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1A specific type of MultipleEndings, where the player makes a LastSecondEndingChoice by taking a final stand on the CentralTheme of the game, which may be presented as a DrivingQuestion that they must answer with their choice. When done well, it presents to the player a moral dilemma with [[GreyAndGrayMorality no clear right answer]], ideally [[{{Foreshadowing}} preceded by]] arguments for and against each position they can take on it.
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3Often overlaps with FactionSpecificEndings if the in-game factions represent different answers on the game's DrivingQuestion. AlignmentBasedEndings can be seen as a subtrope of this, but because they're usually clearly labeled as "Good" and "Evil", it takes the philosophical edge off the player's decision.
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5Since this is an '''EndingTrope, beware of spoilers'''.
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7----
8!!Examples:
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12[[folder:Action-Adventure Game]]
13* ''VideoGame/BatmanArkhamKnight'' has one of these as the ending to the Shadow War DLC quest involving Ra's al-Ghul. Does Batman's ThouShaltNotKill rule allow him to end Ra's' unnaturally long life by destroying a FountainOfYouth, or does it compel him to preserve Ra's' life by any means necessary even if it will only result in him continuing to hurt and kill people?
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16[[folder:Adventure Game]]
17* ''VideoGame/TheWalkingDeadTelltale'': "Is survival worth risking becoming a violent monster?" In the ending, you have to decide over Lee's fate, but in a way that is also your last lesson for Clementine. Do you want to a) have her shoot Lee and teach her to survive at any cost, even if through violence, or do you b) teach her to abstain from violence whenever possible to prevent her from possibly turning into a ruthless monster? With the game often giving you the opportunity to use violence or not, this perfectly fits the game's general theme pretty well.
18* ''VideoGame/LifeIsStrange'': Let your best friend / LoveInterest die to save the town of Arcadia Bay from destruction, or save her and let the town be destroyed, killing who knows how many people?
19* ''VideoGame/NeverGivesUpHerDead'': You are told at the beginning that the entire story is leading up to Emrys's HeroicSacrifice to save everyone aboard a failing starship. Once you reach that point, [[spoiler:it turns out that it may not be ''you'' who has to die. Due to the specific details, your guide Arawn is willing to take your place at the fateful moment. Whether you choose Emrys or Arawn, you are given a BittersweetEnding where they die, but save everyone's life, and are remembered fondly for it.]] Alternatively, [[spoiler:Emrys can destroy her recording device to restart the timeline back before that point. In this case, an insane criminal you helped accost earlier will still be on the loose, killing many people aboard the ship. You and one of your friends can still make it out, but you have to do some terrible things for it.]]
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23* ''Franchise/DeusExUniverse'':
24** In ''VideoGame/DeusEx'', you have to choose between [[TheWorldIsNotReady working in the shadows]], [[LibertyOverProsperity plunging the world into anarchy and letting it run itself]] or becoming a [[TheEvilsOfFreeWill benevolent dictator]].
25** ''VideoGame/DeusExHumanRevolution'': "Should human augmentation research continue, despite the dangers it presents to humanity?" The game is all about the information war surrounding the nascent human cybernetic augmentation technology. The ending has the villains sabotage cybernetics on a global scale, and Adam (who has been turned into a cyborg involuntarily and thus has a personal stake in this) has to decide how to present this event to the world: blame it on the cybernetics themselves (fueling the anti-augmentation attitudes), on a random fault in the technology (giving more power over technology to the PowersThatBe through subsequent regulations), or on the anti-aug extremists (allowing augmentation research to continue unfettered). Finally, Adam can choose to let humanity make up their own minds about the disaster, by killing everyone who knows the truth about it (including himself). Unfortunately, since the game is a prequel, no matter what Adam chooses, the events will play out in such a way as to create the [[VideoGame/DeusEx original game]]'s setting.
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28[[folder:Platform Game]]
29* The player can choose to either spare, kill, or make peace with Queen Noob at the end of VideoGame/{{The Day The Noobs Took Over Roblox 2}}. Sparing her sends the both of you to jail, killing her sends only you to jail as she’s dead, and making peace does ExactlyWhatItSaysOnTheTin.
