in the first place.[[note]]Reversing gender-affirming care ''is'' possible, but it too is difficult.[[/note]] They also have to live and present as that gender for a certain amount of time, then they must regularly take hormone replacement to at least ''somewhat'' change their ''secondary'' sex characteristics...and if all goes well with that, then ''maybe'' they can get genital replacement and/or plastic surgeries. The hormones can cause drastic, even unwanted changes in a person's mood and physiology...and depending on where they live, the cost for all this could unfortunately be 100% on the patient. (Even if they are dysphoric to the point of being suicidal without it.)
105* ExposedToTheElements: Dressing in too little clothes for harshly cold weather can easily give you frostbite or hypothermia.
106* ExtremeOmnivore: If you eat something not meant for human consumption, you'll feel sick ''at best''.
107* HealingHerb: As with AllNaturalSnakeOil, not all herbs are beneficial; even herbs with known medicinal properties cause side effects, some worse than others. Even if effective, the plant's active ingredient may interact with other drugs you are taking. Two plants of the same species may have wildly differing amounts of the active ingredient depending on the conditions they grew in, so precise dosage is not possible without lab equipment. And that's if you can ID a plant correctly in the first place, which is a non-trivial task for an amateur, and may not be possible without access to certain equipment (a good magnifying glass, at the very least), or without access to certain organs of the plant (like the reproductive organs or the root). Identifying plants in the nonflowering stage based on vegetative signs is always harder than based on flowers. Do your research.
108* HiddenBuxom: Media most commonly depicts characters binding their chests with bandages. Though this was TruthInTelevision for most of history, it's heavily discouraged as better binding methods (which are still risky in their own right) have become more available. Binding with bandages comes with long-term risk of rib, breast, and lung injury.
109* InstantSedation: A drug that has a powerful enough effect on the nervous system to cause instant loss of consciousness is also likely to kill its victim. Conversely, a drug that is safe enough to use will not take effect instantly -- the target will remain conscious long enough to be very, ''very'' annoyed with you.
110* LiesDamnedLiesAndStatistics: Just because you see that a study was performed, doesn't mean that the study is accurate or unbiased. Look for other studies that back up this data, especially if you're using this information to make a major decision.
111* MagicPlasticSurgery: Real plastic surgery requires extensive and painful recovery time not shown in the media. Also, you'll still look like you (albeit with something slightly different) after a single operation. Someone going under the knife, then a few hours later removing their bandages and looking [[TheOtherDarrin completely different]] only happens in soap operas.
112* NeverWakeUpASleepwalker: The idea that causing a sleepwalker to suddenly wake up will give them a heart attack is completely untrue. Sure, they're in for quite a surprise, but it won't cause any sort of physical injury. You'd do well to snap them out of their sleep, especially if they are about to do something that can cause actual harm to themselves and/or others.
113* NoMedicationForMe: Going off your meds unless recommended and supervised by your doctor isn't advised, especially if you're mentally ill, or have certain physical illnesses (such as insulin-dependent diabetes or HIV/AIDS) where there is ''no cure'' as of this date and the medication is keeping you alive. If it's a burden to use properly or its side effects suck, there may be alternatives or other workarounds which you may learn if you ''talk to your doctor''. In addition, withdrawal symptoms for many drugs can be potentially lethal.
114* NowThatsUsingYourTeeth: Your poor dentist/orthodontist will be thinking "WhoWouldBeStupidEnough" if you try to utilize your teeth for even (im)practical uses, such as opening bottles.
115* OneDoseFitsAll: Anaesthesiology is so complex because anaesthesiologists have to take numerous factors into account when administering anaesthetics, including a person's sex, mass, build, constitution etc. (and their species: a tranquilliser meant for humans will affect a dog quite differently). A dose of a sedative that safely knocks one person out could easily kill if administered to a person with a different build, etc. This likewise applies to other kinds of drugs, including medicines -- a dosage of a medicine that cures one person's ailments could cause drastic side effects if administered to someone of a different build, mass or constitution.
116* PullTheIV: Done wrong, it's an invitation to bacterial infection, sepsis, and traumatic bleeding. Let the nurse/doctor/trained person do it.
117* RadiographOfDoom: While some conditions ''can'' be diagnosed just by looking at an imaging study like an X-Ray or [=MRI=], most serious conditions require many different tests, such as a tissue biopsy in the case of cancer. Moreover, contrary to what this trope can suggest, lab results and imaging studies ([=MRIs=], [=CT=] scans, etc.) do not ''always'' find something abnormal. If they ''do'' find something abnormal, it's not always a cause for concern. And even if it ''is'' something to worry about, it's not a guaranteed death sentence. After all, fiction is governed primarily by the RuleOfDrama, not life's realities.
118* ScienceIsUseless: Closely related to the trope below. "Science" describes a practice that takes a lot of effort and is deserving of respect, not just the technological elements of our lives. Eschewing benefits like medicine and safety gear just for "hard work" or "intuition" makes people more vulnerable to disease and injury.
119* ScienceIsWrong: Unless you want to be scammed, or risk your life with quackery, it's important to trust those who use the modern scientific method, and take their advice seriously.
120* SmokingIsCool: The portrayal of smoking (along with ''too'' {{anvilicious}} ''anti-smoking'' messages, which run directly into ''becoming'' these tropes by [[StealthCigaretteCommercial turning tobacco into]] ForbiddenFruit) as cool have the unfortunate tendency to encourage young people to smoke and therefore take on all of the risks to life and health that tobacco smoking poses.
121* SmokingIsGlamorous: Closely related to the above trope. Associating smoking with beauty or attractiveness also encourages young people to smoke, giving them serious health risks.
122* SpiceRackPanacea: Assuming that the [[HealingHerb natural substance]] even ''has'' any appreciable effect on humans in the first place, it's likely that you'd have to consume ''enormous'' amounts just to get those health/beauty/longevity/etc. benefits, or cure your disease. And they may not be free of side-effects, or might interact with other medications or herbal supplements. Always talk to your doctor, and tell them about any supplements you take. And don't use them as a substitute for tried-and-true (i.e. regulated by the FDA/EMA/equivalent) conventional medicine unless directed by a doctor.
123* SteelEarDrums: Sufficiently loud noises will damage your hearing, possibly permanently. There is a reason that musicians, including singers, wear ear protection when they rehearse. This is also why many hard rock or heavy metal singers, who often cannot wear effective ear protection when performing live, often have the highest rates of hearing impairment (up to and including ruptured eardrums) as a career-related injury. This extends to audiences as well. Most people you see at close proximity in a concert all wear ear protection. And of course, gunshots and explosions are ''much'' louder in reality than fiction, so it is not uncommon for soldiers and the like to develop hearing loss or deafness.
124[[/folder]]
125
126[[folder:Law and disorder: chung chung!]]
127* FingertipDrugAnalysis: Don't taste the mysterious substance if you don't want to get poisoned or burned by an acid or base.
128* AFoolForAClient: Representing yourself in a legal case is almost always a bad idea, because you most likely don't know the ins-and-outs of the law, or may be relying on UnconventionalCourtroomTactics which won't do you any favors. Even if you ''are'' a lawyer, you might not be the right ''kind'' of lawyer to deal with this particular legal aspect and it's hard to present a case without a certain level of detachment (even a lawyer who firmly believes in their client's innocence isn't in the dock themselves). There's a reason why (at least in the US) [[MirandaRights if you can't afford a lawyer, one will be provided to you by the state and courts]].
129* FreeRangeChildren: Kids going off on adventures unsupervised can be dangerous, even deadly, for those kids. These days, it can also lead to charges in some jurisdictions of ParentalNeglect or ParentalAbandonment.
130* JustBetweenYouAndMe: No criminal will ever waste their time gloating about their success and plans to you due to a combination of guilt and fear of getting caught. When they threaten to shoot you, they WILL do so unless you stay put, ignoring any reasoning from the victims of the crime.
131* MustStateIfYoureACop: Police officers have the legal right to lie about their identities if it helps with their job. This isn't entrapment, either: entrapment is if a police officer has you commit a crime that you would have been unlikely to have done had the cop not approached you. The fact that you were pushing drugs/sex/illegal contraband/etc. has nothing to do with the job title of the person you're selling it to. Plus, sting operations would be impossible if they could be busted by asking a single question. That being said, cops are in no hurry to dispel the urban legend that they "have to" say they're a police officer when asked; letting the legend live helps criminals feel more at ease when they ask "are you a cop?" since the cop can answer "no" and ease the tension.
