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1->"WesternAnimation/{{Anastasia}}''[='=]s often referred to as a cheap Disney knockoff, but we know that isn't true... no, it was an '''expensive''' Disney knockoff!''
2-->-- '''WebVideo/TheNostalgiaCritic''', "Top 11 Villain Songs"
3
4When a work or product is successful, the natural response by competitors is to [[FollowTheLeader imitate it]]. More often than not, these works are [[TheyCopiedItSoItSucks panned for that very reason]]. But then, there comes that one imitator that manages to exceed the expectations of the viewers. Not only are they considered good, but they actually manage to be more popular than the work they were imitating.
5
6Causes of this include:
7# The imitator improving on the flaws of the original.
8# The original being divisive at best.
9# For foreign works, it can be because [[GermansLoveDavidHasselhoff one got more attention]] [[AmericansHateTingle than the other]] due to NoExportForYou.
10
11A SubTrope of FollowTheLeader. Compare DuelingWorks. Contrast TheyCopiedItSoItSucks. May involve DerivativeDifferentiation. For In-Universe examples, see EffectiveKnockoff. For when a parody gets more popular than the original, see ParodyDisplacement. It can sometimes cause cases of OnceOriginalNowCommon.
12----
13!!Examples:
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15[[foldercontrol]]
16
17[[folder:Anime and Manga]]
18* ''Manga/JoJosBizarreAdventure'' was heavily influenced by ''Manga/FistOfTheNorthStar'', especially in its early arcs. While ''[=JoJo=]'' was a niche series for a while, it [[GermansLoveDavidHasselhoff exploded in popularity worldwide]] upon its 2012 anime adaptation, whereas ''Fist of the North Star'' is at best a CultClassic outside Japan.
19%%* ''Manga/MyHeroAcademia'' was primarily influenced by ''Manga/{{Naruto}}''. However, many critics prefer ''My Hero Academia'' to ''Naruto'' for deconstructing the many cliches the latter [[ClicheStorm played straight]].
20* ''Manga/{{Naruto}}'' has some notable similarities to ''Manga/HunterXHunter,'' mostly due to Creator/MasashiKishimoto being friends with Creator/YoshihiroTogashi. However, ''Naruto'' ended up being the more popular work (particularly in [[GermansLoveDavidHasselhoff America]]) for a multitude of reasons. One was that ''Naruto'' didn't suffer from the same frequent ScheduleSlip that plagued ''Hunter x Hunter.'' Another was because the first ''Hunter x Hunter'' anime from 1999 didn't reach American shores until nine years later, which was at the height of ''Naruto'''s popularity by then. The third possible reason was that the 1999 anime was CutShort due to [[OvertookTheManga overtaking the manga]] rather quickly, and it didn't get a more proper adaptation until 2011. And while that adaptation saw a lot of praise towards the end of the 2010s, this was long after ''Naruto'' had already entrenched itself as [[Franchise/{{Naruto}} a large franchise]] with various animated adaptations and spin-offs, video games, novels, and even a sequel series in ''Manga/{{Boruto}}''.
21* A Taiwanese bootleg of the ''Perfect Sessions'' BoxedSet for ''Anime/CowboyBebop'' exists that packages the series and [[Anime/CowboyBebopKnockinOnHeavensDoor 2001 movie]]-- which is not actually included in the legitimate set-- on three [=DVDs=] rather than the standard six. Apart from bitrate problems during particularly cluttered shots (e.g. the hyperspace sequences) and using a digipak instead of several keep cases in a box, the set is astonishingly close in quality to a legitimate product, to the point where it's commonly sold even on sites like Amazon as if it were genuine, with both buyers and sellers being none the wiser.
22[[/folder]]
23
24[[folder:Comic Books]]
25* ComicBook/{{Deadpool}} started as a ripoff of the ''ComicBook/TeenTitans'' character ComicBook/{{Deathstroke}}. In his [[EarlyInstallmentWeirdness early appearances]], he was more of a standard mercenary character, with his only notable quirk being that he [[MotorMouth talked a lot]]. However, when he was later retooled into the [[NoFourthWall Fourth-Wall Shattering]] [[AxCrazy nutcase]] we all know today, he soon eclipsed Deathstroke in popularity, eventually [[Film/Deadpool2016 getting his own film]].
