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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/games_like_life_is_strange.png]]
2 [[caption-width-right:350:This action will have consequences.]]
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4-> ''Life Is Strange is a story-based game that features player choice. The consequences of all your in game actions will affect the past, present, and future. Choose wisely...''\
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7The ''Life Is Strange'' franchise is a collection of works, primarily video games, that all take place in the same shared universe. The games have been made by Creator/DONTNODEntertainment and Creator/DeckNine, and all of them have been published by Creator/SquareEnix.
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9The first game, ''VideoGame/LifeIsStrange'', was released to critical and commercial success in 2015, kickstarting a new IP for Square Enix. While complimentary to Telltale's revival efforts of the early-to-mid 2010s, ''Life Is Strange'' had a different style and thematic focus, and contrasted well as another direction to take the narrative adventure genre. It was DONTNOD's breakout hit after the underwhelming ''VideoGame/RememberMe'', and it's widely-praised memory remixing mechanic served as a direct influence for Life Is Strange's Rewind mechanic.
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11In a similar way, the 2017 prequel ''[[VideoGame/LifeIsStrangeBeforeTheStorm Before The Storm]]'' established Deck Nine Games after their rebranding and company shift, and both studios partnered with Square Enix on future projects, ''LIS''-related or otherwise. In 2021, with the release of ''Life Is Strange: True Colors'', it was confirmed that Deck Nine would now be the primary studio working on the future of the ''Life Is Strange'' franchise under Square Enix, with Don't Nod shifting focus to original projects, although they didn't go as far as entirely ruling out a return to the [=IP=].
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13As for what makes a ''Life Is Strange'' game, LIS 1 Co-Director Michel Koch described one as having "a set of relatable characters, facing real-life issues in a world which is as close as possible to the real world just with a twist of some supernatural elements that we can use to emphasize some story aspects."
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15These overarching themes and ideas have been present in all entries to the franchise. The games themselves are narrative adventure games that tend to feature ordinary people who are thrust into unusual but realistic situations in a world very much like our own, set up to make choices that will deeply affect the world and people around them. A touch of the supernatural is also present, in the form of an unusual power possessed by one of the main characters.
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17Other recurring elements include one or more of the leads experiencing a TraumaticSuperpowerAwakening; the development of a QueerRomance; an EverytownAmerica setting that takes place TwentyMinutesIntoThePast; a gorgeous hand-painted art style; young adult protagonists, two or three of whom will be the central leads and share some kind of relationship; bereavement and grief (often related to the sudden and premature loss of a parental figure); animal motifs; a majority-indie soundtrack; deep and complex characterization; extremely difficult choices; and [[UniformityException the Hawt Dawg Man mascot]].
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19!!Official works in this franchise:
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21[[AC:Video Games]]
22* ''VideoGame/LifeIsStrange'', developed by DONTNOD and released in 2015. It's about a high school senior named Max Caulfield who discovers she can rewind time after saving her former best friend, Chloe Price, from a fatal shooting.
23* ''VideoGame/LifeIsStrangeBeforeTheStorm'', developed by Deck Nine and released in 2017. It's about Chloe Price and her relationship with the previously-unseen [[TheLostLenore Rachel Amber]], and is set [[{{Prequel}} three years before the first game]].
24** 2018's Deluxe Edition of ''Before the Storm'' includes the ''Farewell'' [=DLC=] bonus episode (set two years earlier still). It's about the friendship between young Max and Chloe in the days before Max moves to Seattle.
25*** In 2022, remastered versions of both ''Life Is Strange'' and ''Before The Storm'' were released in a bundle called ''Life Is Strange: Remastered Collection'' (also known as ''Life Is Strange: The Arcadia Bay Collection'' on Platform/NintendoSwitch). The remastered games can bought stand-alone but are also included with the Ultimate Edition of ''Life Is Strange: True Colors''.
26* ''VideoGame/LifeIsStrange2'', developed by DONTNOD and released across 2018 and 2019. It's about Sean and Daniel Diaz, two brothers trying to flee from Seattle to Mexico after a tragic accident uncovers Daniel's telekinetic powers.
27** ''VideoGame/TheAwesomeAdventuresOfCaptainSpirit'', released in 2018. It's about Chris Eriksen and his father Charles on a Saturday morning, and is a playable teaser for ''Life Is Strange 2''. If played standalone before the main game, its choices have minor effects in Episode 2 of ''[=LIS2=]''; otherwise, you're given the choice to play it as a side-story during that episode.
28* ''VideoGame/LifeIsStrangeTrueColors'', developed by Deck Nine and released in 2021. It's about Alex Chen, a former foster child with empathic powers, whose reunion with her estranged brother Gabe is cut short by his death under suspicious circumstances.
