Follow TV Tropes

Following

Context Main / RevisitingTheRoots

Go To

1->''"So we decided to make a [[Franchise/SuperMarioBros Mario]] that made a fresh start by returning to its core principles. That's why we put 'New' in the title."''
2-->-- '''Creator/ShigeruMiyamoto''' on ''VideoGame/NewSuperMarioBros1'', [[http://iwataasks.nintendo.com/interviews/wii/nsmb/0/4 Iwata Asks]][[labelnote:Note]][[ArtifactTitle This would continue]] for [[VideoGame/NewSuperMarioBrosWii four]] [[VideoGame/NewSuperMarioBros2 more]] [[VideoGame/NewSuperMarioBrosU titles]] [[VideoGame/NewSuperLuigiU after]] this, and would only be abandoned as a subtitle [[VideoGame/SuperMarioBrosWonder 17 years later]].[[/labelnote]]
3
4A series has diverged from its original premise or formula, perhaps because it [[GrowingTheBeard grew a beard]] and [[OutgrowTheTrope outgrew]] a few old [[OverusedRunningGag gags]]. Or perhaps it [[JumpingTheShark jumped a shark]] or two to the detriment of [[SeasonalRot itself]]. In any case, the series (in style, tone, or premise; the characters are not necessarily ''[[TimeTravel literally]]'' going back) returns to an earlier format, maybe for a nostalgic or humorous look at itself to [[LampshadeHanging poke fun]] at the behavior and actions of the [[CharacterizationMarchesOn characters]] [[EarlyInstallmentWeirdness early on in the series]] or maybe perhaps to [[{{Retcon}} fix]] some problems they've gained along the way. This needn't be done all within a single storyline or work: a video game series may trim the fat and refocus on the core gameplay mechanics, or a movie franchise intentionally evokes the earlier stories that sparked its popularity.
5
6TropesAreTools is in full effect; when done well, it can delight audiences with fun throwbacks to earlier stories, [[ReimaginingTheArtifact revive abandoned concepts and do them right]], or even use the old ideas to create fresh new takes. But when applied badly it can result in [[StatusQuoIsGod unbreakable status quos]] or, much worse, an AudienceAlienatingEra that revisits roots that [[RunningTheAsylum only appeal to one guy in the creative team]] and not the audience. Use with caution.
7
8Expect to see long-running franchises do this repeatedly. And with differing ideas on what the 'roots' of a series are. See also {{Retool}}, ContinuityDrift, GenreThrowback, StylisticCallback, and TruerToTheText.
9
10Not to be confused with RediscoveringRootsTrip -- that's when a character travels to their family's origin to connect with their heritage.
11----
12!!Example subpages:
13[[index]]
14[[AC: Comic Books]]
15* RevisitingTheRoots/TheDCU
16* RevisitingTheRoots/MarvelUniverse
17[[/index]]
18
19!!Other examples:
20
21[[foldercontrol]]
22
23[[folder:Anime & Manga]]
24* ''Franchise/DragonBall'':
25** The Majin Buu saga of ''Anime/DragonBallZ'' tries to mix the subversive humor from the series' early days with its existing FightingSeries style. Said humor was always present, but started taking a backseat once Piccolo Daimaō showed up. Its implementation in the Buu Arc is generally mixed, since it results in a lot of MoodWhiplash.
26** This was also attempted with the beginning of ''Anime/DragonBallGT'', but bad reception (and a lack of story direction) lead to it being steered back to something closer to the villain arcs from ''Z''. As a result of this, the initial US broadcast and home video release skipped the first 16 episodes, condensing the more important things into a RecapEpisode.
27** ''Anime/DragonBallSuper'' is another crack at this, though trying to combine both the humor of the original series and the action of ''Z'' so as not to alienate the audience it built. Compared to the above two, it's been much more successful in balancing lighthearted and comedic tones with more serious moments.
28* ''Webcomic/HetaliaAxisPowers'' began with a focus on UsefulNotes/WorldWarII, but gradually moved beyond it as the series went on. When it was serialized in ''Birz'' magazine, it returned to the original setting.
29* ''Manga/YuGiOh'' manga: After nothing but Duel Monsters post-Dungeon Dice Monsters, the manga switches games during the Millennium World arc, showcasing an elaborate tabletop RPG, as well as showcasing a flashback with Yugi's grandpa taking on a room game within the Pharaoh's tomb among other things.
30* ''Anime/YuGiOhArcV'' stands out of the ''Franchise/YuGiOh'' spin-offs because it shows the older ways of advanced summoning (Fusion, Ritual, Synchro, XYZ) alongside the newest (Pendulum summoning) and considers them as special. It also brings back old school's monsters and past archetypes, pleasing many fans.
31* ''Anime/DigimonAdventureTri'' is this for the Digimon franchise, returning back to the popular Adventure setting and featuring the original eight Digidestined back into the main roles once again along with their Digimon partners. It even features the remixed classic soundtracks, including the original opening and ending themes.
32* Both the ''[[Anime/PokemonTheSeriesBlackAndWhite Black and White]]'' and ''[[Anime/PokemonTheSeriesSunAndMoon Sun and Moon]]'' arcs of ''Anime/PokemonTheSeries'' have attempted to return to the general style of the anime's original Kanto arc, though both sought to emulate and expand on different elements; the former recreating character dynamics, and the latter a mix of Kanto's adventure and comedy. The [[Anime/PokemonJourneysTheSeries series]] following ''Sun and Moon'' took it one step further and actually was named simply ''Pokémon'' in Japanese, just like the original Kanto through Johto series of the anime.
33* ''Anime/DeliciousPartyPrettyCure'' has many elements that were supposedly gone in older series. To name a few: villain rotating doesn't exist (which will eventually followed up to [[Anime/HirogaruSkyPrettyCure the next series]]), no ''single'' off-world Cures in the team, and the final arc took place in [[TwistedChristmas Christmas Day]].
34[[/folder]]
35
36[[folder:Card Games]]
37* ''TabletopGame/MagicTheGathering'':
38** The 2009 core set, ''Magic 2010'', marked a return to the flavor-driven design sensibility of the original ''Alpha'' and ''Beta'' releases.
39** One of the game's earliest major stories was the CainAndAbel conflict between Urza and Mishra, which served as the foundation of the ''Antiquities'' set in 1994, but would recede further and further into the background as the story continued: Mishra died, then Urza died (coincidentally also taking out a recreated Mishra) in ''Apocalypse'' in 2001, then the story moved on for quite some time without them. In 2022, ''The Brothers' War'' sent TimeMaster Teferi back to observe the original conflict in a bid to recreate Urza's FantasticNuke, allowing the concepts and weapons of the Brothers' War to be revisited, but with much more modern mechanical design.
40* Much in line with the anime, the Arc-V associated era of the ''TabletopGame/YuGiOh'' Trading and Official Card Game introduced Pendulum Monsters, which meant to be a throwback to the old days when your boss monsters were in your Main Deck not Extra Deck.
41[[/folder]]
42
43[[folder:Comic Books]]
44* ''Creator/HannaBarbera'': The Hanna-Barbera action hero lineup[[note]]discounting their '80s-'90s entries, like ''WesternAnimation/GaltarAndTheGoldenLance'', ''WesternAnimation/ThePiratesOfDarkWater'', and ''WesternAnimation/SwatKats''[[/note]] has spent many more years as [[WesternAnimation/SpaceGhostCoastToCoast parodies]] [[WesternAnimation/HarveyBirdmanAttorneyAtLaw of]] [[WesternAnimation/TheVentureBrothers themselves]] than they spent as actual action heroes. ''ComicBook/FutureQuest'' is possibly the most notable return to the characters' original premises in over two decades.
45* ''ComicBook/ScoobyDooTeamUp'': The comic does this with a lot of the characters Mystery Inc. team up with, playing their premises relatively straight while keeping a light, comedic tone to the stories. ''WesternAnimation/SpaceGhost'' for instance, is portrayed as TheCape like he was in his original series instead of the bumbling egomaniac ''WesternAnimation/SpaceGhostCoastToCoast'' portrayed him as, while still poking fun at his sidekicks constantly being kidnapped by his foes.
46* ''Franchise/StarWars'': ''ComicBook/StarWarsDarthVader'' (a SpinOff of ''ComicBook/StarWarsMarvel2015'') notably takes most of its cues from Darth Vader's original portrayal in [[Film/ANewHope the original]] ''Franchise/StarWars'' rather than his more famous and iconic portrayal in ''Film/TheEmpireStrikesBack''. Before ''The Empire Strikes Back'' established Vader as Emperor Palpatine's unchallenged, [[TheDreaded universally feared]] apprentice and [[TheDragon right-hand man]], the original ''Star Wars'' portrayed him as merely a high-ranking [[TheBrute enforcer]] in the Imperial military who was outranked by Grand Moff Tarkin, and occasionally had to deal with insubordinate officers (like Conan Antonio Motti) who weren't afraid to challenge him to his face. While most ''Star Wars'' works treat those details as EarlyInstallmentWeirdness, the miniseries takes them and runs with them: Vader is portrayed as being outranked by Cassio Tagge, it's suggested that he isn't the Emperor's only apprentice, and most of the plot revolves around him dealing with cloak-and-dagger plots by ambitious Imperial officers who would happily [[TheStarscream take his position]]. [[spoiler: The SeriesFinale has Vader getting a massive promotion and being given command of his own flagship, finally bringing him to the status quo most people remember. The series is essentially the story of ''how'' Darth Vader became the badass, unchallenged [[TheDragon Dragon]] that most people remember from ''Film/TheEmpireStrikesBack''.]]
47[[/folder]]
48
49[[folder:Fan Works]]
50* ''Fanfic/AquamanMonster'' brings Aquaman more in line with his Silver Age self, who talked to fish and didn't have super strength or bulletproof skin.
51[[/folder]]
52
53[[folder:Films — Animation]]
54* ''WesternAnimation/TheSuperMarioBrosMovie'' revisits the brothers' original backstory of being Italian-American plumbers from Brooklyn who ended up in the Mushroom Kingdom after unknowingly falling into a Warp Pipe, which was dropped from the games after ''VideoGame/SuperMarioWorld2YoshisIsland''. It even uses the ThemeTuneRap from ''WesternAnimation/TheSuperMarioBrosSuperShow'' as part of a KitschyLocalCommercial for their business. The movie also revisits the series' original conceit of "Small" Mario being his normal size and Super Mushrooms making him grow, as opposed to Mario shrinking when he gets hit.
55[[/folder]]
56
57[[folder:Films — Live-Action]]
58* ''Film/JamesBond'':
59** Several Bond movies have been seen as "back-to-basics" returns to more naturalistic spy fiction after things were thought to have gotten too campy and/or too fantastic in scale and content. The first two examples were ''Film/OnHerMajestysSecretService'' and ''Film/ForYourEyesOnly'' (which had notable and deliberate homages to ''OHMSS'').
60** ''Film/TheLivingDaylights'' attempted to bring Bond back to the DarkerAndGrittier AntiHero he was in the Fleming novels following the end of the relatively lighthearted [[Creator/RogerMoore Moore]]-era films.
61** After ''Film/DieAnotherDay'', which was heavy on science fiction, gadgets, CGI, humor and whatnot, ''Film/{{Casino Royale|2006}}'' took a more down-to-earth and gritty approach to the SpyFiction genre, closer to the words of Creator/IanFleming and closer to the pre-''Film/{{Goldfinger}}'' movies in tone and simplicity. It was also implied to be a full-scale ContinuityReboot.
62** Inversely, ''Film/{{Skyfall}}'' reintroduced elements from the earlier Eon movies, including the Universal Exports office, Q, Miss Moneypenny, and a male M.
63** ''Film/{{Spectre}}'' featured the namesake NebulousEvilOrganization, which was last seen in ''Film/DiamondsAreForever'' (although it should be noted it was kept out of the movie series for over four decades due to [[ScrewedByTheLawyers a rights dispute]]).
64** ''Film/NoTimeToDie'' is partly set and filmed in UsefulNotes/{{Jamaica}}, likely a reference to the [[Film/DrNo first film]] (and many of the novels) being set there.