26* ''ComicBook/{{Teenage Mutant Ninja Turtles|Mirage}}'' started off as a parody of the DarkerAndEdgier comics of the 1980s, most notably ''ComicBook/{{Daredevil}}'', ''ComicBook/NewMutants'', and ''ComicBook/{{Ronin|1983}}''. However, when the [[WesternAnimation/TeenageMutantNinjaTurtles1987 cartoon]] came out, the Ninja Turtles exploded into pop culture icons. For reference, it would take far longer for Daredevil to reach a level of media fame comparable to the Turtles, with [[Film/Daredevil2003 his 2003 movie not helping his popularity]] and only later becoming more critically acclaimed by wider audiences when he got [[Series/Daredevil2015 his own Netflix series]].
27[[/folder]]
28
29[[folder:Films - Animated]]
30* The first ''WesternAnimation/Madagascar1'' movie was developed by Creator/DreamWorksAnimation to compete with the then-upcoming ''WesternAnimation/TheWild'' (which was distributed by Disney), as both movies star groups of animals escaping from a zoo and ending up in Africa. However, while ''The Wild'' did poorly at the box office - in part because ''Madagascar'' came out almost a year prior - and fell into obscurity to the point where it's only known by hardcore Disney buffs nowadays, ''Madagascar'' got better reviews, did better at the box office, and spawned a successful [[Franchise/{{Madagascar}} franchise]] with four movies and multiple spin-offs.
31[[/folder]]
32
33%%
34%%%[[folder:Films - Live Action]]
35%%* ''Film/IronMan1'' technically became this towards ''Film/XMen1'' (made by 20th Century Fox) and ''Film/SpiderMan1'' (made by Sony Pictures) sparked the Comic Book Movie Boom of the 2000s. Marvel made [[StartMyOwn their own]] [[Creator/MarvelStudios film studio]] in response, but Fox and Sony naturally refused to sell the film rights to the X-Men and Spider-Man back to them. Despite this, Marvel went forward and established the Franchise/MarvelCinematicUniverse, becoming a new success that not only far usurped the box office records set by the ''X-Men'' and ''Spider-Man'' movies, but fully cemented the Comic Book Movie as a new form of blockbuster and caused many film studios to attempt forming their own cinematic universes using any properties they had.
36%%%[[/folder]]
37%%
38
39[[folder:Food]]
40* Nabisco's Oreos were introduced in 1912, a few years after Sunshine Bakery introduced its chocolate sandwich cookie, Hydrox. However, after successfully rebranding itself as a more premium offering in the 1950s, Oreo overtook Hydrox in popularity, and became so dominant that the latter were eventually viewed by the public as the inferior imitation. The creator of the Oreo was likely overjoyed by this for a rather personal reason: [[SiblingRivalry the creator of Hydrox was his brother]].
41* Coca-Cola attempted to {{invoke|d}} this trope with the New Coke. During UsefulNotes/TheEighties, Pepsi was out-selling Coca-Cola, despite the former being introduced a decade later. In order to compete, the recipe for Coke was changed so that it would taste more like Pepsi, but that [[TheyChangedItNowItSucks was about as effective as you might think]]. By pure irony, Coca-Cola sales skyrocketed when they brought back the original recipe.
42* While Vitamix blenders are considered the gold standard of professional kitchens, company founder William Barnard [[https://slate.com/human-interest/2013/10/vitamix-a-history-of-the-company-and-analysis-of-the-blenders-appeal.html essentially copied]] existing blenders that were already on the market from Waring and Hamilton Beach, but with more powerful motors and durable metal components.
43* Monster Energy was essentially made to capitalize on the market that Red Bull had helped create. In fact, prior to Monster, the company, then known as Hansen's, made a drink that was essentially an imitation of Red Bull. However, they made a new drink that had its own unique identity and taste (as well as gradually introducing numerous variants of the taste unlike Red Bull), to the point that Hansen's renamed their company after the product, and is a serious challenger to Red Bull; as of this writing, they're in second place in overall sales, behind only Red Bull, and it's not uncommon to see many areas where Monster is the more popular product.
44[[/folder]]
45
46[[folder:Literature]]
47* ''Literature/TheHungerGames'' was published in a period where Young Adult Romance novels were all the rage after being sparked by ''Literature/TheTwilightSaga.'' However, ''The Hunger Games'' ended up being more acclaimed thanks to better writing and characters, and ended up starting its own trend of young adult romances being within a Dystopian setting.
48** As a more direct predecessor, The Hunger Games plot was very similar to the one of ''Literature/BattleRoyale''. Whether they fell short, reached an equal level or surpassed it, is [[Main/FandomRivalry heavily debated]] between the fandoms.
