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7 | Drinking games for ''TabletopGame/MagicTheGathering''. |
8 | ---- |
9 | Commander/Elder Dragon Highlander Format: |
10 | * When a player casts their Commander, they take a drink. |
11 | ** If their Commander is a Dragon, they take two drinks instead. |
12 | * When a Commander returns to the Command Zone, its owner takes a drink. |
13 | ** When a player ''chooses'' to put their Commander in their library[[note]]As of March 2015, a player can choose to put their commander into their command zone whenever it would change zones[[/note]] of their own volition, they and the person whose card effect put it there each take 3 drinks. |
14 | * When a player casts a legendary creature that isn't their Commander, they take a drink. |
15 | * When a player takes Commander damage from their own Commander, they take 2 drinks. |
16 | ** If it causes them to take enough damage to be out of the game, they finish their drink. |
17 | All formats: |
18 | * When a player plays a nonbasic land, they take a drink. |
19 | ** When a player plays a land beyond their first land for the turn, they take a drink. |
20 | *** When a player puts a land into play using a spell or ability, they take a drink. |
21 | * When a player searches their deck for one or more cards, they take a drink. |
22 | ** Whenever a player searches another player's deck for a card, both those players take a drink. |
23 | ** If the card in question is put onto the battlefield instead of into their hand, make it two drinks instead of one. |
24 | ** If Aven Mindcensor[[note]]Forces opponents to only search the top four cards of their deck instead[[/note]] gets put into play in response but the search is still successful, the owner of Aven Mindcensor takes a drink. |
25 | * When a player looks at another player's hand, the one doing the looking takes a drink. |
26 | ** If the player owning the hand had to reveal it because of one of their own spells or abilities, everyone takes a drink instead. |
27 | * When a player draws a card when it's not their draw phase, they take a drink. |
28 | * When a player gains one or more life, they take a drink. |
29 | * If there's a board wipe, everyone takes a drink. |
30 | ** Hardcore Mode: Everyone takes a drink for each of their cards that got destroyed. (Cards, not permanents. Tokens don't count. Your liver will thank you later.) |
31 | *** Death to the liver mode: Same as above, but for every permanent destroyed by the wipe, not just your own and including tokens. |
32 | * When a player targets another player with a card that helps the targeted player, both those players take a drink. |
33 | * When a player takes control of another player's permanent, both those players take a drink. (Note: If someone has [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=113512 Norin the Wary]] as their Commander, the affected players take a drink only the first time this happens.) |
34 | ** If a player ''gives'' another player control of one of their permanents, those players take two drinks instead. |
35 | *** Make it 3 drinks if the card being given has no drawbacks. |
36 | *** It is the will of Zedruu that you should have ... a drink. |
37 | * Whenever a player says "it resolves", they take a drink. |
38 | * When a player casts a card that makes everyone agree they need to team up on that player, the player who cast that card takes a drink. |
39 | * When a player backstabs another player they agreed to team up with, both those players take a drink. |
40 | * Finish your drink if someone plays a combo that "goes infinite" and wins the game. |
41 | ** If the combo player stops or breaks the combo of their own volition, downgrade it to a sip. |
42 | ** If that player discovers or reveals they're missing the resources to win on that very turn, they take a drink. |
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