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1[[JustForFun/DescribeTopicHere Describe Replay Value here.]] [[BrokenRecord Describe Replay Value here. Describe Replay Value here. Describe Replay Value here. Describe Replay Value here. Describe Replay Value here. Describe Replay Value here. Describe Replay Value here. Describe Replay Value here...]]
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3That one sentence repeated over and over wouldn't make you want to view this page, would it? It's the same with video games - the same thing over and over gets boring after a while. Basically, replay value is how fun a game is after you've beaten it - either by starting a new game or by continuing the game after you've completed the main objective of it. Replay value is one of those things that reviewers (and players) look for in a game, so developers will usually try to squeeze as much replay value into a game as they can.
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5This can be done in several ways:
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7* ScoringPoints
8* SpeedRun
9* Adding [[StoryBranching branches in a game]] to make it less linear, so you can experience different things in the same game.
10* Including a KarmaMeter or RelationshipValues so that every choice a player makes influences the game in a different way.
11* In {{RPG}}s and games with RPGElements, having a number of different possible ways to build your main character or characters, such as specializing in weapons or magic.
12* Including some form of NewGamePlus.
13* Including several bonus features, such as {{Superboss}}es or {{Bonus Dungeon}}s.
14* [[SugarWiki/AwesomeMusic Great music]].
15* Generating certain things, such as [[RandomlyGeneratedLevels levels]], randomly. This is one of the reasons why {{Roguelike}}s have a tendency to have lots of good replay value, as well as why {{Video Game Randomizer}}s are so popular.
16* Options that affect the gameplay, such as harder DifficultyLevels.
17* Including a LevelEditor and other means for players to generate and share their own content.
18* Varied enemiesenvironments that require different skills to pass, or even [[GameplayRoulette different styles of play]].
19* MultipleEndings
20* And just creating a good game in general.
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22For examples on how '''not''' to do it, see FakeLongevity.
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24Not to be confused with a target score in {{pinball}} that (most commonly) awards a free game when reached or exceeded, known as a "Replay."
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