49[[/folder]]
50
51[[folder:Live-Action TV]]
52* ''Series/{{Weeds}}'' is a dark comedy series about a recently widowed suburban mom who becomes a drug dealer to support her family. If this plot sounds familiar, it's because you immediately thought of ''Series/BreakingBad'', which is a crime drama with the same plot, except with a cancer-stricken suburban dad. While ''Weeds'' is considered a good show in its own right, by the end of its run, ''Breaking Bad'' was hailed as one of the greatest shows of all time. Apparently, Vince Gilligan was unaware of ''Weeds'' when he pitched ''Breaking Bad'', and admitted that had he been aware of it, he wouldn't have pitched it in the first place.
53* ''Series/StrangerThings'' was heavily influenced by the works of Creator/StephenKing, particularly ''Literature/{{It}}.'' In fact, this was because the Duffer Brothers were originally going to direct ''Film/It2017.'' Not wanting to let their vision go to waste, they reworked the concept into their own. While the 2017 ''It'' movie was highly successful, ''Stranger Things'' ended up being a huge KillerApp for Netflix.
54** This influence was so strong that the 2017 ''It'' faced a lot of [[https://www.theguardian.com/film/2017/sep/08/now-youve-seen-it-pennywise-stranger-things-stephen-king comparisons]] to ''Stranger Things'' upon its release (and it didn't help that the two productions shared [[Creator/FinnWolfhard an actor]]).
55[[/folder]]
56
57[[folder:Music]]
58* The ''Ultra Rare Trax'' series of [[Music/TheBeatles Beatles]] bootleg compilations became somewhat historically important specifically because of its quality, showing that remastering, when done right, could produce high-quality bootleg and official releases that could surpass the original LP copies.
59* Music/DavidBowie:
60** A bootleg LP of ''Music/TheManWhoSoldTheWorld'' floated around in the mid 70's that almost perfectly replicated the packaging of the original US release, aside from the speech bubble on the back being slightly too low. The audio is noticeably poorer quality, being sourced from a legitimate LP dubbed to tape then back to vinyl, but the bootleg was convincing enough to appear in bargain bins in mainstream brick-and-mortar retailers.
61** A number of other bootlegs exist for Bowie live shows and [[GreatestHitsAlbum singles compilations]] that put an almost professional level of quality into the audio and packaging. One particular bootleg of a 1972 show in Santa Monica (appropriately dubbed ''Santa Monica '72'') was so well-done that Creator/{{EMI}} eventually released it as a legitimate product in 2008, retitled ''Live Santa Monica '72''.
62* Music/{{Nirvana}} frontman Kurt Cobain admitted to being heavily influenced by Music/ThePixies, even mentioning in an interview that "[[SignatureSong Smells Like Teen Spirit]]" was his attempt at writing a song like theirs. Today, Nirvana are one of the most renowned bands of all time, whereas The Pixies - while not exactly obscure - are considerably less famous.
63* ''The Dark Side of the Moo'' is a notable bootleg Music/PinkFloyd compilation released in 1982 while the band were on hiatus. The bootleg has earned considerable acclaim from mainstream critics and for a while was one of the most accessible ways to get a hold of certain poorly-distributed singles and the studio version of "Astronomy Domine" in the US (as it was not included on the American release of ''Music/ThePiperAtTheGatesOfDawn''). According to its anonymous creator, ''The Dark Side of the Moo'' was popular enough to continue selling well into the mid-1990's, long after vinyl as a medium went dormant pre-2007.
64* Music/{{Prince}}'s untitled black album was a popular source of bootlegs since its planned 1987 release got cancelled. Because a number of LP and CD copies from the planned 1987 run still survive today, they've been a common source for sufficient-quality audio on these bootlegs, and the album having an all-black cover makes it easy to imitate the original packaging. Even after Creator/WarnerBrosRecords finally gave the black album an official release in 1994, high-quality bootlegs still circulate here and there.
65[[/folder]]
66
67[[folder:Toys]]
68* There are numerous companies which produce their own version of the Rubik's Cube and more often than not improve upon the mechanism used by Rubik's themselves. These "knockoffs" often turn faster and more smoothly than Rubik's brand cubes and sometimes include magnets for additional stability. It's gotten to the point that, among the speedcubing community, Rubik's brand cubes are considered to be among the ''lowest'' quality of cubes, with their only real advantages being their widespread availability and [[BrandNameTakeover name recognition]].
69* [[Creator/AlphaGroupCoLtd Auldey's]] clones of Tamiya Toys/Mini4WD cars are noted to be of markedly better quality than the {{shodd|yKnockoffProduct}}ier yet cheaper Tamiya copies from the likes of Jiada, Gokey and Heipao among countless others. As of 2003 though, they started making original models not based on Tamiya's.
