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1!!Moments pages are Administrivia/SpoilersOff. Administrivia/YouHaveBeenWarned!
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6Managing to outdo the [[VideoGame/FiveNightsAtCandys first game]] in the nightmare fuel department and dark tones in multiple ways, ''Five Nights at Candy's 2'' also provides nothing but raw nightmares for all to have.
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9* The general design of the building provides a much more oppressive atmosphere than that of the first game. Aside from the much darker color scheme, there's also [[NothingIsScarier a noticeable lack of music and other audio cues.]] The only sounds present are the animatronics moving around and the brief noises emitted by the few defenses that you have. There's not even a phone call at the start of the night, [[AloneWithThePsycho you're just trapped in an abandoned factory with a bunch of angry, violent killing machines.]]
10* The office's layout can lead to a lot of ParanoiaFuel. It's very small and cramped, especially compared to the first game's office, and there are no doors this time around. All you have in front of you is a long, dark hallway that you can only illuminate for a brief moment. It can be pretty unsettling to know that Candy or one of his friends could be mere feet away from you at any given time.
11** Unlike VideoGame/FiveNightsAtFreddys2, [[OhCrap lighting up the hallway doesn't cause the animatronics to back off or even slow down.]] Considering the [[GuideDangIt complete lack of an in-game tutorial]], a newer player could easily be unaware of this until it's too late. What's worse, when an animatronic enters the office, [[HopeSpot they actually disappear from the hallway for a few seconds, leading you to drop your guard]]...just before getting [[JumpScare snatched up and bellowed at.]]
12** It's easy to get caught up in flipping through the cameras and forget to check the hallway for a while. So you lower the monitor and flash the hall...only for an animatronic to be literal ''INCHES'' from your face, leaving you with only a few seconds to get back into the cameras and activate a phone. If you didn't react fast enough, [[JumpScare you'll get a nasty surprise.]]
13* Despite their [[BodyHorror terrifying appearances]], Candy, Cindy, and Blank all have very similar mechanics; walk down the hall, force you to call them away, then disable the phone if you didn't deactivate it quickly enough. Once you understand this mechanic, it's pretty easy to safely avoid Candy and co. by falling into an efficient pattern. Chester, however, throws a massive wrench into that pattern by appearing on a random camera and ''trying to climb into the vents.''. On later nights, you may only have seconds to scare him away before he successfully climbs into the vent and starts making his way toward you. At this point, [[YouAreAlreadyDead there's no way to recover]]. If you're at 5 AM, start praying that Chester takes his sweet time reaching your office...
14** This becomes even worse on Nights 6 and 8, as Chester is replaced by CAT, who is much faster and can enter vents nearly instantly on 7/20. If RAT disables the cameras while CAT is trying to open a vent, [[YouAreAlreadyDead that's pretty much game.]]
15* Many players found the Penguin to be [[CreepyCute rather adorable]] in the first game, which is helped by the fact that he can [[HelpfulMook unintentionally save you from the other animatronics.]] [[WellThisIsNotThatTrope That isn't the case at all in this game.]] Now sporting a much more unnerving appearance, he can briefly disable your camera system entirely, leaving you defenseless against the other animatronics. Few things are as panic-inducing as seeing an animatronic slowly coming toward you and not being able to do a damn thing to stop it.
16** You think the Penguin looks creepy pressed right up against the camera? On later nights, RAT can do the exact same thing, with a truly terrifying NightmareFace.
17** On 7/20, the Penguin can disable the cameras ''faster than human reaction time.'' The same goes for RAT.
18* RAT and CAT's scream when they jump you is unnerving in and of itself. While not as terrifying as RAT's scream from VideoGame/FiveNightsAtCandys, it's still rather chilling...
19** Speaking of RAT and CAT, dying to either of them will give you [[NonStandardGameOver a different game over screen]]. Normally, a newspaper states that Marilyn has gone missing. [[NothingIsScarier That's certainly creepy enough on its own,]] but the newspaper when dying to RAT or CAT is different; Marilyn was instead found ''[[CruelAndUnusualDeath brutally mauled to death]]'' inside the factory, to the point that local police assume that it was a bear attack.
20* The Night 1 minigame has you opening up the room where RAT is kept as Chester. The minigame ends as soon as you enter the room, but the next night, you play as the Penguin, picking up '''Chester's scattered remains.''' In short, RAT had ''[[CurbStompBattle obliterated]]'' Chester in one fell swoop.
21* Then there's the Night 5 minigame, where you play as Candy, exploring the restaurant after hours. As you make your way to the night guard's office, you notice that the building is on lockdown by police officers. Ignoring it, you press on and enter the night guard's office... where you find '''''the bleeding corpse of the night guard.''''' At this point, the ambient, melancholic BackgroundMusic turns into evil laughter, and you follow it to the room where RAT is stored... ''which is open.'' You try to enter it, but RAT slams the door shut and police officers burst in, taking Candy down.
22** As the third game reveals, what RAT did all along was kill the night guard and frame Candy for it, resulting in the restaurant closing down, which all ''[[AmbiguouslyEvil appears]]'' to be ForTheEvulz.
23* The music that plays during the minigames is actually distorted music from WesternAnimation/TomAndJerry. It doesn't stop it from being rather creepy, especially during the Night 5 minigame.
24** Speaking of that music, the music on the Extras menu is rather upbeat and cheerful, until you reach RAT and CAT, at which point it becomes distorted and somber music that emphasizes not only how terrifying they are, but the fact that they are [[NonStandardCharacterDesign very out of place]], compared to the colorful and child-loving Candy characters.

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