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14The fact that these [[DemonicSpiders devilish minions]] aren't [[FaceFullOfAlienWingWong right up in your face]] does not make them any less of a pain in the ass.
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17* There are literal ones in ''VideoGame/EarthDefenseForce2017'' (technically, they're aliens) but the giant spiders in the game are easily the most frustrating enemies. They like to {{Zerg Rush}} you and smother you in webbing, doing ridiculous amounts of damage (instantly killing you in many cases) while limiting your movement at the same time.
18* ''VideoGame/GearsOfWar'' (and especially its sequel) have plenty of these things. First and foremost among them: Lambent Wretches. Small, fast, and nasty enemies who come at you in swarms, are able to shrug off more damage than their regular friends, and when they die, they ''explode.'' Oh, and they have a fairly powerful melee attack, which can usually drop you in two or three hits. And to top it off, [[ArsonMurderAndJaywalking the damn things are noisy.]]
19** The ridiculously huge Boomer Locust. On one hand, they're basically walking tanks whose rockets can tear you apart in a single good shot and who can take two Longshot bullets to the forehead before dying...but on the other hand, the "Boom!" noise they make just before they fire is so awesome.
20** Theron Guards. At least, the ones with Torque Bows. If they catch you out of cover for a second, ''thunk-tink!'' You'll have just enough time to utter your curse word of choice before being reduced to giblets.
21** ''Gears 2'' has Kantus priests, which are tough-as-nails (as in, direct hit to the head with a damage-boosted Longshot round won't kill them tough) extremely agile, and are armed with both Gorgon Pistols, which do tremendous damage, and Ink grenades, which are poison grenades that are tailor made to force you out of cover. On top of that, they can resurrect fallen Locust soldiers, knock you on your ass with a sonic attack if you get into melee range, and can summon [[ActionBomb Tickers]], which have this nasty habit of popping up ''right'' behind your cover.
22*** In Horde mode, it's most definitely the Cyclops. There are plenty of enemies that can one-shot you here, but they all have distinctive noises and appearances. Cyclops look pretty much exactly like every other Locust footsoldier, except that they have Lancers, and will chainsaw you if you get close to them. Unless you pull out your chainsaw yourself, in which case they will shoot you to make you flinch, then chainsaw you.
23** Reavers, especially in the sequel. In Gears 1, they only appear in the last level and fly alongside the train attacking with a turret gun. In Gears 2, the zig-zag too quickly to hit easily and frequently land; now they have rocket launchers that kill you instantly with a direct hit and stomp you to bits if you get too close. They're tougher, too.
24** ''Gears 3'' brings us Armoured Kantii, which are... well, Kantus Priests wearing heavy armour. They don't have grenades, but dual-wield Gorgon [=SMGs=] and have a lethal roll attack thanks to the spines on their armour. Oh, and there are only three ways to reliably damage them: explosives, fire and shooting them while they perform their revive scream. Have fun.
25* ''[[VideoGame/GhostbustersTheVideoGame Ghostbusters]]'' (2009) has animated stone cherubs in the final level. Flying stone cherubs that hover out of reach of the only weapon that can kill them, then rush in to hit you faster than you can react (and cause a knockdown). They also like to shoot flaming explosive arrows from a distance. And attack in swarms. AND to get past the area where you first meet them requires you to slam them against a gate three times to get past, otherwise they respawn forever. The only explanation is sheer misanthropy on the part of the developers.
26** Worse than them are Possessor Ghosts. As the name implies, these ghoulish former-beauty queens ([[{{Gonk}} who prove once and for all that beauty really is just skin deep]]) can take over the bodies of any human they come across, turning them into fairly dangerous attackers and forcing you to switch to the slime nozzle and hose the victim down until you wear down a health meter. Only after they abandon their current hosts will you have a shot at the ghost itself, at least for the ten seconds or so they'll erratically fly around before grabbing a new host. Now this would be bad enough but when they say "any human" can be possessed they mean "''any'' human"....''including the other Ghostbusters''. So you end up with a swarm of annoying enemies who can cut off your vital backup at any moment.
27* ''Inversion'' has Slave Owners, most of the time they're shielded from damage and will keep on sending [[GoddamnBats slaves]] after you, some of which are carrying bombs and explode on contact, you'll likely use a lot of ammo just to kill the slaves before they overwhelm you, and on top of that, they have a fire whip attack which has pretty good range and does a lot of damage. They also have Gravitraks which they will periodically try and stun you with(which is the only time their shields drop) so they can whip you to death, to say fighting them is a frustrating experience is a massive understatement.