70* There are many Toys/{{LEGO}} like knockoffs ranging from minifigures, equipments, and vehicles that, instead of knocking off LEGO, they made brick set themes that LEGO wouldn't approve, such as the modern military and ''Franchise/TheWalkingDead''.
71* ''Franchise/{{Transformers}}'' toys are subject to considerable bootlegging, and while most are rather inferior, with low-quality plastic and primitive construction, [[https://www.youtube.com/watch?v=gRDZvQ5dEhE some toys]] are notably superior to even official merchandise of the same size (the toy in the video is a ''scaled down Masterpiece Megatron'', taking one of the most complicated, expensive, show-accurate renditions of the character and making it much more accessible).
72* Various knockoff ''ComicBook/SpiderMan'' action figures have been noticeably good quality, some even being superior to the originals.
73** The knockoff versions of the ''WesternAnimation/SpiderManIntoTheSpiderVerse'' Sen-Ti-Nel SV-Action Miles Morales and Peter B. Parker have been rather well-received due to their articulation functioning very well especially for bootlegs, all the accessories working with the figures, decent paint jobs for knockoff figures, not falling apart when you open them and costing less than the authentic versions. Heck, some of the knockoffs of Peter B. Parker even comes with his coat and sweatpants, which the authentic one doesn't have. They are even made out of fabric, so they don't hinder the articulation.
74** The knockoff of the Marvel Legends Retro Spider-Man has also been decently received due to it having better leg articulation than the original, and for it being cheaper and easier to find than the original version.
75** The knockoff of the S.H.Figuarts Platform/PlayStation4 Spider-Man has been well-received due to it having better articulation than the original, such as fully movable arms and a wider leg range, and the cheap price of the figure.
76** Another great knockoff Spider-Man figure is a Marvel Legends Spider-Man: Far From Home figure using the Pizza Spidey body mold. That knockoff has been praised for coming with more accessories than the original, having better articulation and even having all the web lines painted in, which the original lacks.
77** The knockoff version of the Marvel Legends figure of Venom from the movie has also been praised for it coming with more accessories than the original figure and for it being relatively cheap.
78** CT Toys has made knockoffs of several Spider-Man figures from S.H.Figuarts, including Tobey Maguire from No Way Home, Symbiote suit Spider-Man from Spider-Man 3, and Miles Morales, Spider-Gwen and Spider-Man 2099 from Across the Spider-Verse. All of them have been very solid and well-received, and they have teased Andrew Garfield Spider-Man from No Way Home.
79* There has been some praise and high ratings over this unofficial plush toy of King Koopa from the [[WesternAnimation/TheSuperMarioBrosSuperShow old]] [[WesternAnimation/TheAdventuresOfSuperMarioBros3 Super]] [[WesternAnimation/SuperMarioWorld1991 Mario]] [[https://www.amazon.com/Altay-Yellow-Bowser-Stuffed-Travel/dp/B0841DXZHY cartoons]].
80[[/folder]]
81
82[[folder:Video Games]]
83* ''VideoGame/BoomArena'', for being a ''VideoGame/ClashRoyale'' ripoff with silly-looking graphics, is considered much better than the now-fallen latter, thanks to a lack of microtransactions, actually balanced gameplay thanks to the absence of card levels (to the point where the game aims for "perfect balance where no card is overpowered"), and fairer matchmaking based on a player's skill rather than card level.
84* ''VideoGame/{{Fortnite}}'', shortly after its release, added a free-to-play Battle Royale mode as a response to the popularity of ''VideoGame/PlayerunknownsBattlegrounds.'' However, not only did the Battle Royale mode boost downloads for ''Fortnite'' and become so popular as to overshadow the title's original ''Save the World'' campaign, it even surpassed ''PUBG'' in popularity to become the face of the BattleRoyaleGame genre as a whole, much to Blue Hole's dismay. Being free-to-play was seen as a major factor in this, as well as the game being more polished than ''PUBG'' was at the time and having an artstyle that gave it more of a broader appeal (especially towards younger audiences). And this was ''before'' it started doing tie-in promotions with countless franchises like Creator/MarvelComics and ''Franchise/StarWars''.
85* ''VideoGame/DragonballFighterz'' follows the success of tag-team Fighting Games like the ''VideoGame/MarvelVsCapcom'' series (and in particular, the third game, some of the mechanics of which are also used in DBFZ), but is also critically acclaimed, has 2+ million sales and is often deemed as a new contender against the MVC series, especially in the wake of the disappointments aimed at ''VideoGame/MarvelVsCapcomInfinite'''s problems.