132* OnlyBadGuysCallTheirLawyers: ''Always'' call a lawyer if you're accused of ''anything'' with consequences above a citation. If you are ever placed under arrest, you need a lawyer, and sometimes one is a good idea even if you're not arrested but are being questioned or even if you're only a witness. As has been noted in many places online, talking to the police without a lawyer unless you are a victim (and sometimes even then) is a very bad idea. On a related note, if your country allows silence as a right, ''invoke and use that right'' until/unless your lawyer advises you otherwise. If you are involved in a lengthy interrogation without a lawyer, demand one and don't answer questions if possible. Regardless of whether or not you are dealing with a corrupt or incompetent cop, the reason the Miranda Warnings says "anything you say can and will be used against you in a court of law" is because '''[[ExactlyWhatItSaysOnTheTin anything you say]] ''[[ExactlyWhatItSaysOnTheTin can and will]]'' [[ExactlyWhatItSaysOnTheTin be used against you in a court of law]]'''. Saying "I'm sorry" because you accidentally bumped somebody with your elbow in the interrogation room can be construed as a confession for the larger event, and it will be mentioned as such.
133* PoliceAreUseless: Unless you're ''certain'' that every cop in your city is [[DirtyCop corrupt and untrustworthy]], if a situation already involves violence or threats of it, or the loss of property that could be used in a later crime (such as a firearm, computer, phone, or identification documents), ''call the fucking cops''.
134* SarcasticConfession: Not only is this incredibly rude and disrespectful, the authorities are tasked with taking ''everything you say'' seriously, whether or not it was sarcastic.
135* UnconventionalCourtroomTactics: Can ''easily'' get a lawyer reprimanded or disbarred, and may even put the defendant in even more hot water.
136* VigilanteMan: Trying to punish criminals by acting outside the law is still very much a crime in and of itself. Not to mention that because morality is such a subjective concept, using extreme measures like (potentially [[VigilanteExecution lethal]]) violence can wind up being very {{disproportionate| retribution}} to whatever the (real or perceived) offense was in the first place. Worst of all is the possibility of a '''completely innocent''' person being harmed as a result of merely being ''falsely accused'' of committing a serious crime ([[ValuesDissonance racist lynchings in American history]] are just one kind of horrifying example of how vigilantism can go wrong).
137[[/folder]]
138
139[[folder:Mother Nature will murder you]]
140* AbandonedPetInABox: Abandoning pets in a box is considered neglectful in real life and is sometimes illegal. Often times, the puppy or kitten also won't end up taken or won't get taken quickly enough. They're vulnerable to weather, predators, or just walking out of the box and getting hurt or lost. There's also the chance they'll be adopted by someone who picked them up on a whim and isn't ready for (or can't handle) a pet.
141* AllAnimalsAreDogs: Closely related to the trope below. Obviously, most animals do not behave like dogs or canines, let alone like a docile puppy. Even a wild wolf acts much differently from a domestic dog, and tend to be more aggressive to boot.
142* AllAnimalsAreDomesticated: Even truly domesticated animals can be dangerous if approached in the wrong way, and wild as well as stray animals should be left alone.
143* AndroclesLion: Unless you are fully prepared and know exactly what you're doing, a distressed wild animal will likely perceive you as a threat and attack you, even if you're trying to help it.
144* {{Bambification}}: Deer are among the most dangerous animals of the forest. They gore with their antlers, break bones by kicking, and can become blindly aggressive during mating season.
145* BearyFriendly: Needless to say, BearsAreBadNews is often more TruthInTelevision. Bears are incredibly dangerous animals that will brutally maim and kill any humans who do anything to [[UnstoppableRage make them angry]] (or occasionally, if the bear just feels [[ToServeMan hungry enough to try taking humans as food]]). Bear cubs may look cute and cuddly, but MamaBear isn't, and she will savagely attack whoever gets too close to her kids. Even pandas, who are largely herbivorous and not quite as aggressive as other species, are still very capable of badly mauling people.
146* BearyFunny: Closely related to the trope above. While bears' appearance can be amusing, it's vital to give them a wide berth in real life.
147* ConvectionSchmonvection: Being ''near'' a heat source can be just as dangerous as being in it. A flashpoint is where an object instantly catches fire when the air is at a certain temperature.
148* CoolClearWater: The water in that lake or mountain stream may be clear, but that doesn't necessarily mean it's potable. It may contain lethal chemicals, uncannily dangerous microorganisms, or be boiling hot -- in fact, those things may be ''why'' the water is clear. This is especially true in areas like the high mountains in the Midwestern USA where cyanide was used in gold mining; there are pools, ponds and even small lakes where there is no life at all due to their high levels of cyanide.
149* CowTipping: Cows are more than capable of holding their own against humans trying to push or pull them over. They can also defend themselves with their horns or hooves, possibly lethally.
150* DoNotTouchTheFunnelCloud: The visible part of the tornado is merely the center. The tornado proper is a large, circular area of rotating, high-speed winds that can easily blow you away (or blow something heavy into you). Thunderstorms severe enough to spawn tornadoes can also bring other hazards, specifically lightning, large hail, and enough rain to cause flash floods.
151* FriendlyPlayfulDolphin: The dolphin, much like the human, is known to engage in physical violence for sport, as opposed to merely food or self-defense. Gang rape is common among their pods, too. Furthermore, dolphins are inherently wild animals; it is possible to teach them to be friendly and playful, but there have been many instances in which captive dolphins have actually killed or, at the very least, severely injured humans, including their own trainers. Finally, bottlenose dolphins can weigh more than ''1400 pounds (635 kg)'', and hold their breath far longer than humans can, so even when dolphins are being friendly, they can be extremely dangerous.
152* FrigidWaterIsHarmless: Swimming in cold water in real life is a good way to get hypothermia. Water that is just above freezing will sap the heat from your body pretty fast, while even colder water ''can even stop your heart''.
153* FromStrayToPet: Stray animals are at risk of carrying diseases and may have become sufficiently feral to be physically dangerous to humans.
154* HarmlessLuminescence: Bright lights being shined in your eyes can give you any kind of serious eye damage; from loss of some parts of vision, to permanent full blindness. That's why it's possible to be BlindedByTheSun.
155* HerbivoresAreFriendly: Most creatures are territorial, and many prey animals possess deadly defensive mechanisms so that they can protect themselves from predators. While carnivores can certainly be scary for a lot of good reasons, the [[http://en.wikipedia.org/wiki/Elephant#Attacks most]] [[http://en.wikipedia.org/wiki/Cape_buffalo#Relationship_with_humans dangerous]] [[http://en.wikipedia.org/wiki/Hippopotamus#Aggression animals]] in the world are in fact herbivores.
156* HuggyHuggyHippos: Mosquito-borne disease aside, hippos kill more people than any other animal does in Africa. They are more territorial than ''anything'' and deal catastrophic damage with bites consisting of bowling-pin-sized teeth. Due to their aggression and strength, even the likes of the KingOfBeasts have good reason to steer clear of them.
157* ParrotPetPosition: Don't do this with bigger birds like falcons unless you ''want'' to [[EyeScream have your eye gouged out]]. Other times, some animals are just too heavy to remain on your shoulder.
158* APetIntoTheWild: The life of a stray animal is not pleasant. It's even worse for ex-pets who become strays. They have a high chance of dying due to their ignorance and lack of survival skills. That's assuming that they don't live in an environment completely unsuitable for them and die due to the weather, or other similar complications.
159* PetMonstrosity: Keeping a pet bear, tiger, cobra, ape, etc., is often (not always) an extreme strain for both owner and pet, and exceedingly dangerous. Wild animals should not be in the private possession of individuals who do not understand that these creatures are incapable of ever being safely "domesticated."
160* PlayingPossum: Playing dead works against some bears (i.e. Grizzly bears), but not for others. For example, black bears will invariably attempt to attack a prey even if the latter is acting motionless. In general, it's very important to know what wild animal you're dealing with so you can think of a way to avoid being killed. Last, but ''far from least'', attempting this against a human is considered a war crime, as it's been done in the past to fool and kill enemy soldiers; so unless you're doing it for self-defense and survival against an actual criminal, you'll be arrested.
161* RaisedInCaptivity: Releasing captive wild animals is risky to both the animal and humans, even when done correctly. Many animals lack the survival instincts and die within a year of being released. The animal may also be unafraid of people, which puts it at risk of roaming around human areas or attacking humans.
162* RearingHorse: This is the most dangerous vice known to equestrianism, and anyone in doubt as to whether they're qualified to ride a horse that does this is most certainly ''not'' so qualified. A rearing horse is a horse very likely to go over backwards, breaking its bones and its rider's. [[MyHorseIsAMotorbike Don't attempt it on a motorcycle, either]].
