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1[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/intellivision.png]]
2-->''Intellivision. Intelligent Television.''
3
4The Platform/Atari2600 inspired other companies to enter the market for video games. One of these companies was Creator/{{Mattel}} Toys, which established the Mattel Electronics division to develop a video game console. The '''Intellivision''' was released to the public in late 1980 (although some sources, including a vintage informational video on Platform/YouTube, say 1979); while it never defeated Creator/{{Atari}} for the hearts and minds of the public, it was the 2600's strongest initial rival, and hung around for some time.
5
6In a famous advertising campaign of the time, writer Creator/GeorgePlimpton proclaimed (and showed) that the Intellivision's graphics were superior to those of the Atari 2600. While the Intellivision could produce superior graphics to the 2600 (though the Platform/ColecoVision's graphics were still better), sports games were the only genre where Mattel really challenged Atari (who produced the ''Realsports'' series in response), though many of the earlier "Sports Network" titles had the defect of being multiplayer-only.
7
8Mattel had trouble securing the rights to produce home ports of MediaNotes/{{Arcade Game}}s: many popular titles had been acquired by Atari and Coleco (who ended up porting many of them to the Intellivision anyway), and Mattel had to make a deal with then-obscure company Creator/DataEast, with surprisingly good results. To compensate for its deficiency in arcade ports, Mattel invested heavily in rights to make {{Licensed Game}}s, such as three for the film ''Film/{{Tron}}'', but many of these were never developed or never released.
9
10Instead of joysticks, the Intellivision used a pair of controllers that included a round, touch-sensitive disc, a 12-button keypad, and two pairs of side buttons. Games frequently came packaged with inserts that could be slid over the keypad to show how the controls were to be used. On the downside, the controllers were permanently attached to the console by fairly short cords, and games couldn't use the keypad and the control disc at the same time.
11
12The Intellivoice add-on is of historical note in that it made the Intellivision the first console capable of voice synthesis, though only five Intellivision games supported it. Other proposed add-ons for the console entered DevelopmentHell; Creator/JayLeno drew laughs at a Mattel function making fun of how long the keyboard add-on project was taking [[labelnote:his joke]](“You know what the three big lies are, don’t you? ‘The check is in the mail,’ ‘I’ll still respect you in the morning,’ and ‘The keyboard will be out in Spring.’”)[[/labelnote]]. The Keyboard Component, as it was formally named, was heavily marketed at the system's launch, as it was intended to turn the Intellivision into a full-fledged home computer as a low-cost alternative to the fledgling [[Platform/Atari8BitComputers Atari 400/800]] and [[Platform/VIC20 Commodore VIC-20]]. Unfortunately, the development team couldn't find a cost-effective means to create a mass-production model, and after the Federal Trade Commission came down on Mattel for failing to live up to their advertised promise, a scaled-down Entertainment Computer System module (developed by a separate in-house team) was released. It also has the dubious honor of being the first console to run on 16-bit hardware, though it obviously couldn't hold a candle to what people associate with 16-bit consoles such as the Platform/SegaGenesis and [[Platform/SuperNintendoEntertainmentSystem SNES]]. Ironically enough, the Platform/TurboGrafx16 ran off a modified 6502 and yet it boasted visuals similar to its 16-bit contemporaries.
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14The Intellivision II, released in 1983, was not a new system but rather a minor technical upgrade whose most remarkable "feature" was [[MediaNotes/DigitalRightsManagement incompatibility with Mattel's previously-released cartridges]]. Mattel Electronics also released the Aquarius home computer that year, promoting it with video games and other software; the Aquarius, being based on a technologically primitive design, handled both poorly and was quickly discontinued.
15
16Mattel Electronics was one of the first casualties of MediaNotes/TheGreatVideoGameCrashOf1983, shutting down operations in early 1984. Interestingly, a former Mattel exec ended up buying the rights to it, and the new company (INTV Corp.) was able to sell the console and a few new games via mail order, until it too succumbed and went out of business entirely in 1991. Ultimately, the rights were sold to a former game developer who formed [[http://www.intellivisionlives.com Intellivision Productions]], which continues to license Intellivision properties to this day.