86* DICE Studios created ''VideoGame/Battlefield1942'' in 2002, a well-received game featuring large-scale combat, the option to use vehicles and planes, and so on, all to capture command points to control the battlefield. The game was far from a flop, but then along came Pandemic Studios and Lucas Arts, who took the same concept, slapped a ''Franchise/StarWars'' skin on it, and named it ''Videogame/StarWarsBattlefront'', which completely eclipsed ''1942'' in popularity. DICE did go on to grow ''Battlefield'' into a shooter that rivaled ''Halo'' and ''Call of Duty'' for several years as well. And when Electronic Arts acquired the Battlefront license, everything came full circle, as DICE were the studio chosen to develop ''VideoGame/StarWarsBattlefront2015'' and [[VideoGame/StarWarsBattlefrontII2017 its sequel]].
87* An obscure racing game Rally de Africa/Europe coming from an obscure Japanese company Prism Arts is a clone of ''VideoGame/SegaRally'' while being released exclusively for Platform/PlayStation, making it the console equivalent to the Sega rally game. It gives Sega Rally a run for its money with a larger number of cars (as opposed to three cars in the first Sega Rally) and better graphics and framerate since it was released on Platform/PlayStation. It is also [[NintendoHard a tough game to complete.]]
88* Depending on whom you ask, ''VideoGame/StardewValley'' is this to ''VideoGame/HarvestMoon'' (now known as ''VideoGame/StoryOfSeasons''). It started out as a fan-game aimed specifically at ''Harvest Moon'' fans but became a SleeperHit upon release. This is largely because it has a PC release (thus allowing for modding), because it's on more consoles than the mainly Nintendo ''Harvest Moon'' franchise, and because it was under $20. While which series is better is up to debate, ''Stardew Valley'' has sold over 5x as much as the best selling ''Story of Seasons'' title.
89* ''VideoGame/StoryOfSeasons'' itself is a peculiar case. It's often mistaken for a ''VideoGame/HarvestMoon'' ripoff or SpiritualSuccessor, but it really is the same development team as the original ''Harvest Moon'' games, Marvelous, continuing the series under a new name and publisher. In fact, only the localization name changed—in Japanese the series is named Bokujō Monogatari (lit. [[ExactlyWhatItSaysOnTheTin Farm Story]]). Natsume localized the games, but in Japan they had always been published by Marvelous. Localization simply moved in-house when they set up a western branch. To make things more confusing, Natsume retained the rights to the ''Harvest Moon'' brand name and began producing [[VideoGame/HarvestMoonNatsume their own titles]] using the same name.
90* Creator/BlizzardEntertainment has three such properties that can be considered this: taking the original ideas, sanding down the flaws for smoother gameplay, adding a certain flair and making it their own.
91** They came up with ''Franchise/{{Warcraft}}'' because Games Workshop didn't give them the Warhammer Fantasy license they wanted.
92** ''VideoGame/WorldOfWarcraft'' is one to ''VideoGame/EverQuest''.
93** ''VideoGame/HearthstoneHeroesOfWarcraft'' is essentially a digital version of ''TabletopGame/MagicTheGathering''.
94** ''VideoGame/{{Overwatch}}'' is one to ''VideoGame/TeamFortress2''.
95* ''VideoGame/GuitarHero'' looks an awful lot like ''VideoGame/GuitarFreaks'' before it, due to having the same core gameplay: Both games give the player a guitar controller and they must tilt the strum bar while holding down the corresponding fret buttons to hit notes that scroll vertically. But it soon became the catalyst for {{Rhythm Game}}s as a mainstream genre in the West, featuring a lot of nuances to make the game appeal to a wide range of Western fans such as popular licensed songs, vivid background animations and characters, and full-length songs. While ''[=GuitarFreaks=]'' is by no means a crappy game, it's clear that both games are designed for different audiences.
96* ''Franchise/FinalFantasy'' started out life as basically "''TabletopGame/DungeonsAndDragons'' for the NES", borrowing a lot of mechanics and monsters from it. It has since become one of the highest-grossing video game franchises in the world, with endless sequels, spinoffs, rereleases, and adaptations to non-game media.