65* ''Franchise/{{Godzilla}}'':
66** In ''Film/TerrorOfMechagodzilla'', the new monster of the movie, Titanosaurus, is a throwback to the kinds of monsters that appeared at the start of the franchise. While the last few movies had featured more exotic and weird (and often blatantly evil) creatures like a [[Film/GodzillaVsHedorah pollution-based slime monster]] or a [[Film/GodzillaVsGigan bird-like cyborg]], Titanosaurus is simply a dinosaur-like beast with no flashy abilities (beyond using it's tail like a giant fan) and is portrayed much more [[TragicMonster sympathetically]] than previous monsters.
67** ''Film/TheReturnOfGodzilla'' restored Godzilla to an antagonistic role after spending several movies as an unambiguously heroic figure. It's also the first film since the original where Godzilla doesn't fight another monster (although another monster does technically appear; giant sea lice called Shockirus that were mutated by contact with Godzilla).
68** ''Film/Godzilla2014'' goes back to the roots of the [[Film/{{Gojira}} original]], this one is being made DarkerAndEdgier to feel more like a horror film, with Godzilla being more of a terrifying force of nature and with the grim results of his rampage not being glossed over.
69** ''Film/GodzillaKingOfTheMonsters2019'', conversely, was more in the spirit of '60s Godzilla movies (most specifically the 1964 film ''Film/GhidorahTheThreeHeadedMonster''), with an overtly heroic Godzilla against a clear-cut bad guy monster, and other sci-fi elements (many of them [[MythologyGag references to the earlier films]]) subtly slipped into the world-building.
70** ''Film/ShinGodzilla'' presented itself as a DisasterMovie mixed with some horror like the original 1954 film (and goes ''way'' darker than the 2014 film). Like the first film and ''The Return of Godzilla'', it also goes back to starring Godzilla alone, with no other monsters.
71** ''Film/GodzillaMinusOne'' goes back to the very first film in tone, plot, and setting, being a PeriodPiece primarily set shortly after the end of World War II and its Godzilla incarnation going back to having a very conventional design and smaller height of only fifty metres, after previous Reiwa Godzilla designs tended to be more unusual and of increasingly larger sizes tipping well over one-hundred metres. The story functions as a loose remake of the original film and follows many almost identical plot beats.
72* ''Film/TheForceAwakens'' was meant to be this for the ''Franchise/StarWars'' series. Creator/JJAbrams brought back Creator/LawrenceKasdan to write the screenplay after he hadn't been involved with the franchise since ''Film/ReturnOfTheJedi'', he made a special point of avoiding CGI whenever possible (bringing back the puppetry, models and animatronics that made the original trilogy famous), and decided to film it with traditional 35mm film--making it the first ''Star Wars'' movie since ''Return of the Jedi'' to be filmed in a non-digital format. The first [[https://www.youtube.com/watch?v=erLk59H86ww trailer]] takes special care to emphasize the movie's UsedFuture aesthetic, which was a hallmark of the original trilogy, and uses the only theme not used in the Prequels, the Han/Leia love theme. And the final plot took so much from [[Film/ANewHope the original movie]] (with some elements from ''[[Film/TheEmpireStrikesBack Empire]]'' and ''Jedi'') some felt it was downright a RecycledScript.
73** ''Film/TheRiseOfSkywalker'' follows suit, especially compared to [[Film/TheLastJedi its more subversive predecessor]], although not quite to the same literal-minded extent of ''The Force Awakens''.
74* The cancellation of ''Series/StarTrekEnterprise'' placed the ''Franchise/StarTrek'' franchise in a 4-year limbo void of any new content. With seemingly nowhere to go, it went back to [[Series/StarTrekTheOriginalSeries the crew that started it all]] with ''Film/StarTrek2009'', albeit in a branching AlternateTimeline to form [[ContinuityReboot a new continuity]]. The 2009 film attempted to revitalize the spirit of the original series down to the classic mid-23rd century Starfleet uniform design including the miniskirts and go-go boots for female officers.
75* ''Film/RockyV'' was an attempt to return to the [[DarkerAndEdgier grittier and more realistic]] tone of ''Film/{{Rocky}}'' and ''Film/RockyII'' after the lighter and more over the top tone of ''Film/RockyIV''. They even brought back John G. Avildsen, the director of the first movie. It didn't work, and [[OldShame the movie was disowned by everyone, including]] Creator/SylvesterStallone. ''Film/RockyBalboa'' and ''Film/{{Creed|2015}}'' were far more successful examples, combining the serious tone with CharacterAgedWithTheActor.
76* After the [[Film/TheLostWorldJurassicPark second]] and [[Film/JurassicParkIII third]] movies in the ''Franchise/JurassicPark'' series focused on people navigating Isla Sorna and surviving the wild, uncontained dinosaurs there, ''Film/JurassicWorld'' returns to the [[Film/JurassicPark first]] movie's focus on the logistics and ethics of operating a dinosaur theme park. The movie emphasizes this with specific themes and elements directly paying homage to it (even if unlike in the original, the park is opened to the general public), such as the overgrown ruins of the original park, a big entrance gate through which tourists enter the park, and even the return of the original ''UsefulNotes/TyrannosaurusRex'' from the old park.
77* ''Film/ChristopherRobin'' does this for the ''Franchise/WinnieThePooh'' franchise, while also being a {{sequel}} about an adult Christopher Robin. Though it's a Disney production, it's based much more closely on [[Literature/WinnieThePooh the original books]] than on [[WesternAnimation/TheManyAdventuresOfWinnieThePooh the animated Disney film]] and related works, being a wistful ComingOfAgeStory about a boy's relationship with his childhood {{imaginary friend}}s. Among other things, it acknowledges the {{bittersweet ending}} of the first book (where Christopher goes off to boarding school and leaves Pooh and his friends behind), which Disney famously left out. [[note]] ''WesternAnimation/TheManyAdventuresOfWinnieThePooh'' does end with Christopher Robin "going away to school," but if ''WesternAnimation/PoohsGrandAdventure'' is canon, then it's just a day school, so he'll still be with Pooh and his friends, just not all day, every day anymore. [[/note]] And since it's the first ''Pooh'' adaptation that's done with a mix of CGI and live actors, the new designs of Pooh and co. make it explicit that they're LivingToys rather than simply {{funny animal}}s.
78* The ''Franchise/{{Saw}}'' film ''Film/{{Spiral|2021}}'' is partly an attempt at bringing the franchise back to its roots, taking most of its cues from the [[Film/SawI first film]] in the series (which was a mystery[=/=]suspense {{thriller}} relatively light on gore) rather than the following installments (which progressively emphasized spectacle over suspense, and dialed up the violence considerably). Among other things, it has a more minimalistic presentation and a pair of detectives as the co-protagonists. Even the casting (which features Creator/ChrisRock and Creator/SamuelLJackson among the main characters) may have been intended as a throwback to the first film, which prominently featured Creator/DannyGlover and Creator/CaryElwes (in contrast to the other films, which include very few big-name actors their casts).
79* After the sharply negative reception to the fifth film, ''[[Film/FridayThe13thPartVANewBeginning A New Beginning]]'', the ''Franchise/FridayThe13th'' series did this with the next film, ''[[Film/FridayThe13thPartVIJasonLives Jason Lives]]''. Whereas ''A New Beginning'' attempted to move on after [[ImplacableMan Jason Voorhees]] was supposedly KilledOffForReal in the [[SeriesFauxnale presumptively]]-[[FranchiseZombie titled]] previous film ''[[Film/FridayThe13thTheFinalChapter The Final Chapter]]'' [[spoiler:by making Jason a LegacyCharacter and having a [[JackTheRipoff copycat killer]] take up the mantle]], ''Jason Lives'' did [[ExactlyWhatItSaysOnTheTin exactly what the title promised]] and literally brought Jason BackFromTheDead as a RevenantZombie. What's more, it also brought back the summer camp setting that hadn't been seen since [[Film/FridayThe13thPart2 the second film]], this time with the camp open and having children running around as well.
80* ''Film/TheMuppets2011'' notably returns the ''[[Franchise/TheMuppets Muppets]]'' franchise to its {{variety show}} roots. Where previous ''Muppets'' films (''Film/TheMuppetMovie'', ''Film/TheGreatMuppetCaper'', ''Film/TheMuppetsTakeManhattan'', etc.) were self-contained stories that focused on the Muppets having various adventures or reenacting classic stories, the 2011 film is a direct feature-length continuation of ''Series/TheMuppetShow'', and it's all about the Muppets reuniting to [[HeyLetsPutOnAShow put on a show]] at the original Muppet Theater--complete with Kermit as host, Fozzie as a stand-up comic, Gonzo as a daredevil stuntman, Scooter as stage manager, and Dr. Teeth and the Electric Mayhem as the house band. They even sing the original theme song!
81* ''Film/Scream2022'' has this as a plot point, with frequent discussions on what the characters refer to as a "re-quel", a sequel that borders on a remake through exploited nostalgia and copied beats, down to exploiting connections to characters from the original and replicating its scenes.
82* After ''Film/GhostbustersAfterlife'' was set in Oklahoma ([[OddballInTheSeries the only entry to not take place in New York City]]), ''Film/GhostbustersFrozenEmpire'' sees Egon's family returning to the original Ghostbusters headquarters in NYC, teaming up with the surviving Ghostbusters against a new paranormal threat.
83[[/folder]]
84
85[[folder:Literature]]
86* Creator/MattStover's ''Literature/LukeSkywalkerAndTheShadowsOfMindor'' was conceived (in part) as an attempt at bringing the ''Franchise/StarWarsLegends'' franchise back to the more innocent and "[[TwoFistedTales pulpy]]" tone of [[Film/ANewHope the original 1977 film]] and the earliest ExpandedUniverse works from the 1970s and the 1980s--in stark contrast to ''Legends'' works from the 1990s onwards (''Literature/TheThrawnTrilogy'', the ''Literature/XWingSeries'', ''Literature/TheCorellianTrilogy'', etc.), which generally took more influence from modern hard sci-fi and MilitaryScienceFiction than from the adventure serials of the '30s and '40s that inspired Creator/GeorgeLucas. As such: the plot revolves around a battle with an ''extremely'' [[EvilIsHammy over-the-top]] supervillain, it places Luke Skywalker front-and-center as a larger-than-life war hero who triumphs through his nobility and HeroicWillpower, and it generally emphasizes the spiritual and metaphysical themes of the franchise over war and politics. Appropriately enough, the BigBad is a character from the old ''Star Wars'' newspaper comic strip (which ran from 1979 to 1984), who was brought back for the first time in decades. Stover specifically cited ''Literature/TheHanSoloAdventures'' (a novel trilogy published from 1979 to 1980) as one of his primary influences. The more lighthearted tone is partially justified in-universe by the strong implication that [[spoiler:the whole story is an in-universe [[ShowWithinAShow holodrama]] about Luke Skywalker's adventures told by an {{unreliable narrator}}]].
87[[/folder]]
88
89[[folder:Live-Action TV]]
90* ''Series/BuffyTheVampireSlayer''
91** "[[Recap/BuffyTheVampireSlayerS5E22TheGift The Gift]]" ends with a battle against a demonic god for the fate of reality... but starts with Buffy killing a vampire in an alleyway. This is after she'd already blown up a giant demon snake in season three and fought off a man-made demon-cyborg in season four. Buffy even [[LampshadeHanging lampshades]] this by pointing out she hadn't done something so simple in a while.
92** The final season likewise moved the action back to [[spoiler: the now rebuilt]] Sunnydale High School where Buffy now works as a counselor.
93* ''Series/{{Charmed|1998}}'''s SortingAlgorithmOfEvil became somewhat more akin to a bell-curve. The first three seasons dealt with them battling warlocks and demons, the fourth had them battling the very Source Of All Evil, the fifth ended with them battling the classic Greek Titans, the sixth had them go against a WellIntentionedExtremist Angel, and the seventh had them end destroying a past contender of the Source. By the eighth and final season, WordOfGod says that Billie and Christy, sibling female witches like the protagonists, was a great way to ground the show.
