1 | '''Basic Trope''': Character makes use of TimeTravel for their own personal gain. |
2 | * '''Straight''': |
3 | ** Alice goes back in time and uses her future knowledge to place bets, invest in stocks etc. and become rich. |
4 | ** Alice runs a time tourism business, or trades between different eras to make a profit, exploiting the differences in price between eras. |
5 | ** Alice becomes a successful "songwriter" by taking future hits back and publishing them before they were written, reaping the royalties. |
6 | ** Alice takes advanced future technology back to the past and patents it, reaping the royalties. |
7 | * '''Exaggerated''': Alice uses the vastly superior technology and her knowledge of future events at her disposal to TakeOverTheWorld. |
8 | * '''Downplayed''': Alice goes back in time to watch a sunset from decades ago because she thought it was better back then. |
9 | * '''Justified''': |
10 | ** Alice is the inventor of the time machine. She worked hard and invested heavily to make the invention a success and needs to recoup that investment/make her hard work pay off. |
11 | ** It's an easy way of making money/getting power, since all you need is the right knowledge, or the vastly superior technology to what existed in the past. |
12 | * '''Inverted''': Attempted exploitation backfires. Trying to mine out a depleted gold mine again in the past results in never getting the gold the first time. |
13 | * '''Subverted''': Alice tries to place a bet in the past only for the ButterflyOfDoom to wreck her chances because her presence changed the past in some way. |
14 | * '''Double Subverted''': Or it looked that way until that other horse fell and the one she was backing crossed the finish line after all, her team scored a surprise last minute goal, etc. New events are unpredictable in good ways as well as bad. |
15 | * '''Parodied''': ??? |
16 | * '''Zig Zagged''': ??? |
17 | * '''Averted''': Alice uses the time machine simply to observe the past, or potential future. |
18 | * '''Enforced''': The network wanted a TimePolice series. To give them something to do, there has to be someone using time travel for nefarious purposes. |
19 | * '''Lampshaded''': ??? |
20 | * '''Invoked''': ??? |
21 | * '''Exploited''': ??? |
22 | * '''Defied''': Alice outright ''refuses'' to use the time machine for anything other than observational purposes, no interference permitted. Moreover, she founds the TimePolice to ensure no-one else can exploit this trope either. |
23 | * '''Discussed''': ??? |
24 | * '''Conversed''': ??? |
25 | * '''Played For Laughs''': Alice uses time travel in incredibly petty ways such as "pirating" a movie by traveling back to before she paid for admission. |
26 | ---- |
27 | Back to TimeTravelForFunAndProfit, so you can reap your reward. |
28 | ---- |
29 | %% Optional items, added after Conversed, at your discretion: |
30 | %% |
31 | %%* '''Implied''': ??? |
32 | %%* '''Deconstructed''': ??? |
33 | %%* '''Reconstructed''': ??? |
34 | %%* '''Played For Laughs''': ??? |
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