97* ''VideoGame/WanganMidnight Maximum Tune''. When it was first released, one of the criticisms of it was that "it's just ''VideoGame/InitialDArcadeStage'', but [[ItsEasySoItSucks for people with no skill]]." It ended up surpassing ''Initial D'' as the preferred arcade racing game precisely because of its lower barrier to entry and its [[SugarWiki/AwesomeMusic critically-acclaimed]] Creator/YuzoKoshiro trance soundtrack, and is one of the most popular arcade racing games today, [[GermansLoveDavidHasselhoff especially in Southeast Asia]]. It helps that ''Maximum Tune'' has stuck with the same basic formula since the original game with incremental updates and upgrades every new version to keep the game fresh without alienating existing players, while ''Initial D''[='=]s popularity started to dwindle after the third iteration due to changing game engines and physics with every new release. In fact, while ''Wangan'' continues to get releases in the Asia Pacific and Oceania, ''Initial D'' ended up becoming [[NoExportForYou Japan-only]] after the fourth version of it.
98* ''VideoGame/{{Raiden}}'' by Seibu Kaihatsu was effectively released to cash in on the success of Creator/{{Toaplan}} games, featuring a lot of staple tropes of those games. It ended up being one of the most successful shmup series of the early 90s, becoming a mainstay of many Japanese and American arcades, with many shmup fans who grew up around that time speaking fondly of ''Raiden II''[='=]s purple "Toothpaste Laser". Meanwhile, Toaplan went bankrupt in 1994.
99%%* ''VideoGame/GenshinImpact'': Early reviews of the game call it a clone of ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', but it has grown into its own beast through multiple story quests, events, and character hangouts.
100* ''VideoGame/MobileLegendsBangBang'' is pretty infamous as being a mobile-based ''VideoGame/LeagueOfLegends'' clone, imitating plenty of character designs, game mechanics, and aesthetics, to the point that Riot Games sued Moonton ''thrice'' for copyright defamation (once in 2017 that ended with dismissal, a second in the following year alongside Creator/{{Tencent|Games}} in China that ended with settlement, and again in 2022 TBD). In spite of this and [[AmericansHateTingle animosity from western audiences]], ''Mobile Legends'' holds astonishingly strong legs in Southeast Asia, especially in the Phillipines. This is in large part due to cultural preferences towards mobile games (PC gaming is generally seen as too elaborate and resource-heavy)[[note]]Additionally, ''Mobile Legends'' in its earlier stages could be run with very low-spec phones, and Southeast Asians are noted to be not-so-well economically, so the game has a greater accessibility for players who couldn't afford high-spec phones; there's a lot of them in Southeast Asia.[[/note]], with ''Mobile Legends'' also smoothing and simplifying the gameplay to be less mechanically daunting than the notoriously dense and obtuse ''League''. Even after Riot finally realized that making an official mobile ''League'' port was viable and released ''Wild Rift'' internationally between 2020-2021, they were years late to the party, and ''Mobile Legends''' preexisting foothold in the region as ''the'' [[MultiplayerOnlineBattleArena MOBA]] of choice has allowed it to outperform its competition.
101* ''VideoGame/InTheGroove'' is basically just a clone of ''VideoGame/DanceDanceRevolution'', but nonetheless found a lot of success within the American and European rhythm game communities (sadly, [[AmericansHateTingle no such luck in Japan]]) due to its higher skill ceiling that was then-unheard of in ''DDR'' and quality-of-life features. This may have [[GoneHorriblyRight worked against it]], as Konami (which produces ''DDR'' games) would later sue Roxor (mainly due to selling kits to convert ''DDR'' dedicated cabs to ''ITG'' cabs) and acquire the rights to the game, [[ScrewedByTheLawyers ending it]].
102* ''VideoGame/StepManiaX'', a game similar to ''In The Groove'' by several members of its former team (most notably Kyle Ward), also gets this treatment when compared to ''DDR'' for its wide variety of songs and play styles available, the fact that it doesn't need an internet connection to run or update player data, and the high build quality of its dance pads. In fact, the dance pads are so popular amongst rhythm game players, even those that want to use them for other dance games (in fact, there are conversion kits to adapt them to the ''VideoGame/PumpItUp'' layout, rectangular corner panels and all) that any time a new batch of those pads go on sale, [[DemandOverload they sell out within a few minutes]]. ''Un''like ''ITG'', the dev team went out of their way to negotiate with Konami to ensure ''SMX'' would not meet the same fate.
103* Many people dismissed ''{{VideoGame/Palworld}}'' as a ShallowParody of ''{{Franchise/Pokemon}}'' with some sarcastically calling it ''Pokémon Gun'', but almost ''nobody'' [[AndYouThoughtItWouldFail expected this game to be such a success]], selling over ''three million copies in forty hours'' and having over a '''''million''''' concurrent players.It's well-deserved, too; for an Early-Access Title, it's highly polished and well-made.