94* ''Series/DoctorWho'':
95** The Third Doctor's tenure {{Retool}}ed the series as a SpyFiction show and made numerous changes like making the Doctor all suave and fashionable, giving him a CoolCar, having most of his adventures take place on Earth, and pairing him up with one main female companion with a gaggle of coworkers who could rotate in and out as needed. Season 12, after one transitional piece, took the show right back to the First and Second Doctor eras — the Doctor abandoned his job to travel in space, was back to having a boy/girl companion team (like most of the black-and-white era), gained a clownish and shambolic personality inspired by Patrick Troughton's portrayal while incorporating Hartnell's BlueAndOrangeMorality and [[HumansThroughAlienEyes more alien psychology]], and rekindled the Hartnell-era practice of linking every story onto every other story with {{Cliffhanger}}s directly in a run-on {{Arc}} format. One story in this season ([[Recap/DoctorWhoS12E2TheArkInSpace "The Ark in Space"]]) is a reworking of a proposed and unmade script submitted for William Hartnell's Doctor, and starts with a Hartnell-style first episode of the TARDIS crew wandering around solo trying to work out where they are. Another ([[Recap/DoctorWhoS12E4GenesisOfTheDaleks "Genesis of the Daleks"]]) is an origin story for the Daleks about them being locked in a nuclear war against the Thals, another thing done back in the Hartnell era. Initial plans were to cast an elderly NonActionGuy in the role similar to William Hartnell, to break from the Third Doctor's ActionHero traits, but Creator/TomBaker so impressed the producers and casting director that they ended up casting him [[AbilityOverAppearance even though he was at the time the youngest actor to take the role]]. A lot of these changes are dropped after Season 12 (like the lead-ons and the male companion) but most are kept.
96** Season 17 was a conscious attempt to move away from the {{Arc}}-based storyline and OrderVersusChaos mythology of Season 16, and back to the idea of the Doctor going on loose adventures having fun and solving smaller-scale problems. He even had his direct control of the TARDIS removed in favour of the random travel associated with Hartnell and Pertwee.
97** The Ninth Doctor's tenure, while very different in a lot of ways, stripped away a lot of continuity for a "back to basics" approach and re-established points about the tone and the Doctor's character that had been part of the show right at the very beginning but were forgotten about later. The Doctor being a refugee from a terrible war who could never return home was part of the initial series premise (that got changed by Creator/StevenMoffat when he actually got to write TheReveal) and agony over changing the past and the DirtyBusiness involved in world-saving were emblematic tropes of the early years that soon got buried by the MonsterOfTheWeek premise the show developed — and RTD dug them both back up again in order to connect new viewers to the Doctor. While the show drew a lot from the ExpandedUniverse, it was much closer in tone and feel to the old show than the books had become by that point.
98** The Eleventh Doctor's tenure reintroduced a number of elements from the classic series that had been long gone. Series 7, itself a loose prologue to the 50th anniversary specials, saw the gradual reintroduction of the Doctor's face superimposed over the time vortex in the title sequence, and several 1960s and 1970s-era antagonists (the Great Intelligence, the Ice Warriors, the Zygons) were finally reintroduced into the show. Even the Eleventh's costume, bow tie and all, is based closely on the Second Doctor's old threads.
99** Creator/PeterCapaldi era:
100*** Series 8's casting of Creator/PeterCapaldi as the Twelfth Doctor was a further move in this direction, bringing the Doctor back to the CoolOldGuy[=/=]GrumpyOldMan aesthetic of the character in the show's early days. Tellingly, Capaldi ties with Creator/WilliamHartnell for the oldest actor ever to take the role, but he follows Creator/MattSmith — the ''youngest'' actor ever to take it. This is all heavily lampshaded in Twelve's debut story [[Recap/DoctorWhoS34E1DeepBreath "Deep Breath"]], where Vastra points out to Clara that the Doctor has been an old asexual alien for far longer than he's been a handsome young ChickMagnet in a bow tie. His stories go on to take even more cues from the Classic series, with heavy use of major InternalHomage ([[Recap/DoctorWhoS4E2TheTenthPlanet "The Tenth Planet"]], [[Recap/DoctorWhoS5E1TheTombOfTheCybermen "The Tomb of the Cybermen"]], [[Recap/DoctorWhoS4E6TheMoonbase "The Moonbase"]], [[Recap/DoctorWhoS12E1Robot "Robot"]], [[Recap/DoctorWhoS12E2TheArkInSpace "The Ark in Space"]], [[Recap/DoctorWhoS12E4GenesisOfTheDaleks "Genesis of the Daleks"]], [[Recap/DoctorWhoS13E1TerrorOfTheZygons "Terror of the Zygons"]], [[Recap/DoctorWhoS13E3PyramidsOfMars "Pyramids of Mars"]], [[Recap/DoctorWhoS13E4TheAndroidInvasion "The Android Invasion"]], [[Recap/DoctorWhoS14E3TheDeadlyAssassin "The Deadly Assassin"]], and [[Recap/DoctorWhoS15E2TheInvisibleEnemy "The Invisible Enemy"]] all contribute major plot points and setpieces to various stories) and longer actor-driven scenes returning to the series' theatrical history. Series 8 even has two teachers at Coal Hill School and a disruptive Coal Hill School pupil serving as companions to varying extents, directly referencing the original companion team of Ian, Barbara, and Susan. (The {{Spinoff}} ''Series/{{Class|2016}}'', which debuted between Series 9 and 10, is set at Coal Hill; Twelve appears in its first episode.)
101*** The modern series brought longer episodes than classic ''Who'' — 45 minutes or longer compared to 25 minutes or less[[note]]though Season 23 experimented with 45-minute serialization[[/note]] — but also more single-episode stories, meaning fewer cliffhanger episode endings. For Series 7 Steven Moffat eliminated cliffhangers altogether, and this held for Series 8 until the SeasonFinale: a two-parter with a classical cliffhanger in the middle that also brings back some classic series villains for the first time in Twelve's tenure. Series 9 is almost ''entirely'' multi-part stories. Series 10 returns to a mix of one-off and multi-part stories, partially to break in new companion Bill, and the first two episodes hearken back to the Hartnell era by being one-offs with endings that lead into the next episode's opening scene! (In ''[[Magazine/DoctorWhoMagazine DWM]]'', Moffat explained that whenever they feel comfortable making ''Doctor Who'', it's a sign they should try doing it differently.)
102** Creator/ChrisChibnall put his own spin on taking the show back to its roots in series 11, with there being three companions, and the show taking on an educational/family-orientated approach, much like the Hartnell era.
103*** In [[Recap/DoctorWhoS38E1E2Spyfall "Spyfall"]], he introduced [[spoiler:a new incarnation of {{the Master}} who, instead of the laser screwdrivers, disintegrators and sonic umbrellas of his new series predecessors, goes back to having the [[ShrinkRay Tissue Compression Eliminator]] as his primary weapon.]]
104* ''Series/Gladiators2024'': A lot of changes made for the 2008 version are reversed. The show moves back to an arena setting, removes the water, adopts the original [[PinkGirlBlueBoy blue and pink]] colour scheme for Gladiator uniforms and uses a version of the 1993 theme tune. The Eliminator challenge is also heavily influenced by the original series rather than Sky's version.
105* ''Series/{{Hannibal}}'' is a {{prequel}} to the Franchise/HannibalLecter saga, but it notably takes most of its cues from the original novel ''Literature/RedDragon'' rather than its more famous sequel ''Literature/TheSilenceOfTheLambs''; the opening credits even specifically say "Based on the characters from the book ''Red Dragon'' by Thomas Harris". Among other things: veteran psychological profiler Will Graham is back in the protagonist role, most episodes heavily play up Graham's uncanny ability to understand the thinking process of {{serial killer}}s by empathizing with them, and the story largely focuses on Lecter's official backstory from ''Red Dragon''--in which he was a respected Baltimore psychologist who frequently advised the police on how to catch serial killers, despite [[VillainWithGoodPublicity secretly being a serial killer himself]]. Lecter's original backstory was somewhat downplayed in the sequels, which focused on the more iconic story of his twisted mentor-student relationship with Clarice Starling and his escape from Frederick Chilton's mental institution.
106* ''Series/LawAndOrderSpecialVictimsUnit'' was forced by Christopher Meloni's departure to go back to a more rounded set of characters instead of being centered around Stabler and Benson.
107* ''Series/OnceUponATime'' spent Seasons 2 through 5 pitting the heroes against all manner of villains, including Literature/PeterPan, Literature/TheSnowQueen, [[Myth/ClassicalMythology Hades]], and [[Literature/TheStrangeCaseOfDrJekyllAndMrHyde Mr. Hyde]] and sending them to all sorts of magical lands, including Neverland, Camelot, and The Underworld. Season 6 stays in Storybrooke the whole way through and pits the heroes against Rumpelstiltskin and (a version of) The Evil Queen, the villains who started it all, making it feel it a lot more like Season 1, to the point of recreating several iconic moments from it and ending in a finale featuring a perfected version of the Dark Curse being cast.
108** Season 7 also attempts this, being a SoftReboot for the show, with the Dark Curse cast and characters being in a new location (a neighborhood in Seattle rather than a small town in Maine), an adult Henry playing Emma's old role while his daughter plays his old role, and the Wicked Stepmother from ''Cinderella'' playing a similar role to Regina.
109* ''Series/RedDwarf'': Series X (aired in 2012, and the first full series of the show in thirteen years) returned to the basic setup of the four main characters alone on ''Red Dwarf'', last seen in 1992's Series V. It was also entirely confined to the titular ship, like the very first series in 1988 was, although this was not intentional but the result of [[TroubledProduction various difficulties surrounding the production]] which meant all the planned location filming had to be cancelled.
110* Parodied in a ''Series/SaturdayNightLive'' sketch based on ''Film/SoylentGreen''. The sketch portrays a series of fictional sequels (the real ''Soylent Green'' had none), each featuring the "twist" that some new Soylent product is made out of people. They end by saying that the next film will take the franchise back to its roots. Cue clip of Creator/PhilHartman as Creator/CharltonHeston yelling, "Soylent Green is ''still'' made out of people! They didn't change the recipe like they said they were going to! It's stiiiilllll peeeopllllllle!"
111* ''Franchise/StarTrek'':
112** ''Series/StarTrekVoyager'' was this for the ''Star Trek'' franchise after ''Series/StarTrekDeepSpaceNine'' focused more on political intrigue and DarkerAndEdgier themes: A lone Federation starship exploring the dangerous unknowns and meeting new life and new civilizations. Unfortunately, ''Voyager'' ended up becoming an example of why [[Administrivia/TropesAreTools this trope isn't always a good thing]]: A lot of fans had rather appreciated [=DS9=]'s switch to season-long story arcs and tighter focus on getting to know a couple of individual alien cultures, which combined with [[TroubledProduction behind the scenes drama]] that got worse with every season resulted in the series becoming one of the most [[BrokenBase polarising]] parts of the franchise.
113** When ''Star Trek'' television was revived on streaming in the late 2010s, the first two live-action series ''[[Series/StarTrekDiscovery Discovery]]'' and ''[[Series/StarTrekPicard Picard]]'' were based around strongly-serialised season-long story arcs involving interstellar wars and civilisation-ending catastrophes. By contrast, ''Series/StarTrekStrangeNewWorlds'' was a deliberate return to episodic storytelling about exploring strange new worlds in the same spirit as [[Series/StarTrekTheOriginalSeries the original series]], even bringing back the iconic OpeningNarration. In fact, ''Strange New Worlds'' goes right back to the roots of ''Star Trek'', being about the crew of the Enterprise who starred in the unaired pilot episode [[Recap/StarTrekS1E0TheCage "The Cage"]].
114* ''Franchise/UltraSeries'': Due to it being a LongRunner, the franchise has seen major deviations in formula as much as it has seen return to the classic feeling of old shows.
115** ''Series/UltramanMax'': After ''Series/UltramanNexus'' proved to be [[ScrewedByTheNetwork a ratings bomb]] in its attempt to completely reboot the franchise in a DarkerAndEdgier manner, ''Ultraman Max'' returned to the franchise's roots of simple but exciting adventures against kaiju and aliens, maintaining a lighthearted and optimistic tone even when delving into serious matters, and producing numerous homages to the original series: ''Series/{{Ultraman}}'', ''Series/UltraQ'', and ''Series/{{Ultraseven}}''.
