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1[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lgslogo_9064.jpg]]
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3A legendary game development studio of the 1980s and especially the [[TheNineties 1990s]], creator of many [[GenreBusting revolutionary and groundbreaking]] game titles, especially first person action adventure games. It was based in Cambridge, Massachusets.
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5Former staff members include major game design personalities like [[VideoGame/BioShock Ken Levine]], Creator/WarrenSpector, [[VideoGame/Fallout3 Emil]] [[VideoGame/TheElderScrollsVSkyrim Pagliarulo]], and others. Many of the former devs found a home at Creator/IrrationalGames, formerly an affiliate developer studio of LGS. Others later worked for Creator/IonStorm, Creator/{{Bethesda}} and other notable developers, or focused on the indie dev side of the industry.
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8!!Studio history
9For a comprehensive documentary on the history and games created by Looking Glass Studios, you can take a look at the following video documentaries:
10* [[https://www.youtube.com/watch?v=nlcha6A8Ugs Looking Glass Studios Retrospective 1/3]] (by Indigo Gaming)
11* [[https://www.youtube.com/watch?v=pkPtjNDOJkE Looking Glass Studios Retrospective 2/3]]
12* [[https://www.youtube.com/watch?v=pfr_6-qI5o4 Looking Glass Studios Retrospective 3/3]]
13* [[https://www.youtube.com/watch?v=5fh1tPVG-j0 Looking Glass Studios Retrospective]] (by 90sgamer92)
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15For an even more in-depth history of Looking Glass, [[http://gambit.mit.edu/updates/audio/looking_glass_studios_podcast/ visit this excellent podcast]], which features detailed interviews with the former developers.
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17To see some rare videos showing early concepts of their famous games, go to their [[https://www.youtube.com/user/TheLookingGlassVault official remembrance channel]].
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19Archived versions of the LGS website can be seen [[https://web.archive.org/web/20000301062711/http://www.lglass.com/ here]] and [[https://web.archive.org/web/19980209132406/http://www.lglass.com/ here]].
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22!!Looking Glass successors
23The company may have been folded, but its legacy lives on:
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25* Creator/IonStorm Austin. Established by former employees of Looking Glass's former Austin studio, a large number of employees were relocated here from LGS upon its closure, making Ion Storm's Austin branch perhaps the closest thing to an "official" LGS successor. Best known for creating ''VideoGame/DeusEx'', which is no less influential than the LGS games of old. They also have the honor of creating a [[VideoGame/ThiefDeadlyShadows sequel]] to ''[[VideoGame/ThiefIITheMetalAge Thief II]]'', making Ion Storm the first successor to produce a sequel to an old LGS game.
26* Creator/IrrationalGames. Founded by three former LGS developers: Ken Levine, Jonathan Chey, and Robert Fermier. While the Irrational was founded before LGS's bankruptcy, it was essentially LGS's sister company and became one of the closest things to it after the later went under. In a stunning display of luck, while they were working on a SurvivalHorror game unrelated to ''System Shock'', Creator/ElectronicArts (who owned the IP) picked up the game and allowed the company to retool it into a sequel for ''System Shock''. Years later, they would go on to make their own SpiritualSuccessor to ''System Shock'', which you probably know as ''VideoGame/BioShock1''.
27* Creator/ArkaneStudios. While not founded by any LGS veteran, many developers have past ties with LGS and other successor studios games (Harvey Smith was the lead QA for ''System Shock'' as well as a lead developer of ''Deus Ex''). The studio shares many design philosophies with LGS, especially in the field of ImmersiveSim. Most notably, ''VideoGame/{{Dishonored}}'' is widely regarded as the best successor to ''VideoGame/{{Thief}}'', to the extent that critics and fans alike have claimed ''Dishonored'' to be a far superior ''Thief'' game than the official reboot ''VideoGame/Thief2014'' itself, while ''VideoGame/Prey2017'' is generally agreed to be a far closer to ''System Shock'' than ''[=BioShock=]'' ever was. Arkane's debut game, the RPG ''VideoGame/ArxFatalis'' was planned as a third ''VideoGame/UltimaUnderworld'' game, but due to licensing issues, they eventually created their own setting, with a similar premise and atmosphere. (This seems to have begun their SpiritualSuccessor approach to past Looking Glass immersive sims.)