163* SillySimian: When it comes to non-human primates, juveniles might be harmless, but ManiacMonkeys is ''very much'' TruthInTelevision for adults. Fully-grown monkeys and apes are territorial, aggressive, unpredictable and much stronger than the average adult human. This combination makes these animals very dangerous. Additionally, monkeys and apes can pass on diseases to humans. These are the two main reasons that many countries ban them as pets.
164* SwansASwimming: Despite their graceful appearance, FeatheredFiend is ''definitely'' TruthInTelevision for swans. They are large, strong birds that can cripple humans.
165* VegetarianCarnivore: No, your cat cannot eat a strictly vegan diet. All felids are obligate carnivores, meaning they physically require certain amino acids in their diet which cannot be obtained from plants. If felids would be able to consume plants, such would be a documented part of their diets. If you can't bear the thought of letting your pet break your personal rules for its own survival, then either buy an animal that doesn't eat meat, or just don't get a pet at all.
166[[/folder]]
167
168[[folder:Relationship fumbles and unsexy sex]]
169* ButWeUsedACondom: Although even the best birth control ''does'' have a failure rate, it's ''usually'' much less than is presented in fiction where the characters CantGetAwayWithNuthin. To overemphasize the failure rate of condoms and other forms of birth control, may result in viewers getting the wrong {{Aesop}}: namely, [[OhCrap that there's no point]] in using protection since they're just going to get pregnant and/or get an STD anyway. (When, of course, there ''is''.)
170* CommonHollywoodSexTraits: Real sex isn't always sexy, and sometimes the people involved are having AnatomicallyImpossibleSex. Porn relies ''heavily'' on film-editing and camera tricks. Attempting to replicate it in the home can lead to injuries, pain, and even infections.
171* EroticAsphyxiation: Risky, for obvious reasons. Even partners or professional "workers" trained in such still carries a risk of, well, dying. Damage to arteries or the cervical spine are other risks that, while they might not ''kill'' you, may induce a (sometimes delayed) stroke or leave you with chronic pain or paralysis.
172* ForcefulKiss: This can be considered sexual harassment or even sexual assault, particularly if the kisser is male due to certain {{Double Standard}}s.
173* GrandRomanticGesture: This won't do any good if they just aren't interested. Generally speaking, most people perceive these kinds of gestures as desperate or creepy, and it could land you in legal trouble for harassment and/or disturbing the peace if you go too far with it. If performed for someone you aren't in a relationship with, you can make them feel unsafe or put on the spot, and come across as a StalkerWithACrush. Even if you are in a relationship with the target of the gesture, make sure they would appreciate something like that before you do it.
174* MakingLoveInAllTheWrongPlaces: Public sex is ''not'' a good idea. Other than being arrested for public indecency, there are other dangers, such as bathroom germs, attacks from wild animals, and injury.
175* OfficeRomance: Entering into a relationship with a coworker is not a good idea. Some companies have policies specifically ''against'' this, meaning that one or both parties involved can get fired. There's also an ethical concern, particularly in cases where [[UnequalPairing one party in the relationship is a higher rank than other]]; this can lead to QuestionableConsent, or to {{Nepotism}}. (Or, [[SlaveToPR the appearance of such]], even if it is NotWhatItLooksLike.) It also leads to drama and distractions in the workplace, and makes things incredibly awkward if the relationship goes sour. (And if it has to be a SecretRelationship, carrying one of those on gets exhausting.)
176* STDImmunity: You don't have it. Always use a fresh new condom if you aren't with a monogamous partner. Disease transmission can also occur through open sores and other skin lesions, plus saliva (but rarely AIDS). Immunity is very rare and practically impossible to be immune to more than one.
177* TrojanGauntlet: The trope, while humorous, can leave viewers with the idea that getting condoms in RealLife is a difficult, embarrassing experience -- which couldn't be further from the truth if it tried to be, anytime after TheEighties or so in most of the modern world. At the time of this writing, getting condoms anywhere but in the most religiously conservative societies is very simple, and there are even places that have them for free.
178[[/folder]]
179
180[[folder:Self-offense and weapons of self-destruction]]
181* AerosolFlamethrower: Runs a danger of overheating the canister, causing an explosion. At best, if it happens, you'll be burned. You might also get hit with shrapnel.
182* AlmostLethalWeapons: It's extremely hard to inflict minor wounds on someone with a lethal weapon. Also; tasers, tear gas/pepper spray, and bean-bag shot are explicitly marketed as "less-lethal" and not "non-lethal", since using them improperly or under the wrong conditions can make them very much lethal. Tasers specifically can kill with a shot to or near the heart (just like any electric shock to the heart) or make someone fall down and die by hitting their head on something. (Many electric-shock injuries are of this "indirect" kind; your defective power drill doesn't do you any significant damage, but when the shock causes you to leap off the ladder you're standing on...)
183* AnnoyingArrows: Contrary to the popular depiction as useless annoyances, real-life arrows are actually quite deadly. They can tear vital organs and muscles and even cause uncontrolled bleeding, whether or not the victim yanks them out. Furthermore, an arrow wound is more likely to become infected than a gunshot wound because arrowheads contain bacteria that are not killed in the process of firing. There is a reason that crossbowmen and archers were hated in medieval Europe.
184* AsLethalAsItNeedsToBe: When using a weapon that can be lethal, always be prepared for the ''worse-case'' scenario of whether or not using it kills.
185* BarehandedBladeBlock: If you have the reflexes to block a blade, you also have the reflexes to dodge it. Do the latter and avoid losing a good chunk of your hand.
186* BlastingItOutOfTheirHands: ImprobableAimingSkills only exist in fiction, meaning that attempting to do this will very likely miss completely or even shoot an innocent bystander. After all, there is a good reason that drawing firearms is the immediate equivalent of using lethal force, and even law officers only draw under extreme circumstances.
187* BoozeFlamethrower: ''Slightly'' less dangerous than the AerosolFlamethrower above, but don't do this unless you're a trained performer. If you don't blow hard enough, don't duck fast enough, or don't blow it out the right way, you are getting a mouth full of fire. Also, the tissues of the mouth absorb, so enough practice with booze will make you drunk -- but using methanol at all ''will painfully kill you,'' and using gasoline or kerosene will irritate your mouth and throat and raise your risk of cancer of both, with the risk increasing the more you do it. Also, accidentally inhaling flammable oils causes chemical pneumonia that is often fatal without immediate medical attention, and can cause severe chronic breathing difficulties even with it.
188* BrandishmentBluff: For the same reasons as WeaponForIntimidation below, pretending one has a weapon sometimes works in RealLife self-defense but can actually make things ''much'' worse -- especially if one accidentally encounters or is reported to law enforcement or if the criminal is actually armed and recognizes you really aren't.
189* BulletCatch: If you attempt to do this, you'll only succeed in getting a bullethole through your hand.
190* BulletproofHumanShield: Human bodies are heavy, pliable, and not great at blocking supersonic metal. This is especially true for armor-piercing and high-caliber rounds.
191* BulletproofVest: Bulletproof vests spread out the impact so that bullets can't punch through and embed themselves in your body. That's all. You will still get hurt: a bruise at best; broken ribs and internal injuries at worst. Nor are they proof against bladed weapons and multiple shots, especially in the same place. Paradoxically, a vest or other armor can make you ''less'' safe in a firefight, making you more willing to take risks out of a sense of invulnerability.
192* CanCrushingCranium: Slamming an object ([[PutTheirHeadsTogether or someone else's skull]]) into your skull is never a good idea.
193* ChainsawGood: RuleOfCool aside, chainsaws are susceptible to kickback and chain snappage when used on material harder than wood, all of which will likely cause more harm to the user than the target.
194* ChokeHolds: Will most likely cause brain damage from asphyxiation, can kill, and can cause lasting damage to neck arteries or the cervical spine. You also need to be rather big and strong to pull this off effectively. DontTryThisAtHome.
195* ConcealmentEqualsCover: The wooden door, fence, interior wall, car body, or even concrete bricks you're hiding behind can't stop a bullet. Particularly thick walls might stop ''one'', but nobody will only fire once at a wall behind which they're suspecting their target lies. Engine blocks can stop bullets fairly effectively, but they're smaller than you are and, again, the shooter is likely to keep sending hot lead your way. Such protections should in all cases be considered as only capable of slightly decreasing your attacker's chance to hit you: if you manage to survive one shot because you hid behind a wall, thank your lucky stars and run like hell.
