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13 | ->''"We then exit the temple, and I swear the Egyptians used the same sound effect for their doors as ''Doom'' does."'' |
14 | -->-- ''WebVideo/RosssGameDungeon'', reviewing ''Maabus'' |
15 | |
16 | The sound effect used for doors opening and closing in the game ''VideoGame/{{Doom}}'' has rapidly become one of the StockSoundEffects and is one of the few sound effects that non-movie fans will be able to identify right off. The reason for this is quite simple: The sample comes from a sound archive developed by the Canadian-based Sound Ideas, which is a series of stock sounds -- explosions, screams and so on -- that can be licensed out to filmmakers. Thus, the makers are not ripping off ''Doom''; they just happen to have used the same sound files that were used in that game. |
17 | |
18 | Many films use the same sound effect libraries; the only reason this one is obvious is that gamers of a certain age have heard it thousands of times over... |
19 | |
20 | Mac users of the correct age might likewise recognize ''VideoGame/{{Marathon}}'' elevators in a lot of media. |
21 | |
22 | Can be listened to [[https://www.youtube.com/watch?v=7BVygrVoxC8 right here]]. |
23 | |
24 | See also: StockScream. Do not confuse with DoorOfDoom. |
25 | |
26 | ---- |
27 | !!Examples: |
28 | [[foldercontrol]] |
29 | |
30 | [[folder:Advertising]] |
31 | * Austar, an Australian television channel, used the Doom Doors sound in one of its promos. |
32 | [[/folder]] |
33 | |
34 | [[folder:Anime]] |
35 | * In the second episode of the ''Manga/BirdyTheMighty'' When Birdy enters the elevator to pursue an android, the doom sound effect is used when the elevator door closes. |
36 | * ''Anime/GhostInTheShellStandAloneComplex'' features this sound when the door of a mobile command central opens and closes. |
37 | * ''Manga/JojosBizarreAdventureDiamondIsUnbreakable'''s anime adaptation uses [[https://www.youtube.com/watch?v=mqxf1w3BcUE a sped-up version of the Doom door sound]] whenever Crazy Diamond is summoned. |
38 | * ''Manga/MagicKnightRayearth'' uses so many of the same sound effects as ''Doom'' that it can send you lunging for the fire button. |
39 | * ''Anime/OutlawStar'' uses the the door opening and closing sounds for a defeated ship about to explode in the episode "Forced Departure". |
40 | * ''Anime/PokemonChronicles'': In the episode "[[{{Recap/PokemonSS4ShowdownAtTheOakCorral}} Showdown at the Oak Corral]]", when Professor Oak opens a vertical door in his lab, this sound is used. |
41 | [[/folder]] |
42 | |
43 | [[folder:Films -- Live-Action]] |
44 | * Used in ''Film/{{Blankman}}'', ''not'' for a door, but for the Blankmobile when he powers it down so he can hear Kimberly. |
45 | * Doors in the film version of ''Film/{{Doom}}'' open with a non-doom doors futuristic style sound... until the film shifts to a First-Person style and becomes much more similar to the game, complete with doors now inexplicably opening with the characteristic noise. |
46 | * Several of the doors on the titular ''Film/EventHorizon'' make this noise, possibly referencing the fact that the ship's drive opens a gateway to Hell. |
47 | * ''Film/GalaxyQuest'' uses this sound effect instead of the usual one heard in ''Franchise/StarTrek''. |
48 | * In ''[[Film/GrandmasBoy2006 Grandma's Boy]]'', JP's office has doors with this sound effect. |
49 | * ''Franchise/StarWars'': ''Film/TheForceAwakens'' features the sound when the engine of Rey's speeder cools down. |
50 | [[/folder]] |
51 | |
52 | [[folder:Live-Action TV]] |
53 | * Used in the second half of Season three of ''Series/TwentyFour''. |
54 | * Also heard in the middle of the ''Series/BabylonFive'' fourth-season episode "Into the Fire", in a space battle scene. |
