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Context Creator / DigitalExtremes

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1[[quoteright:250:]]²²Digital Extremes is a [[UsefulNotes/{{Canada}} Canadian]] games developer and publisher based out of London, Ontario, best known for working with Creator/EpicGames to create the ''VideoGame/UnrealTournament'' series and later going indie to develop and release ''VideoGame/{{Warframe}}''.²²!Games developed by Digital Extremes include:[[note]]''Silverball'' and ''Epic Pinball'' were both solo developed by founder James Schmalz, but are included here[[/note]]²* ''VideoGame/EpicPinball'' (1993)²** ''VideoGame/ExtremePinball'' (1995, co-developed with Epic Games)²* ''VideoGame/{{Silverball}}'' (1993)²* ''VideoGame/{{UnrealI}}'' (1998, co-developed with Epic Games)²** ''VideoGame/UnrealTournament'' (1999, co-developed with Epic Games)²** ''VideoGame/UnrealChampionship'' (2002, co-developed with Epic Games)²** ''VideoGame/UnrealTournament2003'' (2002, co-developed with Epic Games)²** ''VideoGame/UnrealTournament2004'' (2004, co-developed with Epic Games, Streamline Studios, and Psyonix)²* ''Adventure Pinball: Forgotten Island'' (2002)²* ''VideoGame/{{Pariah}}'' (2005)²* ''Warpath'' (2006)²* ''VideoGame/BioShock1'' (2008, UsefulNotes/PlayStation3 port only)²* ''VideoGame/DarkSector'' (2008)²* ''VideoGame/BioShock2'' (2010, Multiplayer only)²* ''VideoGame/{{Homefront}}'' (2011, Multiplayer only)²* ''[[VideoGame/TheDarkness The Darkness II]]'' (2012)²* ''Star Trek'' (2013)²* ''VideoGame/{{Warframe}}'' (2013)²* ''VideoGame/SwordCoastLegends'' (2015, co-developed with n-Space)²* ''The Amazing Eternals'' (2017)²* ''Survived By'' (2017, co-developed with Humanhead Studios)²²----²²!Tropes commonly found in Digital Extremes' games include:²* CursedWithAwesome: A few games that DE worked on or developed feature characters who have great powers with massive drawbacks.²** ''[=BioShock=]'' has a recurring {{motif}} in this area; both ''[=BioShock=]'' and ''[=BioShock=] 2'' feature Splicers who have altered their DNA with plasmids to augment their combat abilities and are completely insane.²** ''The Darkness''' protagonist, Jackie Estacado, can use all sorts of Demonic powers to slaughter and/or maim his enemies but has to share a body with the EldritchAbomination that gives him those powers. And no, said abomination does ''not'' like sharing his powers.²** Hayden Tenno from ''darkSector'' is afflicted with a virus that affords him various powers and later allows him to control a suit of PoweredArmor as an EleventhHourSuperpower, but the only reason he can do what he does with it is because he has congenital analgesia that makes him immune to pain; without that condition, he would be just as insane as the zombified enemies he faces.²** ''Warframe'''s protagonists, the Tenno, can use the PowerOfTheVoid where other people exposed to [[HyperspaceIsAScaryPlace the Void]] would GoMadFromTheRevelation and were the key to winning the Old War between the Orokin and the Sentients for the former. However, the only reason that the Tenno ''can'' control their powers is because they channel them through the game's titular suits of PoweredArmor, and without said suits they suffer ''massive'' PowerIncontinence. [[spoiler:And that's not even getting into [[ChildSoldiers who they really are]] or ''[[EldritchAbomination what else]]'' followed them back from the Void.]]²* DigitalPinballTables: DE's first video games were of this genre; ''Extreme Pinball'' was their proper debut, though founder James Schmalz had developed ''Silverball'' and ''Epic Pinball'' for Epic Games earlier.²* LicensedGame: ''The Darkness II'' is based on a [[ComicBook/TheDarkness comic book]], ''Star Trek'' [[Franchise/StarTrek should be obvious]], and ''Sword Coast Legends'' is based on the ''TabletopGame/ForgottenRealms'' module for ''TabletopGame/DungeonsAndDragons''.²* SpiritualSuccessor:²** ''Extreme Pinball'' was designed to emulate the success of James Schmalz' game ''Epic Pinball'', and ''Epic Pinball'' itself was developed by Schmalz as a successor to his earlier game ''Silverball''.²** ''Warpath'' was originally conceived as a direct sequel to ''Pariah'' before bad sales caused it to be {{retool}}ed into a game set in the same universe with only loose connections to ''Pariah'', as well as the former game's EvolvingWeapon gimmick.²** Dissatisfaction related to how ''darkSector'' wound up versus what it was originally imagined as caused Digital Extremes to take many of the assets and names from the [[ original pitch video]] for ''darkSector'', give them a fresh coat of paint, and release it as ''Warframe''.


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