196* DeliberatelyNonLethalAttack: Weapons in RealLife, '''chief among them firearms''', are generally biased toward lethality, because they are either engineered to make it as easy to kill others as possible for the respective situation, or can vary in the exact damage they inflict, depending on both the surrounding conditions and dumb luck. Also, the skills needed to inflict minor injuries with a generally lethal weapon are beyond most people, especially in the heat of the moment.
197* DistractAndDisarm: This is possible but very dangerous to attempt: triggers take less time to pull than it takes to get the gun away, and there's also no telling [[IJustShotMarvinInTheFace where else a stray shot might go]] besides into one of the combatants.
198* DodgeTheBullet: The average speed of a bullet is around 2,500 feet per ''second''; nobody is physically capable of moving faster than that, and no superhuman reflexes will save you from a supersonic projectile if you're close enough within its range.
199* DrawSwordDrawBlood: Entirely fictional. Even among samurai, Gurkhas, and Sikhs, weapons have to be drawn all the time for maintenance and practice, and cutting yourself intentionally was a good way to get a potentially lethal infection. There's also a theory that the Gurkhas started telling tourists this to get them to quit asking them if they could see their kukris (though there are also reports of them cutting themselves to impress outsiders).
200* FingerInABarrel: If you try this, the only barrier is psychological. If the gun fires, your finger (at the very least) will be destroyed, while the shooter and their gun will be unharmed.
201* FiringInTheAirALot: Whatever goes up must eventually come down. There have been several reported incidents of bullets fired into the air that landed on someone a fair distance away, injuring or killing them; the tragic injuries and deaths from celebratory "happy fire" in liberated Kuwait shortly after the UsefulNotes/GulfWar, for instance.
202* GrievousBottleyHarm: Bottles are indeed very effective weapons in a fight. However, breaking a bottle is more likely than not to injure the person trying to make a sharp weapon out of it. The bottles used in TV and movies are made of sugar glass, which breaks easily (and in a manner less dangerous to the one breaking it); real life bottles are not. Also, if you swing or throw the unbroken bottle hard enough to break it on your target's head or face, chances are you will have to answer for homicide charges in court; the victim's skull will almost certainly crack sooner than the bottle. Before you go playing the drama queen and breaking a bottle against a bar or counter in hopes of scaring off an adversary, think twice about potentially escalating the conflict this way and whether you should even be in a fight at all (and see WeaponForIntimidation below).
203* GroinAttack: The staple of most comedy films is a man ''amusingly'' taking a shot to the groin from an angry spouse, a high fall, a ball, a bat or a thousand other different things with no injuries other than clutching himself in pain for a bit before recovering completely. In real life, even moderate injuries to the testicles can cause permanent damage that may result in the removal of the testicle or sterility. It is also in no way the instant ''off'' button for a fight that movies often make it out to be, especially when adrenaline is taken into account. Hitting your opponent in the groin in a fight runs the risk of merely pissing off your attacker as opposed to defeating him.
204* GunTwirling: One of the few things you can do with a gun that violates ''every rule of gun safety,'' including treating guns as if they are loaded, knowing what could be hit other than the target, keeping one's finger off the trigger until aiming at the target, and never pointing a gun at anyone or anything without the intention to shoot. Attempts at doing this in real life have led to negligent discharge of the firearm(s) in question.
205* HollywoodBlanks: Blank cartridges may not contain a real bullet, but they are ''not'' inherently safe and/or harmless in real life. The [[StuffBlowingUp blast, explosive force]], and wadding they emit from a gun barrel can cause severe injuries or even death at close ranges.
206* HollywoodSilencer: If you're thinking to pull some kind of quiet assassination with one (which is already pretty dangerous, evil, and stupid), think again. Apart from a few very carefully crafted military-grade silencers, most silencers are more accurately termed "suppressors" as their purpose is to lower the volume of gunshots in order to prevent hearing loss. (See also SteelEarDrums below.) Other than a few StupidCrooks, real-life criminals generally don't even bother using suppressors on their weapons, as they tend only to make the weapons shorter-ranged and less effective at killing the target. The only people actually likely to find civilian-grade and homemade "silencers" useful are people using their guns for self-defense.
207* IncrediblyObviousBomb: Terrorist bombs (as opposed to say, dynamite used legally in mining and construction) and military land mines are usually ''engineered'' to not be obvious, because their effectiveness and fatality relies upon their not being detected until they explode. Nor do they tick as often as they're remote-operated. Odd smells, strange wires, and objects that are out of place or suspicious are far more likely to be a bomb. In the case of mines/minefields, if they are unmarked (and there are a variety of markings -- it is a very good idea to look these up before going to a possibly mined area), watch out for dead animals, damaged vehicles, avoided areas, and wires or suspicious ground formations. See also TimeBomb.
208* ISurrenderSuckers: In real life, we call this "perfidy" and, despite what Sun Tzu may say on how effective this tactic is, employing it in a war is a ''good way'' to discourage your enemies from honoring your surrender. If you choose to bait the enemy combatants into an ambush, they might as well kill you (or people who are genuinely surrendering) out of paranoia; better safe than sorry.
209* JugglingLoadedGuns: Guns '''''are not toys'''''. Always treat the presence of firearms seriously, otherwise deadly things may happen.
210* LawOfInverseRecoil: If you don't account for recoil, you WILL lose control of your gun and shoot off-target -- [[IJustShotMarvinInTheFace maybe even someone]]. The heavier caliber guns can also hit you in the face. And, as the Series/MythBusters proved, you should NOT adjust your grip by putting your thumb next to the cylinder of the revolver. That will break or cut off your thumb and give you severe burns.
211* LittleUselessGun: Any gun can injure or kill, regardless of size and/or caliber. There's a small amount of truth that a small-caliber gun from a longer distance is less deadly, but if a shotgun to the face has a 100% chance of death, a spy pistol from twenty paces won't lower those odds to less than about 95%. There have been cases of people being shot with small-caliber pistols, brushing it off because it didn't inflict as much pain as a larger bullet, and dying from undetected internal damage.
212* LodgedBladeRecycling: If you are ever stabbed, do ''not'' pull out the blade yourself as it is possibly the only thing keeping you from bleeding out and dying on the spot.
213* MissingBackblast: Firing a rocket launcher or a recoil-less rifle in an enclosed space will kill the person firing it and those around them.
214* MusclesAreMeaningless: Absolutely not, no. Fighting a man/woman twice your size will not end well for you. Compare also to tropes such as WaifFu and SheFu, where we have 5.5 ft, 90 pound women effortlessly kicking around 6ft, 200 pound men as if they have no mass. And yes, whilst there are ways to level the playing field, thinking that your self-defense course has suddenly made you WeakButSkilled is spectacularly dangerous.
215* NonDamagingStatusInflictionAttack: Tasers and tear gas can prove fatal via incorrect use or dumb luck, and smokescreen gasses are often toxic to breathe.
216* NonLethalWarfare: War [[WarIsHell is immensely dangerous]]. It kills people of all walks of life.
217* OneManArmy: There's a reason why most military organizations emphasize teamwork, and why police call for backup. Many RealLife one-man armies had help, and almost always got wounded or killed. Having just one person engaged in combat against several opponents is hardly (if ever) a fair fight; "strength in numbers" is a very real thing for a reason.
218* PantsPositiveSafety: Carrying a loaded firearm in anything but a holster specified for that firearm can get you or others shot.
219* PinPullingTeeth: The pin on a grenade is ''meant'' to stay in place until released in a very specific way. You are far more likely to pull your teeth out than to pull out the pin if you do this.
220* PutDownYourGunAndStepAway: If you're asked to do this (by anyone other than a law enforcement officer, obviously), they probably just want to shoot you.
221* RecklessGunUsage: By default, ''guns are designed to kill''. If you don't know how to handle one, ''don't''.
222* TapOnTheHead: A blow to the head is more likely to kill or lead to long term injury than temporary unconsciousness. At best, you'll get a concussion.
223* TimeBomb: RealLife bombs are camouflaged and seldom use a timer, let alone a visible one. Television bombs include a countdown [[RuleOfDrama to add tension]], and often include blinking lights to let the audience, and the heroes, know that it is a bomb they are looking at. See also IncrediblyObviousBomb.
224* UnorthodoxHolstering: This is a very good way to unintentionally injure yourself: you could easily shoot yourself this way, and the tip of a recently fired gun is hot, which means you could get burned.
225* UseYourHead: This quite often leads to head injuries which, in turn, can be fatal.