17
18In 2014, At Games released the Intellivision Flashback, a pretty faithful recreation of the original model system with 60 built-in games that run on an emulator chip.
19
20In 2018, a brand-new console in the Intellivision line was announced along with the news that industry veteran Music/TommyTallarico was named CEO/President of the company. The Platform/IntellivisionAmico was set for launch in October 2021, but now it is currently unknown, especially after an SEC filing in early 2022 which showed that the company would be unable to operate beyond July 2022. On May 23rd, 2024, Atari had acquired the Intellivision brand and over 200 games from them as well.
21----
22!!Specifications:
23
24[[AC:Processors]]
25* [[UsefulNotes/CentralProcessingUnit CPU]]: General Instrument [=CP1610=], ~0.9 [=Mhz=]
26* [[MediaNotes/GraphicsProcessingUnit GPU]] General Instrument AY-3-8900
27* General Instrument AY-3-8914 sound chip
28
29[[AC:Memory]]
30* 1,456 bytes
31
32[[AC:Display]]
33* 159×96 resolution, doubled vertically to 159×192
34* 16 colors
35* 8 sprites
36
37[[AC:Sound]]
38* Three channels
39* Square or noise waveforms
40* Add-on General Instruments [=SP0256-AL2=] speech synthesizer chip via the [=Intellivoice=] expansion cartridge
41----
42!!Games:
43[[index]]
44* ''ABPA Backgammon''
45* ''Advanced TabletopGame/DungeonsAndDragons: Cloudy Mountain''
46** ''[[VideoGame/TreasureOfTarmin Advanced Dungeons & Dragons: Treasure of Tarmin]]''
47* ''VideoGame/ArmorBattle''
48* ''VideoGame/{{Astrosmash}}''
49* ''VideoGame/{{Atlantis}}''
50* ''Auto Racing''
51* ''B-17 Bomber'' (used the Voice Synthesis Module)
52* ''Beamrider''
53* ''[[VideoGame/BeautyAndTheBeastIntellivision Beauty and the Beast]]''
54* ''Blockade Runner 1''
55* ''Body Slam Super Pro Wrestling''
56* ''Bomb Squad'' (used the Voice Synthesis Module)
57* ''Bowling''
58* ''Boxing''
59* ''VideoGame/BumpNJump''
60* ''VideoGame/BurgerTime''
61** ''Diner''
62* ''Buzz Bombers''
63* ''VideoGame/{{Carnival}}''
64* ''Championship Tennis''
65* ''Checkers'' (also released as ''Draughts'')
66* ''Chess''
67* ''Chip Shot: Super Pro Golf''
68* ''Circus''
69* ''VideoGame/CommandoCapcom''
70* ''VideoGame/CongoBongo''
71* ''VideoGame/CosmicAvenger'' (homebrew)
72* ''VideoGame/{{Defender}}''
73* ''VideoGame/DemonAttack''
74* ''VideoGame/DigDug''
75* ''VideoGame/DonkeyKong''
76** ''VideoGame/DonkeyKongJunior''
77* ''{{Dracula}}''
78* ''Dragonfire''
79* ''The Dreadnaught Factor''
80* ''Series/{{The Electric Company|1971}} Math Fun''
81** ''The Electric Company Word Fun''
82* ''Fathom''
83* ''Football''
84* ''VideoGame/FrogBog''
85* ''VideoGame/{{Frogger}}''
86* ''Golf''
87* ''Happy Trails''
88* ''Hockey''
89* ''Horse Racing''
90* ''Hover Force''
91* ''Ice Trek''
92* ''Intellivision World Series Baseball'' (used the Voice Synthesis Module)
93* ''Kool-Aid Man''
94* ''VideoGame/LadyBug''
95* ''Las Vegas Poker & Blackjack''
96* ''Las Vegas Roulette''
97* ''Learning Fun I''
98* ''Learning Fun II''
99* ''[[VideoGame/LockNChase Lock 'N Chase]]''