116** ''Series/UltramanX'': The series deals with a self-contained plot involving silly adventures and weekly unconnected antagonists, keeping an optimistic tone even in the darker moments and finally, having a proper fully-fledged attack team after ''Series/UltramanGinga'' and ''Ginga S'' had none and a minor support team, respectively.
117** ''Series/UltramanTriggerNewGenerationTiga'' and ''Series/UltramanDecker'': Like ''Ultraman X'' before it, the shows are pretty disconnected from the M78 Universe, instead opting to base itself on a self-contained plot involving only inhabitants of its universe; and though there are connections to past series they're instead geared for the [[Series/UltramanTiga Neo Frontier]] [[Series/UltramanDyna Universe]] that both series commemorate. They also bring back a proper attack team after the more mundane support teams since ''Orb''.
118** ''Series/UltramanBlazar'': This series drops many of the traditions developed in the modern series. Where the last decade of Ultramen tended to draw their powers from previous heroes and occasionally see some return as special guest stars, ''Blazar'' has ''no'' legacy crossover elements from earlier series and is completely standalone. The majority of kaiju are also brand new, instead of relying on bringing back old favorites. And most of the flashier just-for-style or [[MerchandiseDriven -for-merchandising]] elements like elaborate {{Invocation}}s, [[SwissArmyHero form changes]], and scenes of the hero "inside" Ultraman's mindspace using the toyetic gadgets are either minimized or ditched entirely.
119* The 2016 revival of ''Series/TheXFiles'': Mulder and Scully are broken up, and back working as FBI agents. On the behind the scenes side, the show returned to filming in Vancouver, and featured episodes written by early season writers such as Darin Morgan.
120* For the most part, ''Series/TheYoungIndianaJonesChronicles'' is considerably different from the ''Franchise/IndianaJones'' movies in tone and style, being a (mostly) grounded and realistic {{historical fiction}} series with a strong {{edutainment}} component. But there ''are'' a few notable exceptions that have more in common with the original films.
121** "Transylvania, January 1918" (released on video as the film ''Masks of Evil''), features Indy battling a deranged Romanian general who [[MaybeMagicMaybeMundane may or may not be]] the reincarnation of UsefulNotes/VladTheImpaler (and also possibly a vampire). While the episode is rather infamous among fans for [[BizarroEpisode having almost nothing in common with the rest of the show]], its story would fit in just fine alongside the original films, which were famous for mixing supernatural elements in with the action.
122** The made-for-TV film ''The Phantom Train of Doom'' is '''ostensibly''' historical fiction (it prominently features the {{Historical Domain Character}}s Frederick Selous, Jan Christiaan Smuts, and Paul von Lettow-Vorbeck), but its action-packed narrative and pulpy tone are right out of ''Film/RaidersOfTheLostArk''. Case in point: it's all about Indy and Remy teaming up with a [[RagtagBunchOfMisfits wacky band]] of [[OldSoldier aging soldiers]] in the British Royal Fusiliers to blow up a German artillery train hidden in an elaborate mountain lair on the African savanna. Apart from taking place during UsefulNotes/WorldWarI instead of UsefulNotes/WorldWarII, its over-the-top action sequences would feel right at home in one of the movies. It even has dastardly German soldiers (although they're obviously not [[ThoseWackyNazis Nazis]]), and a scene where Indy and co. get [[ChasedByAngryNatives chased by angry Bantus]].
123[[/folder]]
124
125[[folder:Music]]
126* Music/{{Starflyer 59}} did this twice.
127** Their 2004 album ''I Am the Portuguese Blues'' was a deliberate throwback to their first three albums, from the 90s: lots of guitar distortion and no keyboards, in contrast with the SynthPop-influenced sound they had evolved into since then. (In fact, most of the tracks were unreleased demos from circa 1997, re-recorded for this album.) Its cover art (a solid color, with no text at all) was also a reference to those first three albums.
128** The song "Runaround" (from their 2016 album ''Slow'') was a throwback to even further in the past. It's a realization of the faster, punk-influenced sound Jason Martin considered playing, before he settled on {{shoegazing}} as the style for his first album.
129* Music/LoreenaMcKennitt started off singing traditional Celtic songs and slowly expanded to include other cultures, becoming more of a World musician. In 2010, she released an album composed of traditional Celtic songs.
130* Music/TheBeatles and ''Music/LetItBe''. It bears pointing out that the ''Let It Be'' project was originally called ''Get Back'' because this was precisely the idea (and that of course is also the reason the song was called "Get Back"). This was an attempt to return to the sort of spontaneous, energetic rock and roll they'd played at the start of their career - as opposed to the sophisticated and intricately produced music they'd moved on to. The recording sessions were a disaster, the band largely abandoned the "back to basics" approach for their last recorded album, ''Music/AbbeyRoad'', and once ''Let It Be'' finally saw release in 1970, it was given a considerable amount of orchestral embellishments by Music/PhilSpector that went sharply against the original intentions for the project. A "back to basics" version of the album wouldn't come to fruition until the 2003 RemixAlbum ''Let It Be... Naked''.
131* Music/{{Orbital}} first rose to prominence making acid techno--then they switched to a style based on eclectic sampling, while straddling the line between ambient and rave music. (Another attempted style change, 2001's darker drum 'n bass-heavy album ''The Altogether'', was not as well-received.) For their 2004 release, ''Blue Album''--at the time, meant to be [[GrandFinale their last album ever]]--they returned to the acid techno sound of their early years. The song "One Perfect Sunrise" was a modern counterpart to their classic "Halcyon + On + On". Even the title, ''Blue Album'', was a reference to Orbital's first two albums, which were officially self-titled but unofficially known as ''Green Album'' and ''Brown Album''.
132* Music/TheyMightBeGiants' 2011 album ''Join Us'' brought back some of the drum machines and synths from their first few albums.
133* Music/{{Ratt}}'s 2010 album ''Infestation'' brought back the band's classic hard rock sound.
134* Music/EltonJohn did this twice:
135** The 1983 album ''Too Low for Zero'' reunited Elton with his core band of Davey Johnstone (guitar), Dee Murray (bass) and Nigel Olsson (drums), the core musicians who backed Elton on his classic 1972-76 material and had Bernie Taupin back as full-time lyricist, and delivered a consistent and '70s-nostalgic set of material with subtle synth touches.
136** In 2001, the "stripped-down" ''Songs from the West Coast'' was aimed more at his singer-songwriter roots than the pop charts.
137* Music/OfMontreal has done this twice. 2002's ''Aldhils Arboretum'' and 2013's ''Lousy with Sylvianbriar'' are both built around straight forward rock songs (well, straightforward by Kevin Barnes standards) that harken back to the band's early indie days. What's more, both albums followed a series of elaborate concept albums.
138* ''Music/GoodAsIBeenToYou'' (1992) by Music/BobDylan marked his return to his roots by being the first solo acoustic studio album he recorded since ''Music/AnotherSideOfBobDylan'' (1964).
139* ''Music/{{Disintegration|Album}}'' (1989) marked Music/{{The Cure|Band}}'s return to their GothRock roots after several years of a more accessible commercial sound.
140* Music/{{Metallica}}'s ''St. Anger'' (2003) was hyped as a return to the band's thrash metal roots (though the songs rarely had any guitar solos, which was a huge difference). 2008's ''Death Magnetic'' returned to the sound and style of their '80s material (albeit with some appropriately modern touches). Eight years later, ''Hardwired... to Self-Destruct'' went ever further with the "roots" motif, given the main inspiration was the band's debut album ''Kill 'Em All''.
141* Music/{{Korn}}'s 2002 album ''Untouchables'' featured a mellow, more experimental soundscape, and was not well received by fans, so the group decided to change their plans for the next album, ''Take a Look in the Mirror''. As the band's vocalist Jonathan Davis put it, even the title refers to going back to the style of their self-titled debut album from 1994: "[Take a Look in the Mirror] is about us as a band, taking a look in the mirror and remembering where we came from, remembering our roots, going back to basics." Featuring the signature aggressive vocals and distorted bass guitar riffs, it's much more recognizable, than the sounds of ''Untouchables'' were. In 2016, the release of ''The Serenity of Suffering'' also marked a similar period in their career. Guitarist, Head gave the following description: "[This album] is heavier than anyone's heard us in a long time.", referring to the album offering a style very similar to their early releases.
142* While they began their career as an AlternativeHipHop[=/=]boom bap trio, Music/TheBlackEyedPeas reached the mainstream in the Noughties with the introduction of Music/{{Fergie}}; this resulted in them taking a PopRap and GlamRap direction with ''Elephunk'' and ''Monkey Business'', before going more EDM with ''The E.N.D''. ''Masters of the Sun Vol. 1'', the group's first album since the departure of Fergie from the group, sees BEP - now back to their original form, go back to the sound from their first two albums almost completely.
143* Juno Reactor's ''The Golden Sun of the Great East'' returns to the duo's [[{{Trance}} psytrance roots]], following the more eclectic and experimental ''Shango'', ''Labyrinth'', and ''Gods and Monsters'' albums.
144* Music/FrontLineAssembly, following forays into IndustrialMetal, [[IntelligentDanceMusic IDM]], {{drum n bass}}, and {{ambient}}, revisited their EBM/electro-industrial stomping grounds with ''Echogenetic''.
145* By the singles released thus far, Midnight Resistance's third album looks to be returning his [[DarkWave dark]] {{synthpop}} roots, after the more mainstream guitar-focused ''The Mirror Cage''.
146* Music/{{CKY}}'s fifth album ''The Phoenix'' deliberately returns to a style far more in line with the band's first two albums, being written to be a follow-up to the band's second album ''Infiltrate. Destroy. Build.'' and building off of its sound.
147* Apoptygma Berzerk were one of the founding bands of the Future Pop subgenre of {{Industrial}} in the '90s, but in the 2000s, they made a total GenreShift to IndieRock. Then in the 2010s, they reverted to industrial electronica with the ''Exit Popularity Contest'' album.
148* This was the premise of the "neotraditional" movement in CountryMusic in the late 1980s and early 1990s. Country music had taken an increasingly pop-leaning turn following the release of the movie ''Film/UrbanCowboy'' in 1980, and while this brought the genre to new heights of mainstream success, this went hand-in-hand with an increased focus on commercialism and fashion over content and quality. Rising to prominence in retaliation to this trend were artists such as Music/GeorgeStrait, Music/KeithWhitley, Music/RandyTravis, Music/TheJudds, Music/DwightYoakam, and Ricky Skaggs, who pushed for a more twangy, traditional-leaning ThreeChordsAndTheTruth style of country. This culminated in the "Class of '89", a group of traditional-influenced artists fronted by Music/AlanJackson, Music/GarthBrooks, and Music/ClintBlack who combined their sounds with phenomenally strong sales and airplay. Demonstrating that country didn't have to "go pop" in order to be popular, they pushed older, poppier acts like Music/{{Alabama}}, Music/RonnieMilsap, Music/KennyRogers, and the like largely out of the limelight.
149* Many genres of rock music are also often rooted in the premise of taking rock back to the days [[NostalgiaFilter "when it was still good"]] before the innovations that they spurned. Bands that claim to play ThreeChordsAndTheTruth are especially big on this.
150** In TheSeventies, the founders of PunkRock set out to get rock music back to its scrappy, guitar band roots, feeling that the rise of ProgressiveRock had made the genre inaccessible and obtuse. To quote [[Music/TheRamones Tommy Ramone]]:
151--->"In its initial form, a lot of [1960's] stuff was innovative and exciting. Unfortunately, what happens is that people who could not hold a candle to the likes of [[Music/JimiHendrix Hendrix]] started noodling away. Soon you had endless solos that went nowhere. By 1973, I knew that what was needed was some pure, stripped down, no bullshit rock 'n' roll."
152** The bands that founded {{grunge}} didn't have this as its original intent the way that the original punks did; many were only connected by their origin in the UsefulNotes/{{Seattle}} underground rock scene. To many listeners and later bands, however, it felt like a revival of '70s PunkRock and HeavyMetal, and a repudiation of the [[SexDrugsAndRockAndRoll excesses]] of '80s HairMetal.
153** {{Britpop}}, in turn, was big on throwing back to the energy of the [[UsefulNotes/TheBritishInvasion British Invasion]] bands of TheSixties, pushing back against the American influence that its artists saw in grunge and bringing rock back to the days when the Brits ruled the scene.