226* WeaponForIntimidation: Sometimes this does work in RealLife, but most of the time it makes things ''much'' worse. You should ''only'' threaten someone if your life is at risk and you are willing to face the consequences of following through on your threat. If you carry around a weapon just to threaten people, you are a moron and absolutely deserve any adverse consequences you may receive. Moreover, in jurisdictions where permits are required for certain weapons, issuing authorities may wisely refuse to grant you one if they think that you just want to show off the weapon as a means of throwing your weight around.
227* WilliamTelling: Shooting a bullet or arrow into an object on someone's head risks missing and killing them with a headshot. Creator/WilliamSBurroughs actually killed his wife doing the trick with a drinking glass (even ''more'' hazardous because the glass would likely shatter...)
228[[/folder]]
229----
230
231! Attitudes and not-for-fun
232[[folder:Serious Business tropes: harmful attitudes, gender roles, abuse, rape, how media makes you feel bad about yourself, etc.]]
233* ActorRoleConfusion: This usually just leads to amusing incidents, but some actors have actually received death threats after playing a particularly despicable villain. Also, assuming an actor knows how to give medical assistance because they played a doctor on TV? Not if you want to ensure your health, you don't.
234* AdultsAreUseless: Unless a young child's parents/guardians are unquestionably, extremely {{abusive|Parents}} and/or [[ParentalNeglect neglectful]], they will most probably know better than their kids about how life works, advise and help them with problems, and protect them from danger.
235* AlbinosAreFreaks: Stigma against albinism has been incredibly damaging in places such as medieval Europe and present-day Africa, where albinos have been [[BurnTheWitch harassed, attacked, or even murdered under the belief that they are witches]]. Also in Africa (specifically UsefulNotes/{{Tanzania}}, which has the highest rate of albinism in the world), [[HumanResources body parts from albinistic humans]] are sold for use in magical rituals, and it's believed that sex with an albino woman will cure someone of HIV, leading to rape and subsequent HIV infection.
236* AlwaysChaoticEvil: It's one thing to [[FantasticRacism stereotype members of a fictional species]] as all being completely evil, but this ''really does '''not''' apply to '''any''''' real-life human racial/ethnic groups. Sincerely believing that certain types of people are more likely to be sinister than others just because of their ancestry, can and has led to plenty of racist massacres and genocides.
237* AllMenArePerverts: Makes it harder for men to get help or support in the event of a rape, and is used by rapists/rape apologists to say that it's natural (i.e. that a man has "needs," or can't help it), or that the victim was "asking for it" or provoking the rapist in some way.
238* AllWomenAreLustful: Closely related to the above trope, this also excuses the willingness of some women to rape others, and the victimization of women by saying that [[NotIfTheyEnjoyedItRationalization "they enjoy it anyway"]].
239* AppealToForce: Sometimes it ''does'' work, but as the parent trope to BrandishmentBluff and WeaponForIntimidation, it shares the same problems both have: namely, someone who is more heavily armed or outright suicidal (or otherwise not operating in a rational mental space) may take this as an invitation to seriously injure or kill you. Use of the AppealToForce (even, perhaps ''especially'' by law enforcement or military forces) also often rapidly escalates a vaguely threatening or even nonviolent situation into a chaotic, violent one. Finally, the biggest problem with it is that once the threshold of the threat or use of violence has been crossed, it's far harder (if not nearly impossible) for both sides to back down from it.
240* AppealToNature: A form of the equivocation fallacy -- conflating "happens on its own" natural with "consonant to a thing's nature, proper, fitting" natural. A lot of things that happen on their own are not consonant to the nature of the things they happen to (mostly because a thing that's been ''[[AllNaturalSnakeOil destroyed]]'' doesn't even ''have'' its nature anymore). And ultimately, [[NatureIsNotNice nature is not always nice]].
241* AppealToTradition: Just because you/your social group have "always done it this way", doesn't mean that that way is the ''best'' way, or even the ''only'' way. Nor does it mean that your way isn't harmful somehow.
242* BabiesMakeEverythingBetter: While having children is known to brighten up many lives, such is expensive, time-consuming, and '''''NOT''''' a cure-all. Having a baby for any reason when you're not in a decent position to do so (with respect to your finances, relationship, and life in general) can severely fuck up both your life and that of the resulting child(ren).
243* BeautyEqualsGoodness: Just because someone is attractive doesn't mean they're actually nice, or morally upstanding. Similarly, just because someone is HollywoodHomely doesn't mean that they're evil or lazy, or that they should be grateful for unwanted attention.
244* BoomerangBigot: While it's certainly possible for prejudice towards a given group to come from a member of said group (a phenomenon known as internalised hatred), this can also lead to the assumption that all prejudice comes from this (e.g. "All homophobes are secretly gay") and take responsibility away from members of the majority group to be more accepting.
245* BrokenBird: Not everyone reacts to trauma (even the ''same'' trauma) in the same way. Some become depressed and withdrawn, some become angry and bitter, some are able to pretend that nothing is wrong, some just want to move on with their lives, etc.
246* BuryYourGays: No one deserves to be killed for their sexual orientation, or for acting on it.
247* ConsummationCounterfeit: A girl or woman who doesn't bleed (or fakes it, and gets caught) on her wedding night, in some places, can be subject to HonorRelatedAbuse. Even though plenty of women ''don't'' bleed TheirFirstTime, and the hymen is ''not'' a reliable (or even semi-reliable) indicator of virginity/lack thereof. Furthermore, it's a symptom of a [[MadonnaWhoreComplex societal idea that there are "good" (read: chaste) women to be protected and cherished, and "bad" (read: sexual) women to be shamed and disposed of]].
248* ConvictedByPublicOpinion: Leads to people being harassed, losing their jobs and families, etc. before they've even been convicted, or even when they didn't ''do'' anything in the first place (i.e. they were falsely accused / wrongly convicted, or were only being ''questioned'' and not even charged with anything). And it can lead to extrajudicial violence (also see VigilanteMan way down below).
249* CorporalPunishment: It has been discovered that spanking children leads to a decrease in gray matter in the brain, as well as trauma, and that adults who were spanked as children have higher rates of DomesticAbuse (presumably because [[NiceJobBreakingItHero they learned from an early age that hitting someone is the way to get what you want, or that hitting someone is OK]].)
250* CureYourGays: The idea that a sexual orientation or gender identity can be "cured" leads to harmful "conversion therapy" practices that lead to depression and suicide, or the idea that beating/raping/etc. someone for their sexuality will "fix" them.
251* DefiledForever: The idea that sex makes one finished and no longer desirable even if not by choice makes it harder for people so treated to get help or support and leads to DomesticAbuse, bullying, SlutShaming, UsefulNotes/VictimBlaming, and HonorRelatedAbuse. Furthermore, it's a symptom of a [[MadonnaWhoreComplex societal idea that there are "good" (read: chaste) women to be protected and cherished, and "bad" (read: sexual) women to be shamed and disposed of]].
252* DisposableSexWorker: Sex workers of all kinds are humans, too, and they deserve to be treated with respect and dignity, whether they entered the trade willingly or not. And, with that in mind, they deserve freedom from violence as much as anyone.
253* DoubleStandard: Abuse is ''abuse'', rape is ''rape'', and violence is ''violence'', no matter whom it involves. This applies to the following:
254** DoubleStandardAbuseFemaleOnMale
255** DoubleStandardRapeFemaleOnFemale
256** DoubleStandardRapeFemaleOnMale
257** DoubleStandardRapeMaleOnMale
258** DoubleStandardViolenceChildOnAdult
259* DrowningMySorrows: If you are doing this while depressed, ''please get help''; there are unwanted health consequences to excessive drinking.
260* DrugsAreBad: Treating addicts like they've crossed the MoralEventHorizon makes it harder for them to get the help they need. And many programs like DARE spread false or incomplete information. It also leads to people, many of whom are poor and/or minorities, being incarcerated for ''decades'' over non-violent drug-related offenses... and then they have a much harder time reintegrating into society.
261* EntitledToHaveYou: Can lead to violence, including [[SexualHarassmentAndRapeTropes sexual violence]], from people who don't take the news that this ''isn't'' the case well. It also leads to stalking and harassment.
262* EvilIsCool: Most real-life violent criminals tend to act like {{Dirty Coward}}s by threatening to shoot someone unless they do what they say, which is not a very stylish situation. That victim could possibly be you, who at best just lost valuable possessions or was robbed blind, or at worst, was severely injured or lost a very close person to criminal violence.
