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1* A neat little fact: when playing against Lendel and the Accusers early on, he was backed by two nomads named Vispa and Darben. Approaching the endgame, he's instead got demons named Vispaleth and Darbenfor. In short, Lendel's teammates have been in the Downside long enough to become demons.
2* Why is the Lone Minstrel waiting in the Blackwagon when your first Nightwings trio met him? Of course the ''manager'' of the Rites would keep tabs on [[FinalBoss the designated]] [[DesignatedVillain judge]] of the whole procedure.
3* Given that Blackwagon was first invented by Lu Sclorian, the Sap Scribe who [[SealedEvilInACan trapped Limbless Arizech]] using [[EmpathicWeapon the ever-shifting Glades of Lu]], perhaps there is some merits to the Stowaway's claim that the Blackwagon can talk to her.
4* After you learn the Nightwings' true purpose, instead of story sequence explaining how your opponents came to be what they are as it is often expected from video games, you get only Tariq retelling their story to you (Whereas the face-to-face interactions mostly concern the present) Perhaps this is not a corner-cutting video game design choice but a deliberate story-telling to highlight the limitation of individuality and the impact this can cause on judicial system: humans cannot ''live'' other people's life, only empathize with them secondhand. (Remember that everyone The Reader meet in Downside might as well be complete strangers before they got exiled) Many other factors can affect one's judgement of the information along the way, from the delivery, the timing, the content within to personal bias and more.

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