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31* It's sequel, VideoGame/{{The Day The Noobs Took Over Roblox 3}}, makes the decision much more complex. As the castle crumbles around you, you have to pick to save Nebulous Noob, King Noob, or yourself. You can only save two of those three.
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33** Choosing to save only yourself results in you tripping over one of the gems from King Noob’s crown, causing a RocksFallEveryoneDies ending.
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35** Choosing to save yourself and King Noob results in a celebration at a bar and diner.
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37** Choosing to save yourself and Nebulous Noob results in Nebulous mourning his brother’s death, questioning why you save him instead of King Noob. Years later, he’s now in jail. But now he has a personal vendetta against you, for killing his brother for real this time.
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39*** Sparing Bixby in Chapter Seven changes the ending considerably, as Bixby helps Nebulous realize that, due to his actions, the only fatality he directly caused is his brother himself.
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41** Choosing to save King Noob and Nebulous Noob results in your HeroicSacrifice. Years later into the future, Nebulous seems to have mellowed out and realized that humans really *can* live with noobs in peace.
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44[[folder:Puzzle Game]]
45* ''VideoGame/TheTuringTest'': You have a LastSecondEndingChoice whether to shoot Ava and Sarah, or allow them to disconnect TOM. The ending asks whether you think TOM has achieved full sentience and, if so, whether its existence is less valuable than human lives, as well as whether TheNeedsOfTheMany (potential extinction of humanity) outweigh the indefinite suffering of a few (as the scientists now cannot age, they are basically marooned on Europa forever)--and whether you think that human creativity and lateral thinking eventually ''will'' find a way to TakeAThirdOption, despite TOM's inability to conceptualize it.
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48[[folder:Role-Playing Games]]
49* ''VideoGame/BreathOfFireIII'' sets up a choice between freedom and safety. If you accept Myria's offer, then you'll live out your days in an artificial Heaven, and humanity will remain safe from the Desert of Death and the world-destroying power of the Brood. Or you can refuse, use the power of the Brood to destroy her, and attempt to bring life back to the Desert with the implied help of [[TheWorldTree Yggdrasil]].
50* ''VideoGame/PillarsOfEternity'': "What should become of the millions of souls who have been locked out of reincarnation?" The game is set in the world where {{Reincarnation}} of souls is a stone-cold fact and revolves around the Hollowborn plague -- a mystical malady that causes children in Dyrwood to be born without souls. As the Watcher investigates the plague, it becomes apparent that the Leaden Key cult is stealing those souls from the reincarnation cycle, and they set out to stop them. The question of what you will do with the thousands if not millions of Hollowborn souls once you free them then becomes the biggest elephant in the room, which you are forced to answer in the ending. You can return them to their original bodies, return the souls to the reincarnation cycle, use their essence to strengthen the living souls of Dyrwood, destroy them completely, scatter them to parts unknown, or [[VillainProtagonist complete the Leaden Key's plot for your own benefit]].
51* ''VideoGame/PillarsOfEternityIIDeadfire'': "What should be the relationship between gods and mortals now that the cycle of reincarnation is broken?" This game further reveals that an ancient civilization is responsible for the machinery of [[TheLifestream the Wheel]], which was a refinement of a natural reincarnation cycle and is also the source of the gods' power. The god Eothas, who was thought to be dead in the first game, is revealed to be very much alive, and his goal is to go to Ukaizo to smash the Wheel so that mortals are no longer bound to serve the gods. In the end, the Watcher can't fight him, and trying earns you a NonStandardGameOver. But, true to every story ever told about him, [[AntiVillain Eothas is willing to listen to you and consider your input]]. You can convince him to use the last of his power to create an afterlife, inspire mortals to come up with an alternate solution to the Wheel so that life can continue, or empower one of the gods to be TopGod to keep the others in line. The Watcher can also simply ask questions and bear witness to Eothas's actions, or alternatively [[SuicidalCosmicTemperTantrum plant a seed of doubt in Eothas so that all life ends entirely.]]