263* EvilIsEasy: Breaching criminal laws is a ''very bad idea'' in RealLife, and even nonviolent crimes such as theft/fraud can carry a risk of arrest or being caught. [[BeingEvilSucks Such can escalate to violent retaliation from both police and from people defending their right to live or their possessions from you. Furthermore, alienating yourself from others and being stigmatized as untrustworthy/criminal]] puts you at a long-term risk of UsefulNotes/{{depression}}, regardless of whether or not you can consciously feel lonely.
264* FilleFatale: Inappropriate sexual behavior in children and young adolescents, is ''usually'' a sign that somewhere along the way, the kid in question was sexually abused.
265* ForcedOutOfTheCloset: "Outing" someone without their express permission, or to the wrong people, can have serious, sometimes deadly consequences for them, up to and including being [[BuryYourGays killed for their sexuality]], or [[IHaveNoSon disowned by their families]]. (Even if it turns out they were only MistakenForGay.) It's best to let people come out (or not) on their own terms, to people they feel safe and comfortable coming out to. (And if someone ''does'' trust you enough to share this sensitive information with you, it's your responsibility to keep that information to yourself, unless that person explicitly tells you it's OK to share that information.)
266* GetAHoldOfYourselfMan: Aside from being considered assault and battery, slapping a panicking person will likely just make them more upset, and they may well decide to hit you back.
267* GoodGirlsAvoidAbortion: ''No one'' who makes the decision to abort makes that decision lightly. They don't do it because they're depraved, or irresponsible, but rather because they see it as the best or only way out of a no-win situation. (e.g. [[ButWeUsedACondom a birth control failure]], [[ChildByRape rape or incest]], problems that make it unlikely for the child to have a normal life or even live for long after birth, financial hardship, an abusive relationship, etc.) Furthermore, in places where this trope is in full effect, and abortion is highly restricted or not legal, it results in people determined to have one going to {{Back Alley Doctor}}s or worse, [[SelfSurgery doing it themselves at home]]. It also results in (or exacerbates) HonorRelatedAbuse, DomesticAbuse, TeenPregnancy, ParentalAbandonment, and even people being imprisoned for ''having a miscarriage''.
268* GoodVictimsBadVictims: Leads to UsefulNotes/VictimBlaming, and makes it harder for people to get help and support.
269* HardWorkFallacy: Leads to the mentality that misfortune can be prevented by doing X, Y, and Z...and blaming people for their misfortune, such as disease or poverty, that are just part of the human condition no matter how hard you work. It also leads to a narrative of a LowerClassLout mooching off hard-working people, which is used to justify reducing or doing away with safety-net programs that are there to help people who have fallen on hard times.
270* HollywoodHomely: Just because someone isn't conventionally-attractive doesn't mean they don't deserve to be treated with dignity and respect. Besides, most of the images in magazines and such have been airbrushed and tweaked to achieve a certain ethereal and flawless look; even a lot of the people in the magazines don't look like the people in the magazines.
271* HollywoodPudgy: Leads to a lot of people at perfectly healthy weights believing they are fat, which can trigger an eating disorder. Furthermore, shaming people for their weight doesn't motivate them to get to a healthy one; in fact, it tends to do the very opposite.
272* HollywoodThin: Going on extreme diets, extreme workout regimens, or taking steroids and "supplements" to achieve a certain figure can be dangerous, even ''deadly''. Furthermore, as mentioned under HollywoodHomely, even a lot of the people in the magazines don't look exactly like the people in the magazines, thanks to photo editing. Talk to your doctor before beginning any weight-loss or exercise program.
273* HomophobicHateCrime: As if we [[BuryYourGays need to restate]]: ''actual or perceived queerness is no good reason to harm someone''.
274* HonorRelatedAbuse: ''No one'' deserves abuse regardless of who they are, what they've done/not done, etc. This trope makes it harder for people so treated to get help or support, or for people who abuse their families and friends to face justice.
275* KarmicRape: ''No one'' deserves rape regardless of who they are, what they've done/not done, etc. This trope makes it harder for people so [[UsefulNotes/VictimBlaming blamed for their own misfortune]] to get help or support. Also, although it's often treated as a source of dark humor due to sex offenders and other convicted criminals being viewed as [[AssholeVictim acceptable targets]] for PrisonRape, the vast majority of real-life prison rape victims [[https://www.hrw.org/reports/2001/prison/report4.html are young, white, small, effeminate, passive in nature, and/or part of the LGBT community]] — especially poor qualities for public policy and social norms to bring such a cruel punishment on. This isn't even mentioning that most imprisonments are for non-violent drug offenses.
276* MadonnaWhoreComplex: The idea that there are "good" (read: chaste) women to be protected and cherished, and "bad" (read: sexual) women to be shamed and disposed of, leads to HonorRelatedAbuse and DomesticAbuse.
277* MaliciousSlander: Spreading nasty rumors about someone, or sharing their personal information without their consent, could lead to them being bullied, stalked, harassed, dumped, disowned, fired, or even ''killed'', depending on what that information is. And if you are on the receiving end of gossip, get the facts before you pass it on and possibly ruin someone's life.
278* AManIsAlwaysEager: The wide-spread and culturally ingrained idea that a man is unable to refuse sex can lead to male rape victims being accused of lying when they try to come forward and report their attack. Consequently, millions of affected males around the world find it difficult to get the assistance that they desperately need after such a life-changing and traumatic event. The likelihood of a sexually violated man gaining even a shred of sympathy decreases drastically [[DoubleStandardRapeFemaleOnMale if his attacker is a woman]]. On the flip side, this trope is ''also'' used by male rapists and rape-apologists to justify the crime under the excuse that it is just "natural" or "a man has needs" so as to downplay or outright excuse the crime.
279* MaritalRapeLicense: The idea that it's not rape if it's your spouse. In actuality, it is, and this idea of it not counting as rape, or of raping your spouse being acceptable, or marriage equaling consent once-and-for-all, makes it harder for people so treated to get help and support, or for people who rape their husbands/wives to face justice. Also, it's usually a symptom of a larger pattern of DomesticAbuse.
280* MenActWomenAre: The idea that women deserve punishment for not being "beautiful" or "delicate" or "passive" enough ([[MyGirlIsNotASlut including sexually]]), or that their actions/inactions reflect on the men in their lives (and thus those men need to punish or dispose of them to restore their good name) leads to DomesticAbuse, bullying, SlutShaming, and HonorRelatedAbuse. It also puts pressure on men to act as leaders, even if they don't want to or aren't suited for it, and shames men for not doing so. This and many subtropes restrict people's freedom of gender expression.
281* MenAreStrongWomenArePretty: Punishes both for not being "strong" enough, or not being "pretty" enough, and encourages going to extreme measures to achieve socially-accepted levels of such.
282* MenAreTough: Patriarchal standards are restrictive to men like they are to women, as said right above.
283* MenDontCry: Belief that men shouldn't feel or express emotional pain makes it more difficult for them to reach out to others when in need of help, and blocks off physiological benefits of crying from them.
284* MightMakesRight: No, it does not. This is why RapePillageAndBurn is, in modern times, a war crime.
285* MissingWhiteWomanSyndrome: Makes it harder for kidnapping victims of color to be found and recovered, because fewer people know about the investigation. [[UnfortunateImplications It also says that]] anyone ''not'' fitting the "ideal" image (white, female, conventionally-attractive, able-bodied, able-minded, neurotypical, young, and virginal (or at least chaste), that they don't matter, or aren't important enough to be searched for, or that the world is "better off" without them.
286* MonsterFangirl: It's ''very'' stupid and dangerous to fall in love with an unrepentant, violent criminal, especially if they're {{sociopath}}ic by nature. In real life, this is a mental disorder known as [[https://en.wikipedia.org/wiki/Hybristophilia hybristophilia]].
287* MotherhoodIsSuperior: Putting motherhood on such a high pedestal leads to a lot of women being shamed for [[ParentsAsPeople not being the "perfect" mom]], or [[NotWantingKidsIsWeird choosing not to be moms (or not to be moms ''now'')]], and stigma against infertile women. It also hurts men, too, by undermining ''their'' contributions to the family or implying that [[BumblingDad they can't do it right]].
288* NotIfTheyEnjoyedItRationalization: Rape is rape, no matter whether the victim experiences any physical pleasure/orgasm or not.
289* OldManMarryingAChild: Women (and men) who were married as children or teens report higher rates of DomesticAbuse, are more likely to remain in poverty (as their education and thus opportunity are disrupted), and are more likely to report TheirFirstTime as [[SexualHarassmentAndRapeTropes unwanted or forced]]. They are also more likely to run into complications during pregnancy and childbirth, and less likely to have adequate care, and also more likely to have many closely-spaced pregnancies, which can lead to DeathByChildbirth, injury, infertility, and disease. Also, the marriage is usually decided for the child or teen in question, and they have no ability to refuse or back out. (Either they don't know where they can turn for help, or have nowhere to turn, or have been [[HonorRelatedAbuse threatened with death or disownment]] if they do.)
