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1A game about being a HopeBringer in a CrapsackWorld? ''Of course'' there will be some hearwarming moments:
2* For starters, managing to be a Princess in the first place. You are an avatar of Light and hope, trying to bring good in a universe where evil is ruling with an iron hand. Your powers are literally fueled by good actions, and you are capable of giving the forces of Darkness a good fight. Sure, making the world a better place isn't easy, and you might die; but you won't let that stop you from trying.
3** Doubled if the character has the Onceborn merit, which indicates that the character is on their first ever life.
4* Princesses' relationships with [[{{Sidekick}} Sworn]] are also quite touching. It's mentioned that a frequent reason for the Hopeful to make Sworn is to give their friends and loved ones powers of their own, so they can defend themselves should the Darkness target them. But even more touching, some do it with people who envy their powers, because they are genuinely willing to share them in order to prevent [[GreenEyedMonster jealousy]] from ruining their friendship.
5** To further illustrate the point, here is the introduction text for the Sworn entry, describing how a Sworn feels about her Princess sister:
6-->"Everyone thinks I should be jealous of [[CoolBigSis my big sister]] because she's the one [[HenshinHero who can transform into a beautiful princess]] and [[OvershadowedByAwesome has really cool magic]]. But they don't understand. They are not the ones who have to help her sew her wounds closed, they don't wake up early to help her cover up scars or [[LivingEmotionalCrutch hold her when she cries all night]]. I love my sister, she is amazing and works so hard for everybody, but [[BlessedWithSuck I wouldn't want to be her]]. But [[UndyingLoyalty I will always be there for her]]."
7* Some Darkened are genuine monsters, or just malicious assholes, but in the case of the Deluded Vigilantes, they are perfectly ordinairy or even heroic people with a strong sense of justice who [[IJustWantToBeSpecial just want to be special and use their powers for good]]. While the Darkness twists this sense of justice into violent mania, the sourcebook takes care to mention that they are usually easier to reason with than other Darkened, and many are dealt with by making them Sworn instead.
8* Redeeming a [[FallenHero Dethroned]]. If you somehow manage to defeat one in a fight, you can then chose to take her pain inside your own soul, thus gaining all her Shadows, and then work to get rid of them one by one in order to help her deal with whatever caused her to fall in the first place. This is easier said than done, but should you succeed, this will result in the redeemed Dethroned appearing to you as her former self in your sleep, and telling you goodbye before departing, presumably to either reincarnate like before or move on to the afterlife. This ''really'' makes all the troubles you go through WorthIt.
9* How Princesses gain their [[{{Mana}} Wisps]] in general can be one. They can [[PetTheDog do something beneficial]] and fitting to their calling, take up a Mandate to bring more light into the world, or [[LivingEmotionalCrutch interact with their friends and family to remind them of what is important]]. Not to mention the Intimacy System which, while basically the same as Mage's Sympathy, in Princess it's written in the terms that the more you love and care about someone, the less energy it takes to use charms at them from a distance. This can get especially poignant with [[ThePowerOfLove Fuoco charms, which can be more empowered the more you love someone]].
10* In the presentation text for Princesses of Spades, a Knave describes all the work and efforts she puts into planning parties, knowing what everyone likes among her friends, including their favourite foods and jokes. She admits it's rather exhausting and difficult. She then concludes with this:
11-->"But it's all worthwhile when I see my friends smile."
12* The Dream Version gives us the Embassy to Lilith, a Princess organization dedicated to helping [[TabletopGame/VampireTheRequiem Kindred]] deal with their condition and [[FriendlyNeighborhoodVampire hold to their Humanity]]. You read that right- there are Princesses who are genuinely concerned with giving ''vampires'' a chance for redemption.
13-->"At heart, people aren't afraid of the dark. They are afraid of what calls it home. But what about the monsters who have no home but the dark?"
14* Several of the Queen of Melodies stereotypes are quite heartwarming:
15-->'''Prometheans''': I'm so sorry... Don't worry, I'll be your friend.\
16'''Changelings''': Shhh, it’s okay. I know they hurt you...let me help you okay? As long as I’m around I promise I’ll never let them take you ever again.\
17'''Leviathans''': W-wha? Uh, I uh...sure, we can be...friends. I guess. I always wondered what it’d be like to be friends with Godzilla…
18* The semi-official Castles at Dusk supplement introduces the Court of Petals, a Twilight version of the Court of Hearts. Most nobles of Petals are not truly Nobles, but Budded; Mortals, usually children, contracted by the Queen of Petals to get some powers in return for fighting the darkness until they die or become dethroned, which usually doesn't take that long. The heartwarming part comes in the Stereotypes section; While the Petals' stereotypes on other courts reinforce their naïvete and innocense, the other courts' stereotypes on Petals are all some variety of concern, expression of love, or encouraging them to not work themselves too hard.
19-->'''Hearts on Petals:''' You are still human, so you need the same comforts that other humans need. Nobility is not about complete self-sacrifice, and your Queen has forgotten this.\
20'''Swords on Petals:''' I'm going to give you all the love and support you need. And I'll keep doing it until you remember that you are worth loving too.\
21'''Pentacles on Petals:''' Get some rest, let yourself recuperate, interact with your family and friends and stay away from disaster areas. Do not make me pin you to the bed.
22** The Court of Spades drop their usual comedic tone to make it clear they don't find the situation amusing in the slightest.

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