1 | ''Fleshing out characters, by connecting them to objects.'' |
2 | |
3 | Sub-index of CharacterizationTropes. |
4 | |
5 | SignatureTropes have a lot of overlap, in being some''thing'' that's tied to a character, so automatically it characterizes them... But, some examples aren't InUniverse physical objects, so they don't count here. |
6 | |
7 | See also CharacterizationByRelation. |
8 | |
9 | !!Sub-indexes: |
10 | * FoodAsCharacterization |
11 | ---- |
12 | !!Sub-tropes: |
13 | * NumberOneDime: A mundane item with pricelessly sentimental value to a certain character. |
14 | * AceCustom |
15 | * AddictionDisplacement: Character uses a safer addiction in place of a destructive one. |
16 | * BeetleManiac: Character who has a fascination with bugs, mainly beetles. |
17 | * CagedBirdMetaphor: Character is associated with a caged bird. |
18 | * CallingCard |
19 | * ChestOfMedals: Character in the military whose uniform features an improbable number of medals. |
20 | * CoinWalkFlexing: A character with a history of practicing sleight of hand or being a gambler may walk a coin across their fingers. |
21 | * CompanionCube |
22 | * DescentIntoAddiction: A character's story arc involves them becoming dependent on a substance. |
23 | * FamilyPortraitOfCharacterization |
24 | * FatalFamilyPhoto |
25 | * FriendshipTrinket |
26 | * GlassesCuriosity: When a character wants to try on the glasses of others. |
27 | * HairMemento: A piece of a loved one's hair, held as a sentimental item. |
28 | * ICallHimMisterHappy |
29 | * ICallItVera: Characters naming their weapons, usually with feminine names. |
30 | * IconicOutfit |
31 | * ItWasAGift |
32 | * KitschCollection: A large collection of objects well maintained by the collector. |
33 | * LiterallyPrizedPossession: A lot can be said about a character depending on how they view a possession they won as a prize. |
34 | * LivingEmotionalCrutch: When they're not another character / person. |
35 | * TheMagazineRule: A character subscribes to a weirdly specific fandom magazine that represents who they are. |
36 | * MagicFeather |
37 | * MementoMacGuffin |
38 | * OralFixation: A character who feels the need to suck or chew on something such as a toothpick or a cigarette. |
39 | * OrphansPlotTrinket |
40 | * PersonalArcade: A character has commercial pinball and/or video game machines for his own amusement. |
41 | * PosterGalleryBedroom: A character's personality can be seen from the way they decorate their room. |
42 | * PreciousPhoto |
43 | * SecurityBlanket |
44 | * SentimentalShabbiness |
45 | * SingleSubstanceManipulation |
46 | * SignatureDevice |
47 | * SignatureHeadgear |
48 | * SignatureInstrument |
49 | * SnowGlobeOfInnocence |
50 | * ToyBasedCharacterization: A person's favorite toy, or the way they play with their toys, says something about their personality. |
51 | * TrademarkFavoriteFood |
52 | * TragicKeepsake |
53 | * VanityLicensePlate: A character puts a unique license plate on their vehicle to make it look cooler. |
54 | * VehicleBasedCharacterization |
55 | * WeaponBasedCharacterization |
56 | * WeaponsOfTheirTrade: A character's choice of ImprovisedWeapon is a reflection on their job. |
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