290* PaedoHunt: While pedophilia is a legitimate concern in real life, the popular usage of this trope can prevent even well-intentioned adults, especially men, from assisting lost or distressed children, as they could be MistakenForPedophile, with tragic consequences. Finding male child workers is difficult because of presumptions about their reasons for volunteering as well as the fear of a complaint being taken to police, which results in a need for them to defend themselves. Even if the accused is found innocent, the reputation of an institution can get ruined. This problem is particularly true for mentor programs. Many of the boys in these programs need a proper male role-model, but there are very few men willing to mentor due to the same potential misunderstandings, and most of the organizations are reluctant to take the risk with those who do.
291* PrisonRape: Rape is rape, no matter who it happens to, or where. And ''no one'' deserves it, nor will it correct their behavior. Although it's often treated as a source of dark humor due to sex offenders and other convicted criminals being viewed as [[AssholeVictim acceptable targets]], the vast majority of real-life prison rape victims [[https://www.hrw.org/reports/2001/prison/report4.html are young, white, small, effeminate, passive in nature, and/or part of the LGBT community]] — especially poor qualities for public policy and social norms to bring such a cruel punishment on. This isn't even mentioning that most imprisonments are for non-violent drug offenses.
292* RapeAndSwitch: No, raping someone won't change their sexual orientation or gender identity.
293* RapeIsASpecialKindOfEvil: Portraying rape as a FateWorseThanDeath and the victims as being DefiledForever makes helping them recover a lot more difficult.
294* RapePillageAndBurn: Even discounting the Geneva Conventions banning such things, doing this can have many negative outcomes; your allies might not be willing to support someone who freely perpetrates atrocities to frequently helpless targets, while your opponents will fight back harder [[note]] Exactly what happened during the UsefulNotes/SecondSinoJapaneseWar, where repeated atrocities by the IJA not only convinced the Chinese that surrender was dumb, but willed them to fight back ''even harder''.[[/note]] and/or gain propaganda value from your atrocities, which also potentially causes problems for your side.
295* RapePortrayedAsRedemption: Rape used to punish people for non-conformity, or for their sexuality, or in an attempt to "fix" them is cruel, and (rightly) outlawed the same as all other rape. It's also really not right; who gives anyone more right to decide what people should be like than themselves, and to think harming them is the way to do that is inhumane.
296* RealWomenDontWearDresses: Shaming or harming women for conforming to traditional roles is just as bad as shaming or harming them for ''not'' conforming. Restricting a woman's choices is a manifestation of misogyny either way (even if it comes from [[BoomerangBigot other women]]).
297* RomanticizedAbuse: There is nothing romantic about bullying or violence. If your partner physically or emotionally harms you, don't be afraid to leave and tell the appropriate authorities.
298* ScienceIsBad: The false belief that scientific mindsets are callous, robotic, or evil can easily hinder and conceal the benefits they pose to medicine and other aspects of daily life that are often taken for granted.
299* SexIsEvilAndIAmHorny: In a setting where SexIsEvil, someone may become angry with members of their preferred gender(s) for causing them to be physically attracted to them (thus causing them to fall from grace), leading to violence and abuse.
300* SideEffectsInclude: These types of commercials ''can'' give hope to people living with chronic conditions, that there ''are'' treatment options available. But it can also lead to [[KnowNothingKnowItAll Know-Nothing Know-It-Alls]] bullying their doctors into prescribing medications they don't need (leading to overdiagnosis and overtreatment), and it drives up the cost of medications for people who ''really'' need them. It also gives pharmaceutical companies more incentive to invest in direct-to-consumer marketing than in research and development of new and better treatments. If something doesn't feel right in your body or mind, talk to your doctor about your concerns, and let them (i.e. someone with a medical degree and training) recommend treatment options. (And if they dismiss it as "all in your head" or as solely a weight issue when it really isn't or might not be, find another doctor who ''will'' take your concerns seriously.)
301* SlutShaming: Can lead to bullying, DomesticAbuse, and HonorRelatedAbuse.
302* StalkingIsLove: Stalking can easily result in threats, violence, or sexual assault, and is considered a crime in most of the world. Don't hesitate to call the cops if you feel uncomfortable.
303* StayInTheKitchen: Makes it harder for women to get a proper education, earn their own living in a proper environment, participate in politics, or protect themselves in combat, which can lead to abuse, death, disease, illiteracy, poverty, etc. It pressures on women to conform to the AcceptableFeminineGoalsAndTraits, even if they don't want to or aren't suited for it and shames women for not doing so. Furthermore, the belief in rigid gender roles is a symptom of a larger pattern of DomesticAbuse. Also in Afghanistan, this trope ''killed'' many people because female doctors and nurses are forced out under the Taliban's tyranny.
304* StealingTheHandicappedSpot: Genuinely disabled people (especially those who have an "invisible disability") often complain that well meaning/sanctimonious strangers accuse them of this (or worse, leave rude notes or vandalise their car), to the point that being wrongly accused of it is a fact of life of qualifying to use said parking spaces.
305* TherapyIsForTheWeak: No, it's not. If you feel you need help, don't be scared to reach out. YouAreNotAlone.
306* TooSmartForStrangers: While dangerous strangers do exist in real life, the majority of all abductions and sexual abuse is done by [[ParanoiaFuel a person with whom the victim already has an established relationship, whether it be an acquaintance, a friend, an authority figure, or even a family relative, amongst other possibilities]]. In fact, most predators deliberately spend time getting to know their targets as well as their family so that exploiting everybody's trust becomes easier. In addition to being unhelpful, the {{Aesop}} "Don't talk to strangers" has resulted in some cases where kidnapped children ''actively hid from the people trying to find and rescue them''.
307* UnsettlingGenderReveal: While filmmakers and TV producers who engage in this trope usually [[PlayedForLaughs think they're being funny]], most uses of this trope are at best misguided and misinformed and at worst openly mean-spirited and transphobic. Repeated instances of this trope, especially those wherein the freshly revealed "man in a dress" is a psychotic killer or other somesuch form of criminal, have demonstrably contributed to "Trans Panic", which has resulted in the beatings and often outright murders of thousands of trans women worldwide in just the last decade alone, a disproportionately high number of those being trans women of color. Furthermore, depictions of this trope have contributed to the depression many young trans kids feel at their family being unaccepting of them and the abuse they get from society, leading to transgender children having disproportionately high suicide and homelessness rates. Some of the more famous offenders of this trope include ''Film/AceVentura'' and ''Film/SleepawayCamp''. This trope still happens often, usually because of lazy writers going for the lowest common denominator, but increased awareness of and education about trans people and their issues IS beginning to see it happen less and less often.
308* VirginPower: In some places, there is still the idea that sex with a virgin will cure someone of HIV or other [=STDs=]. Needless to say, [=STDs=] don't work that way... and this results in one more person being infected. Also, it isn't always ''consensual'' sex, either.
309* VirginShaming: Leads to bullying, and to people taking extreme measures to get sex... or believing that they are entitled to it.
310* WarIsGlorious: While war [[WarIsHell is known to kill people of all walks of life]], it's also said to have no winners, because it causes severe scarring of many bodies and minds.
311* WomenAreDelicate: Some people don't take the news that women ''aren't'' mysterious, ethereal, delicate beings very well...and some of those people resort to violence against [[BrokenPedestal women that don't conform to their image of how women should be]].
312[[/folder]]
313----
314!Splitting of bullet points for proper index functioning
315[[folder:Multiple-trope examples yet to be split]]
316* AllMenArePerverts, AllWomenAreLustful
317* AlmostLethalWeapons, AsLethalAsItNeedsToBe, DeliberatelyNonLethalAttack
318* BabiesMakeEverythingBetter
319* BearyFriendly, BearyFunny
320* DoubleStandard
321* EvilIsCool, EvilIsEasy
322* KarmicRape, PrisonRape
323* MenActWomenAre, MenAreStrongWomenArePretty
324* MenAreTough, MenDontCry
325* NonLethalWarfare, WarIsGlorious
326* ScienceIsWrong, ScienceIsBad, ScienceIsUseless
327* SmokingIsCool, SmokingIsGlamorous
328[[/folder]]
329
330[[folder:Bullet points yet to be split into]]
331* AllMenArePerverts: Makes it harder for men to get help or support in the event of a rape, and is used by rapists/rape apologists to say that it's natural (i.e. that a man has "needs," or can't help it), or that the victim was "asking for it" or provoking the rapist in some way.