104* ''VideoGame/FridayNightFunkin'' seems like another ''VideoGame/DanceDanceRevolution'' clone with arrows scrolling up and the four columns having the same left-down-up-right order, but with the style of a 2000s Flash game. However, thanks to the game's storytelling (the creators advertise the game as more of a "playable cartoon" rather than a RhythmGame) and vibrant cast of characters, it ends up being more popular than ''DDR'' in a number of circles, mainly amongst those in their 20s and younger who may not have grown up when ''DDR'' was at the peak of its popularity. [[ComeForTheGameStayForTheMods The game's extensive modding community helps further bolster its popularity]], featuring countless custom songs and storylines.
105[[/folder]]
106
107[[folder:Video Game Systems]]
108* The [=GamBoy=] [sic], also called the [[http://blog.12bit.club/?post=5 GB Boy Colour]] ([[DepartmentOfRedundancyDepartment "Game Boy ''Boy'' Colour"?]]), is an unauthorized replica of the Platform/GameBoyColor noted for being a surprisingly accurate imitation of the original. Despite the speaker only using one audio channel (instead of doing a mono mix of both channels), the screen being slightly-stretched, and the IR port not being functional, the GB Boy Colour actually has a working backlight-- something the legitimate GBC lacked. As such, many still consider it a good budget method of playing Game Boy and Game Boy Color games on "original" hardware without having to jump through hoops to make the screen visible in dim lighting (discounting the Game Boy SP, which did have a frontlight on early models and a backlight on later ones).
109* Platform/NintendoEntertainmentSystem bootlegs:
110** The Dendy Jr. was a notable Taiwanese bootleg of the Famicom that became a sensation in Russia during the 1990's, when the country was still suffering from the fallout of the Soviet Union's dissolution and didn't have enough money to afford importing the genuine product. Despite the dubious nature of the games (illegally) released on it, the Dendy Jr. itself is considered one of the better and more faithful "Famiclones" on the bootleg market, especially by the standards of those made before Nintendo's patents on the Famicom expired.
111** The expiration of the Famicom's patents allowed for a number of higher-quality Famiclones to glut the market, as the system's technical specs could now be legally replicated and utilized to create better-quality alternatives to the original hardware. Some of these better-quality post-patent Famiclones include the Analogue NT and the AVS, both of which are compatible with both NES and Famicom cartridges and peripherals and natively support high-definition HDMI output.
112* The Scorpion XVI, [[https://www.youtube.com/watch?v=a_0g8zHhzd8 shown in English programme Bad Influence]], is a clone of the Platform/SegaGenesis. Although you could not use a Platform/Sega32X add-on without modifying the console, the Scorpion XVI does work with not only the Platform/SegaCD but also out-of-region games. [[ScrewedByTheLawyers This unfortunately caused a crackdown on the Scorpion XVI]].
113* Most [[UsefulNotes/{{Emulation}} emulators]] qualify. While emulators that are poorly made and/or early in development are often inferior to the original consoles, it's possible for a well-made emulator to not only flawlessly replicate but surpass the original by adding graphical and/or performance enhancements to games. It's common now for fans to complain that official {{Updated Rerelease}}s of older games fall short what of what unofficial, fanmade emulators can achieve. One of the most well-known examples is the Dolphin emulator, which emulates Platform/NintendoGameCube and Platform/{{Wii}} games, and can upscale games or even give them a framerate boost. ''VideoGame/SonicColors'', for example, got the 1080p 60 FPS treatment years ahead of the ''Sonic Colors Ultimate'' release which achieves that as well.
114* UsefulNotes/IBMPersonalComputer:
115** This platform owes its existence as an open platform and widespread adoption to this trope. Originally, only IBM made the PC, but thanks to fact that the machine was largely built using off-the-shelf components, it was relatively easy for countless other manufacturers to clone it and build their own computers that were 100% compatible with PC hardware and software, eventually driving IBM out of the PC market entirely.