55 | * In the short lived CW show ''Series/BirdsOfPrey2002'', the entrance to Oracle's secret hideout uses this sound. |
56 | * Weirdly enough, a non-door example was used in ''Series/BuffyTheVampireSlayer'' in "The Harvest". When Luke is staked by Buffy, the sound effect plays as he disintegrates. |
57 | * The ''Series/{{Columbo}}'' special "Ashes to Ashes" has a retort with a door that opens and closes to the Door sounds. |
58 | * ''Series/DoctorWho'' uses this a couple of times: |
59 | ** [[Recap/DoctorWhoS28E8TheImpossiblePlanet "The Impossible Planet"]]/[[Recap/DoctorWhoS28E9TheSatanPit "The Satan Pit"]], likely an intentional reference, given that the plot, like that of ''Doom'', involved a remote mining colony that discovered a powerful demonic monster. |
60 | ** [[Recap/DoctorWhoS30E16TheWatersOfMars "The Waters of Mars"]], in which a Mars base encounters a water-borne [[TheVirus alien virus that possesses people]]. |
61 | * Some episodes of ''Series/GoodEats'' have used the Door sounds...and the dying sounds of some of the demons, too. |
62 | * During the opening sequence, and commercial interstitials, for ''Series/ModernMarvels'', the sound of the doors opening and closing can be heard while the show's logo is being constructed. |
63 | * In the later seasons of ''Series/MysteryScienceTheater3000'', one of the theater doors makes the Doom Doors sound. |
64 | ** Possibly a ShoutOut, as certain members of the creative staff (particularly Jim Mallon and Michael J. Nelson) were fans of the game. |
65 | * Used, of course, by the ''Series/MythBusters'' in their video games episode, where one of the myths was testing HyperspaceArsenal as used in first-person shooters like ''VideoGame/{{Doom}}''. |
66 | * The doors in the ''Series/StargateSG1'' SGC sometimes make this noise. |
67 | * Also turns up in the ''Series/{{Torchwood}}'' episode "Cyberwoman". |
68 | [[/folder]] |
69 | |
70 | [[folder:Music]] |
71 | * "Bein' Who We Are", the song which came on the CD bundled with the ''Bratz: Space Angelz'' line of dolls, used the Doom door sound effects in the opening to the song. You can hear the song [[https://www.youtube.com/watch?v=ywAv2qUHzV0 here]]. |
72 | * The music video for "Body Movin'" by Music/BeastieBoys has the sound effect used for the spy's cave. [[https://www.youtube.com/watch?v=uvRBUw_Ls2o]] |
73 | * "Mann Gegen Mann" by Music/{{Rammstein}} uses a sound effect that sounds suspiciously like Doom Doors. Also note the sound of the Doom shotgun can be heard in Wollt ihr das Bett in Flammen Sehen. |
74 | ** "Moskau" by Music/{{Rammstein}} uses a sound effect which sounds exactly like the Tau Cannon spinning up in ''VideoGame/HalfLife1'' |
75 | * "Mannequin" by Music/{{The Kovenant}} starts with an effect which sounds exactly like the spell charging of PSI-Monks in the MMORPG ''VideoGame/{{Neocron}}'' |
76 | [[/folder]] |
77 | |
78 | [[folder:Video Games]] |
79 | * The Platform/{{Steam}} release of ''VideoGame/BlackMesa'' features unique animations when picking up a weapon for the first time. Most notably when Gordon activates the Tau Cannon, it plays the full variation of this sound. |
80 | * ''VideoGame/{{BMX XXX}}'' uses the effect for the sound of a water pump toppling over and explosively propelling itself across a street into traffic. |
81 | * ''VideoGame/{{Descent}}'' uses the Doom platform sound (Space Ship Door 02) for the four-part square doors. |
82 | * ''VideoGame/{{Doom}}'', [[TropeNamer of course]]. |
83 | ** A single door in the foundry in ''VideoGame/Doom2016'' also makes this sound as it closes, as a MythologyGag. |
84 | * Makes an appearance in ''VideoGame/FarCry3BloodDragon'', complete with lampshade. |
85 | -->'''Rex:''' Ooohhh, spooky doors. |
