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1Please note that TV Tropes does not endorse piloting a faster-than-light starship while under the influence of alcohol.
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3* Finish your drink if you die, either of hull loss or crew death.
4* Take a celebratory drink every time you beat the [[FinalBoss Rebel Flagship]], proportional to the difficlty level you beat it on.
5** Take another one if [[HeroicSacrifice you died]] [[MutualKill at the same time]], or if [[PyrrhicVictory your ship is about to be destroyed itself via out of control fire or dying crew]].
6* Take a shot every time your hull gets breached.
7* Take a shot every time there's a fire in your ship.
8* Take a shot every time a crew member dies.
9** Take two if you lose a crew member to an event.
10* Take a shot every time the {{Giant Spider}}s event shows up.
11** Take another if you send your crew in and they ''survive.''
12* Take a shot every time you get boarded by intruders bypassing your supershield. Take a second if you're playing vanilla ''FTL'' and therefore [[TheComputerIsACheatingBastard they shouldn't be able to]].
13* Take a shot every time intruders get into your cockpit.
14* Take two shots if you teleport your crew over to an AI ship but don't have a powerful enough teleporter to beam them back alive.
15** Take another sip if they die because the AI ship destroyed your teleporter.
16* Take a shot every time you encounter an enemy ship with [[TheComputerIsACheatingBastard five layers of shields]].
17* Take a sip every time your attack misses.
18* Finish the bottle if you [[AlphaStrike fire at least 8 projectiles at once]] and [[EpicFail fail to damage the enemy at all]].
19* Drink until you die of alcohol poisoning if you reach the [[FinalBoss Rebel Flagship]] and realize that you're in an UnwinnableByDesign scenario due to insufficient ship equipment.
20** During the Flagship's Power Surges, especially its drone surge, take a shot for every time you get hit. Take two more if your shields or evasion gets destroyed. [[DrowningMySorrows Drown your sorrows]] and [[RageQuit task-kill the game executable]] if ''[[FromBadToWorse both]]'' get destroyed.
21* If you encounter a [[TooDumbToLive shieldless Auto-Scout in an asteroid field]], grab a glass of your favorite drink and relax as [[WinsByDoingAbsolutelyNothing you watch the Auto-Scout get pelted to death by asteroids]].
22* Take a shot every time you get into an environmental hazard such an asteroid field, ion storm, or pulsar.
23** If the hazard in question is Anti-Ship Batteries, [[ThisIsGonnaSuck take an extra shot]]. Take an extra one every time they hit your ship. If the Anti-Ship Batteries are allied, take a celebratory shot.
24* Drink an entire bottle if you're playing as the Engi B ship and [[PressStartToGameOver you die after one jump to an event that causes crew loss]].
25* If you're using the Stealth B ship and your Glaive Beam gets knocked offline, chug for however long your beam was charging until it was disabled.
26* Every time you're in an event where a Slug captain offers you a drink and you take them up on the offer, take a drink to join in. If the drink was spiked and you didn't use the Rockman crew blue option, spike your own drink before you finish it.
27* If you're using the Slug B ship, take a shot every time you use a Healing Burst and it misses.
28** Take two if your boarders die as a result.
29* Take a shot every time an enemy ship teleports boarders and [[ArtificialStupidity at least one of those boarders is an]] [[SquishyWizard Engi]].
30** If playing Advanced Edition, take a shot every time a crew member dies to an exploding Zoltan.
31* Take a shot every time your door control gets disabled while you're trying to extinguish fires.
32* Take a shot every time an enemy Boarding Drone enters your ship.
33** Take a second one if it ends up in the cockpit.
34* Take a shot every time an enemy successfully escapes.
35** If you had boarders on there, take an extra shot for each one you just lost.
36* Take a shot every time a single missile is fired and it slips past your Defense Drone.
37* Take a celebratory drink if you unlock the [[spoiler:Crystal Cruiser.]]
38* Take three shots every time you come across the "weapon just floating in space" event.
39** Take double that if you get a really powerful weapon like a Vulcan or a Burst Laser Mark II.
40* Take a shot every time you run out of fuel.
41** Take two if you waiting allows the Rebel fleet to fully catch up.
42*** Take three if the fleet approached faster because an auto-scout escaped.
43* Take a shot if you are in a store and one scrap away from buying a rare or crucial item.
44** Take a shot to ease the pain if you see such an item and you ''can'' afford it, but end up skipping it because hull, fuel, etc. are more important purchases.

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