29** The Deluxe and Ultimate Editions of ''True Colors'' include the ''Wavelengths'' [=DLC=] chapter. It's about [[AscendedExtra Steph Gingrich]] as she adjusts to her new life in Haven Springs in the year before Alex's arrival.
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31[[AC:Comic Books]]
32* The first series of ''ComicBook/LifeIsStrange'' comics ran from 2018-2022 for six volumes in total. The comics were written by Emma Vieceli, with art by Claudia Leonardi and colouring by Andrea Izzo. It's about Max and Chloe [[SequelInAnotherMedium after one of the two possible endings]] to the original game. The arcs were:
33** ''Dust'' (4 issues, November 2018-February 2019, collected May 2019)
34** ''Waves'' (4 issues, May-August 2019, collected November 2019)
35** ''Strings'' (4 issues, October 2019-January 2020, collected April 2020)
36** ''Partners In Time: Tracks'' (4 issues, October 2020-January 2021, collected April 2021)[[note]]''Partners In Time'' was originally meant to denote the start of "season two" of the comics run, following the longer than usual hiatus between arcs three and four, but the idea of named seasons was seemingly scrapped after this arc)[[/note]]
37** Free Comic Book Day Special Issue (May 2021)[[note]]Later collected across the ''Coming Home'' and ''Settling Dust'' paperback releases.[[/note]]
38** ''Coming Home'' (2 issues, July-August 2021, collected November 2021)
39** ''Settling Dust'' (4 issues, October 2021-March 2022, collected May 2022)
40* A second series of comics titled ''Life Is Strange: Forget-Me-Not'' debuted in December 2023. The new series is written by Zoe Thorogood, with Leonardi and Izzo reprising their artist roles. In BroadStrokes it's about Alex and Steph after one of the possible endings to ''Life Is Strange: True Colors''. However, it takes place in the main AlternateUniverse established in the original comics run, where the events of the original game never took place.[[note]]In this universe, [[spoiler:Chloe and Rachel succeeded in their plan to run away to Los Angeles following ''Before the Storm'', and so are both alive and still together well into their twenties. However, Steph still endured a trauma in her late teens that set her on the path that would lead to Haven Springs and the events of ''True Colors'', culminating in her meeting Alex and events playing out the same as they did in the main universe. But in this timeline, Steph's defining traumatic event is witnessing Kate Marsh's suicide, since this universe's Max never returned to Arcadia Bay and thus never had the opportunity to save Kate.]][[/note]]
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42[[AC:Literature]]
43* ''Life Is Strange: Welcome to Blackwell Academy'', a coffee table book written by Matt Forbeck and published in 2018. Part art book and part supplementary material to the first two games, it's framed as various characters'[[note]]Primarily Max, Chloe, Rachel, Victoria, and Nathan[[/note]] irreverent annotations on a welcome pack given to new students arriving in Arcadia Bay.
44* ''Literature/LifeIsStrangeStephsStory'', a prose novel written by Rosiee Thor published in March 2023. It's about Steph and her Drugstore Makeup bandmate/then-girlfriend Izzie as they embark on the tour that will eventually lead them to Haven Springs. Katy Bentz, Steph's voice and motion capture actress, narrates the audiobook.
45* ''Life Is Strange: Heatwaves'', the franchise's second prose novel, written by Brittney Morris and expected to release in July 2024. It follows Alex and Steph after one of the possible endings to ''True Colors'' (similar to the ''Forget-Me-Not'' comics), who find themselves stranded in a small town badly impacted by the climate crisis, which compels Alex to use her powers to help the local community.
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47[[AC:Other Media]]
48* The announced-but-not-yet-made ''Life Is Strange'' live action digital series, by Legendary Pictures. They've been pretty quiet about it since the 2016 announcement; though it does seem to still be ticking away in the background as of 2021, when Shawn Mendes joined the project as executive producer.
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51!!Unofficial but notable works related to this franchise:
52* ''VisualNovel/LoveIsStrange'', a visual novel with characters from the first game made by Team Rumblebee and released in 2016. It jettisons all the sci-fi and tragic elements to focus purely on the QueerRomance aspects.
53* ''VideoGame/TellMeWhy'', released in 2020, a non-series game also developed by DONTNOD, with [[SpiritualSuccessor very similar themes]]. Due to having [[Creator/XboxGameStudios a different publisher]] it officially takes place in a separate continuity to ''Life Is Strange''... but that hasn't stopped fans of the series from adopting it unofficially as an ''[=LIS=]'' title.
54* ''Lost Records: Bloom & Rage'', expected in late 2024, another non-series game developed (and this time self-published) by Don't Nod. Intended as the start of a new independent [=IP=] that draws on the studio's experience of making ''Life is Strange'', again with similar themes but officially unconnected to the ''[=LiS=]'' universe.

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