52** A secondary question is "Who should control the power of the lost city of Ukaizo?" In order to get to Eothas in the first place, you have to pass the PerpetualStorm of Ondra's Mortar with the help of [[FactionSpecificEndings one of four factions]]: the traditionalist Kahanga tribe of the Huana, the imperialist nation of Rauatai, the science- and money-focused Vailian Trading Company, or the pirates of the Principi sen Patrena. Neither faction is presented as being [[GreyAndGrayMorality entirely wrong or right.]] You also have the option to simply upgrade your ship [[ScrewThisImOuttaHere and sail to Ukaizo yourself]], and both Eothas and the ending slides will comment on it. Further complicating things is that, no matter what faction you choose, the second-most-powerful faction's leader will show up as a PostFinalBoss, which also affects the ending.
53* ''VideoGame/BaldursGateIIThroneOfBhaal'': "Will you take the essence of the murder god Bhaal for yourself or become a normal mortal?" The PC is a Bhaalspawn, one of the offspring of Bhaal, who was made mortal during an event when all the gods were forced to walk the earth. Bhaal attempted to cheat death by putting pieces of his essence in many children and then [[ArchnemesisDad encouraging them to murder each other.]] However, one flaw in the plan is that each Bhaalspawn [[spoiler:and Bhaal's high priestess]] could potentially usurp Bhaal's place if they gathered all the essence together, and at the end, that's what the PC stops the FinalBoss from doing. The option to give up the Bhaalspawn status and become a normal mortal is more or less the same (including a future with a romantic partner if the PC had one), but if the PC chooses to ascend as a god, their alignment depends on how they answered a series of questions from a guardian spirit. Even though good-aligned party members encourage you to remain mortal and evil party members will do the opposite, the choice isn't as clear-cut as it sounds. Even though Bhaal and his essence were evil, the PC can just as easily ascend as a good or neutral god, though it's an open question of whether they'll stay that way.
54** ''VideoGame/BaldursGateIII'': "Is the struggle to fight against a wicked and powerful foe truly worth foregoing the simple (and self-sacrificing) option?" Gale's goddess reveals he has the opportunity to prematurely destroy the Final Boss at the cost of his own life. The thing is, he is also a world-ending threat, having the equivalent of a magical nuclear reactor growing unstable in his chest. If he stabs himself in Act II while next to the Final Boss, then even they won't be capable of overcoming the sheer nuclear blast, ending the threat of a monster or tyrant ruling the world or the bomb going off and killing them all. Unfortunately, this also has the side effect of freeing the Illithids from their enslavement, unleashing them in a chaotic frenzy that conquers most of the world, which then descends into endless conflict between Illithid warlords. Whoops - what did you say you were the goddess of, again?
55* ''VideoGame/DarkSoulsI'': "Is a world's fading life worth preserving at all costs or is it better to just put it out of its misery?" The game is set in a dying world that barely clings on to life. The ending asks the player, after they've seen the best and the worst the land has to offer, whether it is worth sacrificing their character to artificially prolong its life for a few centuries or whether the current age should finally come to an end, giving the world a chance at rebirth. Essentially, it is a question of the ethics of euthanasia, only applied to an entire world.