28* [=OtherSide=] Entertainment. Founded in 2013 by Paul Neurath specifically to produce ''VideoGame/UnderworldAscendant'', a spiritual successor to the original ''VideoGame/UltimaUnderworld'', with both Warren Spector and Doug Church joining in 2016 to work on ''System Shock 3'' (Spector has since become the studio head, while Neurath is its creative director).
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31!!Games developed by Looking Glass Studios
32[[index]]
33* ''VideoGame/UltimaUnderworld: The Stygian Abyss'' (1992) - The first true 3D roleplaying computer game and the first universally-recognized ImmersiveSim. An underground-themed spinoff installment of [[Creator/OriginSystems Richard Garriott]]'s ''VideoGame/{{Ultima}}'' game series.
34* ''VideoGame/UltimaUnderworld II: Labyrinth of Worlds'' (1993) - Sequel to the first game.
35* ''VideoGame/SystemShock'' (1994) - One of the earliest and then most advanced RPG/shooter hybrids. Kicked off the shortly lived series of the same name, and a revival of both the game and series is in progress.
36* ''Flight Unlimited'' (1995)
37* ''VideoGame/TerraNovaStrikeForceCentauri'' (1996) - {{Powered armor}} combat {{simulation game}} set in the human-colonised Alpha Centauri system.
38* ''Flight Unlimited II'' (1997)
39* ''VideoGame/ThiefTheDarkProject'' (1998) - The first installment of the ''VideoGame/{{Thief}}'' series. A groundbreaking FantasticNoir action adventure which introduced the world to master thief Garrett and the {{steampunk}} metropolis called The City. Highly praised, frequently appearing in various "Best Game" ladders to this day. Along with ''VideoGame/MetalGear'', '''the''' TropeMaker[=/=]TropeCodifier for all modern [[StealthBasedGame stealth games]]. Runs on the the Dark Engine, later used in ''Thief II'' and ''VideoGame/SystemShock2'' as well. [[/index]]
40** ''Thief: Gold'' (1999) - An UpdatedRerelease / collector's edition of the original, with the main attraction being three brand new levels.
41* ''Flight Unlimited III'' (1999) - The last major flight sim developed by LGS.
42[[index]]
43* ''VideoGame/SystemShock2'' (1999) - The now-legendary sequel to ''VideoGame/SystemShock''. Co-developed with their then-recently founded sister studio, {{Creator/Irrational Games}}.
44* ''VideoGame/ThiefIITheMetalAge'' (2000) - The succesful sequel to the first ''Thief'' game. Unfortunately, it was also Looking Glass Studio's swan song. The Gold edition never materialized and the third installment (''[[VideoGame/ThiefDeadlyShadows Deadly Shadows]]'') was eventually developed with the help of former LGS staff at Ion Storm Austin.
45[[/index]]
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48!!Tropes associated with Looking Glass Studios:
49* AssociatedComposer: Eric Brosius, their own dev team member. He was also the sound designer for the majority of their games.
50* CreatorThumbprint: The recurring use of the code "[[Literature/Fahrenheit451 0451]]" in LGS's immersive sims, and even in games that descend from the LGS development tradition, by virtue of having LGS alumni or LGS-influenced people among their devs. Discussed at length [[https://www.youtube.com/watch?v=zAtAyycx-uY here]].
51* DevelopersForesight: The amount of details and clever alternative side-solutions that players could discover and utilise in many of their games are a testament to this trope. LGS was almost infamous for their great attention to detail and thinking deeply about how gameplay mechanics, the game world and the player's personal experience all play off each other and complement each other.
52* GenreBusting: A very creative and innovative studio for their time, often leaving professional game critics and theorists outright ''stumped'' by some of their latest titles. This trope got to the point that [[FollowTheLeader they were at the founding of at least two different game genres]] that still exist today: The first-person 3D RPG and ''especially'' the stealth game.
53* ProductionPosse: Certain voice actors in particular, such as Creator/StephenRussell, have been closely associated with the studio since its later years, and even with the projects of the studio's successors.

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