100* ''Loco-Motion''
101* ''Masters of the Universe: The Power of He-Man''
102* ''Microsurgeon''
103* ''Mind Strike''
104* ''VideoGame/Miner2049er'' (homebrew)
105* ''Mission X''
106* ''Motocross''
107* ''Mountain Madness: Super Pro Skiing''
108* ''VideoGame/MouseTrap1981''
109* ''NASL Soccer''
110* ''NBA Basketball''
111* ''NFL Football''
112* ''NHL Hockey''
113* ''VideoGame/NightStalker''
114* ''Nova Blast''
115* ''Number Jumble''
116* ''VideoGame/PacMan''
117* ''PBA Bowling''
118* ''PGA Golf''
119* ''Pinball''
120* ''VideoGame/{{Pitfall}}''
121* ''VideoGame/PolePosition''
122* ''VideoGame/{{Popeye}}''
123* ''VideoGame/QBert''
124* ''Reversi''
125* ''VideoGame/RiverRaid''
126* ''Royal Dealer''
127* ''Safecracker''
128* ''Sea Battle''
129* ''Sewer Sam''
130* ''VideoGame/SharkShark''
131* ''Sharp Shot''
132* ''Slam Dunk Super Pro Basketball''
133* ''Slap Shot Super Pro Hockey''
134* ''Snafu''
135* ''Soccer''
136* ''Space Armada''
137* ''VideoGame/SpaceBattle''
138* ''Space Hawk''
139* ''Space Spartans'' (used the Voice Synthesis Module)
140* ''Spiker! Super Pro Volleyball''
141* ''Stadium Mud Buggies''
142* ''Stampede''
143* ''[[VideoGame/StarStrike1981 Star Strike]]''
144* ''[[VideoGame/StarWarsTheEmpireStrikesBackAtari2600 Star Wars: The Empire Strikes Back]]''
145* ''Sub Hunt''
146* ''[[VideoGame/{{Scramble}} Super Cobra]]''
147* ''Super Pro Decathlon''
148* ''Super Pro Football''
149* ''Swords & Serpents''
150* ''VideoGame/SydneyHunterAndTheShrinesOfPeril'' (homebrew)
151* ''Tennis''
152* ''Thin Ice''
153* ''Thunder Castle''
154* ''Tower of Doom''
155* ''Triple Action''
156* ''Triple Challenge''
157* ''VideoGame/TronDeadlyDiscs''
158* ''[[VideoGame/TronMazeATron TRON Maze-a-Tron]]''
159* ''TRON: Solar Sailor'' (used the Voice Synthesis Module)
160* ''Tropical Trouble''
161* ''Truckin'''
162* ''VideoGame/{{Turbo}}''
163* ''VideoGame/{{Tutankham}}''
164* ''U.S. Ski Team Skiing''
165* ''USCF Chess''
166* ''Utopia''
167* ''Vectron''
168* ''VideoGame/{{Venture}}''
169* ''White Water!''
170* ''VideoGame/WizardOfWor'' (homebrew)
171* ''World Championship Baseball''
172* ''Worm Whomper''
173* ''World Cup Soccer''
174* ''VideoGame/YarsRevenge'' (homebrew)
175* ''VideoGame/{{Zaxxon}}''
176[[/index]]
177----
178!!Tropes:
179* BillionsOfButtons: The controller had a whopping 17 buttons total - a 12-button keypad, two trigger buttons on each side, and the disc at the bottom (which is a touch-sensitive D-Pad) doubled as an extra button (although it couldn't work in conjunction with the keypad).
180* ProductFacelift: The Intellivision II, which made the console smaller and sleeker and had detachable controllers. Mattel also slightly modified the hardware in an attempt to lock out unauthorized third-party games, resulting in some games like ''Shark, Shark'', ''Space Spartans'', and ''Super Pro Football'' having minor sound and glitch issues. Certain games like ''Electric Company Word Fun'' won't run at all on the redesigned model.

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