56* ''VideoGame/EldenRing'' effectively has six endings (five of which have to be unlocked by completing optional side quests) which revolve around the question of what to do with the Golden Order, now that it has failed so spectacularly that its own champion, Queen Marika, chose to shatter it completely? The four "Elden Lord" sub-endings are all associated with the four Tarnished champions mentioned during the opening cinematic and their goals: the Age of Fracture[[note]]the only one that doesn't have to be unlocked by side quests[[/note]] is the ending advocated by Sir Gideon Ofnir, who comes to believe that Queen Marika's divine will is for the Tarnished to be trapped in an eternal cycle of violence, and so the Golden Order must be restored to how it was before the Shattering, flaws and all. The Age of the Duskborn is Fia's ending: upon establishing the Golden Order, Queen Marika has extracted the very concept of Death out of it, using its Rune as a weapon to maintain her power[[note]]until a part of it was finally stolen and used to kill her firstborn son, ultimately leading to the Shattering[[/note]], and Fia advocates for reincorporating death into the Golden Order, thus reintroducing mortality and evolution into the Lands Between and ending the unjust persecution of TheUndead. The Age of Order is the Goldmask's ending, who views the old Golden Order as flawed and ultimately discovers a way to iron out the last kinks, creating a new Golden Order that will lock the Lands Between in a perfectly balanced stasis for all eternity, [[TheEvilsOfFreeWill free of ambition and strife]]. The Blessing of Despair is the Dung Eater's ending, who pleads for incorporating his own {{curse}} into the Golden Order itself, condemning everyone in the Lands Between to eternal suffering like his[[note]]though how ''that'' would fix anything in the world is anyone's guess[[/note]]. Of the two non-"Elden Lord" endings, "The Age of the Stars" belongs to Ranni, who not only supplants Marika as the TopGod, but then withdraws herself and the PlayerCharacter from the Lands Between for a 1000 years to let their inhabitants sort themselves out without constant divine interference. Finally, the Lord of the Frenzied Flame is the Three Fingers' ending, which sees the entirety of the Golden Order and the Lands Between demolished and brought back into an undifferentiated PrimordialChaos they had originally sprung from.
57* ''VideoGame/MassEffect3'': "What's the best way to prevent the (supposedly inevitable) [[RobotWar conflict between organics and synthetics]]?" The options are: destroying all synthetics (including friendly ones), putting them under complete control of the organics (even though the one controlling them will hardly count as an organic anymore), or erasing the distinction in the first place, turning everyone into synth-organic life-forms regardless of their wishes. One of the reasons the ending did not sit well with most fans was that even though the main antagonists of the series are a race of sentient machines, the games contain multiple examples of peaceful synthetic-organic coexistence (the geth, EDI) -- thus, many players felt this question wasn't grounded in the plot at all. As a response, the Extended Cut additionally asks those players whether sacrificing all advanced life in the galaxy is worth ''not'' having to make that choice -- with the caveat that someone else, millennia later, will have to do it in Shepard's stead.
58* ''VideoGame/TheBannerSaga3'': "Is the world worth denying someone the peace of death?" Long story short, two magic-users (called Menders in this universe) were in love, and one named Eyvind drained the energy of a sun to save his beloved, Juno, from death. Problem is, she can't die anymore, and his actions kickstarted the apocalypse. The perspective character, Iver, decides the ending, and he has three choices: convince Eyvind to seal Juno inside the new sun and suspend her between life and death, let Eyvind make a deal with a giant serpent (the serpent saves half the world in exchange for Juno's released energy, letting her die), or kill Eyvind and let a less talented Mender seal Juno away (the consequence being that Iver and everyone else at ground zero dies).
59* Downplayed in ''VideoGame/PlanescapeTorment'': "What can change the nature of a Man?" is a driving question of the story and is directly related to The Nameless One, who dies repeatedly and has changed his personality multiple times upon resurrecting, but the question of whether his ''nature'' has ever changed, or if any of his Incarnations have without dying, remains unanswered. The game allows The Nameless One to actually answer the central question during the final conversation, but actually doing so locks you out of the "suicide" ending and guides the dialogue tree to a point where you can only kill or merge with the Trandescendent One.
60* ''VideoGame/TormentTidesOfNumenera'' plays it straighter with its question "what does one life matter?". Ultimately, your final confrontation with The Sorrow allows you to answer that by using your EleventhHourSuperpower to destroy The Sorrow (freeing yourself at the cost of everyone who would be harmed by its death), becoming the new Changing God (keeping their existence alive at the cost of your own identity), killing all the Castoffs, merging them all together in order to provide one of your companions who have been victimized by The Changing God's actions (the First, Makina or Miika) a chance at a new life, or simply keeping the Status Quo (which ultimately saves no-one but leaves the choice out of your hands).