86 | * Small doors in ''VideoGame/HaloCombatEvolved'' also use the lift sound. Given that it was from Creator/{{Bungie}} who made ''{{VideoGame/Marathon}}''. |
87 | * ''VideoGame/TheJourneymanProject Pegasus Prime'' uses the elevator sound effect for the huge doors in the TSA. Granted, the place is set in the 24th century. |
88 | * The [=RoboKing=] in ''[[VideoGame/KatamariDamacy Katamari Forever]]'' makes this sound after crashing into a house. |
89 | * ''VideoGame/KingdomHeartsBirthBySleep'' uses these very sound effects in the Deep Space world for a glass-cylinder teleporter. |
90 | * ''VideoGame/KirbyCanvasCurse'' uses it for sliding doors in a level. |
91 | * ''VideoGame/TheLegendOfZeldaSkywardSword'' has robotic enemies that die with this sound. |
92 | * ''VideoGame/MechWarrior 3'' also features the noise but for a 'Mech falling over and getting back up and it's also heard as it's falling over if it's destroyed by normal means. |
93 | ** The ''[=MechWarrior=] 2'' trilogy of games also features said noise when a 'Mech shuts down. |
94 | * The elevator sound was used in ''VideoGame/{{Quake}}'''s base levels. |
95 | * ''VideoGame/RagnarokOnline'': Shadow Chaser skill Manhole has this as its sound effect. |
96 | * ''Franchise/ResidentEvil'' |
97 | ** The elevator/platform sound is used for the vertical sliding doors in the Laboratory in ''VideoGame/ResidentEvil2'', and sliding train doors in ''VideoGame/ResidentEvil0''. |
98 | ** ''VideoGame/ResidentEvil4'' also has the "elevator" sound as the door sound in a couple rooms in the fortress, notably shortly before Leon faces the first Regenerator. |
99 | * Early ''VideoGame/SplinterCell'' games use the "thunk" lift stopping sound for the automated gun turrets. |
100 | * ''VideoGame/ToyStory'' has the ''VideoGame/{{Doom}}'' elevator sound for its bonus level, "REALLY Inside the Claw Machine." |
101 | * The high-tech dungeons of ''VideoGame/WildArms'' use this sound for doors and elevators. |
102 | * The "Space Door Activate" sounds of the doors in the Platform/PlayStation port and ''VideoGame/Doom64'' are also quite common, being used for the opening of the character select area in ''VideoGame/JetForceGemini'', Gohdan's stronger phase in ''VideoGame/TheLegendOfZeldaTheWindWaker'', Homer's office door in ''VideoGame/TheSimpsonsHitAndRun'', doors in ''VideoGame/Splatoon2'', etc. |
103 | [[/folder]] |
104 | |
105 | [[folder:Western Animation]] |
106 | * ''WesternAnimation/AmericanDad'', "The Kidney Stays In The Picture": Both the opening and closing sounds are mixed together for when Stan and Francine are [[TimeTravel returning from 1996]]. |
107 | * ''WesternAnimation/{{Archer}}'', "Heart of Archness Part One", when the plane's engine fails while Sterling and Rip are arguing. |
108 | * ''WesternAnimation/JonnyQuest'', Ezekiel Rage's secret underground base has one. |
109 | * ''WesternAnimation/JusticeLeague'', The sound plays when Tobias Manning's robotic Pegasus is destroyed and it shuts down. |
110 | * ''WesternAnimation/MyLifeAsATeenageRobot'', "Sibling Tsunami": The sound faintly plays when Jenny activates her sisters for the first time right before the screen fades to black. |
111 | * ''WesternAnimation/Nimona2023'': The flying car Nimona and Ballister are getting away in breaks down with the sound. |
112 | * ''WesternAnimation/{{Rugrats}}'', "The Mega Diaper Babies": The sound plays when the robotic Angelica's head is about to explode. |
113 | * ''WesternAnimation/TeenTitansGo'', "Staff Meeting", when Cyborg falls unconscious. |
114 | * ''WesternAnimation/TheVentureBrothers'', "Victor Echo November", the sound effect is mixed with another one when the power goes out at the Venture compound. |
115 | |
116 | |
117 | [[/folder]] |
118 |
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