154** By the 2000's, it came full circle, with the PostPunk revival interested in bringing AlternativeRock back to the experimentation of the early '80s, in a repudiation of what both PostGrunge and post-Britpop had turned into by then.
155* {{Discussed|Trope}} in Music/{{Weezer}}'s song "Back to the Shack", which is written as an apology for the band's poppier output (which received a lackluster reception from the fans) and expresses Rivers Cuomo's desire to return to his roots:
156--> Take me back, back to the shack\
157Back to [[SignatureInstrument the Strat with the lightning strap]]\
158Kick in the door, more hardcore\
159Rockin out [[Music/WeezerTheBlueAlbum like it's '94]]
160* Music/ElvisCostello's ''Music/BloodAndChocolate'' was a conscious attempt to get back to basics after several albums of baroque pop and more tech-heavy eighties rock; Costello reunited with his backing band, The Attractions, and the producer of his early records, Music/NickLowe. The songs were recorded quickly, with the band performing the basic tracks simultaneously in one room, leading to a rawer sound more akin to his second album, ''Music/ThisYearsModel''.
161* Music/MrBungle's First Reunion album is a rerecording of their early demo, ''The Raging Wrath of The Easter Bunny'', done in a stripped-down Thrash Metal style as opposed to their more avant-garde studio albums from their original incarnation.
162* Der dritte Raum's 2017 EP ''Polarized Echoes'' revisits their classic progressive/tech trance sound, after many years of focusing on minimal/neo trance and microhouse.
163* Music/AKB48 56th single "Sustainable" has the MV that revisiting their previous singles as well scenes that echoing them. Going all the way back to their first major single "Aitakatta"[[note]]2006[[/note]], "Iiwake Maybe" and "10nen Sakura"[[note]]2009[[/note]], "Koisuru Fortune Cookie"[[note]]2013[[/note]], "Teacher Teacher"[[note]]2018[[/note]]. All shown singles are basically the major points in their history[[note]]Their first major single, when they start recognized, when they become national and international sensation, when they began reforming themselves, as well showing the "future"[[/note]]
164* Music/{{Eminem}}:
165** After ''Encore'''s original tracklisting was torpedoed with leaks, Eminem got into the idea of writing the album ultra-quickly to recapture the feeling of his original sessions with Dre and trying to cut back on the grandiosity of ''The Eminem Show''. He wrote nine tracks very quickly by essentially freestyling them, that all ended up on the CD. [[AlbumFiller This did not get]] a universally positive reception.
166** After several albums in which Em's [[AlterEgoActing alter egos]] had become so deeply integrated they no longer really existed as separate characters any more (with Slim Shady being KilledOffForReal... in two songs...), Em's CareerResurrection album ''Relapse'' was an attempt to revisit ''Music/TheSlimShadyLP''. Both albums are BlackComedy [[VulgarHumor shock-rap]] {{Concept Album}}s where he raps most of the album in character as an extremely fictional version of Slim Shady participating in CrossesTheLineTwice, drug-fuelled violence, as a way of [[AllegoricalCharacter making fun of himself]] for a recent CreatorBreakdown (a suicide attempt on ''SSLP''; his drug addiction on ''Relapse''). Both albums also see him altering his voice pitch and accent to play Shady to emphasise that it's a [[KayfabeMusic character]], something [[VocalEvolution unique]] to these two albums (and guest verses recorded around the same time). However, ''Relapse'' Shady is a much DarkerAndEdgier character than the original, who was basically a {{toon}}.
167** For ''The Marshall Mathers LP 2'', Eminem [[DyeingForYourArt dyed his hair blond again]] and tried to return to Shady's year-2000, impish, slur-spitting characterisation, with some of the beats evoking the sound of the original ''The Marshall Mathers LP''. However, it's sort of a DeconReconSwitch version of this, as most of the content on the album is about Eminem dealing with the legacy of getting famous for [[{{Troll}} being horrible]].
168** ''SHADYXV'', being an anniversary project for ''The Slim Shady LP'', contains multiple songs where Eminem returns to the shock punchline-rap HeroicComedicSociopath style he used on that album -- and even, briefly, [[VocalEvolution reverts to the squeaky voice and cadence he used]] -- but fifteen years of rhyming experience have made the punchlines and the rapping much, much more complicated.
169* Music/{{ABC}}'s ''The Lexicon of Love II'', the 2016 [[SequelSong sequel album]] to their 1982 debut ''The Lexicon of Love'', is a GenreThrowback to their signature electro-funk style from that era.
170* Music/MikeOldfield: ''Return to Ommadawn'' was made as a conscious re-exploration of the style of Oldfield's first three albums, particularly ''Ommadawn'', to which it is a sequel. Like those albums, ''Return to Ommadawn'' almost exclusively uses acoustic instruments, features a sound closely inspired by Celtic folk music, and consists of a lengthy {{instrumental|s}} suite split across two sides of vinyl. According to Oldfield, the decision to take this approach was inspired by two factors: a conversation with Music/JeanMichelJarre where the latter revealed that he considered a collaboration with Oldfield, but chose not to seek him out after deciding that his style was too acoustic, and a fan poll on social media where voters requested that Oldfield go back to the style of his early work.
171[[/folder]]
172
173[[folder:Toys]]
174* ''Toys/Bionicle2015'' was a reboot that ditched [[Toys/{{Bionicle}} the original series']] convoluted continuity, [[GenreShift its heavy lean into sci-fi]], [[LoadsAndLoadsOfRaces confusing roster of races]], secret organizations, and multi planet-wide scope, going back to the more approachable premise of an ancient island with {{elemental nation}}s, simple villager folk, and six heroes [[MacGuffin looking for]] [[MaskOfPower masks]] to beat a villain. Even the title [[ArtifactTitle lost its meaning]], which in the original line was the setup for a twist. The toys also brought back intricate LEGO Technic gear functions. [[StillbornFranchise Sadly, it didn't stick]] -- the story became LighterAndSofter, being more in line with the rest of the Toys/{{LEGO}} company than with ''BIONICLE'', which had a semblence of depth and relative maturity even in its simpler early years. As a result, the reboot [[UncertainAudience couldn't find the right audience]].
175[[/folder]]
176
177[[folder:Video Games]]
178* ''VideoGame/PAYDAY3'' brings things far more in line with the original ''VideoGame/PAYDAYTheHeist'' and the early stages of ''VideoGame/PAYDAY2'', with ''mostly'' realistic, non-gimmicky guns, masks, and the lack of a [[MaybeMagicMaybeMundane heavily-implied-to-be-supernatural]] conspiracy.
179* ''VideoGame/GuitarHeroLive'' ditched the bass guitar and drums that were added in ''VideoGame/GuitarHero: World Tour'', but it kept the vocals and introduced a new guitar controller.
180* ''VideoGame/CrashBandicoot4ItsAboutTime'' is this for the ''VideoGame/CrashBandicoot'' franchise. Since the [=PS2=] era, practically every Crash game tried to figure out how to make him work in fully expansive 3D environments, to varying degrees of success and often the addition of extra gimmicks, like with the two Titans games. ''It's About Time'' deliberately evokes the [=PS1=] Trilogy with a linear map screen, NintendoHard difficulty and other hallmarks, while modernizing it with razor-sharp handling, infinite lives and new mechanics that add to the original gameplay rather than distract from or replace it.
181** To a lesser extent, this is the entire point of ''VideoGame/CrashBandicootNSaneTrilogy'', as well as ''VideoGame/SpyroReignitedTrilogy''. While all remakes inherently have some of this, the N-Sane and Reignited Trilogies were the first time classic gameplay had been seen for Crash and ''Franchise/SpyroTheDragon'' since the [=PlayStation=] 1 days, and many fans saw them as testing the waters for a proper "fourth" game. Thus far, only Crash Bandicoot has gotten one, though there have been hints that a similar game is in the works for Spyro.
182** ''VideoGame/CrashTeamRacingNitroFueled'' followed suit by doing this for the Crash racing games, but was so incredibly expansive that it practically counts as both: it rolls in the original ''VideoGame/CrashTeamRacing'' with ''VideoGame/CrashNitroKart'', plus many new tracks and practically every character in the franchise.
183* ''Franchise/SonicTheHedgehog'': Sonic's legendarily rough career has led to a large number of games that claimed to be doing this, with ''wildly'' varying degrees of success.
184** Shortly after the release of ''VideoGame/SonicAdventure2'' -- which continued Sonic's trajectory into 3D gameplay and more elaborate and darker storylines-- came the release of the first ''VideoGame/{{Sonic Advance|Trilogy}}'', which played in 2D and served as a basic recreation of the earliest Genesis games (taking after ''VideoGame/SonicTheHedgehog2'' in particular) in stage design, game mechanics, and a simple plot "Dr. Eggman kidnaps animals; Sonic rescues them". (''Advance'' is however more of a downplayed example, as it wasn't explicitly stated to be based off of the originals and comes with its own fair share of changes, such as having the character designs and aesthetics introduced in ''Adventure'' and onwards.) While considered not quite as good as the Genesis originals, ''Advance'' generally gets approval as a solid SpiritualSuccessor.
185** After the relatively grounded ''Adventure'' games, ''VideoGame/SonicHeroes'' went full-tilt on recaptuing the tone and visual style of the classic Genesis games, with fantastical and colorful locations and nary a human other than Eggman in sight.
186** ''VideoGame/SonicTheHedgehog2006'' was actually intended to be this in response to the reception to ''VideoGame/ShadowTheHedgehog'', and to a lesser extent, the ''Adventure'' games - a fresh start on a new generation of HD hardware with the simple title of ''SONIC the Hedgehog''. Instead, it became the go-to example of all of the problems 3D Sonic games had been plagued by up to that point.
187** ''VideoGame/SonicUnleashed'' was prominently described as this in the wake of the infamous ''Sonic 2006'' disaster, with levels having a lot of 2D sections with seamless transitions to and from 3D, along with a very minimal cast of characters as opposed to the sprawling rosters of the prior 3D entries. The reception was mixed in just about every way possible.
188** ''VideoGame/SonicTheHedgehog4'' was the first Sonic game specifically billed as a direct attempt at going back to basics, and was also the first 2D Sonic game released on consoles since ''VideoGame/Sonic3AndKnuckles''.
189** Half of the premise of ''VideoGame/SonicGenerations'' is that Sonic from the Classic era games is brought forward in time to the present, and also marks the first time Sonic's original design from that era is used in a new game. Classic Sonic plays very close to the original games, much closer than in ''Sonic 4'', and is near indistinguishable in the [[Platform/Nintendo3DS 3DS]] version.
190** The second direct attempt at going back to the roots was made with ''VideoGame/SonicMania'', built from Christian Whitehead's Retro Engine to replicate 1:1 the classic Sonic physics; designed by long-time fans and modders, the game was a mix of redesigned classic stages with new ones. Going the full {{retraux}} route of having 32-bit sprites reminiscent of the 16-bit sprites of the Genesis games (imagining what a 2D Sonic game would look like on the Platform/SegaSaturn), exclusively using the original designs, and billing itself as a direct sequel to ''VideoGame/Sonic3AndKnuckles'' (and thus knocking ''Sonic 4'' into CanonDiscontinuity[[note]]Well [[SubvertedTrope not entirely]], as the events of ''Mania'' are later revealed in ''VideoGame/SonicForces'' and WordOfGod to have occurred in an AlternateTimeline, meaning the events of ''Sonic 4'' still happened in the main universe[[/note]]).
191** After the one-two punch of ''VideoGame/SonicLostWorld'' failing to impress and the disaster of ''VideoGame/SonicBoomRiseOfLyric'', ''VideoGame/SonicForces'' pulled out the ''Generations'' playbook and stuck to it hard, reviving the "boost" gameplay style, the presence of Classic Sonic as a playable character and the full-on usage of classic stages like Green Hill and Chemical Plant, not just similar-looking expies. This attempt to replicate the success of ''Generations'' was largely regarded as a failure.