116** The [=PCjr=], released in 1984, was [=IBM's=] attempt to capturing the home market, where the [=IBM=] PC had struggled due to the machine's low quality graphics and sound. It failed, due to bad marketing from IBM, and the machine's poor compatibility with existing PC hardware and software. Enter [=RadioShack=], who righted the wrongs of the [=PCjr=] with the Tandy 1000, a machine that featured the [=PCjr's=] improved graphics and sound while maintaining 100% PC compatibility. The new graphics standard, which had the [=PCjr=] had introduced, became widely known as "Tandy Graphics" instead. ''VideoGame/KingsQuest'', which utilized the new graphics and had been originally positioned as the [=PCjr's=] KillerApp, became the Tandy's KillerApp instead. The Tandy would finally make the PC successful in the home computer market, paving the way for the PC's dominance in the entire computer industry.
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119[[folder:WesternAnimation]]
120* ''WesternAnimation/{{Bluey}}'' was designed as an Australian replica of ''WesternAnimation/PeppaPig''. However, [[PeripheryDemographic it is very well-liked by people outside the primary target audience of preschoolers]] and many parents will admit to watching it without their kids present; it ended being more acclaimed and well-liked than ''Peppa Pig'' as that show is often considered annoying or too cloying for adults to enjoy. It even made it onto Rolling Stone's "100 Best Sitcoms of All Time List" in 2021, being the only show aimed at preschoolers to do so.
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123[[folder:Other]]
124The counterpoint of SturgeonsLaw, that the 1% of everything that isn't shit is actually quite good, applies just as much to bootlegs as it does to legitimate products. A number of both bootlegged products and legally-permissible imitations are noted for their astonishing level of quality, to the point where it's easy to mistake said bootlegs for legitimate products. As for the legally allowed imitations, sometimes they can become a viable competitor to the product they were knocking off, and can even eclipse the original in popularity (most famously with Oreos, which started off as a knockoff of Hydrox cookies but have since become far more popular among consumers). The reason for this is that, while creating something entirely new requires a lot of time and effort, imitating something else allows you to focus the same time and energy on polishing your product to perfection. Some examples of highly convincing bootlegs are as follows:
125* A number of aftermarket Harley-Davidson crate motors and engine parts such as those from Alan Sputhe and S&S Cycle are of equal if not superior craftsmanship compared to the real deal, sometimes even improving on what Harley did especially with hot-rodded and those so-called "stroker" bikes with larger engine displacements than what Harley usually offers. One such engine part is a gear-driven cam assembly for the Twin Cam, whose chain-drive cam assembly is notorious for being an engineering failure due to the chain tensioners wearing out over time and fouling the oil pump. Harley tried to put a stop to this practice by suing S&S Cycle and Delkron, but by that time, the aftermarket crate motor industry is well entrenched and there's little Harley could do other than file patents for their newer engines.
126* Despite the infamy of {{Shoddy Knockoff Product}}s made in China, copycat firearms made by Norinco and knife designs copied by M-Tech both have a reputation for surprisingly high quality. The former company is a military contractor, which explains why their knockoffs are better made than most.
127* Spanish copies of foreign firearms have this reputation. Spain's trademark laws made patents unenforcable for products not manufactured in Spain, encouraging domestic production, but at the same time Spains gun laws throughout most of the 20th century encouraged manufacturers to actually make quality products and not just grind out a few cheap guns to protect their patents. This led to a surprising variety of very good versions of nearly every firearm under the sun being made in Spain in the 20th century.
128* This is almost standard operating procedure for Creator/{{Apple}}, which rarely brings product categories to market and usually lets other electronics makers try their hand at a product before devising a better engineered and higher quality (not to mention higher-priced) version of their own.
129** The iPod was far from being the first [=MP3=] player, nor was it even the first high-capacity hard drive-based version. The [[https://gizmodo.com/apple-ipod-shuffle-creative-casio-intel-mp3-players-bes-1849370269/slides/6 Creative Nomad Jukebox]] hit the market a year earlier than the iPod, but the iPod overcame many of its shortcomings such as limited battery life and a clunky interface, and also had better industrial design.
130** The [=iPhone=] borrowed much of its functionality from other smartphones already on the market, probably most heavily from [=BlackBerry=], so much so that Apple [=CEO=] Steve Jobs spent a good portion of the [=iPhone=]'s announcement keynote comparing it to a [=BlackBerry=] and explaining how the [=iPhone=] had a more intuitive user interface. [=BlackBerry=] Messenger, which allowed [=BlackBerry=] devices to send texts to each other over data instead of [=SMS=], also preceded Apple's implementation [=iMessage=] by six years.
131** Tablet computers had been sold by Microsoft for nearly a decade when the iPad launched in 2010, which sold much better because of its simpler user interface and operation.
132** Augmented reality headsets had been on the market for years, most notably made by Meta (the parent company of Website/{{Facebook}}), before the Vision Pro launched in 2024.
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