28* ''VideoGame/KidIcarusUprising'' has several enemies that qualify:
29** The Orne are {{Invincible Minor Minion}}s [[spoiler:(unless you use the Three Sacred Treasures)]] that can OneHitKill you just by touching you!
30** [[ChestMonster Mimicuties]] are [[LightningBruiser very fast, deal a ton of damage, have more HP than nearly any other enemy in the game,]] and are difficult to avoid. They look just like standard treasure chests until you get up close to open them, eventually turning chests into a good source of ParanoiaFuel.
31** Tempura Wizards, whose main attack is to to turn you into [[DeepFriedWhatever tempura]]. If that happens, they'll proceed to chase you (and they can run ''faster'' than you too), and will [[OneHitKO One-Hit K.O.]] you... ''[[ToServeMan by eating you]]''.
32** Jitterthugs have two modes: One is immune to ranged attacks (and will sit back and shoot you), while the other is immune to melee attacks (and will rush up to beat the crap outta you). Both can take a lot of life off if you let them control the battle.
33** There are also Clubberskulls. They have the most HP out of any enemy in the entire game, and are very strong and somewhat fast. Thankfully most of them are chained up and you don't have to fight them, but there's 3 in Medusa's Castle that you do have to fight, and are [[BossInMooksClothing harder than most of the bosses in the level]].
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36* Perhaps unintentionally due to its DynamicDifficulty making the game quite difficult on even the easiest skill level (This mostly affects the PC edition), in ''VideoGame/MaxPayne 1'' , Shotgun-wielding thugs had the annoying tendency to score a [[BoomHeadshot deadly hit]] on the player, especially if one was caught outside of BulletTime. Grenadiers required a degree of memorization as grenades are a OneHitKill within a certain range, and death could only be avoided by entering into a shoot-dodge at the right moment (but this left you near-death, which is still a big drain on your pain-killer supplies).
37* In the ''VideoGame/MegaManLegends'' series, the [[AIIsACrapshoot Reaverbots]] seem to have quite a lot of Demonic Spiders among their ranks, but SPECIAL mention has to go to the Sharukurusus, and extra special Demonic Spider bonus points have to go to the particular variety found in the Lake Jyun Sub-Gate of the first game. Now, normal ones are pretty nasty: they move extremely fast, take large amounts of damage for a normal enemy type, rarely flinch or get knocked over even by explosive weapons, have a rush attack that covers large amounts of ground and ends in a spinning drill-claw that can deal multiple hits, and always appear in groups of at least two. That's bad enough, but the Lake Jyun variety are [[InvisibleMonsters invisible]] until they perform their rush attack, disappear almost IMMEDIATELY after executing it, and can only be tracked by the sound of their footsteps and the tell-tale metallic 'BEE-BEEP' all Reaverbots make. Then there's [[NightmareFuel creepy music playing the whole time that you're dealing with them.]]
38** In the same Sub-Gate, after said room you run into an apparently empty hallway, with what looks like floating water on both sides which are filled with reaverbots. Suddenly, the Reaverbots start jumping out of the walls, open their mouths and shoot ranged supersonic lasers at you that are impossible to dodge. Even a game guide says to just OUTRUN them because you'd die in seconds if you stay behind. They are visible unlike the Sharukurusus above, but they could shoot. At least with the Sharukurusus, they needed to get in close to do damage.
39* ''VideoGame/MetalGearSolid4GunsOfThePatriots'' have Gekko, unmanned mechs with organic legs capable of [[OneHitKill taking you down instantly with a single kick]] on harder difficulty settings. They also have machine guns and spam grenades if you go somewhere they can't access.
40* The ''VideoGame/{{Oddworld}}'' games has literal bats. Made all the more stranger as the design for every other monster was an alien creature except for the bats. Of course, the bats primarily appear during tricky jumping sections and could [[OneHitKill kill you in one hit]].
41* Syndicate snipers in ''VideoGame/{{Oni}}''. Fragile and complete wimps in close combat, they are also always armed with Mercury Bows. A Mercury Bow is a) the only hitscan weapon in the game, b) pinpoint accurate, and c) deals a horrendous amount of damage and knocks the victim prone. They also have the best visual range of any mooks and almost equal to yours, meaning that they will shoot you before you know they are there.