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63[[folder:Shooter Games]]
64* ''VideoGame/SpecOpsTheLine'': "Is there [[MoralEventHorizon a moral line beyond which a person is beyond redemption]]?" Throughout the game, the PlayerCharacter Capt. Walker commits worse and worse atrocities in the name of the greater good, hiding from his conscience behind delusions of justice and revenge, until the final revelation breaks it down to him how much he (and, by extension, the player) [[NiceJobBreakingItHero has screwed up]]. It is left to the player to decide whether Walker can still be redeemed (in which ending he surrenders to the authorities) or not, and in the latter case, whether he commits suicide (directly or [[SuicideByCop indirectly]]) or embraces his monstrous nature and [[HeWhoFightsMonsters becomes exactly what he purported to fight against all along]].
65* ''VideoGame/CallOfJuarezGunslinger'': The protagonist Silas Greaves spent decades working as a bounty hunter in the Old West to chase after the outlaws who murdered his brothers. He finds the last of them in the final mission and discovers that he has done his best to repent for his sins and start a new life. You then have to decide whether Silas is finally able to let go of his revenge, or carries it out to the end. The situation is further compounded by the presence of Dwight -- a young idealistic boy who looks up to Silas and who [[spoiler:is none other than UsefulNotes/DwightDEisenhower]] -- at the scene, as either choice has a profound impact on him, too.
66* ''VideoGame/DeusEx'': The game's CentralTheme regards transhumanism and the future of humanity, and to which degrees we allow power structures we cannot see or influence (like modern technology, conspiracies or AI) [[LibertyOverProsperity to control our lives, even (or perhaps especially) if they benefit us]]. The game gives the player the option to answer this in the last part of TheVeryDefinitelyFinalDungeon by deciding what to do with the Aquinas Hub (a global chokepoint on communication). JC can choose to side with Helios (merging with an immortal AI to become a DeusEstMachina and control humanity's development forever as a benevolent dictator programmed to make mankind safe and prosperous), the Illuminati (an AncientConspiracy, but ultimately one made up of humans, that has guided the world to its present stage, and would re-establish their control with JC as one of their ruling council) or Tracer Tong (who will destroy the Aquinas Hub and Helios along with it, temporarily shutting down the internet and returning humanity to a less centralized state that will create a new global communications network free of influences like Helios or the Illuminati).
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70* ''VideoGame/MarkOfTheNinja'': "Should the Hisomu clan adapt to the more technological modern age or be purged completely for betraying their traditions?" The question is presented to you by Master Azai, the current leader of the clan, and Ora, your sole companion throughout the game, and is complicated by the fact that it's Azai who advocates for modernity, having come to believe that the clan will die out without adapting to it, while Ora is revealed to have been, all along, a hallucination induced by the PowerTattoo the protagonist gets on Azai's orders in the opening cutscene. Said tattoo is the eponymous "mark of the ninja" that had been the core of the aforementioned Hisomu tradition, granting superhuman abilities to a select few champions across history but also forcing them to commit ritual suicide before it drove them all violently insane, -- until the only source of the rare tattoo ink for it ran dry (which Azai knew but didn't tell anyone). In the ending, Azai asks the protagonist to uphold the tradition by killing himself, but in doing so, he would remove the last vestige of said tradition (i.e. himself) from existence, clearing the way for Azai's modernization. Ora, meanwhile, demands that he kills Azai and the rest of the clan, who have followed him into betrayal, deriding them as weak in the light of the protagonist's repeated triumphs over modern tech throughout the game. It is furthermore not made clear at all whether your mission, as the bearer of the tattoo, has been, all along, to ensure the preservation of the clan itself, betrayers as they may be, or of the clan's ''tradition'', self-destructive as it is: it basically asks whether you value people over ideas or ''vice versa''.
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73[[folder:Visual Novel]]
74* ''VisualNovel/UminekoWhenTheyCry'': Episode 8 shows the player a magic trick involving making candy appear, and asks if it was real magic or a trick. This choice leads to the appropriately-named Magic and Trick endings.
75* The very last choice of Chapter 2 of ''VisualNovel/YourTurnToDie'': [[spoiler:Would you kill a little girl because you agreed with her notion that she was of no use to the group? Would you instead kill a young man so you wouldn't cross the line of murdering a child? Or would you free yourself from having to make that choice by ''killing almost everyone?'']]
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