192** ''VideoGame/SonicSuperstars'' was yet another go at capturing the style of the classic games like ''Sonic Mania''. This time, the game was developed by Arzest, the company founded by Naoto Ohshima, the co-creator and character designer of Sonic himself, as well as old Sega employees who left during the Sega Dreamcast era. To avoid the pitfalls of ''Sonic 4'', the game was built from the start to emulate the classics as closely as possible before building on top of it, using a slight variation on ''Sonic Mania''[='s=] physics engine instead of the ''Rush''-based engine from ''Sonic 4''. ''Superstars'' is also explicitly stated to be an evolution of the classic gameplay, featuring 3D graphics and new mechanics that push the style forward. Co-existing with the more ambitious ''VideoGame/SonicFrontiers'', ''Superstars'' is the foundation for future 2D ''Sonic'' titles, instead of a one-off celebration.
193* After over ten years of collecting Stars and [[VideoGame/SuperMarioSunshine Shine Sprites]] in 3D, ''VideoGame/NewSuperMarioBros1'' marked Mario's return to 2D gameplay and the original ''Super Mario'' premise of having to reach the end of the stage, flagpole at the end and everything. This idea was so successful that it not only spawned its own series of sequels, this linear gameplay style was transferred to the 3D installments: loosely into the [[VideoGame/SuperMarioGalaxy two]] ''[[VideoGame/SuperMarioGalaxy2 Galaxy]]'' games and fully-adhered to in ''VideoGame/SuperMario3DLand'' and ''VideoGame/SuperMario3DWorld'', which were themselves described by the two developers as having the exact game design style transferred to 3D. Things then came full circle when the shift to linear 3D Mario titles resulted in Nintendo's returning to Mario's 3D roots; with the open-ended exploration of ''VideoGame/SuperMario64'' and ''VideoGame/SuperMarioSunshine'' revisited with the development of ''VideoGame/SuperMarioOdyssey''.
194* ''VideoGame/MarvelVsCapcomInfinite'' returned to the 2-on-2 bouts that were first featured in ''VideoGame/XMenVsStreetFighter'', making it easier for newcomers. It also brought back the Infinity Gems (now renamed [[Franchise/MarvelCinematicUniverse "Infinity Stones"]]), a gameplay mechanic that hadn't been used since ''VideoGame/MarvelSuperHeroes'' back in 1995.
195* ''Franchise/MegaMan'':
196** ''VideoGame/MegaMan9'' and ''VideoGame/MegaMan10'': By that time, ''Mega Man'' games had complex storylines and complicated gameplay. These two games kept their plots simple and played almost exactly like an extension of ''VideoGame/MegaMan2'', even keeping the Platform/{{NES}} appearance. In fact, these two games were designed by the same people who made the original ''VideoGame/{{Mega Man|Classic}}'' games.
197** ''VideoGame/MegaMan11'' also keeps to the simplistic gameplay style of ''Mega Man 9'' and ''10'', but modernizes it with cel-shaded TwoAndAHalfD graphics, a slightly expanded story, and new mechanics like the Double Gear System. It also notably lacks an intro stage like the classic games.
198* ''Franchise/MortalKombat'' had two {{Continuity Reboot}}s, and both of them had a "back-to-basics" approach that were executed in very particular ways depending on the nature of the entry:
199** ''VideoGame/MortalKombat9'' was a throwback to the 16-bit "klassic era" arcade trilogy, with the story roughly retelling the events of the first three games and featuring a roster comprised almost exclusively of characters from said games[[note]]The sole exceptions are Quan Chi (who originally came from [[VideoGame/MortalKombatMythologiesSubZero a console spinoff]]), [[spoiler:a cyborg version of Sub-Zero]], Skarlet ([[AscendedFanon who originally came from playground rumors of the trilogy era]]), and {{Guest Fighter}}s, all of whom are either unlockable or DLC[[/note]]. It also abandoned the 3D gameplay and StanceSystem mechanics found in the "3D era" (between ''VideoGame/MortalKombat4'' to ''VideoGame/MortalKombatArmageddon''), returning to the 2D kombat found from the arcade trilogy, though given modern-day refinement, most prominently through "[[ManaMeter super meters]]" to enhance moves and pull off fancier stuff.
200** ''VideoGame/MortalKombat1'' revisits the roots in a much more thematic way, heavily focusing on the mystical and [[SupernaturalMartialArts eastern martial arts]]-inspired elements and aesthetics that were most prominent in [[VideoGame/MortalKombat1992 the very first game]], way before the series began introducing more western, modern-day/scifi elements. The game makes a committed effort to feature a roster of largely supernatural-oriented kombatants and ends up sourcing from more characters from the "3D era", while several franchise mainstays like Kano (a cyborg who runs modern criminal syndicate), Sonya Blade (a Special Forces agent), and Jax ([[BreadEggsBreadedEggs a cyborg Special Forces agent]]) [[DemotedToExtra aren't playable on the main roster and almost never appear in the plot]].
201* ''Franchise/{{Halo}}'' has done this a number of times over the years:
202** While ''VideoGame/Halo2'' and ''VideoGame/Halo3'' added all sorts of new aspects like duel-wielding and fully rechargeable heath (instead of just the shields), GaidenGame ''VideoGame/Halo3ODST'' and prequel ''VideoGame/HaloReach'' deliberately scaled them back, hewing closer to the original gameplay model presented by ''VideoGame/HaloCombatEvolved''.
203** ''VideoGame/Halo5Guardians'' once again features [[{{Deuteragonist}} a pair of protagonists]], an idea that was tried in ''Halo 2'' but was not expanded upon. Also, ''Halo 5''[='s=] Arena-mode multiplayer was designed to reflect the original trilogy's multiplayer, resulting in the complete removal of the Armor Abilities, loadout customization, and ordinance drops introduced in ''Reach'' and ''VideoGame/Halo4''.
204** ''VideoGame/HaloWars2'' features aesthetics more reminiscent of Creator/{{Bungie}}-era ''Halo'' than Creator/ThreeFourThreeIndustries' take. This is even justified by the story: the ''Spirit of Fire''[='s=] UNSC forces have just come out of a 28-years-long stay in [[HumanPopsicle cryosleep]], while the Banished broke away from the Covenant before the events of ''Halo 2''.
205** ''VideoGame/HaloInfinite'' is one of the most obvious cases. Following the extended criticisms of ''Halo 4'' and ''Halo 5'', ''Infinite'' features a story taking place entirely on a mysterious Halo ring, with Master Chief as the sole protagonist (with a female AI companion), the Covenant species as the primary enemies (in the form of the Banished faction from ''Halo Wars 2''), and many of 343 Industries' controversial enemy design changes rolled back to look much more like Bungie's.
206* ''Franchise/FinalFantasy'':
207** The series; after ''[[VideoGame/FinalFantasyVI VI]]'' was a steampunk world that coined the term {{Magitek}}, ''[[VideoGame/FinalFantasyVII VII]]'' and ''[[VideoGame/FinalFantasyVIII VIII]]'' shifted to a modern-esque setting with electricity and spaceships. ''[[VideoGame/FinalFantasyIX IX]]'' then brought things back to a medieval setting of castles, airships and villages. As well, while ''VII'' and ''VIII'' had a three-character party system where they were as unique in battle (or not) as the character customized them, ''IX'' went back to the style of four party members with pre-set skills as earlier games had done.
208** ''VideoGame/FinalFantasyVIIRemake'' is much closer in tone to the original 1997 ''VideoGame/FinalFantasyVII'' than the ''Franchise/CompilationOfFinalFantasyVII'' titles of the 2000s had been, incorporating more of the original's goofy humour and irony (presenting Cloud as a "dorky" character) as well as its anti-corporation, environmentalist politics (which had been neglected in later titles). It also synthesises this with ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]''-style character designs and environments, creating a more realistic, detailed and plausible world than the more abstract and cartoony depiction in the original game.
209** According to producer Creator/NaokiYoshida, he wanted to create a more "straightforward fantasy" game with ''VideoGame/FinalFantasyXVI'', which many fans welcomed after the last few games were very ScienceFiction-heavy.
210** In their 2021 E3 presentation, Creator/SquareEnix announced the ''Final Fantasy Pixel Remaster'' series, which encompasses ''I'' through ''VI'' of the franchise. Compared to previous remakes which had updated the mechanics of the games and added extra bonus content such as dungeons and collectibles, the ''Pixel Remasters'' are instead mostly sourced from the original releases, keeping their presentations similar to the NES and SNES games (albeit with slightly more polish to accommodate high-definition widescreen displays), with all the aforementioned extra content largely stripped out.
211* ''Franchise/FireEmblem'': After ''VideoGame/FireEmblemFates'' and ''VideoGame/FireEmblemThreeHouses'' dabbled in darker, more political stories, ''VideoGame/FireEmblemEngage'' returns to the franchise's classic "divine dragons vs. fell dragon" plotline. While there are some political machinations going on, they're mostly relegated to the background and don't have much impact on the main story.
212* ''VideoGame/AtelierRorona'' is intended to be this for the ''VideoGame/AtelierSeries''. After the more standard EasternRPG style of ''Atelier Iris'' and ''Mana Khemia'' games, ''Atelier Rorona'' returns to the simulation, alchemy-based gameplay of the first five games ([[NoExportForYou which are only available in Japan]]).
213* ''Franchise/TheLegendOfZelda'':
214** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' was a return to the 2D roots of the series after years spent refining the mechanics of the 3D iterations of the series, and the experimental 2.5D games for Platform/NintendoDS. It also harkens back to the much more non-linear titles of the franchise's early years, going so far as to reintroduce two concepts (buying a quest-important items outside of dungeons and the ability to enter dungeons in any order) that hadn't been seen since the [[VideoGame/TheLegendOfZeldaI very first game]]. And the title, of course, is deliberately evocative of the Super Nintendo-era ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'', as are the visual style and TheOverworld.
215** With ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', series producer Eiji Aonuma explicitly stated that his goal was to make a WideOpenSandbox comparable to [[VideoGame/TheLegendOfZeldaI the original NES game]], in stark contrast to the increasing linearity that the 3D installments had been presenting since ''VideoGame/TheLegendOfZeldaOcarinaOfTime''. This is to the point where [[https://youtu.be/NIrY56yg7dY?t=5m42s the sweeping shot of Link looking out at the mountains]] at the start of the game deliberately mirrors [[https://zeldawiki.org/images/0/09/TLoZ_Death_Mountain_Artwork.jpg artwork from the first game's instruction booklet]]. It's even possible to go straight to the final boss immediately after completing the tutorial area, skipping a large majority of the game's story, if you so wish. One of the more blatant homages is the Old Man who gives Link his quest early on. In the effort to re-establish the core experience of the franchise, the game eschews or reinvents many of its expected features, such as the formulaic dungeons, HyperspaceArsenal of distinct tools, and even Link's IconicOutfit, which is an optional bonus rather than something given at the outset.
216* ''VideoGame/ThiefDeadlyShadows'' was in many ways a blend of the sensibilities of [[VideoGame/ThiefTheDarkProject the first]] [[VideoGame/ThiefIITheMetalAge two games]], but it recalls the style of the first one a bit more, without being a homage. It has a tighter story focus, more firmly medieval set dressing with less overt steampunk, a slightly more supernatural tone, and a smaller, humbler assortment of gadgets. All this while also keeping the narrative and gameplay focus on The City and on the mundane heist missions, just like the second game.
217* To date, nearly every game based on the ''Franchise/{{Alien}}'' series has taken its cues from the later movies (''Film/{{Aliens}}'' onward), featuring badass {{Space Marine}}s facing waves of Xenomorphs with {{BFG}}s. ''VideoGame/AlienIsolation'' revisited the franchise's SurvivalHorror roots, pitting a lone everyman protagonist against a single alien in a dark spaceship, just as [[Film/{{Alien}} the 1979 original]] did. As the production staff has stated in interviews, practically everything in the game (from architecture to sound effects) is inspired by the original ''Alien'' in some way.
218* After struggling with the difficult-to-program and (initially) overpriced Platform/PlayStation3, many people have observed that Sony's strategy with the Platform/PlayStation4 returns to the principles that made the original [=PlayStation=] so successful, such as a developer-friendly system architecture and a competitive price point. This is alluded to by Mark Cerny in a press conference; since the Platform/PlayStation2, Sony's architecture got progressively harder to work with and games took longer to develop for them. With the [=PlayStation=] 4's architectual simplicity, they returned to the swiftness of the original [=PlayStation=].
