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1'''Basic Trope''': A town (usually in an RPG video game) has far fewer people than it should, based on its size and productivity.
2* '''Straight''': Bob goes to a town, revealed to have a population of 1000, but he sees and interacts with only 10 people.
3* '''Exaggerated''': Bob goes to a town, revealed to have a population of 6 million, but he sees and interacts with only one or two people.
4* '''Downplayed''': In a town said to hold 100, Bob sees and interacts with 50 people.
5* '''Justified''':
6** Only a few people are allowed outside the town buildings.
7** The PlayerCharacter only needs to visit the parts of the town that are relevant to the plot, and the plot-important areas of the town happen to be the most remote.
8** Thanks to [[SplitPersonality everyone in the town being multiple]], there are only 10 people visible at any time, but every body holds an average of 100 different consciousnesses.
9** The town was recently built by a group of settlers.
10** The town's main source of income is the export of goods, so most locals are busy delivering products to another towns.
11** It's 1:00 p.m.., most are at work.
12** It's midnight, most are in bed.
13* '''Inverted''': Bob goes to a town, revealed to have a population of 10, and somehow has 1000 people to interact with.
14* '''Subverted''': Bob goes to a town, revealed to have a population of 1000, and 40 people appear, but then it turns out the rest were playing an elaborate prank on him.
15* '''Double Subverted''': But then you find out many of them are visitors.
16* '''Parodied''': A town claims to have 1000 residents, but only has 10... who attempt to disguise this via {{Paper Thin Disguise}}s and various hats, running around pretending to be different individuals.
17* '''Zig-Zagged''': Some towns have the appropriate number of people, some don't.
18* '''Averted''': A town has a appropriate number of visible, interactive people based on its size.
19* '''Enforced''':
20** "We can't afford to put in all these characters in the game! Only put in some of them."
21** "The system can't handle rendering so many characters at once, Only put in some of them."
22* '''Lampshaded''': "THERE ARE A THOUSAND PEOPLE IN THIS TOWN! WHERE IS EVERYBODY?!"
23* '''Invoked''': By town ordinance, only 40 people are allowed to greet visitors.
24* '''Exploited''': Emperor Evulz takes over the town, defeating only the 40 people who appear, and then brags about defeating a town of 1000.
25* '''Defied''': By town ordinance, everyone has to greet visitors.
26* '''Discussed''': ???
27* '''Conversed''': ???
28* '''Deconstructed''': Everyone else in the town is an evil monster. The 40 people visible are bait.
29* '''Reconstructed''': When the hero slains the monsters and liberates the town, the word spreads and more people begins to move to the town.
30* '''Played for Drama''': The town's economy has crashed, and everyone left. They lie about the number of people in their town to make themselves feel better.
31* '''Played for Horror''': The town was attacked not too long ago and the few people seen around are the survivors.
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33Back to ThrivingGhostTown
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35%%Optional items, added after Conversed, at your discretion:
36%%* '''Implied''': ???
37%%* '''Plotted a Good Waste''': ???

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