1 | '''Basic Trope''': A town (usually in an RPG video game) has far fewer people than it should, based on its size and productivity. |
2 | * '''Straight''': Bob goes to a town, revealed to have a population of 1000, but he sees and interacts with only 10 people. |
3 | * '''Exaggerated''': Bob goes to a town, revealed to have a population of 6 million, but he sees and interacts with only one or two people. |
4 | * '''Downplayed''': In a town said to hold 100, Bob sees and interacts with 50 people. |
5 | * '''Justified''': |
6 | ** Only a few people are allowed outside the town buildings. |
7 | ** The PlayerCharacter only needs to visit the parts of the town that are relevant to the plot, and the plot-important areas of the town happen to be the most remote. |
8 | ** Thanks to [[SplitPersonality everyone in the town being multiple]], there are only 10 people visible at any time, but every body holds an average of 100 different consciousnesses. |
9 | ** The town was recently built by a group of settlers. |
10 | ** The town's main source of income is the export of goods, so most locals are busy delivering products to another towns. |
11 | ** It's 1:00 p.m.., most are at work. |
12 | ** It's midnight, most are in bed. |
13 | * '''Inverted''': Bob goes to a town, revealed to have a population of 10, and somehow has 1000 people to interact with. |
14 | * '''Subverted''': Bob goes to a town, revealed to have a population of 1000, and 40 people appear, but then it turns out the rest were playing an elaborate prank on him. |
15 | * '''Double Subverted''': But then you find out many of them are visitors. |
16 | * '''Parodied''': A town claims to have 1000 residents, but only has 10... who attempt to disguise this via {{Paper Thin Disguise}}s and various hats, running around pretending to be different individuals. |
17 | * '''Zig-Zagged''': Some towns have the appropriate number of people, some don't. |
18 | * '''Averted''': A town has a appropriate number of visible, interactive people based on its size. |
19 | * '''Enforced''': |
20 | ** "We can't afford to put in all these characters in the game! Only put in some of them." |
21 | ** "The system can't handle rendering so many characters at once, Only put in some of them." |
22 | * '''Lampshaded''': "THERE ARE A THOUSAND PEOPLE IN THIS TOWN! WHERE IS EVERYBODY?!" |
23 | * '''Invoked''': By town ordinance, only 40 people are allowed to greet visitors. |
24 | * '''Exploited''': Emperor Evulz takes over the town, defeating only the 40 people who appear, and then brags about defeating a town of 1000. |
25 | * '''Defied''': By town ordinance, everyone has to greet visitors. |
26 | * '''Discussed''': ??? |
27 | * '''Conversed''': ??? |
28 | * '''Deconstructed''': Everyone else in the town is an evil monster. The 40 people visible are bait. |
29 | * '''Reconstructed''': When the hero slains the monsters and liberates the town, the word spreads and more people begins to move to the town. |
30 | * '''Played for Drama''': The town's economy has crashed, and everyone left. They lie about the number of people in their town to make themselves feel better. |
31 | * '''Played for Horror''': The town was attacked not too long ago and the few people seen around are the survivors. |
32 | ---- |
33 | Back to ThrivingGhostTown |
34 | ---- |
35 | %%Optional items, added after Conversed, at your discretion: |
36 | %%* '''Implied''': ??? |
37 | %%* '''Plotted a Good Waste''': ??? |
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