332* AllWomenAreLustful: Closely related to the above trope, this also excuses the willingness of some women to rape others, and the victimization of women by saying that [[NotIfTheyEnjoyedItRationalization "they enjoy it anyway"]].
333* AlmostLethalWeapons: It's extremely hard to inflict minor wounds on someone with a lethal weapon. Also; tasers, tear gas/pepper spray, and bean-bag shot are explicitly marketed as "less-lethal" and not "non-lethal", since using them improperly or under the wrong conditions can make them very much lethal. Tasers specifically can kill with a shot to or near the heart (just like any electric shock to the heart) or make someone fall down and die by hitting their head on something. (Many electric-shock injuries are of this "indirect" kind; your defective power drill doesn't do you any significant damage, but when the shock causes you to leap off the ladder you're standing on...)
334* AsLethalAsItNeedsToBe: When using a weapon that can be lethal, always be prepared for the ''worse-case'' scenario of whether or not using it kills.
335* BabiesMakeEverythingBetter: While having children is known to brighten up many lives, such is expensive, time-consuming, and '''''NOT''''' a cure-all. Having a baby for any reason when you're not in a decent position to do so (with respect to your finances, relationship, and life in general) can severely fuck up both your life and that of the resulting child(ren).
336* BearyFriendly: Needless to say, BearsAreBadNews is often more TruthInTelevision. Bears are incredibly dangerous animals that will brutally maim and kill any humans who do anything to [[UnstoppableRage make them angry]] (or occasionally, if the bear just feels [[ToServeMan hungry enough to try taking humans as food]]). Bear cubs may look cute and cuddly, but MamaBear isn't, and she will savagely attack whoever gets too close to her kids. Even pandas, who are largely herbivorous and not quite as aggressive as other species, are still very capable of badly mauling people.
337* BearyFunny: Closely related to the trope above. While bears' appearance can be amusing, it's vital to give them a wide berth in real life.
338* DeliberatelyNonLethalAttack: Weapons in RealLife, '''chief among them firearms''', are generally biased toward lethality, because they are either engineered to make it as easy to kill others as possible for the respective situation, or can vary in the exact damage they inflict, depending on both the surrounding conditions and dumb luck. Also, the skills needed to inflict minor injuries with a generally lethal weapon are beyond most people, especially in the heat of the moment.
339* DoubleStandard: Abuse is ''abuse'', rape is ''rape'', and violence is ''violence'', no matter whom it involves. This applies to the following:
340** DoubleStandardAbuseFemaleOnMale
341** DoubleStandardRapeFemaleOnFemale
342** DoubleStandardRapeFemaleOnMale
343** DoubleStandardRapeMaleOnMale
344** DoubleStandardViolenceChildOnAdult
345* EasySexChange: In real life, gender reassignment is ''not'' easy, let alone simple. A person wishing to go through this has to attend therapy 3x (or more) per week, and be evaluated by the therapist and doctors to make sure that they won't have any regrets, which is a probable reason why detransitioning is so rare in the first place.[[note]]Reversing gender-affirming care ''is'' possible, but it too is difficult.[[/note]] They also have to live and present as that gender for a certain amount of time, then they must regularly take hormone replacement to at least ''somewhat'' change their ''secondary'' sex characteristics...and if all goes well with that, then ''maybe'' they can get genital replacement and/or plastic surgeries. The hormones can cause drastic, even unwanted changes in a person's mood and physiology...and depending on where they live, the cost for all this could unfortunately be 100% on the patient. (Even if they are dysphoric to the point of being suicidal without it.)
346* EvilIsCool: Most real-life violent criminals tend to act like {{Dirty Coward}}s by threatening to shoot someone unless they do what they say, which is not a very stylish situation. That victim could possibly be you, who at best just lost valuable possessions or was robbed blind, or at worst, was severely injured or lost a very close person to criminal violence.
347* EvilIsEasy: Breaching criminal laws is a ''very bad idea'' in RealLife, and even nonviolent crimes such as theft/fraud can carry a risk of arrest or being caught. [[BeingEvilSucks Such can escalate to violent retaliation from both police and from people defending their right to live or their possessions from you. Furthermore, alienating yourself from others and being stigmatized as untrustworthy/criminal]] puts you at a long-term risk of UsefulNotes/{{depression}}, regardless of whether or not you can consciously feel lonely.
348* HarmlessElectrocution: Getting electrically shocked can give you any kind of serious, life-threatening injuries; from painful burns, to permanent nervous control disabilities, [[HighVoltageDeath to outright death]].
349* KarmicRape: ''No one'' deserves rape regardless of who they are, what they've done/not done, etc. This trope makes it harder for people so [[UsefulNotes/VictimBlaming blamed for their own misfortune]] to get help or support. Also, although it's often treated as a source of dark humor due to sex offenders and other convicted criminals being viewed as [[AssholeVictim acceptable targets]] for PrisonRape, the vast majority of real-life prison rape victims [[https://www.hrw.org/reports/2001/prison/report4.html are young, white, small, effeminate, passive in nature, and/or part of the LGBT community]] — especially poor qualities for public policy and social norms to bring such a cruel punishment on. This isn't even mentioning that most imprisonments are for non-violent drug offenses.
350* MenActWomenAre: The idea that women deserve punishment for not being "beautiful" or "delicate" or "passive" enough ([[MyGirlIsNotASlut including sexually]]), or that their actions/inactions reflect on the men in their lives (and thus those men need to punish or dispose of them to restore their good name) leads to DomesticAbuse, bullying, SlutShaming, and HonorRelatedAbuse. It also puts pressure on men to act as leaders, even if they don't want to or aren't suited for it, and shames men for not doing so. This and many subtropes restrict people's freedom of gender expression.
351* MenAreStrongWomenArePretty: Encourages both common genders to take extreme measures to achieve socially accepted levels of "strong" and "pretty" respectively, restricting freedom of gender expression.
352* MenAreTough: Patriarchal standards are restrictive to men like they are to women, as said right above.
353* MenDontCry: Belief that men shouldn't feel or express emotional pain makes it more difficult for them to reach out to others when in need of help.
354* MilitaryMaverick: Sometimes excusable especially under extreme circumstances, but regularly doing this interferes with the teamwork that military combat depends on, and will attract punishments ranging from mild to severe. Just see the many examples throughout history- too many to list here- where their maverick-like ways eventually landed them into hot water.
355* NonLethalWarfare: War [[WarIsHell is immensely dangerous]]. It kills people of all walks of life.
356* PrisonRape: Rape is rape, no matter who it happens to, or where. And ''no one'' deserves it, nor will it correct their behavior. Although it's often treated as a source of dark humor due to sex offenders and other convicted criminals being viewed as [[AssholeVictim acceptable targets]], the vast majority of real-life prison rape victims [[https://www.hrw.org/reports/2001/prison/report4.html are young, white, small, effeminate, passive in nature, and/or part of the LGBT community]] — especially poor qualities for public policy and social norms to bring such a cruel punishment on. This isn't even mentioning that most imprisonments are for non-violent drug offenses.
357* ScienceIsWrong: Unless you want to be scammed, or risk your life with quackery, it's important to trust those who use the modern scientific method, and take their advice seriously. The two tropes below are closely related:
358** ScienceIsBad: The false belief that scientific mindsets are callous, robotic, or evil can easily hinder and conceal the benefits they pose to medicine and other aspects of daily life that are often taken for granted.
359** ScienceIsUseless: "Science" describes a practice that takes a lot of effort and is deserving of respect, not just the technological elements of our lives. Eschewing benefits like medicine and safety gear just for "hard work" or "intuition" makes people more vulnerable to disease and injury.
360* SmokingIsCool: The portrayal of smoking (along with ''too'' {{anvilicious}} ''anti-smoking'' messages, which run directly into ''becoming'' these tropes by [[StealthCigaretteCommercial turning tobacco into]] ForbiddenFruit) as cool have the unfortunate tendency to encourage young people to smoke and therefore take on all of the risks to life and health that tobacco smoking poses.
361* SmokingIsGlamorous: Closely related to the above trope. Associating smoking with beauty or attractiveness also encourages young people to smoke, giving them serious health risks.
362* WarIsGlorious: While war [[WarIsHell is known to kill people of all walks of life]], it's also said to have no winners, because it causes severe scarring of many bodies and minds.
363[[/folder]]
364----
365[[SugarWiki/HeartwarmingMoments Here's some comfort]].

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