42* Starting with its fifth mission, ''VideoGame/{{PN 03}}'' has robotic spiders that can latch onto you and [[ActionBomb self-destruct]], and they usually come in groups. Even worse are the [=WeissBurkes=], who are very durable, dodge back and forth alot, and when they get in range, fire deadly lasers that are difficult to avoid.
43* Cougars in ''VideoGame/RedDeadRedemption''. The can appear just about anywhere on the map, and attack incredibly quickly without much warning. If you're riding your horse, the cougar will kill it with one pounce. If you're on foot, it can kill you in two (the first pounce will put you on the ground with critical health, where the cougar will simply nail you again to finish the job). Even with the super-cheap Dead Eye ability, a cougar attack has a decent shot at taking you out. Oh, and some areas are so thick with them, four separate cougar attacks in quick succession is not at all uncommon.
44** Thought it might get better in Free Roam? You're dead wrong. Now, Cougars only need to swipe at you once to end you. Worse yet, Dead Eye is less potent than in single player, so saving yourself by snagging a slow-mo headshot is no longer option. You probably won't have access to your late game cougar killer of choice either. And you have challenges where you have to hunt down packs of the things. Have fun.
45* ''Franchise/{{Splatoon}}'':
46** Most enemies go down without a fight, barely move, and can only really kill you if you wander into their fire. This is ''not'' the case for the Octoling soldiers you encounter from time-to-time. They have all the combat and movement abilities of your own character. They can kill you in less than half a second's worth of combined fire. They throw Splat Bombs to drive you out of cover. They can also transform into a hard-to-see octopus that hides in the ink they shoot, which makes them move very fast and difficult to detect. They are also ''smart.'' They can sneak around you, attack from above, drive you out of cover with Splat Bombs, and swim away when in trouble. If you can catch them, they go down easily, but if not, they'll give you grief. Any level in the Deepsea Metro or Alterna with a large enough population of Octoling soldiers is [[ThatOneLevel Bad Time Central]].
47** Stingers are Boss Salmonids in the games' Salmon Run mode that fire long-lasting, super-powerful Sting Rays that have infinite range and pierce through walls. These Sting Rays don't suffer from the notorious aiming issues that make the weapon near-useless in ordinary matches. If they can chew through the hordes, Blasters and Splatlings can make short work of them - operating word "if".
48** Drizzlers and Flyfish are Boss Salmonids that are both able to cover large areas of turf in one shot, and both are completely impervious to attack most of the time. The Flyfish is especially loathsome, as it can only be destroyed by either using a special attack (which you have just two of for the entire round), throwing a Splat Bomb into both of its missile bays (difficult to do in one go without a Bomb Launcher special or backup, considering how much ink Splat Bombs use), or swinging the Explosher (which is rarely available as a main weapon in Salmon Run). Drizzler attacks can be deflected by shooting the bombs they launch, but with everything else going on, you probably won't have time to.
49** When the tide comes in, Steel Eels become a much bigger threat. They're already huge, fast, and maneuverable, and with less terrain available, it's very easy for one to trap you in a corner.
50* ''VideoGame/SplinterCell'' has PLA soldiers, which can kill you in 3 hits even at full health on Easy mode, can take a lot of punishment, and sometimes have flashlights attached to their helmets making hiding in the dark difficult against them. The ex-Spetsnaz with the assault rifles in the Kola bonus missions are equally dangerous (the ones with the shotguns are a bit more manageable), and some of them have night vision goggles, making hiding in the dark useless against them.
51** Heavy Infantry in ''[[VideoGame/SplinterCell Blacklist]]'', you can't knock them out from the front and you can't gas or shock them, sneaking up on them from behind is risky, taking them out from above or using an execute with the gas function of the crossbow are the most reliable ways of taking them down. If you go Assault, they like ambushing you from around corners and typically carry either shotguns which will kill you in 1 or 2 hits (Usually as a result of running into them in said corners) and will instantly kill a bleeding out player in co-op, or a equally annoying and dangerous Desert Eagle and Shield combo. They also soak up entire magazines from assault rifles like sponges unless you knock their helmet off and shoot them in the head. Incendiary grenades are the best option against them when going Assault, as it will kill them in one hit if they are in range of the fire.