219* ''Franchise/RatchetAndClank'':
220** ''VideoGame/RatchetAndClankFutureToolsOfDestruction'' is purported to be this by [[Creator/InsomniacGames the developers]]. After a war-like third entry and a darker game-show-arena fourth entry, Tools distilled the series down to the core elements that worked the best from all four previous titles, whilst also adding in a few new ideas of its own and a larger emphasis on the plot. While later games went in [[VideoGame/RatchetAndClankAll4One different]] [[VideoGame/RatchetAndClankFullFrontalAssault directions]] again, the tone and basic gameplay never deviated far from what ''Tools of Destruction'' established.
221** ''[[VideoGame/RatchetAndClankFullFrontalAssault Full Frontal Assault]]'' was coined as being this for the camera angle after ''All 4 One'' used an on-rails third-person camera, while ''[[VideoGame/RatchetAndClankIntoTheNexus Into the Nexus]]'' was this for the gameplay overall.
222* ''VideoGame/DiRT Rally'' was deliberately developed as a technically up-to-date, [[ShooOutTheClowns no-nonsense]] NintendoHard [[UsefulNotes/{{Rallying}} rally]] {{simulation game}}, in the vein of the preceding ''VideoGame/ColinMcRaeRally'' series (in which ''[=DiRT=]'' games are a SequelSeries to) and once-rival titles such as ''VideoGame/RichardBurnsRally''. Creator/{{Codemasters}} kept the game's existence under wraps until the last minute, in order to give fans of their older rally titles a real surprise. Given the positive reception of the game, it seems to have paid off.
223* ''VideoGame/GrandTheftAutoSanAndreas'' does this within the game itself, and in-universe. Early in the game you would be killing rival gangs in Los Santos, taking over their territories. During the game you will end up buying properties in San Fierro, getting a share in a casino in Las Venturas, etc... - until Sweet reminds you of where you came from. Then, once you return to LS, you'll start shooting Ballas and conquering their territories again.
224* ''VideoGame/Doom2016'' returned the ''Franchise/{{Doom}}'' franchise to its fast-paced and action-packed run-and-gun roots, in sharp contrast to how the previous main entry, ''VideoGame/Doom3'', was more of a survival-horror game.
225* ''VideoGame/DeadRising4'' was explicitly being called this in its advertising, as it takes place back in the city of Williamette, CO and once more stars Frank West (the protagonist of the original ''VideoGame/DeadRising''). It also takes place in [[Film/DawnOfTheDead a mall]] (same as the original game), however it's a different mall (Williamette Memorial Mall as opposed to Williamette Parkview Mall) and it's 16 years after the events of ''Dead Rising'' (one year after ''VideoGame/DeadRising3''). Ultimately, the game is pretty different from the original, despite those few similarities.
226* The ''VideoGame/{{Driver}}'' series started off as a pure driving game and a homage to classic CarChase scenes. As the series went on however it began to FollowTheLeader of ''VideoGame/GrandTheftAuto'', with mixed results. Come ''VideoGame/DriverSanFrancisco'': gunplay and on-foot gameplay is gone, and all the new mechanics focus purely on driving. The final result is considered the highlight of the series, and one of the most unique driving games out there.
227* In ''VideoGame/DragonBallXenoverse'''s pre-fight dialogue, Broly behaves much closer to his original characterization in Anime/BrolyTheLegendarySuperSaiyan than in its [[Anime/BrolySecondComing two]] [[Anime/BioBroly sequels]]. After years of his more infamous portrayal as a mindless rage monster only capable of PokemonSpeak, Broly is much closer to his much earlier BloodKnight portayal.
228* ''Franchise/ResidentEvil'' moved from a survival horror series to an increasingly action-focused direction starting with ''VideoGame/ResidentEvil4''. There have been a couple of efforts to return to the series' survival horror roots:
229** ''VideoGame/ResidentEvilRevelations'' has the player stuck on a ship in the middle of nowhere with limited supplies and plenty of exploration and backtracking.
230** While ''VideoGame/ResidentEvil7Biohazard'' differs in its first-person camera, it's a throwback to the first game, ''VideoGame/ResidentEvil1''. Several classic mechanics return, such as scarce ammo and health items, convoluted puzzles and locked doors, and frequent backtracking in a residence full of evil.
231* Since leaving the UsefulNotes/WorldWarII setting in 2008, ''VideoGame/CallOfDuty'' has been firmly set in the present day and beyond (with a short jaunt to the Cold War in ''Black Ops''). ''VideoGame/CallOfDutyWWII'' finally returns the series to the staple Allied vs. Axis conflict that started it all.
232* ''VideoGame/AceCombat'', after a decade away from making mainline games in its established Strangereal universe, in which there were [[BrokenBase rather divisive]] games that for fans felt like a FollowTheLeader of ''VideoGame/CallOfDuty'' and an AllegedlyFreeGame, respectively, is apparently back to the style and setting of the [=PS2=] era that earned it its fans with ''VideoGame/AceCombat7SkiesUnknown''.
233* ''VideoGame/SoulcaliburVI'' returns to the original setting of the ''VideoGame/SoulSeries'', specifically the very first game titled ''Soulcalibur'' ([[SequelDisplacement which was actually the second in the series]]). This was after the [[TheyChangedItNowItSucks infamous]] SoftReboot attempted by the seventeen year TimeSkip of ''Soulcalibur V'', where many longtime iconic characters were replaced with [[YoungerAndHipper younger]], [[FlatCharacter poorly-defined]] newcomers. With the setting, comes a [[TheBusCameBack complete host of iconic returning characters]], a story the [[{{Revision}} retells the tale of Souls and Swords]], as well as gameplay elements that had been forgotten such as day/night settings and classic stages from the older games.
234* ''VideoGame/PokemonLetsGoPikachuAndLetsGoEevee'' borrows many elements from the Gen I ''Pokémon'' games. Being a modernized remake of ''[[VideoGame/PokemonRedAndBlue Pokémon Yellow]]'', players receive a starter Pokémon that follows their character around: either Pikachu or Eevee, depending on the version played. The games take place in the Kanto region (the setting of the original games) and features only the original 151 Pokémon (not counting [[VideoGame/PokemonSunAndMoon Alolan]] variants or [[EarlyBirdCameo Meltan]]). Held items, breeding, abilities, and weather effects (all additions made over previous installments) have been removed to simplify the experience.
235* ''VideoGame/SuperMarioParty'': After seven years of the franchise experimenting with alternate formulas, the game returns to the non-linear board game mechanic where players navigate around the board to search for stars and collect coins, and a minigame is played between rounds. Nintendo even describes it as a "complete relaunch" or "complete refresh" of the series. The back-to-basics approach is further endorsed with the follow-up ''VideoGame/MarioPartySuperstars'', which additionally brings back boards from the first three games, and minigames retain their original intros, endings and music tracks (though minigames from ''Mario Party 9'' and ''Mario Party 10'' have altered endings to fit the style of the older games).
236* ''VideoGame/EtrianOdysseyVBeyondTheMyth'': After the third game added seafaring on a separate series of maps and the fourth game introduced an overworld that the player can explore, as well as the ''Untold'' games that retell the first two games with characters that have canon personalities and dialogue and the spinoff ''Etrian Mystery Dungeon'', ''EOV'' ditches a lot of these elements and goes back to focusing on the "scale a 30-floor dungeon with a guild of player-created blank-slate adventurers" format.
237* ''VideoGame/DoDonPachi [=SaiDaiOuJou=]'' is more in line with its twice-removed predecessor ''[=DoDonPachi=] dai ou jou'' than its immediate predecessor ''[=DoDonPachi DaiFukkatsu=]'', bringing back Element Dolls as partners (whereas in ''DFK'', the Element Dolls are all enemy bosses), using a Hyper-stacking system similar to ''DOJ'' (whereas ''DFK'' does not have it), doing away with the bullet-cancelling focus of ''DFK'', and making the strongest gameplay style an explicitly-billed "Expert" mode once again.
238* Konami's and M2's ''[=ReBirth=]'' games -- ''VideoGame/{{Gradius}} [=ReBirth=]'', ''VideoGame/{{Contra}} [=ReBirth=]'', and ''VideoGame/CastlevaniaTheAdventureReBirth'' -- are all designed to go back to the 16- and 32-bit days of their respective series. For ''Castlevania'' in particular, it also marked the first linear-progression "Classicvania" (as opposed to the more modern "{{Metroidvania}}" exploration-based format) since ''VideoGame/CastlevaniaLegends''. ''Gradius [=ReBirth=]'' and ''Castlevania [=ReBirth=]'' also stand out for exploring elements of their respective canons that hadn't been touched since the early 90's (The MSX ''Nemesis'' / Burton-vs-Venom arc for ''Gradius'', [[VideoGame/CastlevaniaIIBelmontsRevenge Christopher Belmont]] for ''Castlevania'').
239* ''VideoGame/TeenageMutantNinjaTurtlesShreddersRevenge'' differs from other modern ''[[Franchise/TeenageMutantNinjaTurtles TMNT]]'' games by being based on [[WesternAnimation/TeenageMutantNinjaTurtles1987 the classic 1987 cartoon]], rather [[WesternAnimation/TeenageMutantNinjaTurtles2003 than]] [[WesternAnimation/TeenageMutantNinjaTurtles2012 recent]] [[WesternAnimation/RiseOfTheTeenageMutantNinjaTurtles series]] or [[ComicBook/TeenageMutantNinjaTurtlesIDW the IDW comic]], something that hadn't been done in decades since ''[[VideoGame/TeenageMutantNinjaTurtlesTournamentFighters Tournament Fighters]]''. In addition, the gameplay goes back to the Turtles being individually selectable, rather than grouped-up at all times. Furthermore, it's in 16-bit graphics like the classic side-scrolling Creator/{{Konami}} beat 'em ups that it is patterned after (most particularly ''[[VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame The Arcade Game]]'' and ''[[VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime Turtles In Time]]''), but with even punchier animations and a more dynamic art style (helped by the staff having previously worked on ''VideoGame/ScottPilgrimVsTheWorldTheGame'' and the 2007 ''WesternAnimation/{{TMNT}}'' Platform/GameBoyAdvance game).
240* Kazunori "Kaz" Yamauchi, the lead producer on the ''VideoGame/GranTurismo'' series, has [[https://www.gtplanet.net/new-gran-turismo-7-details-ps4-vs-ps5-driving-physics-gt-cafe-and-more-revealed-in-kazunori-yamauchi-interview/ described]] ''Gran Turismo 7'', the series' Platform/PlayStation5 debut, as a return to the "[=CarPG=]" style of the older games in the series. ''Gran Turismo Sport'', the series' lone Platform/PlayStation4 entry, diverged heavily from series tradition by largely jettisoning most of the single-player mode and most of the tuning in favor of a focus on online multiplayer and e-sports, a move that was widely criticized by longtime fans who saw the series' appeal laying as much in [[GottaCatchEmAll collecting]] and tuning {{Cool Car}}s as in racing them. ''[=GT7=]'' keeps the online multiplayer, but also brings back a massive single-player mode comparable to the older games in the series.
241* The ''VideoGame/SaintsRow'' series began going into DenserAndWackier territory starting with the [[VideoGame/SaintsRowTheThird third game]], with the Saints now [[DamnItFeelsGoodToBeAGangster living high on the hog]] and by the fourth game their reputation extended to the point they [[spoiler:became ruler of the universe ''and'' the afterlife]]. ''VideoGame/SaintsRow2022'' [[ContinuityReboot reboots]] the franchise to when the Saints were just starting out as their struggle to rise up in the criminal underworld, and tries to move the style of humor towards something that resembles ''Saints Row 2'' more.
242* After several ''Franchise/AssassinsCreed'' games moving closer and closer to a modern setting, culminating in the Victorian ''VideoGame/AssassinsCreedSyndicate'', ''VideoGame/AssassinsCreedOrigins'' brought the series back to it's ancient roots - being set in Ptolemaic Egypt, albeit with a radically different gameplay style. ''VideoGame/AssassinsCreedMirage'' continues this trend, heading back to the middle east around the turn of the first millennium and returning to the parkour-heavy gameplay of the original series.
