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1An RP started by some crazy people over at the Serenes Forest forums, a ''VideoGame/FireEmblem'' fanbase. It follows the misadventures of the wielders of the Crimson Weapons, a set of weapons that might either [[SealedEvilInACan free]] or defeat the eponymous [[BigBad Lord of Azure Flame]], the demon king.
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3Thus far, our player characters (whether or not they are heroes is debatable) have assembled the various Crimson weapons. In the process, they have gotten themselves on the wanted list in one of the three most powerful countries in the region, fled same, and gotten in a truly astonishing number of fights, resulting in some permanent enemies: Helenos, a dragon who seeks the Crimson Weapons for her own reasons, the Septimian Reform, a religious movement that condemns the weapons as demonic, and several other groups with less clear motives. At the same time, civil war has broken out in another of the big three countries, the third has attempted to invade it, and a powerful demon has halted the invasion simply by eating a fair amount of the forces on either side. The group has begun to whittle down the number of enemies, leaving Helenos, the demons, and the Reformists as the primary threats again. Currently they are on a bit of a SideQuest returning the princess Charlotte to her conquered nation in order to try and liberate it, and a meeting between the various countries to try and organize a less ragtag force against the demons is set to take place after they have done so.
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5Character tropes go on the [[Characters/LordOfAzureFlame character page.]]
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7General tropes present in the RP thus far:
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9* AerithAndBob: Some of the characters from particular countries hold true to internal naming conventions, but characters not from those countries have names ranging from mundane to strange.
10* AbortedArc: Various story branches have been abandoned or put on the back burner because of player disinterest.
11%%* AntiHero: The party is full of them as follows:
12%%** Type II: Kelas, Alex, Alferis, Esphyr, Helios
13%%** Type III: Morgan, Luc, Iso
14%%** Type V: Reika
15* AutomatonHorses: Players (especially the [[SomewhereAnEquestrianIsCrying group's resident equestrian]])have attempted to avert this with horses/wyverns/pegasi, but due to the pace of the RP it still tends to happen, at least with regards to food.
16%%* AttemptedRape: Several of the villains have a decided disregard for consent.
17%%* BatmanGambit: Attempted by some players. Not always successful.
18%%* BubblegloopSwamp: One of the locations visited; site of a battle with the rot dragon Helenos.
19* ClingyMacGuffin: The Crimson Weapons, unless they are severed. Of course, that tends to cause its own share of problems.
20* ContinuityLockout: A potential criticism, as the RP is on its 25th chapter and still going. However, efforts have been made to combat this.
21* CrapsackWorld: From the very start of the RP, the world has been constantly called a horrible mess. Most nations are in tatters or barely holding together and only three nations are actually considered to be in a state that could be considered 'functional'. Given that two countries are now having civil wars, it can probably only get worse.
22* DarkAndTroubledPast: It's easier to count the characters that don't have one.
23* DarkerAndEdgier: Certainly a lot darker than regular ''VideoGame/FireEmblem'', even ''[[VideoGame/FireEmblemGenealogyOfTheHolyWar FE4.]]''
24* DysfunctionJunction: Played straight with both the characters and player base. Rare is the day when either group is in full consensus about what to do and not at each others throats in some way, shape, or form.
25%%* EmpathicWeapon: The Crimson Weapons, to varying degrees.
26%%* EverythingSoundsSexierInFrench: Jerdonian is an exact copy.
27* EverythingTryingToKillYou: In addition to the major recurring threats of the [[BigBad Lord]] and his minions, Helenos, the [[KnightTemplar Septimian Reform]], and at least one shady group seeking to claim the weapons, the group regularly encounters threats that consist solely of being in the wrong place at the wrong time: bandits, invasion forces, local minor demons, more bandits, border patrols who misidentify threats, the party members themselves, and [[ArsonMurderAndJaywalking the weather.]]
28* EvilDetectingDog: Animals react badly to the presence of demons, if said demons can't or don't mask the effect. It appears to be possible for humans to develop this sense too, though the Crimson Weapons tend to cause false positives for humans.
29* FantasyCounterpartCulture: Zaftra is based on Russia; Jerdon, at least linguistically, is based on France. The nomadic tribes are based on a mix of several real-world groups.
30* GambitPileup: Given that it's easier to count the players that aren't plotting against each other, it was inevitable. In-story it's also true, with multiple villainous factions out to get the party.
31* HorsingAround: Some of the [=PCs=]' horses (or pegasi, or wyverns) have distinct and not always friendly personalities. Examples should go under the mount's owner on the character page.
32* IdiosyncraticEpisodeNaming: Under the previous GM, chapters were generally named on the GM's whims, not by what was going on at the time. This has (some would say thankfully) changed.
33%%* IndyPloy: Many. Do not always end well.
34%%* LoveTriangle: With so many characters, there's sure to always be at least one.
35* NewNeighboursAsThePlotDemands: Partially responsible for the staggering number of enemies; earlier on, creating a new enemy group or conflict was a frequent player response to boredom. Continues less drastically in the form of throwaway [=NPCs=] created left and right, though this is justified by the party moving around so much.
36* NotInThisForYourRevolution: Applies to many characters who find themselves brought along with the main group.
37* OutGambitted: With so many people attempting to play XanatosSpeedChess, people inevitably lose.
38* RagtagBunchOfMisfits: Given the makeup of the group, you'd never expect that they're trying to save the world.
39* RunForTheBorder: The inevitable conclusion to the aforementioned "criminal arc".
40* SchrodingersGun: There's been quite a fair bit of world-building flexibility.
41* ShadesOfConflict: While the group has many good people in it such as Tessa, Arrin and the like, some of the group are morally ambiguous such as Reika and some members are willing to work with evil individuals to defeat the demons. Their foes however, are almost entirely on the black scale of morality.
42%%* SleepCute: Daaawww. Multiple instances.
43%%* StonersAreFunny: Occasionally applied as a one-off gag.
44%%* TravelingAtTheSpeedOfPlot: More than one instance.
45* WhamEpisode: The thirteenth chapter sees a major character's Crimson weapon severed and an allied NPC brutally killed. After more severances, the twentieth chapter sees several characters come very close to death in an attempt to get one of the weapons back, and then drops a civil war on the country they're currently in.
46%%** [[spoiler: Chapter 21: Eric.]]
47* WizardingSchool: Subverted. TISME may indeed teach its students magic, but The Institute for the Study of Magical Elements does just what its name implies it does. Namely, they are there to study and advance the cause of magic, not serve as a school; more of a research university than a teaching university.
48%%* ZanyScheme: Many characters and players have these.
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