52** Also from ''[[VideoGame/SplinterCell Blacklist]]'' are Dogs, which are fast, hard to hit, and will hold you in place and prevent you from attacking once they get close to you until you shake them off by mashing the melee button, making you a easy target for enemy soldiers and [[ArsonMurderAndJaywalking screwing up your combo when going Assault]]. They also alert and detect you much faster than other enemy types, and will smell and follow you even if they can't see you once you come within a certain distance of them, which also alerts enemy soldiers and brings them along with the dog.
53* ''VideoGame/StarWarsBattlefront II'' has the [[BlatantLies beloved]] Bothan Spy, which has a close-range "Incinerator" attack which will eat up your health in 2-3 seconds. It can creep around and sneak up behind you with its ludicrously-quickly-recharging invisibility, which shows absolutely no trace of the Spy, not even a distortion like the Assassins in [[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]]. Though it needs to switch this off to attack you, it ''always'' attacks from behind, and your allies ''will'' ignore it to shoot at a tank 200 meters away. It can also regenerate health over time, and is ''[[ShootTheMedicFirst capable of passing this ability onto other Rebel soldiers.]]'' The Bothan Spy's one real weakness is that it's got miniscule health and no long-range weapons, so if you see a visible one or manage to escape it, you can kill it easily.
54* Snipers, grenadiers, and EliteMooks in ''VideoGame/SyphonFilter''. The first kill you in one hit [[BoomHeadshot with a headshot]], the second insta-kill you with their large blast radiused grenades the moment they see you, the last cause your Danger meter to instantly shoot up (especially on Hard mode) and have near-perfect accuracy.
55* [[StuffBlowingUp Sappers]] in ''VideoGame/{{Tomb Raider|2013}}'' start off as GoddamnedBats and make gunfights frustrating by forcing you out of cover with their ludicrously long-ranged and accurate Molotov cocktails, exposing you to enemy fire and disrupting your attempts to aim and shoot back. They become full-fledged DemonicSpiders once they start carrying dynamite, which makes them ''lethal''. They're not particularly hard to kill if you can get a shot at them, but with the way mooks use cover it can be very hard to tell them apart from the normal mooks until they go to make a throw. It's ''immensely'' satisfying when you can nail one when he tries to throw, making him fumble his dynamite and [[HoistByHisOwnPetard blow himself up]]. There's even an achievement if the blast takes out more than one mook.
56* Guardians from ''VideoGame/Uncharted2AmongThieves'' can take an armory's worth of bullets, are incredibly fast, have powerful melee attacks, and are armed with high-damage crossbows. If you meet a group of them and can't focus on one and steal its crossbow, forget it.
57** Similarly, the mutants in the [[VideoGame/UnchartedDrakesFortune first game]] are nothing but a pain. Tough enough to slug through a grenade, always found in packs of five or so, strong enough to bring you down in two extremely fast slashes and have fantastic tracking good enough to follow your roll, meaning you dodge one's slash right into another's.
58* ''VideoGame/Warhammer40000SpaceMarine'' gives us Bomb Squigs, Ork-related critters that are little more than huge mouths with legs and MoreTeethThanTheOsmondFamily, to which [[ActionBomb the Orks have strapped explosives]]. In the tabletop game, they're anti-tank weapons. They tend to attack in the middle of large groups of Orks, and they're pretty small targets, so you can't see them until it's too late. Worse, they sometimes come in groups; three or more Bomb Squigs is more or less a OneHitKill.
59** Bomb Squigs are a debatable example: they make a ''very'' distinctive noise (which is coded to be impossible to drown out), die in one hit, have a dull orange contrast to the Orks' bright green, and [[ExplodingBarrels can be turned against their masters very easily]]. Thus, if you ''do'' spot them early you can kill a dozen Orks with one shot.
60** ''Space Marine'' is ''full'' of these. 'Ard Boyz and Bloodletters aren't much of a problem when encountered in twos or threes in an open area, but there are points in the game where you are ''swarmed'' with them in enclosed spaces and your meltagun is your only hope.
61** Not to mention Nobz, which appear in the game long before any solid counter to them becomes available. The only easy way to deal with them is use Fury, which renders the ability TooAwesomeToUse elsewhere.
62* ''War on Terror'', a Flash game with pacifism in mind, has you kill terrorists, and only terrorists; killing a civilian will turn civilians into terrorists. But all the sprites are just stick figures.
63** [[{{Anvilicious}} Which is probably exactly the point.]]
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