243* ''VideoGame/SuperMonkeyBall'' managed to get a grand total of two games on the Nintendo Gamecube, plus their CompilationRerelease on [=PlayStation=] 2 and Xbox as ''Deluxe'', that series fans herald as the golden era before immediately [[{{Sequelitis}} plummeting off a cliff]] with mediocre games heavily focused around {{Waggle}} or being more generic party platformer style titles in general. Then, for the series' 20th anniversary, ''Banana Mania'' came out as a VideoGameRemake of the first three games, recreating them specifically to bring back in the old crowd and attract new fans in with what really kicked off ''Super Monkey Ball'' as a franchise in the first place.
244* ''[[VideoGame/{{Medabots}} Shingata Medarot]]'' was puported to be this: the plot is a remake of the original ''Medarot'' and the gameplay ditches all of the mechanics introduced in ''Medarot 3''-onward like Medalias and Medachanging, playing identically to ''VideoGame/MedabotsMetabeeAndRokusho''. On the other hand, its [[ArtShiftedSequel radically different artstyle]] [[TheyChangedItNowItSucks was not well-received by the series core audience]].
245* ''VideoGame/HeroesEvolved'' implements many MOBA elements that are usually found in the original ''VideoGame/DefenseOfTheAncientsAllStars'', such as [[SpeedSmartsAndStrength the three main stats]], lack of two extra spells, the extra sight advantage by standing on higher elevation grounds, and the AnnouncerChatter being more based on the ''Dota'' games (such as "HOLY SHIT!" instead of "LEGENDARY!"). Most other [=MOBAs=] usually opt to follow the model set by ''VideoGame/LeagueOfLegends'', making ''Heroes Evolved'' end up revisiting the genre roots.
246[[/folder]]
247
248[[folder:Web Animation]]
249* For the ''WebAnimation/HomestarRunner'' short [[http://www.homestarrunner.com/hremail7.html "Hremail 7"]] (which {{retcon}}s the origins of the Strong Bad Emails), the characters reverted back to older models (and for some of them, older voices), and the dialogue features a bunch of catch phrases or running gags that hadn't been used in years.
250** sbemail 100 which [[OriginsEpisode tells the story]] of Strong Bad and Homestar's first meeting, adopts a storybook motif and the designs from the original children's book.
251[[/folder]]
252
253[[folder:Webcomics]]
254* ''Webcomic/ElGoonishShive'': The [[http://www.egscomics.com/sketchbook/?date=2012-01-21 10th anniversary sketchbook]] recreates the [[NoFourthWall self-aware dialogue]] of the first strip, but with color, updated artwork, and the VoluntaryShapeshifting and {{Gender Bend|er}}ing dynamics introduced later.
255[[/folder]]
256
257[[folder:Web Original]]
258* ''WebVideo/TheIrateGamer'', since the jump to HD, had an ongoing storyline. Towards the end of the storyline, Bores created some non-sequential episodes that were closer to the earlier videos.
259* After its initial gimmick of mashing two or more popular weapons into a single weapon fell flat with the fans, ''[[WebVideo/ManAtArms Man At Arms: Reforged]]'' went back to the original series' premise of simply forging weapons from various fantasy series.
260* ''WebVideo/JoueurDuGrenier'': The ''X-Perts'' 2016 episode is done in the style of the videos from the beginning of the series, poking fun at their low quality and mocking several tropes used at the time.
261-->'''[=JdG=]:''' What's happening? Why is the picture so small? Why is it misshaped? Why is everything ugly and gross? AND WHY IS THE SOUND SATURATING WHEN I SPEAK LOUDER?!\
262'''Seb:''' I think we're back in 2010... [[SimpletonVoice Oh fuck, my voice, shit!]]
263* Since his 2013 return, WebVideo/TheNostalgiaCritic cycled between reviews that contain sketches with a supporting cast, and editorials where he discusses subjects ranging from fandom reactions to film trivia. Starting with the ''WesternAnimation/CatsDontDance'' review, however, the Critic has phased out the editorials in favor of a return to his earlier flavor of reviewing movies without his supporting cast or the emphasis on sketches.
264* After a 2-year phase of more commentary and reaction-based videos ala WebVideo/{{h3h3productions}} and WebVideo/{{Pyrocynical}}, LetsPlay/PewDiePie returned to playing Minecraft in mid-2019 for “Gaming Week”.
265* WebVideo/BingingWithBabish did this as an April Fool's Day prank in the episode on [[https://www.youtube.com/watch?v=8a7L0bFuE3o "Pizza in a Cup"]] from ''Film/TheJerk''. The video is done in the style of Andy's earliest cooking videos from the mid-2010s: he introduces himself as "[[Series/TheWestWing Oliver Babish]]", he directly addresses his followers on Website/{{Reddit}}, he uses the theme from ''Series/{{Frasier}}'' as his opening theme, he uses his old background music, and he wears a ''wig'' to make himself look like he did before he decided to shave his head. He even manages to replicate the audio quality of his early videos, which had a much smaller budget than his later ones.
266[[/folder]]
267
268[[folder:Western Animation]]
269* ''WesternAnimation/TeenageMutantNinjaTurtles2003'' was heavily inspired by the original Mirage comics, instead of the cheesy '87 series. This meant being less afraid to go DarkerAndEdgier (though still nowhere near Mirage's parodic levels of bloodshed; they still had censors to deal with), keeping Stockman black, and using characters like the Justice Force, Renet, and the Fugitoid.
270* [[WordOfGod According to its creators]], ''WesternAnimation/Ben10Omniverse'' was an attempt to return the franchise as a whole back in alignment with the original ''WesternAnimation/{{Ben 10}}'' series. ''Omniverse'' tones down the DarkerAndEdgier aspects and drastically changed the art to a less realistic style as compared to ''[[WesternAnimation/Ben10AlienForce Alien Force]] ''and ''[[WesternAnimation/Ben10UltimateAlien Ultimate Alien]]''. The show frequently has flashbacks to adventures of 11 year-old Ben (that occurred a year after the events the Original Series) and reintroduces characters and aliens seen in the original series.
271* ''WesternAnimation/BluesCluesAndYou'': There were a few things that were brought back from the early seasons of the [[WesternAnimation/BluesClues original series]]. They even used them in the non remakes in Season 2.
272** "We Just Figured Out Blue's Clues" song returns from the first 4 seasons of the original series after its absence from the last 2 seasons of that series.
273** "The So Long Song" returns from the first 5 seasons of the original series after its absence from the final season of that series.
274** The full version of "Play Blue's Clues" returns from the first 5 seasons of the original series.
275** Standing up in the striped background before singing "Play Blue's Clues" returns from the first 2 seasons of the original series.
276** Guessing wrong answers to the Blue's Clues game returns from the first 2 seasons of the original series.
277** The music clues return from the first 5 seasons of the original series after their absences from the second half of the fifth season and final season of that series.
278** The clues shown being drawn returns from the first 5 seasons of the original series after they were replaced by self drawing talking clues in the second half of the fifth season and the final season of that series.
279* ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' zigzags this by having double-length premiere and finale episodes be similar in scale and tone to the adventure stories that were seen in the first generation of the [[Franchise/MyLittlePony franchise]], while a majority of episodes consist of the SliceOfLife seen in most other ''MLP'' shows.
280* The ''WesternAnimation/ThreeTwoOnePenguins'' episodes "12 Angry Hens", "Kennel Club Blues", "Oh, Mercy", and "Promises, Promises" had only one of the twins going on the mission like they did in the direct-to-video episodes instead of both of them.
281* ''Franchise/StarWars'' started out as a tribute to some of Lucas' favorite films. ''WesternAnimation/StarWarsTheCloneWars'' acknowledges this by doing a lot of WholePlotReference episodes to famous movies. Its ([[CerebusSyndrome initial]]) lighthearted tone also makes it resemble a lot of the cheesy ''Star Wars'' kids' shows that popped up in the 70s and 80s.
282* The 2001 ''WesternAnimation/TheFlintstones'' special ''The Flintstones: On the Rocks'' returns to its roots from the original show's early run as it is aimed for an older demographic.
283* ''Franchise/{{Transformers}}''
284** ''Anime/TransformersRobotsInDisguise'' was a return to the traditional 2-D animation, a lighter tone, and vehicle modes reminescent of the 80s after the more mature, CGI ''WesternAnimation/BeastWars'' and ''WesternAnimation/BeastMachines''.
285** After several years of shows that took place after or downplayed the Autobot-Decepticon War, ''WesternAnimation/TransformersCyberverse'' returns the conflict to the fore.
286* ''WesternAnimation/LooneyTunes'' has been doing this since the 2010's with ''[[WesternAnimation/WabbitALooneyTunesProduction Wabbit: A Looney Tunes Production / New Looney Tunes]]'' and ''WesternAnimation/LooneyTunesCartoons'', returning to their slapstick roots, after two decades of experimenting with sitcoms (''WesternAnimation/TinyToonAdventures'', ''WesternAnimation/TazMania'', ''WesternAnimation/TheLooneyTunesShow''), action-oriented shows (''WesternAnimation/DuckDodgers'', ''WesternAnimation/LoonaticsUnleashed''), a mystery show (''WesternAnimation/TheSylvesterAndTweetyMysteries'') and a SpinOffBabies show (''WesternAnimation/BabyLooneyTunes'').
287* ''WesternAnimation/TotalDrama'' does this for the main ''Island'' series in its 2023 edition, by using Camp Wawanakwa as its main setting once again, but without the incredibly unsafe hazards of ''Revenge of the Island'' or the more ridiculous ToiletHumor elements of ''All-Stars'', the eliminations are comparatively more down-to-earth in contrast to the over-the-top ones in most seasons following the original, the tone is firmly on the lighter side, and Chris is back as a charismatic host with a sneaky sense of humor while toning down his sadistic tendencies. Bonus points for following the more experimental ''[[WesternAnimation/TotalDramaPresentsTheRidonculousRace Ridonculous Race]]'' and ''[[WesternAnimation/TotalDramarama DramaRama]]'' spin-offs.
288[[/folder]]
289
290[[folder:Other]]
291* In religion, this is the literal definition of [[TheFundamentalist fundamentalism]]: An attempt to boil a religion down to certain core precepts that the faith would be completely different without, often those that the founders and early followers believed. The tendency to be very vocal about this gave fundamentalists a reputation for holding HolierThanThou attitudes towards other believers. The term comes from the Christians, specifically the Niagara Bible Conference in the late 19th century, which took the virgin birth of UsefulNotes/{{Jesus}}, His having performed miracles, His having died as atonement for humanity's sin, His bodily resurrection, and Literature/TheBible as the divinely-inspired last word on all matters of religious doctrine as the core precepts of Christianity.
292* The Oxford Movement in the Church of England was a theological movement whose ranks included John Keble, Edward Bouverie Pusey, Charles Marriott, and Creator/JohnHenryNewman. It is said to have started on 14 July 1833, when Rev. Keble preached an Assize Sermon, "[[http://anglicanhistory.org/keble/keble1.html National Apostasy]]". It incorporates many pre-Reformation practices, aiming to defend the Church of England as a divinely founded institution that is not Protestant in origin but rather a branch of the pre-Schism Church in history, alongside the Catholic and Orthodox Churches. The movement also expounded its views in a series of tracts called ''Tracts for the Times'', also earning the name "Tractarians". Critics have always suspected the Oxford Movement of having a "Romanising" tendency, not helped by the fact that a number of prominent people associated with the movement ended up converting to the Catholic faith. Newman's conversion caused a major scandal and vilified him in the eyes of his countrymen.
293* Even the Internet has some sites that aim to “revisit its roots”: Neocities aims to revive the personal home pages of the late-90s (specifically [=GeoCities=]), and there are websites designed to emulate mid-2000s [=MySpace=] ([=SpaceHey=]) and late-2000s [=YouTube=] ([=VidLii=]). Some hobbyists still use the plain-text Gopher protocol that predates the World Wide Web, and it has recently gained a SpiritualSuccessor known as Gemini.
294** The 'Web 3.0' movement has revisiting the roots as its goal. It sees the modern social internet (what is sometimes called Web 2.0) as a series of heavily restricted walled gardens owned by a handful of {{Mega Corp}}s, and are trying to return to a more decentralized internet where everyone can make their own space with their own rules.
295[[/folder]]

Top